Jump to content

Search the Community

Showing results for tags 'performance'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • People Forum
    • Your Avatar
    • Make Friends
    • Lifestyles and Relationships
    • Role Play
    • General Discussion Forum
    • Forums Feedback
    • Missed Connections
    • Second Life Education
  • Places and Events Forum
    • Favorite Destinations
    • Upcoming Events and Activities
    • Games in Second Life
  • Official Contests & Events
    • Leap Into Love Snapshot Contest
  • Creation Forum
    • Fashion
    • Art, Music and Photography
    • Animation Forum
    • Bakes on Mesh
    • Environmental Enhancement Project
    • Machinima Forum
    • Building and Texturing Forum
    • Mesh
    • LSL Scripting
    • LSL Library
    • Experience Tools Forum
    • Sansar for Second Life Residents
  • Technology Forum
    • Second Life Server
    • Second Life Viewer
    • Second Life Web
    • General Second Life Tech Discussion
  • Commerce Forum
    • Merchants
    • Inworld Employment
    • Wanted
  • Land Forum
    • General Discussion
    • Mainland
    • Linden Homes
    • Regions for Sale: Full Private Island
    • Region for Rent: Full Private Island
    • Regions for Sale: Homesteads
    • Region Rentals: Homestead
    • Parcels for Sale: Mainland
    • Parcels for Rent: Mainland
    • Wanted: Full Private Island
    • Wanted: Homesteads
    • Wanted: Mainland
  • International Forum
    • Deutsches Forum
    • Foro en español
    • Forum in italiano
    • Forum français
    • 日本語フォーラム
    • 한국어 포럼
    • Fórum em português
    • Forum polskie
    • المنتدى العربي
    • Türkçe Forum
    • Форум по-русски
  • Adult Content Forum
    • Highlight Upcoming Events
    • General Discussion
    • General Announcements
  • Answers
    • Abuse and Griefing
    • Account
    • Avatar
    • Creation
    • Inventory
    • Getting Started
    • Controls
    • Land
    • Linden Dollars (L$)
    • Shopping
    • Technical
    • Viewers
    • Everything Else
    • International Answers

Blogs

  • Commerce
  • Featured News
  • Inworld
  • Tools and Technology
  • Tips and Tricks
  • Land

Categories

  • English
  • Deutsch
  • Français
  • Español
  • Português
  • 日本語
  • Italiano
  • Pусский
  • Türkçe

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

Found 19 results

  1. Any chance at fixing shadows? shadows can make the scene look nicer but in second life shadows feel broken in the engine with ultra preset under 10 fps turn shadows off over 40 fps computer https://valid.x86.fr/9v0vjw
  2. Hi all, First of all, thanks for second life, it is great! Below questions are both relevant for the SL viewer as well for firestorm. On my MacBook pro, 2017, i5 2.3 GHz, 8 GB Ram, AMD Radeon Pro 580 OpenGL Engine (eGpu, temporarily borrowed), i have bad frame rate. Typical fr is below 10 with settings reset to default. Apperently, the openGl implementation on the mac is sub-optimal, so maybe there is a fundamental cause that is difficult to solve. The eGpu works, MacBook air cooling is almost always off now and fr is independent of screen size, even 4K works with the same fr as VGA. So something is right. However, if I use reasonable graphics quality setting, fr is below par. If I go to Iow graphics I maybe get 20 to 40 fps outside crowds, but rendering is bad, my own av looks very flaky then. In all settings, if I am in a ‘crowd’ of > 5 av’s, fr drastically reduces to very low levels. In default (mid / high) to 3 or 4, in low to below 10 fps. Strange is that reducing the max complexity does not help, looks like jellies take up as much time as fully rendered av’s. Sometimes, in low settings, I get 10 fps, but the av’s only update once a second (which may be a local problem at the PC of this av). Which brings me to my network. I think network is OK, I have a fiberglass connection and also tested the bandwidth. But I did not look into this deeper, the firestorm lag meter is almost always green for network, although in crowds I sometimes get a warning about large ping times. I need a new desktop for linux, so I’m thinking to get a more high-end config with also windows and use that for SL. But that will set me back a couple of bucks extra and I would like to know if that is worth the money. So first, I would like to further trouble-shoot my MacBook, but I’m clueless at the moment on how to proceed. Would it be possible to use Mac steam? I saw something about SL also being released for steam, but if not for the Mac it would not help. Sorry for the long post, tried to keep it as short as possible. Thanks! Bart.
  3. Hello! The Steel entertainment network is re-opening the Black Velvet Ballroom! We are looking for hosts, DJs, and performers, maybe a bartender as well. Hosts and bartenders don't need to have prior experience, but it is required for DJs and performers. DM me in-world: ashleymclour for more information or an application! http://maps.secondlife.com/secondlife/Shadow Shore/113/109/3902
  4. Hi guys, I am planning on buy the new Macbook Air with following specifications: 1.6GHz dual-core 8th-generation Intel Core i5 processor with Turbo Boost up to 3.6GHz; Retina display; 8GB 2133MHz LPDDR3 memory; 256GB SSD storage; Intel UHD Graphics 617. I wonder if someone around here has it - or something similar - and can ask me about how is the performance on Ultra Graphics. I currently have a Macbook Air 2012 where I need to be almost all the time on Low Graphics. Before anyone suggest I get a PC, I may say that I also have an Acer Nitro Gamer, where I use SL on Ultra Graphics all the time. The fact is that I tried and found out I prefer Macbook Air design and ergonomics, and I would love having Ultra Graphics experience on it. Thank you in advance.
  5. Hey all, looking to come back after a few years away. Just wondering if this laptop would run sl. Dont mind low graphics.
  6. As I see it, Second Life has three big bugs that keep the big virtual world from performing well. Level of detail. Second Life often chokes on complex user content. Some of this is because content creators are uploading models with far too many polygons. Some of this is because the upload pipeline for mesh optimization is way behind the state of the art. And some of it is because viewer level of detail handling needs to be smarter. Region crossings. Movement is cramped in SL because region crossings don't work as well as they should. I've discussed this extensively elsewhere. Inadequate sim-side concurrency. Sims start to choke around 15-20 avatars. That's far too low. The sim code seems to be mostly single-threaded, and can be easily overloaded. Parts of SL thus feel like being stuck in a traffic jam. Modern MMO games do not feel like this. This is a major turnoff for new users. This is a technical debt problem. The design decisions that brought us here were reasonable in 1999, but are obsolete today. This is a problem that can be solved within the existing SL architecture. Not easily. But it's not impossible. Fixing SL is probably easier than fixing Sansar. Sansar lacks important functionality that is yet to be written. It also lacks users and a use case. SL has about the right functionality; it's just the performance that's bad.
  7. Hi, I would like to upgrade our performances at the Mermaid Retreat. Does anyone know any particle effects or poses that we can do to upgrade our performances? I have a great mermaid dance hud covered and we also have human dance huds which work great too. Here is a video to show you what half of our performance looked like. I would really like to upgrade it on the effects any and all help is appreciated. the link to our performance is below we did it for our gangster night We all had fun and any tips and suggestions would help a lot. The Mermaid Retreat Performance
  8. Breezes Dancers will be performing their show We Can Dance at Breezes Theatre on Saturday 14 April at 1pm slt. This is a show of 6 Acts and lasts about 1 hour. There will be a party for approximately 1 hour after the show for everyone to enjoy some dancing fun. Details Title: Breezes Dancers show We Can Dance Where: Breezes Theatre on Riviera Island Date: Saturday 14 April 2018 Time: 1pm slt DressCode: Formal/semi formal slurl: http://slurl.com/secondlife/Riviera Island/120/132/1166/
  9. A few people have asked about this in the "A Conversation with Linden Lab CEO Ebbe Altberg" thread so rather than derailing there, I'm making a new thread here to give people some insight into this issue. To get a higher and more stable framerate in SL would require LL to really discourage poorly optimized content in SL while also providing tools to encourage better optimized content, and make it easier for content creators to optimize their work. As well as tools for consumers to make more educated purchasing decisions, and disincentives for purchasing content that uses excessive amounts of resources. For example, excessive texture use is far and away the biggest framerate killer in Second Life right now. Based on months of observation using a viewer used to demonstrate some VRAM management tools, I'd say that your average avatar is walking around with over 200MB worth of textures. Avatars exceeding 500MB of textures are not as uncommon as you'd think. I've regularly seen avatars pushing 800MB to a GB of textures.That's one full gigabyte of data that you have to download and hold in your graphics memory, for one single avatar. There are sims out there using over 10GB of memory just on textures alone. Why do people do this? Because there's absolutely nothing to discourage them from doing it except the performance hit, and too few people know how this issue affects them so they blame it on bad viewer code or some other strawman. How much VRAM does your videocard have? Even if you have an expensive, high end gaming card you probably only have 8GB of memory. Chances are, most of us have much less than that. Also, VRAM isn't just for textures. Shadows, DoF effects, light effects and more all need VRAM. This makes the "just buy a better videocard" argument unhelpful, to put it politely. And there are people who will argue "but SL doesn't load all those textures at full resolution all at once!" ignoring that as you move and cam around SL you're hardware is constantly sifting textures in and out of data. Constantly moving that much data in and out of memory is a huge burden on both your videocard and your bandwidth. Go to a sim built by someone who understands VRAM issues and you could easily find yourself experiencing double or triple the FPS you typically experience in Second Life. At least until one of those 1GB avatars wanders into view. In some cases, after optimizing an environment I've found myself enjoying FIVE TIMES the fps compared to what I saw before optimizing texture use. That fact alone should be enough to prove the point. You want higher and more stable FPS? LL needs to step up and start discouraging excessive resource use in content. Giving users a tool to derender avatars with excessive VRAM use. Tools that let users see the VRAM use of all of their attachments and rezzed objects. LL needs to start including texture use in Land Impact calculations, so that objects with excessive VRAM use cost far too much LI for anyone to want to use. LL needs to add texture memory to the information marketplace sellers can display in their listings, so people can make informed choices and start avoiding content with high memory use, or content which fails to list memory use (just like people tend to avoid products that fail to list land impact cost). Give people tools and all of this can be super easy, for both content creators and the people who buy that content. There's good, easy to learn tricks to reducing memory use but LL doesn't make it available through any official channels. There's no official SL building tutorials, and the tutorials out there are made by other residents, typically those who do not have any experience or education regarding game design. LL needs to improve the "jelly doll" feature so the resources used by avatars get released when they're jelly-dolled. Right now their textures, at least those that loaded before the avatar gets derendered, remain in VRAM. And that's just textures. Avatar attachments, not limited by LI costs, tend to be far too high-poly. Some of the mesh bodies out there are absolutely ridiculous. There's tricks people use to get around reasonable LI and draw weight costs (avoid any content where the creator recommends you increase your LOD threshold), LL needs to close those loopholes and rework LI and draw weight to be more useful. To better encourage good content creation habits, and better discourage the bad habits. It's very important to note that discouraging bad habits does not mean reigning in creative freedom, or making content creation more difficult. A lot of people hear what I've posted above and are terrified that if LL did these things it would drive them out of SL. That's simply not the case. Optimizing is easy! It's just a matter of learning where you need extra texture detail, where you can get away with less, and learning not to create textures that are filled with unused space. Tell people new limits are coming, give them the tools to work within those limits, the time to learn to use those tools, and it will not be a problem. According to LL some of these tools are coming! That's a very good sign that in the future we may very well experience a Second Life where higher framerates are the norm. If LL handles this right they could even increase the maximum texture resolution cap in SL.
  10. Come and Feel the Mojo at Club Bella Blues Hiring Now 24 hour club so international Dj's are accepted DJ's Hosts Performance Artists Dancers Please contact our Manager Psychodelicchic to arrange an interview and please send a notecard as messages are always capped. Profile link below secondlife:///app/agent/3a08f0e7-bd82-487b-bce9-2dac0be09381/about We are predominantly a Blues/Rock club now branching out into performance art our first production will be in two weeks. We are first and foremost looking for DJs. If you spin Blues, Rock or easy listening music we are interested in sharing our stage. We do prefer that our DJ's use voice even if it is non english we are a club that uses voice to interact in general chat also. If you are transgender we are also accepting and non discriminatory. If you are ethnic to the english language we use translators and welcome you to apply. We also hiring experienced Hosts. Dancers and Performance Artists are also welcome to apply you must not be a new avatar and must be able to afford costumes etc. Club Bella Blues is not sponsored at this stage so it is up to our employees to help bring in the patrons. We operate on a tip based system however we do offer non financial bonuses to deserving staff, warm friendship and happy times. Click or paste the link below to explore the sim http://maps.secondlife.com/secondlife/Paradise Caye/117/139/2042
  11. ArtFest 5 This is a charity art event with a difference. Over the month of February, many artists will take up places on the sim and progressively build in the charity event to raise money for the Red Cross/Crescent. Visitors can wander around the picturesque area, relax and look at the artwork. If you like an artwork you see, you can 'vote' for it with lindens. All voting funds go to charity. Works are constantly changing, so return now and then to see how they progress. Snapshots are being added now and then, check here to see how things are going: ArtFest5 album Here is where to find us: Tigers Hill
  12. Breezes Dancers will be performing their show We Can Dance at WetDreams Paradise on Saturday 10 March at 1pm slt. This is a show of 6 Acts and lasts about 50 minutes. There will be a party after the show for everyone to enjoy some dancing fun. Details Title: Breezes Dancers show We Can Dance Where: WetDreams Paradise Club Date: Saturday 10 March 2018 Time: 1pm slt Dress: Classy slurl: http://maps.secondlife.com/secondlife/The Caribbean/161/200/2602
  13. TONIGHT ONLY @ BOYSTOWN SL! Doors open tonight at 6PM SLT! Check out the official dates, ticket info, and get your SLURL to the venue on my Flickr: https://goo.gl/GnBMKc
  14. For as long as I could remember using it, the SL viewer on my Mac has had extremely slow performance. A few months ago, it suddenly got much better—I think it was when the Mac version was released as 64-bit. Not sure. Framerate went up to at least 15 fps. That was a revelation. But the past few versions have been super-slow again (I wish I had kept track of exactly when the change happened). It's down around 3 fps now. Is there a setting I should tweak? A different version I should download? Thanks in advance. This is on a 2013 MacBook Pro with 16 GB RAM.
  15. This Sunday, Oct 22 at 11AM (SLT), The Fantasy Angels presents HEAVEN CAN WAIT — a Dark Fantasy presentation of lost souls, dangerous encounters and triumph of good over evil. Come see a theatrical presentation with special effects and costumes that are out of this world, starring the Fantasy Angels as you've never seen them before. Enable music, turn on particles, bring friends and be entertained. Audience Landing: http://maps.secondlife.com/secondlife/Lombard Park/39/10/3811 More information can be found here.
  16. Hey all, my laptop ran second life fine and smoothly in mid to high graphics but lately it has gotten very bad lag wise and visually, whenever I use recommended settings it puts my graphics down so much that other close-by avatars are cloud forms, I'm really confused as to why it is doing this & have a suspicion that it shouldn't be this bad & that something may be wrong with my graphics card or something, unless it's gotten so outdated now that this is normal, I'm not really sure, which is why I came here for help in diagnosing the problem, my laptops specs are as follows: intel core i3-380M (2.53ghz, 3mb L3 cache) Nvidia Geforce GT425M up to 2747MB TurboCache 4GB DDR3 Mmeory 500GB HDD Thanks guys
  17. Male Live Music Performer Looking For Work I've been playing the piano since 1996. I can also play the guitar, but I'm not as proficient. I am new to the SL community, but I am just finding out that I can actually get on here and play music, talk, and have a good time. When I first gave SL a shot, I thought it was a video game. My Avatar is pretty vanilla minus a nice suit and hat, but I'm getting there. Have me come in and we can negotiate a price and booking arrangements if you like my stuff. Look forward to working with you. Blue Skies.
  18. RFL's Buckin' Cancer Team presents Imperial Arts in DREAM OF CHINA Dream of China is the shining star of the EAE repertoire, being our most ambitious and successful production to date. We follow a girl who is lost in a fantasy world and trying to get home. Her adventure is filled with magically elegant fairies, the mysterious inventions of a Tinkerer, a deadly vindictive Witch and a beautiful Lotus Queen. This performance combines ballet, Chinese music, martial arts, special effects, and amazing set designs to create a unique experience you will not forget. On July 29th, 2017 at 6:00 pm SLT at Woodcrest University. All proceeds go to Relay For Life. An organization formed to help fight to find a cure for the disease. Everyone is welcomed and encouraged to come partake of this event. We'll see you there! http://maps.secondlife.com/secondlife/London Docks/142/108/24
  19. It's been about six months since LL introduced the "Jelly Dolls" feature to derender avatars with exceptionally high draw weight. I figured this would be a good time to take a step back and see how this feature has impacted our SL experience. When LL introduced Jelly Dolls I was frustrated. My prediction was that the feature would have little effect on content creators and most people would simply disable the avatar derendering and just ignore it altogether. I think I was somewhat right. It seems to me that a lot of people do simply turn the feature off, and I still see plenty of avatars with a draw weight well over 200,000 wandering around. Especially in RP sims. In one RP sim the average draw weight appeared to be around 300,000. And this was only a month or two ago. As I feared, texture use is largely unaffected and remains the number one framerate killer in SL. Since textures have a very limited impact on your draw weight number, people continue to use excessive amounts of texture data and unnecessary blended alpha textures rather than the easier to render masked alpha. On the other hand, I've also seen a general trend towards lighter avatars. No less detailed than older avatars, but far easier to render. So it would seem that there has been some success in influencing content creators with the Jelly Dolls feature. I've found it easier to find content to reduce my own draw weight as well and currently sport a detailed fantasy avatar with a draw weight of 33,890. I've even seen a thread here on the forum where people were trying the "80,000 Challenge", trying to get their draw weight under that magic number, and sharing tips on doing so. In fact, most of the high draw weight avatars I see are relying heavily on older content. Lots of sculpts and flexi-prims. Since I do keep the feature on, and tend to keep the cutoff around 80,000, I have been enjoying significantly higher framerates than before the draw weight cutoff was introduced. How has the Jelly Dolls feature affected you and your experiences in SL? Are you seeing improved performance? Did you find it easy to reduce your draw weight or has it proven a challenge? Do you disable the feature? Has the feature caused you any problems? What are your thoughts so far?
×
×
  • Create New...