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Prokofy Neva

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Everything posted by Prokofy Neva

  1. The point is that the land baron indeed books the homestead as a "sale" (in fact a rental) and the "new owner" then has almost all permissions on it (except for re-sale, really), but then he is secondary in the Lindens' eye because he is not the owner of record paying tier. The original owner then does no CS and dumps it on the Lindens. I don't know what you mean about Linden loyalty. But I think they are not motivated to let land baronry ever get larger than it is just to pay their bills. They want to move away from this model as I keep explaining. The sale of homesteads makes land barons able to make money on a product and not the Lindens. The barons buy 100 of them for $99; they resell them for $125 and $150 and do no customer service; the Lindens get none of that except the cashout fee. It's not enough for them to allow this pancake baking where they have to put on the maple syrup all the time. If the Lindens made homsteads sellable to end users without private islands, they'd have to have the sale price high enough to discourage land baronry. Let's say they make it $200. People would buy them. And private islands then are marked down -- land barons will howl because they have just faced a massive betrayal. They had to pay a huge entry cost to enter their game; they suffered content and staff costs and market woes and CS; now the Lindens devalue that product and allow a new class of people to come in and step on them. This happened with the grandfathering issue, which the Lindens brought on themselves by first trying to sell grandfathers only to their insider friends, and then getting caught at it (I was the one to break the story). You can't do things like that and expect the mass of customers to remain happy and content. So reluctantly they let anybody buy a grandfather and ate that cost, then retaliated later in other ways (like allowing me to be griefed for the rest of my life with inaction, but more widely, forcing Linden Homes and other competitive products on the market to undercut their land baron customers). Qie, when you rent a homestead, you *are* the Estate Manager. You are made Estate Manager. You can do everything with that sim except re-sell it. In my system which is rentals not sales, you can't do that, but you can still control the land on everything but sales, banlines, and re-sets. Griefing is a real problem for some estates as banning doesn't work or runs out of space. So the secondary "Estate Manager" wants that ability in his hands. This is why I was forced to violate my own system-wide policy of no ban lines or "group only" and closed groups on my homesteads, because otherwise, griefing couldn't be controlled. I still think the answer to the desire for a homestead is to rent one rather than creating market and service problems for Lindens and enriching a class of no-show slumlords. There are enough options out there to satisfy even a brisk demand. I have 1/3 of a homestead for example available again.
  2. 1) Transferring objects for sale was an idea I believe Philip Linden or another earlier Linden had for the idea of "adding value" to land. It was part of their ideology that is rooted in a hatred of land, and a deep resentment of the re-renting/sale of their server space which they allowed only because they saw from "emergent behaviour" that this was the only way that anyone besides top scripters or graphic artists could enter the economy (outside of sex services or club staff) and became very popular and a reason for users to buy servers. They hate hate hate land in the way urban ideologues have always hated land and peasants, whom they view as backward and a brake on progress to the glorious future. Their goal for the glorious future is to become free of land as intrinsic value; they want their income to come from taxing content sales and taxing LindEx currency sales, and ultimately only sim hookups, not sims themselves. And that's in part practical and not ideological; land is a huge cost center for them as servers need to be kept on a "farm," they need electricity, cooling, maintenance, staff, configuration etc. etc. and it would be better if "the Lab" did not have this burden, the same burden that power groupings in history from the Bolsheviks to the railroad tycoons have faced. Philip at one point wanted to have all land set to sale only for $5/meter. That is, he wanted no value that accrued from location or landscaping or any other factor, and make it like toilet paper per yard. Fortunately other Lindens, including the ones with PhDs in economics who were regulating the economy, convinced him that this would crash the market possibly irrevocably. In a sense, Lindens still live their dream with their auctions and their opening prices, which can be curious, and auctions that sell without even any other bids. They live their dream with the price of abandoned land, which is $1 whether roadside or waterfront or mountaintop, G, M or A. But that's only a fraction of the economy, and they have never tried to implement Philip's dream. So the idea of having the build sell was supposed to create that content value *on* land yet not land that they so crave. They thought it would encourage builders to make houses and then sell them together with the land -- that land would become secondary to content. Oh, and with this trend, they would undermine the equity and power of the land barons, who constituted a considerable opposition to many of their dreams and ideas, even as they made them possible, and reward the small class of builders who were their friends and alts. But it didn't work. No significant percentage of people ever used it. I know because I spent years commissioning builders and selling land under it, or renting it, as did others in earlier years. And the reason is simple: the first thing people did when they bought the land is take off the house, even if an expensive high-end designer's work. It's not how human nature works in the virtual world; it's not like real life. In RL, you have an extraordinary burden and expense to take a house off a piece of land and move it. That's why most people who aren't Trump's Russian oligarch buyers don't demolish houses and rebuild on the space. Most people shop until they find a house they live in, and remodel it, but don't remove it. In SL, you can easily remove it and put anything, so people do. They could care less about top designers. They care about middle-brow and low-brow designers, and those people didn't want to be in the land business, they wanted only to be in the prefab business. So it is not worth devising policy for a tiny fraction of people who buy houses on land they have bought. Raise your hand if you have ever bought land with the transfering house with it and kept that house out on the land. I did that...once? In the last year, and I think perhaps once in the 10 years before that. It is an edge case. Policy should not be devised around edge cases. Raise your hand if you have ever bought a build that *didn't* transfer that you kept. I have done that perhaps 3 times in my history of SL? And have to walk on pins and needles on those builds ever since so they don't return -- to builders who no longer exist or aren't in world. You may have seen it. But it's a tiny edge case and policy should not be built around tiny edge cases. If you want to sell a house with land, take a picture of it while it is on the land, put that in the "about land" menu, write a description of it saying buyers get a house, and if someone wants it, you ship it to them. If you defraud them, word will spread rapidly not to buy from you so you will not be motivated to do that. Meanwhile, the build doesn't have to be on that land. Because everyone in search will see a picture and that's enough; the tiny fraction of fly-bys who see it without the house are also an edge case around which policy should not be built. 2) If your land is taking a long time to sell, then your price is too high for the market. I think the problem of the extortion to "buy back the view" and the invasion of the map with rentals, not sales is such a big problem that it should be dealt with by this method, even if a few people who can't sell their house for weeks or months are inconvenienced. If you are selling your land, you want the end of that cost of tier, or you want to move. So move. Rent, while you wait for the land to sell if you think waiting for weeks will get you that price (and of course not end users, but some big-name land dealers, can wait a very long time because their sale prices are forced to be high in high value areas like waterfront and adult. But again, I don't think policy should be built around them. 3) I realize that certain big-name dealers believe that builds help their sales, and they sometimes put extremely elaborate builds out (that are cookie cutters but you don't realize it at first) thinking that helps. When I have bought from them, I ditch their ridiculously complicated and kitschy builds. They are builds that real people do not put out on their land. Look around at real people living on real land they owned, and you don't see this embellished nonsense. Again, put in a picture as an ad, put a description, put a link to a website in the description, but create the giant loophole through which invaders of the rental space and extortionists then drive through. Since the overwhelming majority of people who buy your land will not put out your build, which will either be simple and low prim and out of date, or overly kitschy, it's not a real sacrifice to have this function of builds dumping and land locking if put to sale. 4) I refuse to make policy around "de-render" when it is not in the SL Viewers. I will not use third-party viewers. And actually, there is a sizable number of others who won't. De-render is not a solution for your visitors who have to put it into effect as you can't regulate their world with your de-render. Let the Lindens manage the world they have made without de-render as if it didn't exist in a third-party viewer if they can't or won't add de-render to their own viewer. I don't think the Lindens will ever entertain this proposal. That's because their beliefs in forums' regs and content queens and content as king are so deep-rooted and so crippling that they will not be able to see the value of not scaring away customers who have given up on land buying or even SL in general because of blight on land. If it is true what is being said here and there in Concierge group, that the Lindens will bar political signage and it can be AR'd, well, let's see it work then. I have not yet seen any AR of that nature work.
  3. Good! Your interventions on the forums are seldom positive and helpful, and the problem is not limited only to me. As for your free object that others easily found, the problem is, it really wasn't easily found, or it would have been? Finding things on 60L weekend sales isn't exactly something I have no experience in. Indeed, you had it strangely set up, and you can't know about the others who came and left without finding it because they didn't contact you. PS If you'd like to block me from being able to purchase your products, too, that is helpful in identifying your true nature, so feel free to do so.
  4. Because you are immersed in the "science" of this and view yourself as an expert, legitimately so, with your knowledge and experience, you can't see the obvious. Images do indeed "sharpen up" when you change from Normal to Multiple. I have now re-done a number of things I made and it's obvious to see inworld. Photos may not always capture it. But with the 3D setting and normal day light in SL, you see the image sharpened. It is indeed crisper after not having white patches or shadows over it. This may not be your meaning of "sharpen". But it's a normal meaning of sharpen when an image becomes clearer to see. A second phenomenon is the blurriness or bagginess you see when 512 gets stretched to 1024. That indeed seems unfixable for reasons of "science" -- it's hard reality that if you put more space between the pixels they don't look as good. But you haven't understood my point about seamless textures. I'm not taking a seamless texture and enlarging it. I'm taking a 512 texture and simply doubling it across a 1024 AO to keep the crispness of the texture. And yes, depending on the "holes" in the AO -- the black parts -- depending on the item, the texture itself, it might or might not show lines even if seamless, but the point of seamless is often merely to have a pattern that can repeat without obvious lines even when multiplied in the sense of making more in number and smaller I will try the idea of the four corners. But I don't see any advantage to having a pattern end up half its original size. That is indeed what creates big black spots and black lines on an object that needed a straight-up 1024 texture put on the 1024 AO. If you put 512s in corners (or do you mean 256s?) and that results in the pattern halving, you are not ahead on most objects. Really, I have found no better solution that making quilt squares, i.e. shipping out of the 512 pieces to go repeatedly directly over the 1024 AO. Sometimes this means a new texture that you will have to go through 3-4 stages to produce, each time losing quality of resolution. I do wonder why, if you re-size an AO to 512 to fit your texture, and put it into the window on the object menu, the system doesn't immediately stretch all sides automatically and make it look normal. But I guess it is not programmed to do that.
  5. Thanks very much. That's extremely helpful. The tutorials I read online about using lawyer properties didn't mention the importance of the setting "multiply". I read through Paint, but I didn't see this bit. The default of that setting -- about whose importance I didn't know -- is "normal". And while the slider for opacity can "make it work," combined with the effects "contrast", it's not ideal. Like a lot of things, the problem with this term "multiply" is that it sounds like "copy". It sounds like something you don't need to do that moment. But I look forward to trying this now with AOs. I should point out that almost no merchant selling models with AOs puts any of this information in their package. Not even the most basic form. They hector you about copyright, understandably; they tell you irrelevant things about LOD settings meant for sculpty, not mesh viewing; that's it. And that's because I think there is a culture of hoarding knowledge in SL in the belief that if more people get it, it will make competition in the marketplace. I found this in making sound file products, for example. People will literally not tell you the tricks on Audacity so that you will not compete with them and others in the market. And there's this superior Renaissance guild sort of attitude -- if you don't know this, you're a loser. If you haven't trained yourself properly or gone to Builders' Brewery or whatever builders' club there is to control teaching, then you are a loser. The hell with you. It's not an attitude I have about, say, how you run rentals and the land business where I am happy to share anything I know. But I find it everywhere among creators. There are a few exceptions with YouTubes. And there is you, who was nice enough just to paste what is "out there," but SHOWING THE EMPHASIS for the SL usage. Thank you for being a decent human being. I once innocently posted a tweet showing that I was frustrated trying to get an AO to work because there was nothing to explain it and I was dumb. It was a tweet not about that merchant, from whom I really didn't except any help because I'm not supposed to be her customer, only skilled people are supposed to be her customer. And while there was nothing bad said about her, she reacted by *blocking me from making purchases from her on the MP and inworld in vendors*. Because you can do that in SL. And some do, out of spite, not to those who are copybotters, but anyone they don't like. I finally did get her to see reason on this, but she kept her MP blocked and her inworld unblocked then, which showed she still didn't really think I should get to express any exasperation about having an AO with no instructions. Some merchants even write nasty notes on the MP that they expect you to know how to use their product and simply will not help you with CS on how to build. Your problem. At least one or two handle this problem by directing you to mammoth PDFs or websites written as obscurely as possible. That's why after a year of this, I finally thought to ask on this section of the forums, even knowing that I would get a withering lecture from Chic Aeon about how a 512 is different than a 1024. Duh. What I had hoped is that there was some trick, some slider, some function, some program that could restore crispness to a 1024 made out of a 512. I can see multiply in part can do that for some things. Doubling a seamless texture might do it. It's not really doable, which is a shame.
  6. It's not just that Lindens greedily wanted to make money -- and PS it's ok for them as a company to make a profit. It's that their original "open space" product was, as Jack Linden said, "a stretch of water or a stretch of hills with a few trees". It was not meant for people. It was meant to be a pretty filler in between islands that people could have as a kind of picnic area. It was not meant to re-rent out to 16 customers, which is what land barons immediately did with it. So this "stretch of water" (this is what the Lindens used to fill in between continents and I don't believe it's a product any more) would then fill up with 4 or 16 even customers, which it was not intended for, it put a burden on a sim not configured for that use. Anshe used to have them in between sims; she began renting them; I believe it was the fellow known as Philip's own beloved son with a vast rentals empire (and now another world which some think is better than SL) who began snapping them up and putting lots of customers on it -- people didn't mind lagging on 1/16 of a board of sand if they were in their skybox cybering. So Jack put an end to this unintended use, created the homestead product, which was intended for end users or, if re-rented, not to fill up the world because the owner would have to have first purchased a full-sized sim. And see above for my point about how it created a class of fake owners who were not the ones contracted to SL and paying tier and whom Linden did not feel they should be waiting on, when the land barons had brought all those customers to these faulty offerings.
  7. Please don't. There are very good reasons for this, and it is not merely about how much Linden servers can handle. It's about how land dealers grabbed this product in the past, when it was possible, and drove both tenants and Lindens insane. What would happen is that a land baron would buy 100 homesteads, let's say, as they would be cheap, not the price of a full-fledged sim. I think they were $100 in the past. So you then had 100 sims you could simply turnkey over to a tenant and not do any work. He would do all the work AND have all the permissions because unlike Mainland, you could set him as a sub-owner, so to speak. THAT is the function that made it crazy for the Lindens. Because it was permissions up to a point, but not fully. So when things went wrong -- lag, crashes, scripts not executing not fixable by re-sets -- oh, and griefing of course -- those tenant "owners" would go to the Lindens for help. But they weren't the owners of record. It's like having an absentee landlord in RL. They were forced to go to Lindens, because the primary owner was MIA on his yacht somewhere. And Lindens felt put upon by that, and they were right to feel that way. The pancake sellers would flatten 100 of these things, put out white sand or boards of white sand on them, and flip them for a huge price, then disappear and not do customer service, having "sold" them to "owners" who in fact were secondary owners. The price point is of course the issue. Go to alternative worlds and there are sims for $20 even. Of course, not with all the infrastructure SL has. But if you have $100 a month to spend yourself, you can rent a homestead, although the market is tight I suppose with the freeze on new sales. But I do see them out there -- a few people do rent them at cost (I have one I rent the thirds out at cost). Of maybe you'd pay $150. But I don't think the space should be created for you to become a buyer, because of the risk that unlike you, as an end user, land barons will rush in and fill the world with hotcakes that create a burden for Linden servers and Linden humans, and also a gulf of zero customer service.
  8. The problem is that mainland terraforming only goes up and down about 4+/- on most sims. Some of them have hills and you can do a lot more digging. But your basement just may not fit. There's a house sold with a basement I would like to get, but after fiddling with the dimensions, I can't see where it will fit except my one exceptional sim with 40+/- (a very few old Mainland sims have this). You would think a hill might work as it looks hollow underneath. Except when you try to push a build down into that space AND then try to sit down in it and put furniture in it, oops, it won't let you. In any event, depending on your dimensions, on Mainland you will have to dig and see what you get on that particular sim. It may not work. Then you might have to put a foundation with a hollow in the middle as a way to create a "basement".
  9. So normally, I'm not for adding draconian unfreedoms to Second Life where there are already some of those, but it's also the case that the FU Hedonism that prevails in SL and its corollary, "I can do WTF I want on my land" -- in fact takes away or limits the freedom of others. It "interferes with the enjoyment of Second Life", as the aptly-named Art. 2C used to say -- which was removed from the TOS long ago likely because it was overbroad. Right now we are increasingly dealing with people who sell their land or ads for their goods or ad space by putting Trump or other political kiosks on their land, by putting up signs supporting BLM, or similar causes. I'm a Biden voter and I support BLM generally, but I'm against the use of signage in blackmail to get people to "buy back the view". So here's my proposal, see what you think: 1. Once you set a land to sale, all the builds fly off it automatically and it is locked and you cannot build on it again unless you take it off sale. That means no signs at all, not even a modest for sale sign That means no sky signs saying BUY ME Nothing. It shows up on the map as yellow and as yellow if you fly around in world, that's enough. It's on search. 2. This also gets rid of people who abuse the "for sale" function to in fact rent houses. They figure that way, they get on the map fly-around view. Currently, you cannot see that a land is "for rent", as distinct from "for sale" by flying around -- only through listings in search. So people set their land to a ridiculous price, then put it for rent. Or they put it for a normal price for sale and for rent, getting more look-sees that way. I almost never do this, because I find it an unscrupulous practice. You are invading the product of rentals into the space of the product of sales, and for free. It's confusing to customers because they aren't sure if they rent it, will it be sold out from under them. If you aren't quick indeed it may be, after they have paid rent, and that's also unscrupulous. It does work to bring in more rental customers, no question about it. But I think it's wrong, and I personally, using self-service, do not want people to rent something, then have it bought while they weren't looking, and me not there to even refund them right away. It's wrong. 3. There is also a set of people who think it's fine to put a piece of land, say a rocky little 512 in what the Herald used to call "working class neighborhoods" of Second Life like Athabasca or pick a blighted Mainland sim, at like $10,000 or even $100,000, and even say openly, maybe a newbie will click on it and buy it not realizing. Maybe a Japanese or an Uzbek person, say, who has currency in the millions that only equal thousands in dollars, will buy it and not realize, hahaha. And that is criminal in my view. Wrong, wrong. The Lindens can't do anything about this, it's a resident-to-resident dispute. It is impossible to get to every newbie and education them on this idiotic criminal practice. I hope few are scammed by it, but a few are now and then so I'm for getting rid of it. That is, you will still be able to put your land for sale for that unsuspecting newb, but you can't also build on it, rent it, whatever. You put it to sale, you're done, no more. My proposal would reduce the number of people who do this evil thing because they can't do that AND go on living or using that land, too. 4. Clubs also put their land to sale to get in the flyby view. There is no colour for the map that says "club". So they hope, gosh, maybe bright yellow land for sale will attract more customers. All of these dysfunctional and criminal behaviours are the product of not just human nature but one particular thing: the lack of advertising space in SL. That may seem counterintuitive, given the plethora of ugly ads in SL, but read what I said. Because of the lack of advertising space that is normal, regulated, visible, like RL -- which we used to have in SL at the telehubs -- we have a proliferation of many ugly things trying to get in the view. If the Lindens sold the splash page (they used to); if the Lindens brought back infohub ad boards; if they also had roadside signs that were tasteful and non-laggy, it would partly cure the ugly ads and help the economy. Just think of the improvement to the map and the world if you could no longer put land to sale and keep builds and signs on it. You don't need a spinning for sale sign; the map shows it for sale, and the only people to see the spinning monstrosity are those who live next to it, not potential buyers, except for a tiny number of fly-bys. Every time I spend $1000 for a search/places ad, which I've found is the bare minimum to get looked at, or better yet $10,000, that land will rent. The number of people who tell me they have been looking all night and finally found my offering lets me know just how dysfunctional ads are. I can't spend zillions each week to put my land into classifieds; I already spend thousands for it at least to be in search/places, which works, but not as well as higher-priced classifieds. The big SL companies that have thousands of RL dollars to spend on advertising win, and that's fair in one sense, but not in a world with a controlled economy where there isn't anything between that and a 30/wk search/places but random classifieds of $1000 or $10,000. Again, it's crippled, and it's because the Lindens do not care that you sell or rent your land and if anything, are happy to hinder that function because they want people to buy their land. Understood. I think with a scripting by Lindens that forces all builds to dump and never deploy, the Lindens have removed their problem of endlessly chasing ARs for political signs, or any kind of illegal sign or activity (you can still AR ad farms with some restrictions). 3. There is absolutely no good argument to keep the status quo. If someone thinks, oh, I should get to keep my build until I sell, well, no, you shouldn't if you are selling it because that's the loophole for abuse by people a) snagging clueless newbs b) invading the sales space with rentals -- when they already have 3 kinds of ways of advertising rentals: 1) search/places 2) classifieds 3) the rentals category in search. Oh, and it cleans up the sky to some extent. I really cannot think of anything good about leaving things as they are, but knowing the forums regs, they will probably have some edge case that they would like to warp the entire world around.
  10. It supports at least two layers, however. If you go into "Layers," with your original texture, you can then use "import" to bring in the AO, or vice versa. It doesn't look that great if you are forced to make it too pale but I compensate.
  11. I am fairly new to building things and a very slow learner, but I persist because it's fun and you have a sense of accomplishment. It took me way too long to figure out how to take those AO things that model creators put in their packages and do anything with them. If I couldn't slam a texture on whatever prim or sculpty they sold, well, I just didn't make anything or left it with their default. But I became avid to have a different texture go on a thing and look right, and of course it didn't without an AO. BTW I'm rather hazy on the differences between AO, UV, etc although I did figure out that the thing called "normal" is not what I *think* as normal in the conventional sense; it is not the normal-looking texture as is. It's a thing that determines whether an item will be bumpy or have features of depth in some way, and it is light purple. It goes in the "bumpiness" window on the object menu. Sometimes even when using the creator's AO, and putting it with my own texture, it doesn't come out right. Sometimes this is caused by the sizes being off, or my hand not being level enough lining up little bits - my children are appalled when they see me struggling with Paint. I don't know how they managed to get such eye-hand coordination that they are able to do actual art in their jobs and work Photoshop and such, they didn't get their genes from me. I do think the next generation now is a form of visibly evolved human, such as to thumbs, information management and such. Whereas my generation and several dozen before me were content just to have opposable thumbs unlike the apes, and enjoy our spot on the evolutionary highway, our children are able to type with their thumbs on cell phones, and copying them, many adults can do this, too, but kids do it better. For hours. I can't. So there's that. Anyway, there are two things that plague me on this venture of trying to fit these things down properly: 1) Let's say I got an ideal texture. I either buy it from a service like istock or buy it on the MP, or find it on a free PNG site, or cut and paste it from something on the Internet that isn't copyrighted, or God forbid, draw something. But here's where it starts to go wrong. The beautiful texture I got of the MP only comes in 512, not 1024. Or I can try to resize what I buy from these sites, which is usually way too huge for SL, but then it looks too stretched out. So if I have the 1024 m AO, I'll have to big up a nice texture or picture that just doesn't look as good bigged up as it did at 512. You would think that if you downsized the 1024 AO thing to 512, then matched the 512 to it, it would turn out fine. It doesn't for reasons that escape me. 2) When trying to deal with the AO, I can do one of two things. I can either first put the texture in the layers section of Paint (please don't ask me to go beyond to anything other than Paint just yet, thank you), then try to fit the AO over it and lighten it up with slider enough so that the job of the AO is still achieved as to lines and shadows but it isn't too light. I can compensate by brightness or contrast sliders. OR, I can first put the AO in and then import the texture over it. Honestly, sometimes either one of these techniques still doesn't look good, it's just too light. I've watched some excellent tutorials on this but I don't learn well by YouTube. So basically my question is: 1) how can you make a 512 fit on a 1024 so that its resolution looks better and not blurry? I have sometimes literally done this by cutting it into squares which I fit over the AO like a quilt, which I think surely can't be the right way. 2) how are you supposed to work the AO thing using layers? First texture, and AO on top of that like cutting out a sewing pattern? Or visa versa? When I ask the creators themselves, I get various reactions. Either they ignore me -- people as stupid as this shouldn't be trying to make stuff. Or they tell me to download their incredibly crazily complex PDF off some website. Or they are insulted and think I've insulted their work. So honestly, if they want to keep selling this stuff, and surely they do, I need a very simple answer to these questions like, "No, Prokofy, you can't take a 512 and do that with a 1024, either always use 1024s with 1024s or shut up" or "obviously, the template goes over the texture, not visa versa, as 4 out of 5 doctors will tell you".
  12. So, I do grasp that ideally you don't want to put a script inside every single piece as it adds to lag. I couldn't see that this script ate very much script time, but every little bit hurts. (In fact, I couldn't see it show up on a script monitor at all but maybe the sim wasn't reporting instantly or it shows only when it use). And the other reason why you don't want to do this is the fiddly part, for sure. I did discover why this script "didn't work" on the way to finally "making it work". And that is that of course, you have to be scrupulous about labeling the script inside every single part with the number for that set the same. So if there is a 3-prim drawer with bottom, sides, and a handle, and inside are shirts, a cap, a knife, a cloth -- 8 distinct items each with a script in it -- then each piece has to have the script inside labelled "Drawer 1" (on the line where that number goes) or it messes up. If even a single part was left "Drawer 1" on the "Drawer 2" set, it doesn't move. The script is labelled 1, so if you have 2 drawers, the second set has to have each piece with "2" (as Racer explains in his original posts about this ages ago). Also, some of the pieces lag, so you get a jittery effect, not unlike real life. This script won't work right if linked to the main cabinet, so you have to soft link. Meanwhile, Rolig's little script is, indeed magic. Link up the whole set with nothing in any piece (unless you had a door creaking sound or something), then drop this little script into the root. Then the whole thing moves smoothly and with presumably less lag. Thank you so much, Rolig! PS The point of Racer's script is to have multiple drawer sets. But if they aren't linked to the cabinet, two drawer sets, both with Rolig's script, still work.
  13. Hmm well I could try that, does it also move everything linked to the drawer? Also, what is this "one script" I am putting into the root? And then what you have pasted here is sufficient for the others?
  14. So I know doors are a special hell in SL and I have been all over them for years and solve them in different ways or don't -- but my question today is very specific. Why can't things you link to a drawer stay put when the drawer moves? There is an old script and old forums discussion on this and it seems the solution is to put the script into all the parts of the drawer, say the bottom and the sides, and then each thing you put in that drawer, say, shirts or lavender sprigs. integer drawer_num = 1; // this is the top drawer - all componenets // of a drawer should use the same number. // EG: change to 2 for all 2nd drawer prims float slide_dist = 0.5; // distance in meters drawer should open integer is_open = FALSE; // assume drawer starts out closed string close_message = "CLOSE DRAWER"; // Close message to send to other prims string open_message = "OPEN DRAWER"; // Open message to send to other prims default { state_entry() { } // end of state_entry state touch_start(integer nullvar) { if ( is_open ) { // it's open, so close it is_open = FALSE; llMessageLinked(LINK_ALL_OTHERS, drawer_num, close_message, NULL_KEY); llSetPos(<-slide_dist, 0.0, 0.0> + llGetLocalPos()); } else { // it's closed so open it is_open = TRUE; llMessageLinked(LINK_ALL_OTHERS, drawer_num, open_message, NULL_KEY); llSetPos(<slide_dist, 0.0, 0.0> + llGetLocalPos()); } } // end of touch_start state link_message(integer sender_num, integer num, string str, key id) { if ( num == drawer_num ) { if ( str == open_message ) { // we are bing asked to open if ( ! is_open ) { // if closed, then open. Otherwise do nothing llSetPos(<slide_dist, 0.0, 0.0> + llGetLocalPos()); is_open = TRUE; } } if ( str == close_message ) { // we are bing asked to close if ( is_open ) { // if open then close. Otherwise do nothing llSetPos(<-slide_dist, 0.0, 0.0> + llGetLocalPos()); is_open = FALSE; } } } } // end of link_message state } But is there a limit? Can it only handle 2? or 3? I thought at first the issue was the root prim, which is another bane of SL. But no. There's also the issue if you have more than one drawer, each script has to be labelled 1 or 2. But...it doesn't work. One piece out of a set of 3 or a set of 5 lags and won't move with the rest. Maybe this is an optical illusion. But it seems not to move, really. I'm not even talking about linking the drawer to the cabinet, so that it would work in any direction -- I figure it's a given that a set of prims like this supposedly talking to each other are not going to work if further linked to another set. But what's the deal? How can I get it to work?
  15. BTW no one seems interested to comment on why you would have to add rules to Windows Defender now to be able to see search and use it, when for 16 years before this, you didn't have to do that. Why?
  16. I realize you, like others, are clinging to this romantic/nostalgic view of pods being "there when you need them". But you don't always explore the Mainland every minute -- perhaps you don't even log in. Perhaps you live on an island. Meanwhile, those of us who log in every day and live and work on the Mainland see them all the time, and they are empty. There's nothing fun about empty pods constantly crossing the view. This is a subjective, romantic emotion that I wish people would examine more closely. The idea that if you "had to go to them" this would "diminish their use" is utterly illogical. That's because they are not used. They are empty. No one is in them. Go and look. "Having to go to them" is merely a matter of going to the next sim and looking for a station that could be standardized and recognizeable. If you really live on the Mainland, you would get to know that the pod station is on such-and-such a sim and go there. It's honestly not rocket science. In fact, if there were stations, and they were recognizable, the pods would get MORE use because instead of hoping to randomly see one on your sim where you are now, you could go and climb on one like a bus. They spam all day all across the roads based on the mistaken idea that if they provide enough of this spam, when the whim takes someone who is nostalgic for pod adventuring and can't be bothered with the expense of a horse or even getting a 30L Saturday vehicle, why, they will be there. Except they are both "not there" in fact for that whim and there too much for that person who has no whim. It really is the worst of both worlds. No one rationally planning transportation would have this idiocy. It is all based on emotions, nostalgia, posturing to get in with the Lindens, etc. The Lindens need load tests. A tiny number of people need to have nostalgic trips. The rest of us do not need any of this.
  17. I think you, like others who constantly want to justify the spam cars, just don't see them. So you don't get it. No, it's not like an escalator. RL analogies don't work in a virtual world where for starters, cars are not needed at all! You can fly! That's what is particularly ridiculous about all of this. You can fly -- or teleport if, um, your arms get tired. In RL, you NEED an escalator. Elevators can get crowded; escalators are REQUIRED to get from one floor to another, because YOU CANNOT FLY. Plus, they are vertical, not horizontal, and PS they don't come flying across your city block every 10 minutes. The pods a) are not needed b) are horizontal c) constantly come across the view.
  18. No, that is ABSOLUTELY NOT TRUE. Lindens say this; fanboyz say this; it is NOT TRUE. If it were true, why, the last time I checked REMEMBER ME -- yesterday! -- that would do it, and today I wouldn't be here with this blasted bug again where it asks me to log in to see people's profiles. I have set this from the web; I have set it from inside SL; I have set it on Opera, Chrome, Edge -- it NEVER sticks.
  19. No, I wouldn't do that because it's precisely the nuisance you say. And I checked and no. It's just part of the glorious bug that keeps asking me to log into profiles, etc.
  20. If they existed as recognizeable station and were in search to boot, you'd have no problem finding one and jumping in it. That's another myth about this infestation of the roads -- that they are there "just any time" and that's the justification for letting them constantly spam. But you've just proven that in fact no amount of spamming will ever be enough because you may want one when there happens to be a gap. Again, all the more reason for stations to rez on demand. The end.
  21. No, you get asked again every time you log on, regardless of whether you have cleared your cookies which is not something I compulsively do every day.
  22. So someone might be interested in how I finally got search back. I kept trying all different things, reinstalling the viewer, uninstalling AVs, changing the options on how the viewer handles links, etc. I had reinstalled AVG again after a new installation of Windows 10 and thought that might be the culprit. But I don't have the option to block sites checked off, and I don't see that it has blocked secondlife.com anywhere. I went into Windows Defender, which tells you that AVG has overtaken its functions. But maybe there is something new either in Windows or AVG in the way this works. So I went to look at the Outbound and Inbound rules. SLVoice is showed as an exception, i.e. not to be blocked, but nothing else from SLViewer.exe etc So I went in and wrote a rule both for Outbound and Inbound for SLViewer.exe so that isn't blocked and walla, search now works. Go know. I have never had to fiddle with portals or suspending or changing AVs for years and years with SL. So I am surprised it has suddenly appeared. I don't know why.
  23. I'm familiar with the viewer forcing you to log-in (this is a bug on the JIRA) when you try to pull up profiles. It will sometimes force you to do this for "Adult" on search. But this is no search at all, with no option to log in. Also I can't pull up profiles, either, there isn't any log in option, it's all just greyed out. BTW, I wonder why LL has to keep asking you to acknowledge these cookies after you log in once.
  24. Be Because something this wrong generally does, and I found with search in particular it did for those on the SL viewer. Possibly related: when I was flying around a certain area of Grote, one you may know well, my anti-virus was triggered. It had some strange malware site. I thought at first this was a URL in the music bar. But this happened on parcels with no music put in or any other device with a forced URL (which I have seen happen in the past in fact, with a certain vehicle that forced passersby to the merchant's website). So I put in CCCleaner and MalwareBytes, and all that did was simply add another set of messages, one of which was about Dullahan_host.exe You can Google discussion on the forums in the past about this. Some suggest deleting it. What it shoes is that the "malvertising" is in the SL folder. So yes, I reinstalled SL completely. In fact, I reinstalled Windows 10 completely because of BDOD also happening. Now, AVs can prevent you from logging on to SL at all, but this is odd, if it is an AV, it is only blocking search which requires a browser, system or not (I also tried clicking different options re: system browser to open links, default, etc. No change). So what would do that? Possibly some safe search browser function thing. Anyway, I uninstalled those AVs, the AVG that I had was also reinstalled but that has never interfered with SL before. Fortunately the Lindens, once they got over the "clear cache" fetish, aren't like the forums, and said they would log on my account as administrators and see what they could find.
  25. No, it didn't cure itself. I'm on the SL Viewer so I don't care about what other viewers show you. This is a pretty big thing to be going wrong with SL, which I have never seen in 16 years.
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