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Lucia Nightfire

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Posts posted by Lucia Nightfire

  1. 41 minutes ago, RunawayBunny said:

    I believe they had a grid for teens called teen grid and it not worked out they shut it down.

    Perhaps SL not correct platform for younger audience because hard to control. User created content might suitable or not suitable for young audience.

    When I say "younger" I'm not talking attracting the same age dynamic as Roblox.

  2. I've told SL devs for years that if they want to attract and entertain a younger audience in SL, they need to implement some competitive gaming tools/mechanics or give us script features to do it, but they'd rather focus on a non-graphical mobile app and call it "Mission Accomplished". 🙄

  3. 17 hours ago, Rowan Amore said:

    What @TT120said but also they've been working on a feature in map that renders mesh better since apparently people have asked for it.  They didn't get into anything in-depth.  You should watch it.


    15 hours ago, Rowan Amore said:

    If I remember correctly (not rewatching), the mesh rendering was started before the uplift and then the map broke which put the new feature on hold until they fixed what was broken.


    6 hours ago, Rowan Amore said:

    Well,.that's what I said.  The upgrade was being worked on before the uplift and since then, the map hasn't worked so the upgrade has been shelved for now.

    They weren't going to add the features to the broken map.

    This is not a thing. It has only been a suggestion/wishlist item brought up in the server and content creation meetings recently.

    Oz said in the interview that there are no map features being worked on, only getting the operation working again.

    Map features can come later.


    • Like 1
    • Thanks 1
  4. If Project Muscadine was implemented in full, including attach point support, then we wouldn't have to search the internet to find mesh and then try rigging/weighting it when we want to simply put something like an instrument or cup or knife or gun or sword or ball in an NPC's hand. We could use what is already available in-world and/or not have to do any rigging/weighting.

    @Vir Linden Please end our suffering soon! 🙏

  5. On 2/21/2021 at 6:06 PM, Rolig Loon said:

    That's not likely. If it's a follower, it will probably be rezzed new each time you enter the region and will follow you wherever you go.  It will probably just poof when you leave the region, not going back to anyone.  Mr. Miyagi's advice:  "The best defense.... not be there."

    Sadly many of those "combat" HUDs are horribly designed to not have timeouts or cleanups with the attacks.

    The attacks will linger until autoreturn if one is present.

    • Thanks 1
  6. 2 times in 4 years?

    Maybe they were just exploring SL and not hunting you down?

    I sometimes decide to check out places I've never been to before and run into people I haven't talked to in years in the process.

    • Like 7
  7. There is a "statistical" method you can do with the looping too.

    Start out doing 128m increments, then 64m, then 32m, then 16m, then 8m, then 4m, each interation ignoring the positions you've done so far.

    This will statistically get you hit(s) sooner than checking every 4m linearly.

    I've used this method for years in my parcel flag scanner when I look for parcels of interest.

    • Like 5
  8. It's "cell shading". Something some toonish avatars used with prims and sculpts before mesh came.

    The only downside is that it adds another mesh layer when worn, thus more complexity.

    • Like 1
  9. From seeing the pics provided and not actually using the software, maybe "decode" the 16 bit integers for position and rotation?

    From my rough estimates, those are equiavalent to:

    For +/- 5m position:

    = ((# - 32767) / 32767) * 5

    For +/- 180 degrees:

    = DEGREES(ASIN((# - (# > 32767) - 32767) / 32767)) * 2

    where # is the 16 bit integer.

    This quickly done in Excel, FWIW...

    Someone else may have a finer tuned calculation.

  10. It sounds like you want to use an HUD to make your camera follow someone else or something someone else is sitting on and they/those are moving.

    This is not possible in SL with a one-time execution of llSetCameraParams().

    Only following yourself can be done with a one-time execution of llSetCameraParams().

    Many have asked for new camera params to allow auto-follow of objects or agents, particularly a target key input.

    The alternative is to execute llSetCameraParams() on a fast timer, but it looks horrible and choppy.

  11. On 2/11/2021 at 12:08 AM, Katt Dragoone said:

    What do you think of the list? I'm waiting for someone to be Fluffy Bunny 😂



    Today some of the older last name options were removed and the following new ones were added:

    Seems my "Darkheart" request was deemed favorable at the last Web meeting I had with LL.

  12. 37 minutes ago, Teagan Tobias said:


    I’m very surprised Tonic is not listed. I don’t have any problem finding clothing even being as picky as I am. I tried a demo of the top bodies but the Tonic Fine just rang my bell.I guess I would have other bodies if I had the money for it, but my Tonic body, and head from Tonic, have me completely satisfied.

    The bottom line, its good to have choices.


    There are many brands missing.

    Tonic, Altamura, eBody, LucyBody, Absolut, Utilizator, Kalhene

    Many brands also offer more than one body.

    • Like 2
  13. When you get into 4p or more, you're typically only going to have multi-2p or multi-3p scenes with each group doing the same animation set, positioned and/or rotated in a different direction. Debauchery's "swingers" furniture is an example.

    The exception is with BDSM where sitter #3 or #4 and up are typically "extras" all doing the same animation and positioned around the primary scene.


    • Like 1
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