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Curious Hazelnut

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  1. You would do best to direct your question to LL billing support. See https://support.secondlife.com as a starting point.
  2. Inventory doesn't load (quickly) for a number of reasons. Something I've found that can help is to open the inventory window and type something in the search box (at the top of the inventory window). Then wait. Then wait some more. It should indicate how much of your inventory has loaded and been searched. When it finally stops, you can remove your search and see your inventory (hopefully). As for not teleporting. I haven't seen that in years. My best suggestion is to try and teleport somewhere else. Worst case, open the map and click some random mainland. Teleport to that spot, then try getting where you want to go. Seeing as the USA is getting over a long weekend, it might be that things are just a bit more glitchy than normal and stuff will sort itself out as the techies at LL figure out what need to be rebooted.
  3. Dead simple answer: make the channel you use a variable and set it per product. If you are not already doing so, make sure the listener script verifies ownership of the HUD before doing anything or people will use their own hud to change other people's things (unless that is what you want). There are other ways, this is just a simple way.
  4. Months ago, I started having issues with running Second Life on my laptop. I've only got the Intel integrated (HD4000) graphics. Granted this isn't exactly ideal for Second Life but I only really need it when traveling. The issues involved flickering of the screen. in-world object distortion, and some strange coloring issues on menus and buttons in the view. Something I called a "rainbow" effect on buttons. Since there was/is a mandatory viewer update imminent, I upgraded my laptop. The visual issues remained. I noticed Intel has a recent update to their video drivers and there is a discussion about Second Life on the Intel forums. So, I upgraded the video drivers too. I got 2 nice surprises. First, the flickering and rainbow effects are gone (yes!) and secondly, I'm getting about 5fps faster rendering on the viewer than I was before the driver upgrade. I'm on Windows 7 Home Premium SP 1 64-bit with the 64-bit Intel graphics driver version 9.18.10.3071. Second Life client version 3.6.1 (278007).
  5. Perrie Juran wrote: Curious Hazelnut wrote: And, just to add complications into the attempts to diagnose the cause of issues in SL, there are multiple regions per server. They share resources (memory and network for sure, probably CPU as well). So a very busy region on the same server as yours could affect your region with no way for you to even know about it. There used to be a whole thing for finding that laggy neighbor but it says now it is no longer available. I vaguely remember something about people being able to ask that a SIM be moved to a different Server but maybe this is no longer the case. It used to be that each region was locked to a specific server, so you had to request a move. LL made it more dynamic a few years ago (to speed up rolling restarts). Now, when a region goes down (including a request for a restart), it comes back up on some other random server that has space. This is also the reason why they no longer offer private island a "tier X server".
  6. You may also want to consider visiting the Second Life Children HQ -> http://maps.secondlife.com/secondlife/Bay%20City%20-%20Orleans/73/50/24
  7. I have asked LL to subdivide land before I buy it to avoid the tier issue. It's worked for me in the past. I submitted a support ticket in the Land category. It usually takes a couple of weeks and you run the risk of someone else buying that plot before your request is fulfilled.
  8. You are describing several bugs and limitations of Second Life. Not all of them are related to server memory usage. For example, the bugs around things not rezzing (hair, parts of building, etc.) showed up about the same time that LL started making noise about specular and normal maps. Although I have no evidence to support my guess, I suspect that the rezzing issues are related more to changes in the rendering engine to support the new features than server memory. The music stream comes from complete different servers (not even managed by LL). The only thing the SL server has to do is send a URL to your viewer. While there might be a bug in the SL server that is preventing it from sending the music URL to your viewer, it is probably not memory related. The more likely culprit for music not playing is on either the viewer or the streaming server end. It is true that teraforming will use more RAM on the server. But so does script usage, prims, and avatars. I was under the impressin that the expected usage of a full region on the SL server was more like 800MB or 1GB but I can't find a reference to that in my quick search, so I may be way off. And, just to add complications into the attempts to diagnose the cause of issues in SL, there are multiple regions per server. They share resources (memory and network for sure, probably CPU as well). So a very busy region on the same server as yours could affect your region with no way for you to even know about it. So ... to answer your question, there is not "a" fix for the issues you are experiencing but I'm pretty sure LL is working on fixing some of the bugs and trying to reduce the impact of some of the limitations as best they can.
  9. I've seen a number of "theatres" and "movie rental" places in SL and I've always wondered. How do you get the rights for a public showing/streaming of the movie? Netfix pays a pretty large chunk for their rights. Hulu and Crackle are owned by the publishers and only show their own content (although Hulu does cross-link with permission to Crackle). So, how did you arrange the appropriate permissions?
  10. Ceera Murakami wrote: I'm pretty sure that the only way to have a script know what group someone is in is for the object the script is in to be set to that group (which means you'd have to at least temporarily join the group yourself to set this up), and then the person would have to touch or collide with the object the script is in. So in short, while I may be wrong, I don't think it can be done. llSameGroup() is the call related to testing someone's group and as has been said it check to see if the object and an avatar have the same active group. No way to test for arbitrary groups. There are several ways to get an avatar's key (needed as input for llSameGroup(). collision events, touch events, listen events, and sensor events to name a few. The sensor event does not require the avatar interact with the prim, only that the avatar is close enough to be detected.
  11. As far as I know, there is no response to the script for Cancel or Ignore.
  12. My billing date is the date I went from a "basic" account to a "premium" account. I'm assuming that works for everyone but it's just a guess on my part.
  13. Every time I see the title of this thread it makes me smile. :matte-motes-big-grin: too bad the topic is less fun.
  14. Bree Giffen wrote: Here's a fairly recent article on tablets for gaming. The best reviewed tablet, Google Nexus 10, is around the same price as the Acer Iconia you mentioned. http://reviews.cnet.com/8301-19736_7-57581030-251/the-fastest-android-gaming-tablets/ Except, of course, you have a very limitted selection of Second Life clients for Android (I think only 1 graphical client, and that is not even feature-complete yet). Plus the op's original suggestion of the Iconia suggest an interest in something my like a tablet/laptop hybrid.
  15. Here are some links through maps.secondlife.com.... The Jungle Premium Sandbox What I call the dragon quest. I don't actually know what the official name is. There are quite a few exploration quests around the Second Life mainland. Most are available to everyone. They are generally simple find a hidden place and collect a prize type of adventures. There there are all the resident built things to enjoy. I highly recommend looking at the MadPea games.
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