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Candide LeMay

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Everything posted by Candide LeMay

  1. Reading http://wiki.secondlife.com/wiki/Mesh/Download_Weight it makes sense that the single mesh has a bigger download weight - it's bigger, so its LOD model bytes are streamed to avatars in a larger area than the smaller split meshes. 1.6 download weight = 2LI vs 0.3 + 0.6 download weight = 1LI
  2. Can you post the LI breakdown for each? And how does the LI change when you resize the objects (bigger or smaller)?
  3. Once upon a time we were hoping to get this http://wiki.secondlife.com/wiki/Puppeteering I'm not sure if the code still lurks around somewhere.
  4. What about the rendering bugs introduced in the LL EEP viewer (e.g. specular maps) - are those fixed in the FS version? Or will be before the release?
  5. And those listed sandboxes are for premium accounts only. I don't know how that makes sense on the beta grid, given the lack of alternatives.
  6. I'm keen to try this viewer. Is there a way to disable the youtube video that plays on the login screen (for whatever reason)?
  7. I'd like to create some realistic looking 3D flames (for torches, fireplaces etc) that appear to move back and forth or change size. I figure there ought to be some clever tricks with the mesh construction or with UV mapping to utilize SL texture animations to achieve this effect. Any ideas?
  8. How does one deal with UV mapping for multiple LOD level if you want to create the LOD models yourself instead of using the uploader? You can't have different textures for different LOD levels, right?
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