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Found 15 results

  1. Hey all, looking to come back after a few years away. Just wondering if this laptop would run sl. Dont mind low graphics.
  2. As I see it, Second Life has three big bugs that keep the big virtual world from performing well. Level of detail. Second Life often chokes on complex user content. Some of this is because content creators are uploading models with far too many polygons. Some of this is because the upload pipeline for mesh optimization is way behind the state of the art. And some of it is because viewer level of detail handling needs to be smarter. Region crossings. Movement is cramped in SL because region crossings don't work as well as they should. I've discussed this extensively elsewhere. Inadequate sim-side concurrency. Sims start to choke around 15-20 avatars. That's far too low. The sim code seems to be mostly single-threaded, and can be easily overloaded. Parts of SL thus feel like being stuck in a traffic jam. Modern MMO games do not feel like this. This is a major turnoff for new users. This is a technical debt problem. The design decisions that brought us here were reasonable in 1999, but are obsolete today. This is a problem that can be solved within the existing SL architecture. Not easily. But it's not impossible. Fixing SL is probably easier than fixing Sansar. Sansar lacks important functionality that is yet to be written. It also lacks users and a use case. SL has about the right functionality; it's just the performance that's bad.
  3. Vivien0Koisera

    Performance Effects

    Hi, I would like to upgrade our performances at the Mermaid Retreat. Does anyone know any particle effects or poses that we can do to upgrade our performances? I have a great mermaid dance hud covered and we also have human dance huds which work great too. Here is a video to show you what half of our performance looked like. I would really like to upgrade it on the effects any and all help is appreciated. the link to our performance is below we did it for our gangster night We all had fun and any tips and suggestions would help a lot. The Mermaid Retreat Performance
  4. Breezes Dancers will be performing their show We Can Dance at Breezes Theatre on Saturday 14 April at 1pm slt. This is a show of 6 Acts and lasts about 1 hour. There will be a party for approximately 1 hour after the show for everyone to enjoy some dancing fun. Details Title: Breezes Dancers show We Can Dance Where: Breezes Theatre on Riviera Island Date: Saturday 14 April 2018 Time: 1pm slt DressCode: Formal/semi formal slurl: http://slurl.com/secondlife/Riviera Island/120/132/1166/
  5. A few people have asked about this in the "A Conversation with Linden Lab CEO Ebbe Altberg" thread so rather than derailing there, I'm making a new thread here to give people some insight into this issue. To get a higher and more stable framerate in SL would require LL to really discourage poorly optimized content in SL while also providing tools to encourage better optimized content, and make it easier for content creators to optimize their work. As well as tools for consumers to make more educated purchasing decisions, and disincentives for purchasing content that uses excessive amounts of resources. For example, excessive texture use is far and away the biggest framerate killer in Second Life right now. Based on months of observation using a viewer used to demonstrate some VRAM management tools, I'd say that your average avatar is walking around with over 200MB worth of textures. Avatars exceeding 500MB of textures are not as uncommon as you'd think. I've regularly seen avatars pushing 800MB to a GB of textures.That's one full gigabyte of data that you have to download and hold in your graphics memory, for one single avatar. There are sims out there using over 10GB of memory just on textures alone. Why do people do this? Because there's absolutely nothing to discourage them from doing it except the performance hit, and too few people know how this issue affects them so they blame it on bad viewer code or some other strawman. How much VRAM does your videocard have? Even if you have an expensive, high end gaming card you probably only have 8GB of memory. Chances are, most of us have much less than that. Also, VRAM isn't just for textures. Shadows, DoF effects, light effects and more all need VRAM. This makes the "just buy a better videocard" argument unhelpful, to put it politely. And there are people who will argue "but SL doesn't load all those textures at full resolution all at once!" ignoring that as you move and cam around SL you're hardware is constantly sifting textures in and out of data. Constantly moving that much data in and out of memory is a huge burden on both your videocard and your bandwidth. Go to a sim built by someone who understands VRAM issues and you could easily find yourself experiencing double or triple the FPS you typically experience in Second Life. At least until one of those 1GB avatars wanders into view. In some cases, after optimizing an environment I've found myself enjoying FIVE TIMES the fps compared to what I saw before optimizing texture use. That fact alone should be enough to prove the point. You want higher and more stable FPS? LL needs to step up and start discouraging excessive resource use in content. Giving users a tool to derender avatars with excessive VRAM use. Tools that let users see the VRAM use of all of their attachments and rezzed objects. LL needs to start including texture use in Land Impact calculations, so that objects with excessive VRAM use cost far too much LI for anyone to want to use. LL needs to add texture memory to the information marketplace sellers can display in their listings, so people can make informed choices and start avoiding content with high memory use, or content which fails to list memory use (just like people tend to avoid products that fail to list land impact cost). Give people tools and all of this can be super easy, for both content creators and the people who buy that content. There's good, easy to learn tricks to reducing memory use but LL doesn't make it available through any official channels. There's no official SL building tutorials, and the tutorials out there are made by other residents, typically those who do not have any experience or education regarding game design. LL needs to improve the "jelly doll" feature so the resources used by avatars get released when they're jelly-dolled. Right now their textures, at least those that loaded before the avatar gets derendered, remain in VRAM. And that's just textures. Avatar attachments, not limited by LI costs, tend to be far too high-poly. Some of the mesh bodies out there are absolutely ridiculous. There's tricks people use to get around reasonable LI and draw weight costs (avoid any content where the creator recommends you increase your LOD threshold), LL needs to close those loopholes and rework LI and draw weight to be more useful. To better encourage good content creation habits, and better discourage the bad habits. It's very important to note that discouraging bad habits does not mean reigning in creative freedom, or making content creation more difficult. A lot of people hear what I've posted above and are terrified that if LL did these things it would drive them out of SL. That's simply not the case. Optimizing is easy! It's just a matter of learning where you need extra texture detail, where you can get away with less, and learning not to create textures that are filled with unused space. Tell people new limits are coming, give them the tools to work within those limits, the time to learn to use those tools, and it will not be a problem. According to LL some of these tools are coming! That's a very good sign that in the future we may very well experience a Second Life where higher framerates are the norm. If LL handles this right they could even increase the maximum texture resolution cap in SL.
  6. Psychodelicchic

    Hiring Staff at Club Bella Blues

    Come and Feel the Mojo at Club Bella Blues Hiring Now 24 hour club so international Dj's are accepted DJ's Hosts Performance Artists Dancers Please contact our Manager Psychodelicchic to arrange an interview and please send a notecard as messages are always capped. Profile link below secondlife:///app/agent/3a08f0e7-bd82-487b-bce9-2dac0be09381/about We are predominantly a Blues/Rock club now branching out into performance art our first production will be in two weeks. We are first and foremost looking for DJs. If you spin Blues, Rock or easy listening music we are interested in sharing our stage. We do prefer that our DJ's use voice even if it is non english we are a club that uses voice to interact in general chat also. If you are transgender we are also accepting and non discriminatory. If you are ethnic to the english language we use translators and welcome you to apply. We also hiring experienced Hosts. Dancers and Performance Artists are also welcome to apply you must not be a new avatar and must be able to afford costumes etc. Club Bella Blues is not sponsored at this stage so it is up to our employees to help bring in the patrons. We operate on a tip based system however we do offer non financial bonuses to deserving staff, warm friendship and happy times. Click or paste the link below to explore the sim http://maps.secondlife.com/secondlife/Paradise Caye/117/139/2042
  7. Huntress Catteneo

    ArtFest 5 we're back!!

    ArtFest 5 This is a charity art event with a difference. Over the month of February, many artists will take up places on the sim and progressively build in the charity event to raise money for the Red Cross/Crescent. Visitors can wander around the picturesque area, relax and look at the artwork. If you like an artwork you see, you can 'vote' for it with lindens. All voting funds go to charity. Works are constantly changing, so return now and then to see how they progress. Snapshots are being added now and then, check here to see how things are going: ArtFest5 album Here is where to find us: Tigers Hill
  8. Breezes Dancers will be performing their show We Can Dance at WetDreams Paradise on Saturday 10 March at 1pm slt. This is a show of 6 Acts and lasts about 50 minutes. There will be a party after the show for everyone to enjoy some dancing fun. Details Title: Breezes Dancers show We Can Dance Where: WetDreams Paradise Club Date: Saturday 10 March 2018 Time: 1pm slt Dress: Classy slurl: http://maps.secondlife.com/secondlife/The Caribbean/161/200/2602
  9. TONIGHT ONLY @ BOYSTOWN SL! Doors open tonight at 6PM SLT! Check out the official dates, ticket info, and get your SLURL to the venue on my Flickr: https://goo.gl/GnBMKc
  10. Quixilver

    Mac viewer performance ups and downs

    For as long as I could remember using it, the SL viewer on my Mac has had extremely slow performance. A few months ago, it suddenly got much better—I think it was when the Mac version was released as 64-bit. Not sure. Framerate went up to at least 15 fps. That was a revelation. But the past few versions have been super-slow again (I wish I had kept track of exactly when the change happened). It's down around 3 fps now. Is there a setting I should tweak? A different version I should download? Thanks in advance. This is on a 2013 MacBook Pro with 16 GB RAM.
  11. This Sunday, Oct 22 at 11AM (SLT), The Fantasy Angels presents HEAVEN CAN WAIT — a Dark Fantasy presentation of lost souls, dangerous encounters and triumph of good over evil. Come see a theatrical presentation with special effects and costumes that are out of this world, starring the Fantasy Angels as you've never seen them before. Enable music, turn on particles, bring friends and be entertained. Audience Landing: http://maps.secondlife.com/secondlife/Lombard Park/39/10/3811 More information can be found here.
  12. Hey all, my laptop ran second life fine and smoothly in mid to high graphics but lately it has gotten very bad lag wise and visually, whenever I use recommended settings it puts my graphics down so much that other close-by avatars are cloud forms, I'm really confused as to why it is doing this & have a suspicion that it shouldn't be this bad & that something may be wrong with my graphics card or something, unless it's gotten so outdated now that this is normal, I'm not really sure, which is why I came here for help in diagnosing the problem, my laptops specs are as follows: intel core i3-380M (2.53ghz, 3mb L3 cache) Nvidia Geforce GT425M up to 2747MB TurboCache 4GB DDR3 Mmeory 500GB HDD Thanks guys
  13. skydiveman

    Musician looking for Work

    Male Live Music Performer Looking For Work I've been playing the piano since 1996. I can also play the guitar, but I'm not as proficient. I am new to the SL community, but I am just finding out that I can actually get on here and play music, talk, and have a good time. When I first gave SL a shot, I thought it was a video game. My Avatar is pretty vanilla minus a nice suit and hat, but I'm getting there. Have me come in and we can negotiate a price and booking arrangements if you like my stuff. Look forward to working with you. Blue Skies.
  14. RFL's Buckin' Cancer Team presents Imperial Arts in DREAM OF CHINA Dream of China is the shining star of the EAE repertoire, being our most ambitious and successful production to date. We follow a girl who is lost in a fantasy world and trying to get home. Her adventure is filled with magically elegant fairies, the mysterious inventions of a Tinkerer, a deadly vindictive Witch and a beautiful Lotus Queen. This performance combines ballet, Chinese music, martial arts, special effects, and amazing set designs to create a unique experience you will not forget. On July 29th, 2017 at 6:00 pm SLT at Woodcrest University. All proceeds go to Relay For Life. An organization formed to help fight to find a cure for the disease. Everyone is welcomed and encouraged to come partake of this event. We'll see you there! http://maps.secondlife.com/secondlife/London Docks/142/108/24
  15. Penny Patton

    Jelly Dolls - Six Months Later

    It's been about six months since LL introduced the "Jelly Dolls" feature to derender avatars with exceptionally high draw weight. I figured this would be a good time to take a step back and see how this feature has impacted our SL experience. When LL introduced Jelly Dolls I was frustrated. My prediction was that the feature would have little effect on content creators and most people would simply disable the avatar derendering and just ignore it altogether. I think I was somewhat right. It seems to me that a lot of people do simply turn the feature off, and I still see plenty of avatars with a draw weight well over 200,000 wandering around. Especially in RP sims. In one RP sim the average draw weight appeared to be around 300,000. And this was only a month or two ago. As I feared, texture use is largely unaffected and remains the number one framerate killer in SL. Since textures have a very limited impact on your draw weight number, people continue to use excessive amounts of texture data and unnecessary blended alpha textures rather than the easier to render masked alpha. On the other hand, I've also seen a general trend towards lighter avatars. No less detailed than older avatars, but far easier to render. So it would seem that there has been some success in influencing content creators with the Jelly Dolls feature. I've found it easier to find content to reduce my own draw weight as well and currently sport a detailed fantasy avatar with a draw weight of 33,890. I've even seen a thread here on the forum where people were trying the "80,000 Challenge", trying to get their draw weight under that magic number, and sharing tips on doing so. In fact, most of the high draw weight avatars I see are relying heavily on older content. Lots of sculpts and flexi-prims. Since I do keep the feature on, and tend to keep the cutoff around 80,000, I have been enjoying significantly higher framerates than before the draw weight cutoff was introduced. How has the Jelly Dolls feature affected you and your experiences in SL? Are you seeing improved performance? Did you find it easy to reduce your draw weight or has it proven a challenge? Do you disable the feature? Has the feature caused you any problems? What are your thoughts so far?
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