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Curious Hazelnut

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Everything posted by Curious Hazelnut

  1. Hi, I'm Curi, I've already got a family in SL so I can't really help on that front, but I love that you go shopping for prim food and prepare prim meals. My family doesn't go to that level, so I have to eat at friends houses. As to the vampire thing, I think you already know that because of the bloodlines noob biting thing they've gotten a very bad rep in SL. Maybe take that out of your profile? Don't stop being a vampire, just stop advertising it in your profile. Thanks for being brief. Athamia wrote: ... All that aside, Hello! So good to meet you, my name is Athamia. I enjoy roleplaying, writing, live music events,and am an adept shopper! ... I will do things like plan family trips, invite people over for dinner...and yes...I do shop for pixel food and "cook" different things. Don't have a million alts. ... I think that is all....I probably COULD have been more long winded, but I'll spare you all anymore ranting. Hope to hear from you all soon!
  2. Yes, you can. It's easier to show you than explain it but here goes. If you own the entier region, make it one big parcel and set the parcel ownership to the land management group. Then create parcels for the rentals you want and change their ownership to the tenants group. Make sure you and your land managers have appropriate access in both groups. Don't give your tenants much (or any) access in the land management group. They shouldn't even need to be in this group anyway.
  3. Czari Zenovka wrote: This one has me totally baffled! A customer purchased an animated closet that I build, wanted to resize it but couldn't even though it was mod/copy. (That is a whole other issue that has since been corrected.) I met with the customer and, after seeing where she wished to place the closet in her home, told her I would create one with different textures to better blend with her decor in addition to making it the size she wished. The closet will either pull the user into it and put her through a series of animations as the door opens and closes or she can simply open and close the door without the animations. I built a new closet using different textures and made it smaller. The scripts are identical in both. I sent a copy of the closet to my alt and tested to make sure it worked ok. Everything was fine, until I delivered it to my customer. Problem: Closet A - original closet customer purchased Closet B - resized/retextured closet Closet A works as it should for the customer. Closet B works for the customer when she simply opens/closes the door; however, *after* she uses the animations function of the closet, then later tries to open the door, the door opens inwards instead of out. Did you have both copies of Closet B rotated the same way? It sounds like you might be using llSetRot() instead of llSetLocalRot() on the closet doors to open/close them. We each rezzed the identical closet on her land. The one I rezzed works fine in both situations. When I transfer the closet to the customer, the door operates as above. I would think I have something out of whack with the build if it wasn't that my alt does not experience the same issues as the customer. The only difference is that I run Phoenix 1.5.2.1185 and my customer is using Firestorm 4.2.2. I cannot test the closet on Firestorm with my alt because my PC will not run that viewer. (Will be getting a new PC very soon.) Could running different viewers affect a script??? I did pull out the original closet last night and checked the entire build, including scripts, to compare with the new one. The only difference is the rotation of the door. The original closet door has rotation on z axis at 90 and the new one is at 180. I built the new one from scratch rather than just retexture the original one and the door rotation on the new one was to get it to open outwards, which it does...for me. Definitely sounds to me like you missed a step in the math on the llSetRot() or llSetLocalRot() in the script. The 90 vs 180 degree start rotations are probably what is messing it up. My plan is to now retexture and resize the original closet since it works for my customer and hopefully that will be the solution, but I am still completely perplexed as to why the new closet works differently for my alt than it does for my customer. To actually answer the question posed. llSetRot() and llSetLocalRot() run entirely in the region server and are not affected by the viewer. If you used llTargetOmega() to rotate the doors, that does run in the Viewer and could be affected by different viewers.
  4. Ah! now I get it. Wny not use a very tight listen filter in the bracelet and a whisper from the chair? Done right, this would be very low lag and have the advantage that you can tweek the bracelet for many different animations from many different chairs? llListen(-99, chair_name, NULL_KEY, special_word); would be very low lag since your script would only be triggered for that exact message from items with that exact name. Using llWhisper(-99, special_word) would also reduce lag since it only goes 10m (which should be well above the range of you sitting on it). Moon Corrigible wrote: OK - to explain a little better - I made a bracelet that will control arms only animations. The easiest parallel is holding a baby. If theavatar standing or running or sitting in a different seat or doing virutally anything else I want it to play one animation. But if I am sitting in one particular chair I want it to play a different animation because it just looks prettier. (It isnt holding a baby by the way- lol). I made the chair and the bracelet and the animations so that is all good. I was just hoping for.. elegance -
  5. I'm not sure I understand exactly what you are asking for. Couldn't you put the script that triggers the "hands out" animation in the chair? It reads to me like you want a HUD or other object attached to your avatar to trigger the animation when you sit down. Honestly, I'm not sure how to do that. Do link messages work between objects sat on and attachments when you are sitting?
  6. Others mentioned using the events search to find things you are interested in, that's pretty effective. But not much mention (that I noticed) of role-play. Like you, I prefer doing, not writing by typing every little thing out. I've been through a LOT of the role play groups for very short periods of time. I've found that there are some that are much more MMORPG like. There tends to be good doing in the RP militaries. They seam to organize periodic battles with eachother, get their guns'n armor on, and have a good old gun fight. Long ago I was pretty active in Avillion and they had regular "battle practice" which was the same sort of idea. So, go through a bunch of them and see what is there. Also, when investigating an RP region, see if any of the ops/helpers are online and ask them when it gets busy. Often these groups are very time-zone specific.
  7. Hi Nancy, Unfortunately, image stealing inside SL is way to easy and pretty much impossible to prevent. There are many ways to do it (but I'm not going to explain any of them here). If you don't get paid by someone for content in SL, I believe you can file an abuse report against them for non-payment. Real world contracts inside SL are going to be extremely difficult to enforce. First of all, you will have a lot of difficulty tracking down the SL account holder to file against in court. Even if you pull that off, you would have to claim in court based on a verbal contract (weak arguement and hard to prove). I doubt very much a court would take you seriously. Even if they did, the real world money you are talking about would probably not be worth the cost of filing in small claims court. Please feel free to talk to a lawyer, though (I'm certainly not one). Your best bet, as you suggested, is to have payment (or at least partial payment) up front. You can (at least theoretically) file a DMCA Takedown notice with Linden Lab but I think you would need to find the asset UUID of the stolen image (not the one you uploaded, but the one used by the thief). Of course, if you gave the image to the person and then that person didn't pay, it's the same UUID so you are out of luck unless you want your own copy lost to you as well as the one used by the other person.
  8. To send data from a LSL script (in second life) to a web server using the HTTP GET method you can use this snippet. LSL does not support direct database queries, so you need to use a web server to put data into your mysql database server. // the URL of the webserver you want to send data to string my_url = "http://www.example.com/?"; // string data you want to send to the web server string mydata1 = "some data you want to send"; // integer data you want to send to the web server integer mydata2 = 2; // Stick the data together into a format suitable for HTTP GET // note the use of llEscapeURL of the data to be sure your data is formatted string my_data = "var1=" + llEscapeURL(mydata1) + "&var2=" + llEscapeURL((string)mydata2); // send the data to the web server. // you get the response in the "http_response()" event handler. // This includes the HTTP response codes. llHTTPRequest(my_url+my_data, [], "");
  9. That is not what I was thinking, that is even better. Awesome that someone figured that out. This goes on my "I want" list as long as I can still play regular animations. Dilbert Dilweg wrote: About a year ago some news was posted about a kinect hack for second life to be used in real time in world http://slmachinimaarts.ning.com/group/animations/forum/topics/kinect-hack-brings-real-time-animation-to-second-life Check out the video AND THE PROJECT HERE Kinect 2 SecondLife Viewer Project I havent heard too much more about it or how far it has come. but check it out. Seems to be version files available already This will be a bad ass improvement to Animations in sl This is a Second Life Open Source developers group project
  10. It looks suspiciously like there is a Linden road running through that region. You can ask, but odds are they won't give you the road. To ask you submit a ticket (as suggested by someone else).
  11. You can't lock an item in inventory that I'm aware of. You can lock an item after you edit it. Then unlock it, edit it more, and lock it again. Locking prevents you from editing it, deleting it, or taking it until you unlock it (or at least acknowledge that you really want to do whatever you tried to do). I don't think you can lock an item that you are wearing but I've never tried. If you made the thing you are wearing, one trick you can do is mark it as no-mod for the next owner, give it to a friend (or an alt) and have them give it back to you. Then you have a no-mod copy of the item to use. You probably want to keep the original one you made that is full perm because you can't undo the little trick I described. For scripts, one trick is when you close the script and it asks you to save, say no. That reverts the script to what it was before you opened it. At least that stops the accidental delete.
  12. Philip might not have been able to do it 10 years ago when the whole Second Life project was a dream, but technology has come a long way since then. The mainstream tech industry is starting to push 3D (it was barely a niche 10 years ago), just about everything has built in motion sensors now. A smartphone has more RAM and a more powerful CPU than the servers that gave us the beta of second life. I think Philip might discover that he could make what he wants now. I'm with you on the one big sim idea, but that would require a complete re-write of the server side. What I'm talking about is updates (adminittedly significant) to the viewer to include support for modern hardware. JeanneAnne wrote: my understanding is that something like what you describe was Philip Rosedales original intention for SL .. a helmit & gloves & such for the entire virtual reality experience .. but it didnt work out [cut part I'm not responding to] what i think is that the grid needs to be completely redesigned so that there are no "sims" .. or rather one big sim .. the entire grid is the same big sim .. so that sailboats could go everywhere & not crash @ sim crossings .. & i think the "prim" needs to be eliminated .. its old tech .. i saw a video about how the wave of the future is millions of microscopic prim-like thingies .. & it makes the grafix soooo much better .. i didnt understand exactly how it works but LL could develop something like this .. but i dont think theres goin2 be great improvement until computers & the internet go fotonic rather than electronic .. & until the hardware engineers figure out how to dissipate heat better .. mebbe w/ radiators or something .. or w/ liquid N2 maybe id also like to see evry1 pay a user fee & then eliminate private property & the L$ .. the toy sl economy is what i like least about the game Jeanne
  13. If I remember correctly, when one object is rezzed from another, the newly rezzed object is rezzed with rotation relative to the root prim of the first object. Thus, if the root prim is rotated 180 degrees in the X or Y rotation, the object will be rezzed upside down. (I'll test this when I get in-world). 1) Try turning the rezzed object upside down before putting it in the containing object or put a script in the object being rezzed, 2) Put a script in the rezzed object that check and fixes it's rotation in the on_rez() event. 3) Check and adjust the rotation of the root-prim of the object doing the rezzing to make sure it isn't rotation 180 degrees.
  14. There are a number of reasons why your L$ balance can go negative. The most common is that you are part of a group that you are responsible for paying the "group liability" on (this can be shared among several avatars). If you have a zero linden balance and group liability comes around, you end up in the negative. As suggested, check your transaction history to see where it went.
  15. The subject says it all. Except I'm hoping I'm not the boring. Answering my own question (acutally pointed out in a private message), I should post more in areas where kudos are given. Duh.
  16. I'm not proposing that any of the current functionality is taken away. And the suggestion of something along the lines of the wiimote really only gives detailed control of one arm (not even a hand). So this would not hinder anyone with limitted mobility or prevent us from flying like a pixie or dancing like a balerina, it would make the illusion of doing so even more real. In fact, if anything, the addition of a good interface for more advanced controllers would improve controls for those with limitted mobility. People with limitted or no fine motor control can (usually) make big gestures which are detectable by the motion sensors in a wiimote but have problems pushing buttons on a keyboard. This gives them better control (not worse). That assumes, of course, that the interface allows for reassigning the purpose of inputs and adjusting tollerances in detection (which is much more common with advanced input devices).
  17. I feel the need to pontificate on the direction that Linden Lab is taking Second Life. Okay, actually on where I want them to take it. As a long time resident I've watched the Lab go through cycles of new features and improving stability many times. I don't see any other way to keep something as grand as Second Life going forward and lasting as long as it has without such cycles. So, here is what I would like to see as the next cycle for second life. A long time ago, I got the opportunity to play with (what was then) a new 3D display that you wore like a helmet. This 3D vision display had 2 screens, one for each eye, and gave a real 3D emersive feel to the one playing with it. It was really amazing, I moved my head and the view shifted with it. These toys have come a long way and now look more like funny glasses than helmets. Both Vusix and Sony have (or will have) products available. Imagine if Second Life supported such things? Would you put on a headset and wander around Second Life in first person without the real world background? I sure would. Something like this takes emersion to the next level. This goes even beyond what 3DTV can do since the headset takes the room you are in away. That's not all I want. Look at how the Nintendo Wii changed interaction with video games? Suddenly your body becomes the controller, swing the wiimote and the avatar's arm move. Then Microsoft took this a step further with the Kinect and your body really is the controller. Play with one if you haven't, the experience really changes things. Think about it? Combined a fully emmersive 3D headset with a Wiimote and suddenly the real world just fades away. When you the wiimote around, your avatar's hand moves. The buttons and controls on the wiimote become the controls for movement in SL, the trigger for "touch". It's almost perfect and all the hardware exists. All Linden Lab needs to do is build real support into the viewer. It's pretty clear that Linden Lab is trying to find ways to bring more people into SL. This would almost certainly do it. How many games are there that truly support that level of immersion? The only down side is it means the viewer would need a 3rd mode of operation: basic, advanced, and real 3D. Where do you hope Linden Lab takes Second Life?
  18. There are other ways, but I have to agree with Jenni, llAttachToAvatarTemp() is probably the best way to do it. I do wonder if there's a way for the HUD to detect when you stand up and to release itself. Jenni Darkwatch wrote: yes, use llAttachToAvatarTemp()
  19. You can try to reset the script by selecting the object and finding "reset script" from the build menu of your viewer. You should contact the builder and tell him/her about the error.
  20. I can understand choosing to spend less time on communications and reducing the perceived waste of time and effort but it seams to me they have virtually stopped all communications. I didn't know Torley was a developer, but if he is, I can see he could easily be too busy working on current projects to produce another video. It might be nice if they let him make a video every 3 months, though. The in-world economy blog was another useful one (for me anyway). Even if they don't have time to produce a pretty blog post, the raw numbers are already there somewhere. I used to be able to look at them in graphs on the website but those have disappeared. Seeing login high/lows, linden dollar trades, exchange rate fluctuations over time was nice. It would also be nice to have numbers on land purchases, available sqm of mainland, and how much total mainland there is. Canoro Philipp wrote: i think they cut some unnecesary energy leaks, they cut Winterfest, the support for Burning man, they cut the videos by Torley and put him into more coding, and the pressure to have continous blog posts. it seems they are using that energy to make new products and to refine the server side of Second Life.
  21. I used to love to watch the Linden blogs for news and insite into Linden Lab. It seams that the only thing left active is the Second Life Pick of the Day, and that one never interested me. I miss Torley's tutorials. I miss the monthly economy updates. I miss the hints of new continents, improvements, LDPW activites. I would really like to see a blog every month or so from the Rodvik. Even if he just talks about the toys he keeps on his desk. I was really looking forward to Rodvik's posts about his own experience as a new user and what he thought of SL as both a newbie and the CEO. He did sort of hint at this in his very first blog post.
  22. I've been toying with something similar but using a web server back-end. It is far from ready and even farther from stable, though.
  23. I've tried a number of other virtual worlds. Some opensim, some of those entirely web based worlds. I keep coming back to Second Life. Actually, I never left Second Life, I just went exploring other virtual worlds. I haven't seen any opensim that was anywhere near as polished and complete as Second Life. None of the ones that run in a web browser are able to be anywhere near as advanced. In response to someone else, I don't know anyone who doesn't have a bandwidth cap (in the 80GB to 300GB a month range). Like all other optional activities I strongly suspect that SL is suffering due to the overall economy. When your funds are limitted, $15 a month can make a big difference. Even with a free account, a computer that is capable of running SL may be out of some people's reach. I suspect when we see real economic recovery, we will also see growth in Second Life.
  24. 560sqm asking only L$256. Buy for group and the tier level included with a premium account covers the entire plot. Located at the north end of Sun Trap region, this is flat green land. Move in Right Away. this offer at this price has been withdrawn.
  25. Hi Fade. Your questions are a bit beyond what i'm considering so far but I might be able to help a bit with your questions... 1) have a look at the Linden Blog about the future script changes that they are planning as a result of what they learned from the realms project. It hints at some possiblities in the near future. 2) If you don't already know about them, have a look at llRemoteLoadScriptPin() for loading/updating scripts for users. There are some limits which might not help. The only way I know to rez objects on full land is to make them temporary objects. i don't know of a way to rez objects on no-rez land. 3) I could be wrong, but I don't think that's possible with the current technology of Second Life. I think that sort of thing would require a major re-design of the whole object concept (which they might be doing, given the introduction of mesh).
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