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Naiman Broome

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Everything posted by Naiman Broome

  1. I tried to export a whole building but it is crashing SL when I try to load ... is there a way to import the several pieces one after the other but be able to position every piece in the correct position in SL?
  2. I solved the remapping, that prevented the possible loop with increasing the framerate, and now works fine ... The hard part to me is to make the feet stick to where they should stay when instead I move all the rest of the bones, and make them coincide always in the same position is hard to me.
  3. ok to make it play till the end i had to add 300 in the end, but if I have a portion of this animation that I want to be played as a loop after the intro ? basically the player goes from stand to sit, and then use the sit animations as an idle? Avastar exports as .anim file I have no other options once exported that I can see... Here are the settings https://gyazo.com/ffdad387e18b4591e76b74866a464ef4 https://gyazo.com/39b5e2fae64489c67cb813dfc950d029
  4. My animation has 300 frames, in Avastar it says loop in and loop out but says 1 and 300 , I guess is not in percentages, so I put 100 and 100 ?
  5. So I did an animation and I wanted to know how I can do to not restart over each time but end and stay still in the last position when over? Basically I made a transition from stand to sit and I want the player to keep stay sit and not restart from standing all time!
  6. HEllo , could you tell me why my lod snaps into a different position from the one I have exported like? I use 3dsmax btw. nvm , solved, I just added a reset Xform.
  7. I checked two animators and they said its not theirs, now I dunno of others that make mocap animations, can youtell me the name of some? ALso if there are any good animators that make mocap animations full perm? I bought al lot from Abranimations but not found others that make mocap .
  8. Hello , I always look for good animations to put in my furniture, obviously full perm , recently I stumbled into a set of AOS I bought that were full perm , after trying the first I bought several to take the animations inside and use for my own items, but then I realized that the price was too good for beeing normal so now I am fearing that those animations I put in my items might heave been ripped by some other legit creator, I have checked the profile of the creators of those animations and one has 7 months old profile , payment info and not much else, the other has 5 months old payment info and no pics , no groups nothing , so my suspects increase... What should I do ? I am in fear now of using those animations in my items what you sugest me to do?
  9. Hello , I made a couple of glasses and I was looking for a script that allowed to me to change either lenses or textures and resize on request like the usual tool menu with incremental steps, but I only found this last one and despite works fine is no mod and I can't add another script to retexture, is there anywhere a full perm version to buy so that I can mod in the other stuff?
  10. I just wanted to display some different textures one after the other , in no particular order in a timely fashion.
  11. That is requiring me to make two more prims, my item is a simple phone screen with 1 prim and two faces.
  12. Hello I know how to make a texture selector on menu but how can be done a texture changer randomly on a loop with a set of textures ? Especially only on one face of a mesh? Imagine a tv screen or the like .
  13. I need an item redelivered from my Merchant store to a client but when I go click redelivery it says : So sorry to keep you waiting. We'll be right back! We've been notified about this issue and we'll take a look at it shortly. Why that and how to fix?
  14. Ehm do u have a visible sample of what ou described?
  15. What is TPV and what are they planning on adding?
  16. The multisim attachments are not the solution but a sort of patchfix, they allow mostly 512 m x 512 m areas, surely nothing spectacularly big or worth paying x4 time the price . What really SL needs is increased land size like for example does in Sansar, a new system of terrain development and management of "prims" . The landlords cannot take hostage the development of this platform for supposed LL losses in fees, I actually believe the opposite, if LL invested in improvements of the platform graphics on several aspects like first and foremost the land size and land tools, we would have much more people join SL simply because it would look on pair with more recent games and not lag behind in technology and look because of a stagnant development and upgrade. If the fear is that Landlords could exploit the larger territories and prims then there could be placed a max cap to rentable areas , if you want to rent more then you would pay more , a Sim of 4km size for example could allow the same number of renters of a normal sim with a capped number, if you want to grow the number of residents thenyou need to pay more , otherwise the sim would cost as much as a normal sim . The larger sims would enourmously benefit the garden sims, which are the purely park areas created by some users for most people to enjoy and visit, which would add to the benefit of the appearence and look of Secondlife.
  17. I do not agree, If Landlords could rend more people the better,. Improving the SL structure can only benefit to SL on the long term and attract more people to the platform.
  18. I honestly can't see the problem of Landlords getting more rental space, I think all would take advantage of larger sims and more prims .
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