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Curious Hazelnut

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Everything posted by Curious Hazelnut

  1. It is a known bug. The Lindens are working on it (I think). I believe it is related to the interest list project, which is trying to reduce both network and graphics lag by better prioritizing what is sent to your computer and what gets sent to the graphics card for display. I don't have a JIRA number for you but since we can't see the JIRA anymore, it doesn't really matter.
  2. Valareos wrote: ... As it is a fantasy/midieval theme, I want to ensure that the rentors and patrons of my place can have a good immesion sensation.. But without causing detriment to any current or future neighbors. ... Can we come look? I love seeing what other people build. You are welcome to come visit my somewhat unimaginative little village in Sun Trap.
  3. Preston Verne wrote: In the last week, the bottom end pricing of mainland has gone from .1 l per meter to .5 l per meter, basically because there is at least one, and perhaps more dealers who are buying all the land below the .5l per meter price and abandoning it to make a point. ... It doesn't seem fair to the market and I wonder what long term ill effects it will have. I don't know what the long-term effect will be, but my guess is that sooner or later those guys are going to get sick of wasting the money (even if it's just lower profits) on that game and give up.
  4. Valareos wrote: So, what im looking at here, is wanting to have my area at ground level because im WANTING people wandering around to see it and come in and visit, but got people near that has their skyboxes at a level of around 300-500 (was certain somewhere they are supposed to put them MUCH higher). Its actually that part which im wanting to find a way of hiding (as anything on ground can be done with strategic landscaping) Wish there was a good way o having best of both worlds I would start by talking to the neighbours with the skyboxes and ask them if they would be willing to either move their skybox higher (up over 1000m) or to paint the outside sky blue. Painting the outside sky blue isn't perfect but it will at least reduce the contrast with sky making it harder to notice. I don't know very many people who have their draw distance set much above 128m. I'm surprised the skyboxes are that much of an issue unless your land is on top of a mountain.
  5. Yes you can check permissions. Have a look at LSL Object functions including: llGetObjectDetails, llGetObjectPermMask, llGetPrimitiveParams, and friends. Happy Scripting.
  6. For Sale: L$12,160 Tropical Beach Paradise. Land or water, your choice. Perfect for a beach house. 2432sqm, 556 prims. **Only uploaded images may be used in postings**://maps.secondlife.com/secondlife/Shrikhande/152/204/22" align="middle" /> http://maps.secondlife.com/secondlife/Shrikhande/152/204/22
  7. For Sale: L$7,600 Tropical Island Paradise directly connected to Linden waterway. 1520sqm, 347 prims. **Only uploaded images may be used in postings**://maps.secondlife.com/secondlife/Shrikhande/204/98/22" align="middle" /> http://maps.secondlife.com/secondlife/Shrikhande/204/98/22
  8. For Sale L$4,800 Tropical Island Paradise directly connected to Linden waterway. 960sqm, 219 prims. Perfect for a beach house. **Only uploaded images may be used in postings**://maps.secondlife.com/secondlife/Shrikhande/221/95/22" align="middle" /> http://maps.secondlife.com/secondlife/Shrikhande/221/95/22
  9. Gregory McLeod wrote: Thanks to all who replied. I will be a little more specific:- The script that I am working on is part of a multi-player game which cannot cross sim boundaries. The problem is that using an alt the original owner and their alt may collude to cheat the system. The HUD MUST be worn to play the game and certain atrtributes must be adhered to or the HUD will detach itself. The players must preregister with the website to be eligible to play the game wherever it is being played.. The game proper (not practice) requires the player to join a team Red or Blue. Currently the joining is done through a prim just outside the field of play and it communicates with the website. This however causes a bottleneck in that all the players trying to use the Team joining script overloads the website and delays the starting of the game. I want to provide a means whereby the action of wearing the HUD will cause a registration event at the website and for the duration of the game will check the player's compliance by using somethiing that is unique to that player (a token perhaps). It could go somethng like Avatar wears HUD HUD goes to website and checks the registration status If registered it displays an offer to view a webpage. The avatar accepts the offer and has a key value displayed which must be entered into the HUD prompting for it. Each different avatar gets a different key value and failure to enter it causes the HUD to detach. Can anyone see any problems with that? I don't see how your 5 steps prevents someone from having two avatars in the game at the same time. Each avatar would have to register separately but that is easier than getting two avatars in-world at the same time.
  10. Eddie Mathieson wrote: For the amount of money we've all invested in Second Life over the years, would be nice if it would run at least 50% the quality of all other online gaming out there! I find Second Life to be more reliable than a recent release from EA and I am happier with the direction Linden Lab is taking Second Life than with the rumors around the next generation XBox from Microsoft.
  11. cammy Teardrop wrote: over the last week, i have been unable to rez any objects, then they are lost from my inventory, i get inventory failure msgs and can't rez object msgs,,, some of my objects return on next log in,,, i transferred $L4000 from one avatar to another to pay my land rental and that has disapeared ... so am looking for any help???? Log in to your SL account through the Web (www.secondlife.com) to check your L$ balance on both avatars and the transaction history of both. Both avatars should have a transaction with matching transaction ID (one sending, one receiving). If you find the sent transaction but no matching receiving transaction you can contact Linden Lab and they should be able to fix the transaction failure (this may take some time for them to fix).
  12. My lmitted understanding is that there is no guaranteed minimum lifetime for temp-on-rez. BUT in my experience, I find that temp-on-rez items seam to live for about a minute or a bit longer no matter when they are rezzed. I'm just guessing here, but I think there might be a check happening to ensure that temp-on-rez items stick around for some minimum amount of time.
  13. In very general terms, the specular map defines how reflective the texture is on a pixel by pixel basis. This would let you do something like a shiney tile with dull grout in a single texture. The "normal map" defines which direction each pixel is facing. It's a little harder to grasp but basically it lets you put what appears to be depth into a texture on a flat surface. So the grout between the tiles appears to be sunk in a bit and perhaps the tiles look a bit curved down at the edges.
  14. The way I understand it is that there are 2 things about scripts that potentailly cause lag. First, All the scripts in a region use server memory. I was told once that a region is expected to use up to 800MB of RAM for all scripts. if the total combined script memory usage for a given region exceeds 800MB, it might cause extra swapping on the server. But this depends on what is happening on the server. Regardless of what the acutal number is, there is no limit server side on the amount of RAM that can be used so using more than planned can cause issues even if the script isn't doing anything. The second part of scripts that can contribute to lag is the execution time of scripts. But again, it depends on a lot of factors. All the scripts in the region get a certain amount of execution time that they share in each "frame" of region time. If the combined execution time per frame is exceeded and time can't be borrowed from other parts of the frame (like physics time) then you can get lag. Finally, since the script you are asking about causs an object to be rezzed, the act of rezzing eats up some of the "frame" mentioned earlier and that can also cause lag if too many things are being rezzed at the same time. BUT if a script is idle (as in the only event is a touch event and nobody touched it) then it is not using up very much execution time and you shouldn't have to worry as much. Did that make sense?
  15. It seams to depend on what part of the system generates the request. They do all come from @secondlife.com accounts. At least all the ones that I've got in my inbox.
  16. I think you would have to set-up a web interface between second life and your routers in the real world. Interaction outside of secondlife is possible with LSL. Assuming you already understand the basics of programming in LSL, you should start reading here: http://wiki.secondlife.com/wiki/Category:LSL_HTTP.
  17. I'm sitting here looking at an Apple keyboard in front of me and it's got Page up and Page down keys so I'm a bit confused by your question but on my friend's MacBook Pro holding down the function key (labeled "fn") and pressing the forward and backward buttons makes them act as Page up and Page down. Fn+Left and Right arrows is equal to Home and End in case you need those too (Home toggles avatar flying). Is this what you are looking for?
  18. If you set each parcel to be group owned by different groups, I think they no longer share prim count. I've never actually tried this but I think it's how parcel prim sharing works (they have to be owned by the same owner to share prim counts).
  19. Not currently "secret" but sort of former "secret" places I know of: The teen grid. it's now a part of the main grid but there was a time when adults couldn't see it except when there was a glitch. http://maps.secondlife.com/secondlife/Card/128/128/2 Help Island and Orientation Island were how we learned to use SL when I first joined. Only brand new avatars could go there. Once you left, there was no way back. There are public copies of them if you want to see what they looked like. http://maps.secondlife.com/secondlife/Help%20Island%20Public/128/128/2 http://maps.secondlife.com/secondlife/Orientation%20Island%20Public/128/128/2 As already mentioned, there was the Cornfield where bad avatars went for a "time out". There was briefly a Cornfield Public but it seams to have gone away, too. Not so much "secret places" but interesting places to explore with areas that are difficult to find (that I'm aware of) include: South channel http://maps.secondlife.com/secondlife/South%20Channel/170/250/40 (hidden areas to find and escape from, free things to collect) Falmouth http://maps.secondlife.com/secondlife/Falmouth/170/247/40 (more places to explore and things to find) Pyri Peaks http://maps.secondlife.com/secondlife/North%20Forepaw/226/26/40 one of the info hubs http://maps.secondlife.com/secondlife/Zebrasil/169/58/40 (be sure to sacrifice yourself to the volcano gods) A series of island with Mole builds, some of them have things to find, hidden areas to find, and mini quests: http://maps.secondlife.com/secondlife/Kingpost/61/149/40 another series of mole builds that I've been told has a mini quest but I haven't tried yet http://maps.secondlife.com/secondlife/Bertrada/136/128/40 yet anther series of islands with a mini quest: http://maps.secondlife.com/secondlife/Danu/190/57/40 Poke around the citadel http://maps.secondlife.com/secondlife/Nautilus%20-%20Hannibal/172/100/40 watch out for trap doors Get lost in a maze, get friends together and activate the thingy: http://maps.secondlife.com/secondlife/Bay%20City%20-%20Imaginario/245/140/40 I found an underwater maze somewhere (it was huge) but I can't remember where it is. I think it's somewhere near Nautilus City (http://maps.secondlife.com/secondlife/Nautilus%20-%20Shalim/244/188/40 is a region of Nautilus City) AND, if you are a premium member Cape Ekim http://maps.secondlife.com/secondlife/Cape%20Ekim/122/177/40 (be sure to thoroughly search the lighthouse) The jungle http://maps.secondlife.com/secondlife/Piranha/196/114/40 (there are a few fun areas to explore and mini games) A park in the linden home regions with a hidden quest http://maps.secondlife.com/secondlife/Libani/47/212/40 (I did this quest) another possible quest in the linden home regions http://maps.secondlife.com/secondlife/Abnoriko/166/119/40 another quest http://maps.secondlife.com/secondlife/Kellek/104/62/40 (I found part of it) being mean to pixies http://maps.secondlife.com/secondlife/Elderglen/118/118/40 I haven't found anything questy yet but it's just got this look like there should be a quest here http://maps.secondlife.com/secondlife/Hyperus/146/185/40 same thing, it's got that look http://maps.secondlife.com/secondlife/Darkocous/209/48/40 that's just the stuff I know of off the top of my head. On top of that, I highly recommend looking up MadPea if you haven't. They do some awesome games in SL. You have to pay for some of the games but they are worth the price in my opinion. (I'm not associated with MadPea, just a fan). It's also worthwhile playing with the SLRR. You can grab an engine for free and ride the rails. http://wiki.secondlife.com/wiki/SLRR Is that enough to get you started?
  20. based on what little I know of SL technology, if you know of a streaming web service (like youtube) that you can upload your videos to and it streams in a format supported by quicktime, you should be able to use that. I've seen a number of TVs that let you enter a URL and it will try to play the video. But I pretty much gave up on trying to figure out how SL video works a while back.
  21. I would guess one of the Parcels/Regions for Sale forums.
  22. I had to travel for work this week and am stuck with my laptop for SL. I've got a Core i7 with the integrated Intel HD Graphics 4000 and 4GB of RAM on this thing. (Asus Zenbook Prime for those who care). There are no upgrade options at all. It runs SL better than I expected. It actually gets up to 5fps on ultra and a usable 25 to 35 fps on medium graphics. That is far better than I expected of an ultrabook. The problem I found is that there is a sort of rainbow highlighting of buttons and check boxes in the SL dialog (like prefs and inventory) and there is random flickering of red and cyan in text boxes (chat history, IMs). It is very distracting and definitely not part of the standard set-up since I don't see this on my desktop. I searched the KB, forums, and google for these issues but didn't find any clear mention of them or a solution. I verified that Windows 7 is up-to-date, SL viewer is up-to-date, and the Intel graphics drives are up-to-date. Intel provides a convenient app on their website to verify you have the latest version of applicable drivers. So, first off, is this a known issue that I just didn't find? If so could some kind person point me to what I missed? If it's not a known issue, is anyone else experiencing it? And what (if any) solutions have you got? Last ditch, any hints on the best way to write this issue up so that LL will have enough information to maybe fix the problem?
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