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Arielle Popstar

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Everything posted by Arielle Popstar

  1. I've not squatted on anyone's land but after i purchased a year of Premium membership a couple months ago, I picked up an empty parcel for my allotted 351 prims. Couple days later when I was looking about the parcel I noticed there was 50 or so Li missing though I didn't see anything. After an area search I found a squatters love nest 3000 meters up, complete with bed, chairs, massage table, sex rugs and porn pictures on the walls. I returned the pictures, skybox exterior and other odds and ends and left the furniture in place, enclosing them with textured prim walls and hung a couple of pictures that I liked on the new interior. I haven't heard anything or noticed the squatter having come back around so think he probably assumed he received it all back and didn't bother to come looking for the rest. When I have had a chance to shop for some nicer furniture, I'll return the rest with a thank you note for the use of it.
  2. It doesn't need to scale to SL concurrency individually. As an example, Outworldz which is a popular grid software package, already reports 3700 listed grids which would each only need to be home to 10 people each to equal or surpass SL concurrency. That doesn't even include the more well known grids that are already home to thousands of accounts and hundreds of current active users. Having said that, I doubt it would ever be needed as I'm confident SL will be around for a while yet, but Opensim could technically easily scale to accommodate everyone because it scales by IP address, not grid servers.
  3. That's only if one tries to jam everyone into one grid. Opensim is not one grid. The Hypergrid allows multiple grids to be tied together.
  4. To me S/L is like a trip to the big city but I am mostly a resident of a couple of Opensim grids as well my own self-hosted one. S/L is a nice place to visit but I couldn't afford to live here in the style I am accustomed to. I would certainly miss it for the groups i am involved with but then would put more focus on trying to duplicate that in Opensim. I've never found it difficult to find people or friends in Opensim and have quite a few more then I do in S/L but I suppose being a long term resident there helps in knowing where and how to look. Myself I shy away from the more commercial types of Grids in Opensim as i find the populaces of them aren't as easy going and relaxed as ones like Osgrid or HGluv. Perhaps their economies and creative content put them on more of an edge in trying to protect it resulting in more kicks and bans if one inadvertently has picked up an item that may not have the right pedigree. Don't need that stress especially considering the last few years has seen Opensim in general being used as a dumping ground for all kinds of content from unknown sources and creators.
  5. If the Lab was to put a couple of simple texture editing tools into the build menu that would make it so much easier and more likely to happen. Something like a basic cropping tool and a one to reduce image sizes for example. It would make it so much more convenient to experiment with smaller sizes and not have to upload several different ones to do it manually. But if LL isn't going to get serious about reducing complexity by giving people the tools, why should creators and users , who are more concerned about how good their product looks?
  6. Certainly was my thought too but a recent poster in another thread tried to convince me I had it all wrong and that the creative types weren't here for social interactions. In any case my point was that with the apparent deadline, it would have been possible to salvage the regions by transferring them to Opensim until such time as circumstances change and new funding sources became available. It is unfortunate but with LL's business model, suspending a regions accessibility until more funds become available is not possible I suppose.
  7. After slogging through pages I had initially skipped, it struck me that any suggestions for alternative ways to continue were countered with a "yes but" culminating in a threat to burn the work to the ground if the funding to continue as is wasn't made available. It does make me wonder how dedicated the creator is to her own work if she is that set against using other available means to at least save and continue the work of the past decade. In Opensim at least there is code available that would allow the conversion into other formats that can then be used to export to other platforms. For now I suppose the problem is averted but I am not optimistic of the long term viability of these sort of funding drives. They tend to peter out pretty quickly.
  8. Yes, someone could have just mentioned to pack it up and take it to Opensim and continue there for a lot less money. That would have saved 35 or so pages of angst and wouldn't be the first time an artist took that route. On the other hand it is/was heartwarming to see members of the S/L community take up the cause to help them out.
  9. Not quite a decapitated goat picture but the picture that is painted there could result in the same effect.
  10. That's what I get the feeling of. A product deemed to be now EOL, being maintained by a skeleton crew with just enough continuing development to keep the golden goose laying eggs while the rest of the company scramble to find alternative income streams. The developments that are being worked on seem to be excruciatingly slow with supposed setbacks, bumps and long term discussions that go around in circles. Almost like the S/L projects are being intentionally throttled. I get the distinct sense they don't want to risk doing anything that may cause either a large exodus or a substantial influx of new users but just maintain the steady status quo to continue paying the salaries of the 100+ employees not working on Secondlife itself. If one contrasts LL with IMVU as an example, one sees 2 companies that have very similar VW's that have much the same challenges and yet IMVU with double the average concurrency and four times the active user base, has a workforce of around 50 people compared to LL's approximate 220. In spite of IMVU's much smaller workforce, in addition to coding both the viewer and server, they regularly push out new features, bug fixes as well as putting out apps for web browsers, android and ios. Something most of us realize is never going to happen in Secondlife. Other than bean counters, @animats the 2-3 doing the heavy lifting is all there actually is working on it.
  11. Why bother with an app then? Wouldn't it be simpler to do it directly from a browser?
  12. I am finding it increasingly a must have for a degree of mobility while maintaining an ongoing presence inworld. It allows me to keep up contact with some important people in my virtual life as well as staying up to date with some groups i get a lot out of without being tethered to a desktop. Also as I don't use voice and am not a fast typer, I love the "talk to text" feature in Lumiya as well as enjoying the Virtual Reality feature it has on occasion. It would be great if Lumiya were to get continuing development as it likely will take ages for an alternative to come up to the level it already has but whatever way it goes, I feel an android Mobile client is a must have for S/L in general, considering it is taking an increasingly larger market share of operating systems in the younger age groups.
  13. Think I remember some of the TPV's from 10 years ago having the default set to logout after a certain period. Haven't had to set that to Never for a long time now though. Funnily enough I notice some clubs are using a a system where everyone has to click an object every 10 minutes to be allowed to stay for that amount of time or it boots them home. No loitering allowed
  14. Previously you said you did not use local so which is it? No, i would rather you respected their privacy and didn't chat about that in local but at the same time why should that entitle you to free services if LL were to deem they are a perk some would be willing to pay for? As basic accounts does LL see us as anything more then accounting blips running in the red, not even contributing to the social aspects if always in IM?
  15. It is a carrot for people to get Premium and a carrot for those looking to find a social venue where people chat in local. Win/win. Many won't use local because they currently have a choice but my suggestion makes Basic a little more basic which is maybe as it should be. You have already stated in other posts there is nothing in Premium that entices you and though i have no clue whether you personally would leave S/L over not having IM or voice on the basic account, I'd wager that a great many others would not and that in the final analysis user retention would increase as well as Premium membership.
  16. I was choosing to be quiet but finally could't refrain putting up my suggestions for intended consequences: 1) Make Voice a Premium perk. 2) Make initiating IM's, a Premium perk. In my opinion, S/L has no need to balance any spreadsheet as it is still heavily in their favour, however the intended consequence of making those two features a Premium perk, is to help put the "Social" back in this Social platform as I am sure quite a few still will not upgrade and resort to using local chat instead. This would be an incredible boon to many clubs and other public venues where in spite of 20-30 people at them, not one word is said in local, nor new visitors greeted when they come in. Small wonder clubs are dying and the general populace slowly decreasing in spite of all that the platform has to offer. Another potential "perk" I am sure would be unpopular but have immense benefits, would be to auto log out any avatar that hasn't moved or spoken for 30 minutes, unless they have paid for premium. That at least would help cover the costs of them standing around not contributing to the social factor. It's not about land, clothes and/or trinkets but successful social interactions. That is the goal of a social platform. LL seems to have lost sight of that if they ever actually realized it.
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