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Lucia Nightfire

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Posts posted by Lucia Nightfire

  1. 5 hours ago, Anna Salyx said:

    As much as I dislike the camera staying where I'm "cammed" in at something when sitting or teleported instead of resetting behind me, I dislike so much more being suddenly forced into mouse look mode.  I'm sure I'm not the only one. 

    If this is some feature you're considering for others and not just yourself when interacting with objects on your land, do keep that in mind.

    The only time I use it with sit applications are ones that use llSitOnLink() in stationary "teleporter" objects that "pull" users from one parcel to another at long lateral and/or vertical distances over parcels that have teleport routing disabled.

    In this environment, without usage of llForceMouselook(), there is a strange bug that can cause the user's camera to be stuck in a neighboring region with no way of resetting.

    A relog is the only way to fix it.

    • Like 1
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  2. On 11/8/2022 at 10:21 AM, Frankie Rockett said:

    Hi Lucia. While I don't have the in-depth knowledge to counter your comment, I can tell you that this script does follow a drone (which in turn is following a nominated avatar).

    Please see Wulfie Reanimator's post at the foot of this page - it's the source of my variation, and again, it works as described:

    Also, as I said in my initial post, this will work in a nearby (unattached and un-worn) prim.

    That script is calling llSetCameraParams() every timer() event triggered every 0.022 seconds.

    This is not auto-following.

    Auto-following is when you call llSetCameraParams() only once and the camera smoothly follows the target without updating llSetCameraParams() again.

    This is currently only possible with a worn script targeting the wearer and using the CAMERA_BEHINDNESS_ANGLE, CAMERA_BEHINDNESS_LAG and CAMERA_DISTANCE constants.

    • Like 1
  3. 17 hours ago, Stephanie Lovely said:

    Agreed, and a simple search before naming your product can prevent that, and you would think you would know the market you are entering into. I remember the confusion between the Lelutka Evolution heads and the much longer standing EVE'Olution ones. When EVE'Olution released a new head, people were accusing them of stealing the name from Lelutka, despite them having used that name for many years.

    This is the 4th brand I've seen title their mesh body "Peach".

    • Like 1
  4. 5 hours ago, Skyler Ghostly said:

    Not sure if this has been asked before. But is linkset data reliable in the event of a sim crash? I. E, if I write data within the 15 minute cache window and the sim crashes, will the data be rolled back like everything else? I'd like to store the avatars on a sim in the event of a crash, but if the data gets rolled back too... Then everything written before cache commit is lost 

    It has been asked before. LSD is a prim property and subject to rollbacks like anything else.

    BTW, rollbacks can be less than a minute at best and over an hour at worst.

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  5. 2 hours ago, PJBear said:

    The day the new bodies were released, I looked inside the Belleza store and was sad to see that the bodies were gone from the place they had been, I believe, for years.

    Then I noticed, and I'm not sure why I continued to look, that the older bodies had been moved to the opposite side of the store (the men's side). If I recall corectly, they weren't hidden so much as they were further into the store, so if you just glanced in that direction, you wouldn't have seen them. There was a new(ish; new I think; well new to me) sign that said "Bodies".  

    Right, day1 of launch I saw the vendors relocated, then days later I "thought" I saw them removed.

    Now they're back, if they even went away in the first place.

  6. 2 hours ago, Rowan Amore said:

    It's easier to just park in one spot and cam shop?  I always thought flying around stores was kind of a noob thing to do since they may not have figured out how to cam yet.  

    I still see plenty of veteran users doing it, actually walking from one vendor to the next, pausing, then continuing, covering the entire event/store.

    My guess is they keep their draw distance really low, which might prevent tiny things from rendering from long cam distances.

  7. 2 hours ago, CalypsoJewel said:

    Usually furry bodies don't really move out of the community, and even then they are actually much less popular than the normal human-made bodies. They just have more made for them, so many people with furry characters just stick to the usual everyone else does. I think the main reason why people might use furry bodies is because they are usually mapped differently, so might be easier to make textures for.

    Most mesh furry head users wear human bodies with leg mods and furry skins instead of dedicated furry bodies.

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  8. Do not depend on LSD key index order as if it was experience key index order.

    LSD key order is never guaranteed to be the same even if you reset the data, re-enter each key name and value in the same order each time, resetting and repeating.

    It can be different each time.

    The only thing stable is the ascending alpha numeric sort order done with all key names, before any index inputs are handled with llLinksetDataListKeys().

    I'm thinking of filing a request for a sort specified version of both LSD List and LSD Find.

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