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Naiman Broome

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Everything posted by Naiman Broome

  1. Animations in SL are quite strange , from a site they are superprimitive with the avatar basic movenent, from the other they are very complex with the AOs and the mocap aninations, the problem I see is that the game seems to have acdelay on using them like a sort of detachment from the world making you perform animations that arent related to the physics and the environment, so yoy can slide dancing, jump 8 meters in air , but without a consistent link to the surroubding and with that syrange delay it gives the fakeness perception... Will this be sonehow fixed in future with a diff
  2. Ok trying to but how do I do to link far away big objects? There seems to be acdistance limit .
  3. This is interesting , i know I can check Land impact in mesh upload preview but what I wanted to check is how mesh looks ingame, align textures , see how light impacts surface, shader effect etc... How I do to install this?
  4. Uploading on beta server or on normal SL?
  5. so the most far away item I can place is 64 m out of sim?
  6. Are there any tools that allow to preview and test meshes before uploading to SL ? I mean tests like prim cost, land impact, size etc ... Stuff that you would normally do may be in the Beta grid that that could instead be done in an external tool?
  7. When will be fixed the access to Beta server grid? I cannot access and I need to!
  8. I could mask normal seams somehow , but its a tricky way that isn't ideal in theory.
  9. Looks like this is exactly the problem I am having, is there a workaround there yet?
  10. What settings are you using to avoid visible light incidence seams on uv borders? This is how a border seam looks in Secondlife with just normal maps applied an blank diffuse. But the Material normal map in Substance painter looks fine So how can be fixed in Secondlife to have correct normal map appearence?
  11. I just checked and it happens only in one parcel sim and not in other sim.
  12. Hello , the other day for error I blocked animations from a furniture piece, at the moment I did't care and went to sleep , now I relogged and I can't sit on any furniture anymore ... any idea what itis happened and how to fix? My AO works, but all furnitures do not.
  13. Is it possible to use vertex painting on meshes in SL ? In particular Alpha vertex paint?
  14. As a matter of calculation , I am not incorrect, I am discussing an argument and you diverged over another . According to my argument the increase is impacting on net income of people, that sums to other fees externally added, I never stated LL was responsible, as you have incorrectly supposed. My statement is correct because if some merchant wants to perceive the same income as before monthly or else , needs to retire an higher amount of money from the platform to compensate the 5% detraction. So he needs to increase by 5% the money retired at least and this then reflects on hi
  15. Are you a merchant ? are you selling items? do you have an income that pays your bills out of SL? Regardless of the judging you might or not do on the subject! It is Relevant to the costs of a Merchant/Creator . Making items is costly and takes time it doesn't come for free, you to make a stupid comparison if you need to pay for the electricity to feed your pc and tools to build the items you sell you need the same amount of money as you got before , so you still need to retire an hipothetical 1050 to receive the same 1000 , on which PP and Government will take the rest after.
  16. The problem that is relevand and discussed here is that for the same work you get less money , and this is a process started last year with the increase of 2.5% now 5% and no limit! this impact on your usual income . So if you usually retired 1000 now you will get 1950 , if you want to still gain the same you need to retire 1050 more or less .... this will reflect for most in an increase of prices overall with merchants both to support their own income, the expenditures of the renting and the premium membership requirements increased too !
  17. Nope if you need to retire the same amout as b4 you will retire 105 and not 97.5.
  18. You don't pay less, you pay the same ! In countries politicians try to reduce taxes to allow the development of their countries and spread of businness... LL is like the government of SL , increasing taxes ( beacuse they rised also the premium membership costs from 75 to 99! ) increasing 5% and puttng no limit to it will damage the SL industry !
  19. OFC is not in control of LL , it just explains that to the 5% you have to add 3.5% of PP and 25% of your country on an already cut payment of -5%.
  20. I do not understand why LL is so focused in Killing SL by attacking the ones that create content ingame! Without Merchants what would be SL? Without Creators what would be SL? Increasing 5% to a no limit feee , it passed from 1,5 to 5% in a two years!!! I mean then you have to account that even paypal cuts another 3,5% on conversion fees. Then there are VAT , that in my country at least takes another 25% ! So whats resulting in the end ? I am really pissed to this habit of milking the cows instead of improving popularity and quality of the platform they point
  21. Thankyou but I had been targetted with bad rating stars on some of my best products even 1 star drops the rating to a no more full 5 stars..
  22. Its not an explicit blackmail but someone that wants money back all time leaving bad reviews totally injustified.
  23. I as seller agree on that with the clausole that any unwanted item will be returned and removed from inventory and world and that LL % gets refunded to the seller as well. This should last for 14 days or a week time so to give time also for contacts to happen.
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