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Naiman Broome

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Everything posted by Naiman Broome

  1. Thanks, The solution I found is that the model needs to be Closed ,so no holes and better if it holds the same name of the major item prim if its a linked set.
  2. Naiman Broome

    Collision

    Hello , can someone explain me the correct best way to make a collision for large complex objects? for small ones I have no problems in using bozes or simple shapes, but for large complex stuff like huge statues or the like , where I want to be able to walk on parts of them I created complex shapes but when I export and load they never appear in the model and only the convex hull appears, can someone explain me why and wha'ts wrong? What are the limit hindrances of the collision model in SL?
  3. As per question? I can't find anything working online.
  4. How can you get links from this site to use in SL?
  5. I am having the same issue, how can I solve it? I prefer using firefox over other browsers, with Chrome I have no problems.
  6. HEllo I messed with phototools but I see no button to reset at default version neither a way to save ur own settings, IS there a way I don't know ? How can I rese it or save my settings? I need to reset couse now my distance view appears all whitey.
  7. I tried to install notepad++ but I couln't get how to install the lsl language recognizer .
  8. Hello , I always get confused with parenthesys nesting, and its the source of most of my bugs, Is there a lsl editor that allows to hide or control the nesting of those? like when you get several if funcitons one after the other or nested?
  9. Indeed Udim seems to be supported if each gets their material , I couldn't find the reason of the issue but I could fix, simply exporting and reimporting as obj.
  10. Hi, when I export my object made of two items and the physic shape is made of one item , how I do to make it stretch to cover one of the two items instead than the other? Because from what I understand thephysic mesh stretches to fit in the mesh , but I only want one piece of the two items to be using a physical shape the other not , but the mesh stretches to the one I do not want to ! Ok found the solution , renamingthe mesh physical shape to the one I need it for.
  11. I think it might be udim multitexture issue not supported by sl.
  12. I dont have problems with other mesh exports , only this one.
  13. Like this? but when I am in my 3d software it looks fine ? I use 3dsmax , any idea how can I fix?
  14. Hello , I have made meshes in past and never had such a problem , when I log I see some, not all , of my meshes distorted, like when the old sculpt where loading , they resemble bubbles od textures, the weird thing is that I asked a friend to check and to them they seem them fine ... So looks like is justa problem of mine, why that and how can I solve? I already cleared cash 3 times and restarted the sim , but nothing changed!
  15. Can you sugest me places that do sell those apart Abranimations?
  16. Hello , I was wondering if is possible to script avsitter so that there could be a submenu only accessible to the owner rather than everyone?
  17. The option I am thinking is 1 do that system with the uuid 2 do a system where the end user puts a texture in the inventory 3 do allow the user to simply drop a texture o na specific part of the item . Which one seems simplier to you ?I guess the last doesn't even require scripting. But is possible to do so that the script selfdeletes once clicking a button ? So to not be messed again after by others? Obviously deleting just that script and not others.
  18. Right , this seems perhaps easier solution when the item is mod, may be not when is no mod, but since my item is mod I could use this !
  19. Hello , I wanted to make an object where client can press a button and submit a personal UUID to replace a texture face image, how can I do that ? Is there any specific function? Thankyou for any help!
  20. So basically if you Autogenerate the lods you save Li and primcounts , while if you manually do your lods you get penalized ???
  21. This is with the regular uploaded item with generated lods and this is mine with precise made lods : I dont understand why mine, that has even better collision prim and physics it counts as double???
  22. I am uploading a mesh consisting of two separate items that inw world will be linked, but I have only one physic shape, how shoudl I do to have a physic shape to each of them ? or not? I dunno how to link a physic shape to a specific object? I also notice that my physic shape despite matches perfectly the object mesh in my 3d program when I upload it gets distorted or deformed or stretched in different ways , how can I do to make it preserv the proper shape?
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