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Freya Mokusei

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Everything posted by Freya Mokusei

  1. Phil Deakins wrote: That's garbagee. I shouldn't need to explain why but, if you can't see it, just ask and I'll explain it. Please do. The 'only bad people need to worry about...' argument is as tired as it is hilarious. See: War on Drugs, PATRIOT Act, TSA bodyscanners, CCTV and 'speed cameras'.
  2. Check Preferences > Graphics > Advanced > Anti-Aliasing If you have FPS to burn, you may want to try higher than 2x Anti-Aliasing to get smoother edges.
  3. Locke Nider wrote: Then you probably haven't played that many MMOs. There are plenty of 'sandbox' MMOs out there that allow custom content and moving things around Would you mind listing some? Since there are 'plenty', here are some of the more basic comparative requirements... Specifically, those that allow multiple parameter-per-part changes and a changable number of parts per object. Also custom (uploaded) textures to a resolution of 1024x1024 (also, alpha), uploaded animations and uploaded sounds. Please also list any that allow server-side script-handling (but also XML-RPC/HTTP to outside scripts and email) and fully-customisable physics per object. The ability to turn any object into a drivable, physical vehicle is of course necessary too. And don't forget the ability to purchase parts of the world (not a shard, not a folded space) and design them from the ground upward. Thanks.
  4. TheLWord wrote: or when i approach her for a hug !!! This strikes me as being relevant. Does your partner wear a collar, or other 'leashable' device? Alternatively are they wearing anything that might try and slow them down (Really high heel boots for example)? If so, try unleashing/detaching these. Some collars leash scripts cause very interesting effects, and these effects can sometimes continue even after a relog (though the chain will be invisible).
  5. Definitely not my area, but as far as I've heard the discount program for large estate holders is still active. If you're renting from one of the smaller Chung estates (Not Dreamseekers/ACS) however, it could well be that they're small enough now that they don't qualify for the discounts any longer. There aren't many of those estate holders who participate in this forum; I would suspect getting a definite answer from here will be difficult. The 'Answers' section might be more useful?
  6. Not sure what you're referring to. Clues may be found:- KB - Buying Land KB - Buying Private Regions Note that both only refer to buying land/regions from LL. Not from private 'real estate' companies.
  7. Telepathy is an awesome skill. Don't be afraid of your new power, but use it wisely.
  8. Good to hear I'm not the only one. OP blanked their post, I'll assume they got it working now.
  9. I had the same issue. RIght-click the '99+' and hit 'Clear All'. It'll freeze your viewer for a while (probably a long while, the more you have), but should complete eventually. Even if it logs you out, I would try it again a few times. Hopefully it will eventually run out
  10. Checking those pages, but I get a valid page for each so far. Check you have cookies enabled, perhaps clear your authentication cache and, if necessary, make sure that http://*.secondlife.com isn't blocked by your firewall. --- Edited with progress: 3/4 links work. No errors on the page that I can see, even with client-side tools. The fourth, 'loginsubmit' is poorly-formed, and would need Querystrings (text after an ? in the URL) attached before it will process.
  11. Two thoughts:- How many 'Notifications' so you have pending in the upper-right corner of your V2/V3 viewers? I've noticed the same symptoms when I had left mine to stack up for a few weeks, and it was well over the '99+' number. If you can log in at all, try clearing your Notifications in the V2/V3 viewers. (Not sure if there's a way to do that without being logged in.) Is your viewer set to fetch your entire inventory on Login? For me, my inventory got some way over 40,000 items; the larger it was, the longer it would take to 'pre-cache' on the loading bar. Sometimes I could be logged out before it even completed. Try deactivating this feature if it's enabled, or reducing to less than 20,000 items by boxing things up, and see if that helps.
  12. Some posters here are quite happy to make a solid black-white answer on Facelights: the whole thread is filled with people saying NO, NOT EVER, NOT IN MY SL. To my eyes, that's the attitude that Griffin's fighting. The statement "x may be considered a mild form of griefing" is too easily reducable to "you may be mildly breaking ToS if you x"; that's a strong accusation to make. Especially when a 'mild' break of the ToS can still (to peoples' perception) cost you access to your account. Using the word 'griefing' in that sentence was intentionally inflamattory.* It's fairly obvious that while Facelights are affecting other peoples' experiences, this is a moot point. Simply having an avatar walk across your view affects your framerates, imposters, shadows, etc. It's also been pointed out that there are legitimate uses for attached lights. If RPer's get a pass for needing lanterns to see (when they could adjust windlight settings), then others must get a pass under the same conditions (i.e., when adjusting windlight settings would 'fix' the percieved issue). Clearly, a 'no' to attached lights won't work. If an absolute 'no' doesn't work, then the case must be finding the 'line' between sensible illumination and abusive lumination. As Penny's post above shows, it's quite an obvious line. ETA: * The word 'Griefing' in SL has a very specific, very concrete definition, set out by LL in their ToS. It's 'breaking the law'.
  13. Pussycat Catnap wrote: - If that is the case, then it is essentially a form of griefing. It definitely isn't griefing. Some lightsources could be considered 'abusive', where they wash out the colours of people around them; they're using settings that are far too high and covering huge areas. It might be a jerkmove, but judging by the responses to this thread it's at least as likely to be accidental and not deliberate (not using the correct settings, etc) or caused by an object (land owners are very guilty of using terrible lighting too). It's not the lightsource that causes griefing, it's the intent behind it.
  14. Boudicca Littlebird wrote: You have to make it so people feel worth in here and that requires time and effort by those already in here not from them. Material effort, sure. The existing userbase creates their clothes, toys, genitals and we pay tier for their wandering spaces. Compensation for this is usually in L$ form. The effort and time I'm talking about is 'becoming comfortable'; consider Maslow's Pyramid of Needs. For every comfort there is a time and effort investment required by the user (this is mostly a model I'm using as an example, and not a true indication of the tasks required to reach 'fulfillment'). For basic needs they have to know how to use SL, where to find basic functions, how to talk and accomplish a 'look'. For safety, they need to understand more cultural things such as how to avoid Griefers, where to go during a rolling restart, media/networking security including how to operate their Firewall and solve problems relating to their ability to stay logged in. For affiliation/love, they need to find someone to spend time with. This usually also requires finding somewhere to find people. And so on. My point is that these tasks may well involve other peoples' work and effort, but the effect on the new user is obvious too. It takes time and effort to learn where the camera controls are located. Time and effort required to learn how to build. To find stores that sell clothes they like. Etc, etc, etc.
  15. Boudicca Littlebird wrote: "SL friends" not sure what that is I would rather keep the discussion on retention. For your consideration: Friends and Partnering Boudicca Littlebird wrote: Sorry have to add this, retention is all about the feeling of self worth while they are in here and has nothing to do with time or effort. by them, but time and effort is required by us. If you honestly think that it doesn't matter how much time or effort new users put into their SL experience before it starts being 'fun' for them, then I think we'll have to agree to disagree.
  16. Boudicca Littlebird wrote: Time has no relation,people don't really like effort for a game they have to pay for I disagree entirely. Time is the basic, initial investment required of anyone joining SL. Because if nothing else, SL will occupy your time. The initial decision that everyone makes when first looking at SL is 'Do I want to spend time on this?' Effort is the amount of work required between 'What is SL?' and that spark that happens when people realise they enjoy being a part of this community. Both are absolutely necessary metrics if one wants to analyse the cause behind the lack of retention. There is an obvious correlation between Time [spent in-world] and Effort [required to stay in-world], with the example of a user who can't launch the SL viewer after signing up. Without useful, obvious help, how long are they going to spend trying to get SL to work? A user who has crossed the 'Effort' boundary and enjoys SL might spend hours (starting forum threads, getting answers, Googling likely causes, asking their SL friends), as opposed to a new user who will spend minutes (before deciding Farmville is easier). Just one example of Time vs. Effort in relation to retention.
  17. Boudicca Littlebird wrote: ... Not following, sorry. If you did want to make a relevant chart using my words, time would be along one axis and effort along another. XKCD posted one for the technical difficulty of MMOs, some time ago.
  18. Boudicca Littlebird wrote: A lot of words to say "elitist snobs", but people do get banned for expressing things in plain English, so the lindens have no one but themselves to blame and for supporting the wrong "type" of person. That wasn't exactly my angle (I use words deliberately, and would rather type too much than be misunderstood). Allow me to self-correct: There are limitations on how far people are willing to go to integrate into new environments. For some people their limit is 'creating a new name' (evidenced in the success of Facebook, the arguments against the Firstname Lastname system). For others this is having to develop a character history/bio (evidenced in MMOs). The time vs. effort curve is equivilent to integration potential, with flexible users easily jumping in and adapting to any rules thrown in their direction ('Oh, this is how it works in SL? I see.') while less adaptive users struggle ('Why do I have to do it that way? Why does no-one like it when I set off my fireworks?') against invisible cultural rules. Examples from recent threads:- Facelights, filling out profiles, understanding the difference between Feeds/PMs/IMs/Local/Voice, avatar height, avatar age, avatar gender, ability to spend money, the 'Resident' surname issue, hacking debug settings so they can see mesh even 50% of the time, understanding the difference between Magic Boxes and Direct Delivery, etc ad infinitum. All represent things that new users have to learn and accept, or face virtual 'death' by being ignored, as Syo points out above. At some point, the effort and time involved in 'Enjoying SL and staying' will be greater than the effort and time involved in say, joining Facebook/Cloud Party/Star Wars/Any other service. That's where there's a solid risk of retention failing.
  19. Tomkinson wrote: Right, I get it. So if a user is only a member of a single group they are automatically wearing that tag? Ah no, every user also has the option of 'No Active Group' or 'None'. Active group tags are displayed above users heads, above their Display Name and/or Username. Tomkinson wrote: Last question (hopefully), if I uncheck 'Allow Public Access' on the Region panel but check it in the individual Parcel panel then that locks the island down for only the groups and members on the Region panel access lists but they would be able to freely wander the 'Public' parcels on my island. But the parcels would still be locked to the general public because of the setting in the region panel. Is this right?? My understanding is that Region controls override Parcel controls. Removing 'Allow Public Access' on your Region control would likely disallow any parcels from being open to public access. I think the best approach would be to leave Public Access as allowed on the region, and then disable it only for the non-public parcels, using Parcel controls. Trial and error is a good bet, too, to confirm this.
  20. Syo Emerald wrote: ...they lack of to basic things, which are a must to enjoy SL and stay... ...they are too damn lazy... ....its not a damn game... ....their own lazyness and leave... ...They are unpolite as hell... ....everyone ignores them... How many of these issues are caused by the new users, and how many are just being projected by existing users? (Hint: It's a trick question.) Just as fatal to retention, is that the existing userbase has been allowed to cast their own assumptions of what SL is and isn't. These assumptions are passed on as fact, and become the 'culture' of SL. If the culture of SL becomes too toxic for new users to survive (i.e., if they get bored of trying to 'enjoy SL and stay'), then all the tutorials in the world won't help them.
  21. Users of Second Life can be a member of up to 42 groups. In order to utilize the permissions of these groups (such as rezzing objects on land, land access, eject/ban powers) the user must have the relevant group set to 'Active', showing their group title above their heads (i.e., a worn tag). Each user can only have one active group at a time. User A is a member of Group A, Group B and Group C. On Group A land, User A needs to have Group A set to 'Active' in their Groups page to be granted any special permissions. Hope that helps.
  22. Tomkinson wrote: So even if a person is a member of a group that is on my access list for the entire Region/Estate, I still have to add them individually to the parcels that are in the region? Provided each parcel is set up to allow Group members, no. You won't need to to add them to access lists. Group access overrides access lists. However all visitors will need to wear their group tag to enter the parcel. If your entire sim is limited to group, then they'll need to wear their group tag to TP to the region at all.
  23. This can also be done via script. You can communicate the commands via chat, and all parcels on the sim will comply. Basically saves you having to modify each parcel list separately. Parcel Access/Management tools are available on the SL Marketplace.
  24. Chic Aeon wrote: http://wiki.secondlife.com/wiki/Linden_Lab_Official:Snapshot_and_machinima_policy "For Machinima, check whether the covenant for the land allows machinima. If it does not or doesn’t address machinima, then you need special permission from the land owner to capture machinima. If it allows machinima, then you do not need special permission from the land owner as long as you comply with any terms that may be in the covenant." Unless you donated a sim to SL9B then Loki didn't need to ask you. As far as I'm aware SL9B (the sims/management/etc) allow and encourage Machinima being filmed at the show. Just so you know for next time.
  25. TEEEEAAAAAAMVIEWER! I HAVE heard of that problem before, yes. If memory serves, in order to use Team Viewer and Second Life together you need to use a 'Version 1' viewer, such as Phoenix, Imprudence, Singularity or Cool VL. This will be separate to your installation of the Official Second Life viewer, and as such should be done at your own risk. I also can't be sure how much success you'll have these days, since all viewers have moved on a long way since version 1.23. It's worth a shot, though, if you want to use both services together. Available from: Third Party Viewer Directory Sorry that didn't come to me sooner; I assumed it being a new PC it didn't have much other than Anti-Malware/Anti-Virus/Firewall.
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