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Tari Landar

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Everything posted by Tari Landar

  1. If I were you I'd remove the TV permanently. It's really not wise to have a product that any and all residents can "play with" that can and will control the media for any other resident who allows it. Many residents(mostly our of ignorance, because they really don't understand it) have media enabled by default. That means if media is playing on a parcel, and they land...it's auto-playing for them. Clubs can have their own lag issues(which I'm sure you're well aware of, I can't imagine anyone running one isn't) you don't want even more reasons for people to not like a club. I would eliminate anything that has the potential to cause even more lag-even if it is only client side. The tv continually plays it most likely because no one ever changes it. So the media just continues to play whatever was last played, over and over and over. Aside from that, you should probably thank your lucky stars this person isn't watching porn on your tv, or at least no one has been caught doing it, if they already do. Simply having a tv others can control leaves you open to that-and that alone can get you all kinds of trouble if you're not on an sim set with that rating. I know that from experience of sharing a parcel with someone who for whatever reason decided it would be wise to watch some hot n heavy action even though the parcel wasn't set to that maturity rating,and despite being asked to either change it after it was watched or, better yet, not watch it there. Nearly got myself shut down for good and lost quite a bit of money because of complaints and it wasn't even me that did it (my mistake was sharing the parcel.. will never make that again)
  2. Don't much care about mesh, yet, to be honest.Grand that we'll have it(do have it, that is), but, eh, not a big deal to me personally. It's still way too new and frankly, I prefer sculpties(for now). I'll stick with what I know, as well as what I know the majority of the grid knows, and is comfortable with, as well. Mesh won't be stable for a good long while to come(stable as in widely used and accepted, grid-wide, and on all TPVs-which are used more than LL's own viewers are these days). I AM happy to see the prim size limit raised though. That one's been a long time coming and makes me quite happy. I was never fond of the limitation to begin with. I think that will have a much larger impact on the grid, and creators, than mesh will(for a while anyway)
  3. The assumption that boxed items equates with laziness on the part of the merchant is a pretty poor argument and isn't going to win you any cookies, that's for sufe. Kids learn cursive, how to read a clock, how to tie their shoes, and a myriad of other things because at some point it's a skill they will need. So no, those aren't valid arguments for *not* learning these skills. While they may rarely run into those instances wherein those skills are required, they *will* run into them, period. They won't go their entire lives without needing to read cursive-even if they never need to use it themselves. They won't go their entire lives without having to read a clock-even if they never own one themselves. I'm guessing you likely don't have children, or else it would be a no brainer why those skills while not of the absolute greatest importance, are still important and necessary. The same goes for learning how to open boxes in sl. It's not "old fashioned"(come on now, really? old fashioned? Geeze louise it's not like Sl is decades old here). It's something a resident will likely have to do at some point. Learning how to open boxes is, while not of greatest importance ever in sl, still important. It's something we all run into. It's important residents know how to do it. I don't consider a merchant who delivers items via a package, rather than folder, as lazy. In fact, I find that pretty insulting to the grid's worth of merchants who do exactly that(or even opt for both methods). Of course that sort of comment will get a bee in the bonnet of other merchants. You're outright calling them lazy. What do you expect? Personally I don't much care what other merchants call me, nor do I care how other merchants deliver their merchandise. All I care about, is that they do. We've all sorts of method of delivery in sl...packaged items we need to right click, open and copy to inventory, packaged items with an unpacker-on-rez script, packaged items with an unpacker-on-touch script, items that come directly to us via folder-foregoing the packaged part, etc... I can't say I see any of them as right, wrong, easy, hard, lazy, or whatever. They are all just different options we have available to us. That said the whole DD thing still greatly confuses me at this point. While I'd prefer to not speculate on how it will work, it's hard not to. Having to unbox everything I create, place it in folders, and place those folders into another folder...seems like an extreme waste of time, lol. It doesn't make me lazy to say that either. It would make me lazy(perhaps) to not actually do it simply to avoid the worlk involved, but I've never said I wouldn't do it. I won't pretend I'd enjoy doing it. I have a huge lot of products that I will be adding very soon and to be honest the thought of having to unbox to a folder(adding even more content to my inventory) and then place those folders in another folder...blah, it doesn't sound appealing. I'll do it if necessary, but I won't enjoy doing so. I like boxing my items. Some of my stuff comes in a specific kind of package, for good reason. Some of it doesn't too. I like the methods I use because they work for me. I presume most other merchants feel the same way. I can sympathize for merchants who are against this whole "everything in a folder, unboxed" idea(even if it's not how it will really work), especially those who sell hundreds if not thousands of products and have more than just one component to their products. Eeep that's a lot of work, not to mention a HUGE amount of content that will be added to people's inventories as they switch over. I'd prefer if LL actually explained things, correctly, without all the smoke and mirrors and confusion, but it's something I've gotten used to over the years. They rarely every explain things thoroughly. Part of the reason why i find the "let's dumb things down for people as much as possible, and make things easier on folks who don't know" argument laughable. LL has *never* made things easier for those who don't know, lol. Why on earth would they start now?
  4. I know Walmart has a greendot card, but Greendot can be found in lots of places, most of which have nothing at all to do with any company(ie, Walmart). You can get a free Greendot card online. I have one myself, it's not a Walmart one though. Actually none of the Greendot cards I have had have been Walmart ones. They all used to work with Sl too, but now they don't(except the Walmart ones, and even that I'm not sure it's consistent as I've seen folks say even those aren't working for them)
  5. A lot of them no longer work. People have been complaining about that particular thing for the better part of the last year(at least). But there are some that still work. Greendot cards for instance, many can get the Walmart ones to work fine, but not others. Guess it's a bit of a crap shoot at the moment. I haven't seen anything "official" ever said on the matter though. Just a lot of angry people no longer able to use their prepaids. (a google search will likely find you those discussions)
  6. At the moment listening to this because it's the episode my kids are watching. (they have them all on dvd)
  7. Well since no one else is answering with the right info, I'll bite When you first get a roo you need to make sure you have a home, hud, and food for it. If your roo is in a nest, you can click the nest to see the information about the roo on your hud. This also tells you which food your roo will eat. Make sure you only buy that food, you can't exchange if you make a wrong purchase.(all foods cost the same, they're just for different types of roos, no worries). Now you've got your roo (nest or live, doesn't matter), your roo home, your hud and your food. Wear your hud. Then rez your roo home(they come in three styles currently, a tree stump, a stack of rock and a statue). Now rez your roo food, near your roo home. Your setup is ready for your roo. If your roo is in a nest, rez your roo nest near your roo home and click the nest. You'll see a few options. You want to click "coax", this causes the counter to begin and in 120 seconds you'll have a baby roo-just wait. If your roo is already live and out of a nest, just rez him or her by the home and wait. When your new little baby is first put out by it's home(either via being coaxed, or simply rezzed by you) you will note that it's text may turn a cyan color. This is a-ok. This is just an indicator telling you that the roo has not attached itself to a home yet. Give it a moment or two and you will see the roo hop happily to it's new home. The home will then show the roo's name(or number if you have not yet named your roo) in hovertext above it. That hovertext won't stay there, no worries. Now you can name your roo, through the hud. Click your roo, click the status tab and you'll see a few options. One of them is name(local chat will tell you what to do from there). There is also the pet option. Roos can be pet once an hour(by anyone with a hud). They earn 10 regard points once an hour(or each time they're petted if it's been more than an hour since the last time). I suggest playing around with the buttons on your hud to familiarize yourself with them. Just don't play with the release button. Thankfully there is a failsafe, that requires you to type RELEASE into chat. But the release button does exactly what it sounds like-sends the roo back to the wild. Your roo home has settings, all of the roo's settings that is, contained within it. You can set the range, the activity level, the volume of their noises, etc.. Play with those buttons too and get to know them. I suggest you read the manual thoroughly, if you don't have one you can send me an IM in world and I'll send you one. Or just join the 'The wonderful World Of Meeroos" group in world and ask there. Someone will send you one. It's long, but worth the read. Mee-pet transformation is $999L. A home is $250L. In essence you *could get a pet meeroo that requires no food for a price pretty comparible to many other non breeding animals on the grid. They do offer free honey for the meepets to eat, but you don't necessarily *need* it. (a meepet will not run away, will not get sick, etc...only roos that have not been turned into pets can run away from starvation). Umm, not sure what else to add, any questions feel free to find me in-world(if I'm afk sorry, it happens, drop me a nc and I'll answer as soon as I can). No, I don't work for them, lol, just happen to participate and quite enjoy them.
  8. In sl, I don't consider ten minutes a long time to wait for delivery, lol. But the Marketplace does that all the time. There are times when it delivers near instant, and others when it doesn't. I doubt very much direct delivery will fix any of this as sometimes we get the same slower delivery in-world when someone hands us something. Nature of the beast I suppose. Not so sure they'll ever do anything to fix it, but it's definitely not a new issue. Maybe you just never noticed it before.
  9. Now THOSE I like Some merchants have those built into their stores too. You click it and it lets you say your message in chat and it sends it in IM to the creator. Or if they are online it tells the creator that a customer needs assistance. I've seen quite a few variants of this. I really like them. Knowing you can get help if you need it, is a wonderful tool. Being slammed with messages on landing is what I don't like. Or worse being hit with them as I wander, lol. (some places use the blue menu greeter type deals and those, specifically, annoy the bejeebus out of me, sure way to get me to not return at all)
  10. Hmm, played TSO for years(and yes I know, tragic they shut it down, Aug 2008, sigh...) But I have never even heard of you, lol. Lots of other mafias, and families, but not that one. Best of luck to you. I'm sure there are loads of people in sl interested in something like this. You may need to find ways in-world to find people though. Only a teeny tiny population of Sl ever actually reads these forums/blogs. Shame, could be a more valuable tool, but, I digress..
  11. 9 times out of 10 having them greet is annoying. Because they *usually do it when you first land. In some cases they spam their "help" more than once. Once is sufficient, imo. I don't like sales people to ask me if I need help-unless I somehow "look" like I need it. Models are not usually salespeople though. They're usually just someone posing for money while their rl self isn't even at the computer. It's nice to ask someone if they need help, in *some instances, don't get me wrong. But someone just coming up to you, or even worse right on landing, asking if you need help can be a pita sometimes too. I'm always polite in return but usually don't go back to that location again.
  12. First and foremost, I wanna know which mafia you ran in TSO...and also EAL or TC3 (both perhaps?) and which houses.
  13. I'd be more than happy to create some things, or hand you some things that you can give out as freebies. Send me a NC in world so I don't forget though.
  14. Eh, good idea in theory, but not so much in practice. Personally I'd rather get reviews from actual customers who *wanted to buy my stuff, were looking for my stuff, or had a general need for my stuff. Not someone just looking for something to do. But if I can't have that-which we all know reviews are pretty scarce these days, I'd opt for no reviews at all before I'd pay for them. Others may not feel the same, but I do. Mystery shopping is more effective in real life than it is in an online world, but even in real life it's not as effective as it should be. I'm not so sure someone who is being paid to review *can actually be 100% objective at all times. Not to mention LL gets enough of my money, lol. If you review my stuff, and then want repayment, I still lose whatever commission I paid to LL. I don't consider that a necessary cost of business in sl. When I had a business years ago(rl), I actually did have mystery shoppers. To be honest they weren't nearly as effective as I would have liked. More times than not, they are either overly glowing reviews, or overly doom and gloom ones(and the people that do that, were almost always looking for more compensation in one form or another for their "bad experience" above and beyond what they were paid for the shopping trip). It's an idea that sounds much better on paper than it usually ends up being. That's why mystery shoppers in general(in the real world) have diminished greatly. They were simply not an effective tool. If I have to ask for reviews, how can I attach any worth to them? Yes I love them as much as the next merchant but I want them to come unsolicited not because I'm paying someone for them. Not to mention if you want to review a no copy item and I don't sell that item as no copy, I'd have to make a new listing for it or simply allow you to keep it. One could certainly get a lot of free stuff that way, if they wanted to. I don't mind sharing free stuff with folks, in fact I do it quite frequently. But I can see how other merchants may not want to travel down that road.
  15. Thats a good question Josh. I have products with 5k+ sales and not a single review. So I've honestly got no clue. I have some items that have only sold a few times, with more reviews than products that have sold more(granted some of them were reviews originally on xstreet, not marketplace, so now they're just stars) I don't think products in general get reviewed all that often, anyway. So I understand exactly why some folks might wonder why a product got a few(or more) in a relatively short time frame.
  16. Tilting at a windmill? I thought it was just a discussion. I didn't say it was "bad" to have facts or information about a specific issue. I said that *I* am not the type to go looking for it. And yes it does make me wonder about folks who do, and folks who suggest others go google. Does that mean they're bad people? No, and nowhere in any of my posts did I say that they were. Past experiences lead me to believe more often than not, those who "search out" others like that, aren't always doing it for the right reasons, and aren't all that helpful with the issue at hand, either. I didn't say that was the case here, though. For this specific topic, *I* don't need to see the exact incident. It is a huge problem, that expands beyond just this one person and this one incident. It's a big problem actually, that affects a lot of people. And no, it didn't throw a completely different light on the topic, for *me*. Someone actually send me a stupid link yesterday in world to this product and the review the OP made. To try and show me "proof" that the OP was bashing the merchant up one side and down the other. I find it rather fishy myself too that two really great reviews came directly after this person's bad review. Yet before his review not a single one for quite some time. Does that mean the creator did in fact find a way to get those good reviews by shady means? No, it doesn't. But it does leave room for for people to be suspicious. If folks are free to be suspicious of the OP and lay claim that this person is indeed wrong from the get go, I ought to be able to be suspicious of a merchant for the very same reason. That's why I looked at the actual problem (the title says it all) and not just this one incident. I was discussing the problem of people having no recourse when they get ripped off. I don't particularly care about the one incident the OP was discussing. Though, truth be told, I can't help but feel a bit of empathy as I've been through a very similar incident not too long ago. Even right down to the product getting, oddly, two glowing reviews after a negative one was left by me(including follow up comments). Especially on a product that I *know does not sell that often as I was told it doesn't. It only takes two reviews to push one off the first page. For a lot of people, they'll never go to the next page(s) of reviews, so they won't even see what you have to say. It sucks when others try to make it seem like your claims are completely out of left field or you are 100% wrong no matter what and the merchant just HAS to be right. Even folks who go and look for the review have no more to go on other than the review itself. So they didn't even get all the facts, nor the merchant's side either. They still have just as much info about the one incident as anyone else who reads the OP and/or the review. That's why I was discussing the actual problem as a whole and not a singular incident. Unless the merchant comes in here with their side, none of us has anymore info than anyone else, lol.
  17. <shrug> eh, people say stuff all the time out of sheer anger and frustration. It's not always the best choice, that's for sure. But I still listen to the complaint. Knowing both sides IS nice, I'll give you that. But I don't personally go looking for it. I didn't really see this op as a complete and utter attack though. That very well may be where we differ. I figured the OP was most likely as frustrated as I was when I ran across a similar merchant not too long ago. Granted I took a different approach, lol, but it certainly didn't stop me from being frustrated and even showing that frustration to friends inworld when was discussing the issue. I had plenty I would have liked to say about the similar experience I had. It's likely some of my friends inworld saw/heard a similar reaction from me too, lol I wouldn't put it on a public forum, but I did use the review section to state my opinion and perception of the raw deal I got. Sometimes less than stellar customer service brings out the bear in folks. People, generally speaking, when they feel they've been wronged, tend to throw a bit of emotion in with it. I may not always agree with how they go about things, but I have to give folks credit at all for speaking up. Any merchant who fails to provide 100% awesome customer service, is failing their customers. I've done it, lots of other merchants have too, because we're not perfect. Some folks aren't afraid to let us, and others, know when we're not too. I figure if I am going to be a merchant, I need to learn to wear my big girl panties. Accusations, foul language, poor choice of expressions, using the wrong platform to express anger and so much more.. those are all part of business. They're ugly, and no one likes them. But they happen and they teach us an awful lot. I may have spent way too many years irl in the customer service field. I tend to overlook things others might not. I also tend to take a bit more mild approach than some think I should. I prefer to look at the problem, and not the person. I've been told it's a character flaw I need to work on. I just haven't yet found a reason to work on it.
  18. It depends on whether or not it's a permanent ban. If it's not, the seller will get that money when they log back on(at least this was the case for 3 others I know who got a temporary ban/suspension). If it's permanent, it goes nowhere, LL eats it.
  19. That's pretty much the same thing I do. If I can redeliver through marketplace(rarely) I do. But normally I just send whatever it was in-world. Quite often they get something for their trouble too. Even if I never recieved payment. It's really not that big of a deal to me(and price doesn't change that sentiment, whether it's a freebie of a 5k+ item, not that I have any that expensive, lol). One "lost profit" to save a customer relationship is definitely a risk I am willing to take. Without a second thought. I tend to take a "I'd rather assume the best and be proven wrong. Than assume the worst and be proven wrong" approach with most things in life. Because the latter would make me feel like a donkey's butt(I hate regret, avoid it like the plague). I tend to take things at face value and don't delve too far into potential ulterior motives, either. If someone ims me and says.. "hey I bought something and didn't get it", I get right on it as soon as I can. I DO check records, but that's merely out of habit not necessity. I redliver through marketplace every once in a great while but not very often. Usually I just thank them, apologize for the marketplace not delivering, offer sympathy as I too have dealt with misdeliveries, send them the item and almost always something that would go well with it. Perhaps I take too nice of an approach, and I have been told this many times, lol. But I'd rather do that than worry about the lindens I didn't get, or whether or not the customer might be lying to me. Eh, if they are, so be it. I'd prefer to think most folks don't do that. I know a lot of people think thats too optimistic or pollyana-ish, but I like it that way. I love building, I love creating, and of course I love making money doing what I love. Sl is not work, even when I'm working. It's certainly not always easy, but I still absolutely LOVE it. I love frustrating my own self. I love when LL changes something and it breaks a product and I have to not only figure it out, but fix it. I love when I get things wrong, or break things(which happens when you tinker the way I do). I love disgruntled customers as much as the pleased as punch crowd. I love being able to enjoy something so thoroughly that ANY amount of money I make, is awesome. Not everyone has that same stance, not everyone *can(and I would never knock them, of course). I'm glad to be one of the ones who can though. I avoid anything in sl that might even slightly make me rethink my approach. I don't want to, I like my approach and it works well for me.
  20. I don't think most people ever come in assuming the person who feels wronged(whether they are the merchant or the customer) is automatically "right". At least not anyone with any sort of common sense-most people here seem to have at least a little bit of that. I don't need to google someone, or even need to see the product they are talking about, to care, or offer my own opinion on the entire matter as a whole. On the flip side, just because someone uses an approach you may not like, doesn't necessarily mean they are entirely wrong, either. It goes much deeper than just one single instance, one product, one customer. The entire process is whack at best. It's not uncommon at all to find both merchant, and customer alike, who think the system needs an overhaul because *they feel as if they have no recourse, at one point or another. I agree 100% with that sentiment, even if the person who feels wronged was entirely incorrect. I do wonder about people who go around googling and looking others up though. Does it really matter who, or what, the complaint is about? Can't folks just make a general claim when they feel wronged? Even if they *are incorrect in their assumptions or opinion.. they're still free to express that the experience they had was less than stellar. Heck I even tell people that have made complaints to me in world about one thing or another that wasn't right with something they bought from me. Even when they've been 100% wrong. I still thank them for letting me know. I still do my best to be objective. I still give them the time of day to express their opinion and feelings if they so desire. Maybe it's just me, but I do believe even folks who are 100% wrong, ought to be given the chance to express themselves. Preferably without scrutiny, although I know that's not really feasible for a platform such as this. On a slightly related note...Have you ever had to leave a negative review and then had that merchant's "friends"(I use this ter loosely as I wouldn't consider anyone who did this to be a friend, lol) come at you in "defense" of that product and person? Or worse have a merchant do that all on their own. I have, it's not all that pleasant. I'd never dream of doing such a thing, but it happens more often than it ought to.(in other words it should *never* happen) It's no wonder customers have a sour view of merchants and are afraid to even dare speak ill. The retaliation far too many take, or those "representing" them take, prevents a lot of people from even bothering. It shouldn't, but it does. Some merchants have a "I can't be wrong" attitude and aren't afraid to show it. I couldn't imagine taking that approach even if I 100% KNEW I was right. I would never approach a customer like that, ever.
  21. Well unfortunately there are always creators who will be willing to get positive reviews anywhere and anyway they can. I won't pretend they don't exist, although I don't think *as many of them exist as some would like to claim. Heck in some cases I've noticed products get awesome reviews for a while, and then all of a sudden one or two bad ones. Sometimes it makes you wonder if perhaps something done during one of LL's infamous "changes" screwed something up along the way. It's entirely possible that something *did happen and it's not just that one person who had something go wrong. Just as it's entirely possible for those changes that screwed things up to be fixed, making the product work right again. Then who comes out looking like an ididot? The customer. It happens, not very often imo, but it does happen. Sometimes creators get folks to leave positive reviews after a negative without said person actually being a real customer too. I'm sure we've all heard of someone doing this at one point or another. Not that I'd sit there and finger point, but I've had a similar experience and it definitely soured my view for a while, especially my view of someone I thought was a wonderful creator. That said, no, you don't really have an recourse. But neither does a merchant who gets an unwarranted review, either. It's not all that fair on either end. Customer gets the shaft with a crappy product and poor customer service in one scenario, merchant gets a crappy review, bad word of mouth and lost business in the other.I don't think it should *ever* get to either scenario, but it does. I personally think open communication needs to be had between both parties. It's not pleasant to be on either side of a negative review, regardless, though. As unfortunate as it may be, that is the way things work. Right or wrong, in some instances it's not possible for one party or the other to *not* feel as though they're the one getting shafted. I do think that problems ARE worked out more often than they used to in the past. Unfortunately we don't often hear about the issues that get resolved as much as the ones that *don't. I don't think there is an answer that leaves everyone, or even mostly everyone, happy. No matter what system they work out. The review system sucks in and of itself, whether you are a merchant or a customer and needs a complete overhaul. But on the other side of the coin, without the reviews who will ever hear about the *warranted negative reviews? Quandry, eh? The disgruntled customer is still left with little to no recourse. I definitely do not have the answer, I haven't found anyone yet who does either.
  22. I'll answer as a consumer first. Shops with too many walls, too much decor(that are *not items being sold), and require a hefty amount of walking just to get around, lose my business. I know when shopowners hear this they often come back with "well good, I don't want lazy people as customers anyway".(which then tells me my choice was a-ok anyway, but I digress). It has nothing to do with being lazy, or that I somehow think my time is more precious than yours. It's mainly about sheer frustration. More often than not stores that are set up like this not only take forever to rez, but lag the heck out of me. Yes the lag is *mostly my fault, as it's client side and not server side. That doesn't mean I enjoy it. I expect some lag, but I also expect shopowners to take into consideration as *much as they possibly can with regard to how easy their shop is to navigate. Ginormous buildings with a ton of walls and stairs , plants, seating, decor etc...often seem more like a distraction from the products on the walls than it does a presentation of their work and ability. If you've tons of products a bigger store might be beneficial for you. If you don't, odds are you need to scale your build(s) down a bit too. You can always expand when/if needed. There are some stores I love visiting, that are huge as well. But their decor is minimal, at best, the stores are very easy to navigate and don't have a ton of different rooms. The areas that are up(or down) stairs are easy to get to and everything rezzes pretty quickly. I love stores like that. I don't mind stores that take a bit to rez, necessarily, but I do mind if the *reason for the slow rez is that the store owner took longer to "beautify" the area than they did to set up their sale items. A good shopowner will not only take *their system into consideration when building their location, but also the system of all their shoppers(as best he/she can). Catering only to those with higher end graphics is not the best solution. But I don't think we see nearly as much of that as we used to. I do leave shops that are inherently difficult to navigate, out of sheer frustration. If I really wanted something from them, I might look on marketplace to get it, otherwise I likely look somewhere else. I'm just not fond of shops that look like they tried way too hard to make it "pretty". As a shopowner I take into consideration what I am selling and who will be likely stopping by. My shop is tiny, probably always will be. It's up in the sky on a platform, with one giant wall on the back where some of the items are listed in flat, unscripted boxes. I sell a lot of breedable animals and their accessories so those items are on kiosks/stalls in the store. A lot of the sculpted decor I sell is not only used in display in one area of my store, but is listed for sale. It seems to work for me, as people can see what they're buying and just buy it right there. Plus, it works as decor too-kill two birds with one stone. Could my shop be better? I'm sure it can, anything can always be improved upon. But because some of the items I sell I *know take a little longer for low-end systems to rez correctly I try my best to keep rez times down. I'd rather compromise my decor so people can freely shop, browse and walk around without a sea of grey. But that's just what works for me. It goes along with what I'd look for in other shops so it's something I wanted to make sure I always took into consideration. Less is often more, imo. If you have products people like and you at least put some sort of effort into your design that shows you care about those dropping in.. your atmosphere/decor won't likely make much of a difference. If it even *looks like you put more effort into atmosphere than your actual products, its likely folks will think twice about buying there. It's not too hard to overdo it in sl, especially with primmy unnecessary decor. Because it's often very well made, beautiful even. But sometimes beautiful is a bit too much and you need to scale back to nice, instead.
  23. It's not individual merchants being affected. It's simply random. To be honest I'm not so certain there is *any* rhyme or reason to it because even those who *do* all the "proper things", have been having delivery issues. They are creeping up more and more these days too. Someone yesterday contacted me about an item that did not deliver for them, and they too thought it was me, my store or my magic box. If it were me, one would think the hundreds of other sales from the day would have also failed delivery-at the very least, more than just one of them. She was actually not so very nice, but I redelivered her item in world anyway and parted ways with a "Thank you for letting me know". Please make sure if you have a failed delivery you let the merchant know. It seems more times than not, they have no clue. In fact quite often it will show on our end(and often on the customer's as well) as a delivery that went just fine and dandy. There's very little, to nothing, you can do to prevent a failed delivery. Aside from the most obvious steps of course.
  24. If you tell folks what it is you're actually looking for they can probbaly lead you in the right direction I don't hang out at, or even know of, any RP areas. I pretty much stick to home and places I'm comfy-which tend to not be places the masses hang out. So I can't really offer any other advice besides that. There certainly is a place for everyone in sl though, you just need to know where to look.
  25. So sorry, I thought I posted this already. Thank you both for your assistance. I appreciate it
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