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Lucia Nightfire

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Posts posted by Lucia Nightfire

  1. 1 hour ago, Love Zhaoying said:

    Is there a pop-up message or something when you log into Aditi that tells you about the new changes, and did that include the list of new functions?

    (I kept wondering how you know what the parameters of the functions should be if there was no Wiki info yet, or Linden message about it.)

    Whenever I see a new region version, I open the script editor and go to Help > Keyword Help to create/update a keywords file in AppData\Local.

    If I see a new uuid in that file name versus what I have on record, something changed.

    • Thanks 5
  2. 7 hours ago, Rider Linden said:

    I've redeployed an updated version where I've addressed most of the issues brought up here.  I'm looking forward to hearing more tomorrow at SLUG.

    linkset_data() still uses the input, integer name instead of string name. 😉

    Also, empty values used with llLinksetDataWrite() return 0 and no key is stored. Shouldn't that return 3 "empty string passed as a value"?

    • Thanks 1
  3. 2 hours ago, Wulfie Reanimator said:

    @Lucia Nightfire Where did you get that list of functions/events? Is there more information?

    I check for new functions/constants/events all the time on aditi whenever I see a new region version.

    This isn't "official" yet as there are no wiki pages, nor did any Linden say it was being worked on.

    • Thanks 6
  4. So something I never expected would come is coming soon.

    "Linkset Data"

    This is dedicated memory with synchronous read/write capability in KVP form factor, currently with a 64KiB allotment for the whole linkset object.

    New functions:

    llLinksetDataAvailable() - Read amount of memory available.
    llLinksetDataCountKeys() - Read number of keys used.
    llLinksetDataRead() - Read key value data.
    llLinksetDataWrite() - Create/Update key value data.
    llLinksetDataDelete() - Delete key value data.
    llLinksetDataReset() - Delete all keys.
    llLinksetDataListKeys() - List all keys in a range.
    llLinksetDataFindKeys() - Find keys by name in a range.

    New event:

    linkset_data(integer event, string KeyName, string KeyValue)

    This event is mainly for accounting feedback purposes as all functions are actually synchronous.
    You don't "have" to include this event for functionality.

    new constants (returned with the event field in linkset_data()):

    LINKSETDATA_UPDATE
    LINKSETDATA_DELETE
    LINKSETDATA_RESET

    There are a dozen feature requests for something like this over the years with the most recently accepted request being https://jira.secondlife.com/browse/BUG-37766

    Thoughts?

    • Like 13
    • Thanks 4
  5. 10 hours ago, UnilWay SpiritWeaver said:

    I'm not sure the tail issue is as major as noted - I had thought all the neko / furry tails were animesh now? I know my alt's tail is animesh.

    Animesh attach slots are a precious commodity.

    If you only have a Basic account, you can only have 1 animesh genitals or 1animesh tail or 1 animesh wings or 1 animesh pet at a time.

  6. 8 hours ago, Gabriele Graves said:

    LL really needs to absorb this concept into the viewer.

    • Body vendor provides a template asset defining alpha "cuts"
    • LL opens UI dialog a bit like the shape editor and allows the user to select a template asset to use.
    • The rotatable image of the body with the "cuts" from the template is shown and the user selects which "cuts" they want.
    • User presses whatever button finishes the process.
    • LL creates an alpha mask asset for those "cuts", sends it to the user's inventory and makes the avatar automatically wear it.

     

    Maybe something for a Firestorm dev to tackle, then dangle in front of LL.

    • Like 4
  7. 1 hour ago, DJay Skydancer said:

    Thank you for your replies Kingsley and Fenix - I'll try to explain further.

    I've made a box. The prim in the photograph I attached earlier is the root prim. When 'added' I stand inside the box but I want my feet higher. I want to share this with others so rezzing it on the ground is not practical. I want the box to be 'Add' and for the avatar to be at the right height for it.

    Adjusting my hover height before adding the box isn't really an option because I would have to get others to do that too.

    The point is that once the box is added, I'll be able to use my dance hud to dance inside it without my feet sticking out of the bottom of it. It's rather like the Barbie box that's been going around clubs for years now - you just add it and carry on dancing as you were before you added it.

    Sorry for delay in replying ... I'm in Ireland.

    We don't have access to the data/functions you'd need to be able for this to work 100% hands-free (I wanted to say feet-free.).

    • Like 1
  8. The right-click delay bug is "mostly" fixed on one of the current Maint viewers which will hopefully be going to release soon so TPVs can pick it up, if LL doesn't first stop screwing with repeatedly adding unrelated fixes to it instead of to a later Maint viewer.

    I say "mostly" because there will still be enough lag to cause wrong menu selections when right-clicking, coupled with ANY degree of mouse movement.

    The ability to right-click a mouse button combined with rapid mouse movement can lead to an unwanted click behavior even when you did not press any mouse button again.

    I brought this up with developers over a decade ago and was told this behavior has existed forever.

    The problem now is right-click lag makes this anomaly more easily executed.

  9. 12 hours ago, UnilWay SpiritWeaver said:

    Aren't they made for Regalia, not Maitreya?

    If I remember right, Regalia also comes in a multi-pack of both sexes and many bodies and so fits a half dozen different brand's clothing, but has it's own unique UV map so can't use human body mod addons.

    Regardless "if" many/most furry mods support Regalia, it isn't as widely used amongst furry head wearers as the normie bodies.

    From my stats on both mesh heads and mesh bodies worn, I'd estimate that only 10% of furries actually wear Regalia.

    I guess I should start another statistic covering that data point like I did with anime head+mesh body, but it would take time setting it up as I'd have to actually assign categories to over 2500 heads...

    • Thanks 1
  10. 18 hours ago, ZeldaSpyroJak said:

    Hi, I’m new to BoM and I was wondering how to use it on my M4 Anime head by UTILIZATOR, I figured out how to do Kemono but I want to do my head too, can someone please help me with a easy to follow tutorial please? :)

    Utilizator has a support group in-world where you can ask questions.

  11. 6 hours ago, Wulfie Reanimator said:

    While it's technically possible, as seen with browser-based viewers like SpeedLight, I really doubt LL is willing to spend the time creating something like that.

    It could conceptually work by using your Marketplace login session to access the currently worn assets of your avatar, download that into the browser and display your avatar in a showroom-styled background like IMVU, with the demo item added in. Probably some small set of poses to choose from as well.

    One major difference between SL and IMVU is that your "shirt" can be attached anywhere on your avatar, while IMVU only has specific slots to be replaced. The SL version would need some way to manage the attachments on the avatar, so you wouldn't end up wearing two shirts clipping together. This couldn't be reliably automated.

    IIRC, in one of the last Content Creator meetings, an LL dev mentioned the possibility to preview mesh in some way.

    They're looking at ways to improve defining what kind of item something is in a user's inventory.

    They're allegedly going to be adding yet another description type field for inventory to allow "categorization".

    They didn't get significant feedback from attendees, but are still going forward with it.

    • Like 3
  12. I was a part of a sandbox group that used Banlink before this account even existed.

    It was a mess. Many groups banned over petty issues. Others, over hearsay/suspicions alone.

    It got to a point where the land owner pretty much had to regularly choose to ignore new Banlink user's banlists and regularly had to deal with complaints from those banned in other places, many who never attended the place they were banned.

    I think the lesson learned from it all was "Keep your banlists to yourself.".

    • Like 1
    • Thanks 2
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