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Phil Deakins

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Everything posted by Phil Deakins

  1. Lucinda Bulloch wrote: It is called adapt to survive, they need them for the malls, but the mall owners will go by sales, as bots drive people away, example I went to phils store and only saw sex bots there to try out beds, so after throwing up in the sick bag which he didn't provide I tped out. The demo bots on the sex beds are all registered as 'scripted agents' and don't count for traffic - as a quick glance at the land's traffic number would have shown you, if you'd bothered to look instead of jumping to silly conclusions. I don't mind you throwing up in my store but your idea is that bots are always cheating in some way, when even common sense says that many are not, so your idea is nonsense. In the case of my store, they can't be cheating because they aren't counting for traffic. They are there to help potential customers who might want to see the animations (so they can decide whether to buy or not) but have nobody with them. There's a male-female pair on one bed for those who don't want to use their own av, a male on another bed for those who do want to see their av with a male, and a female on a third bed. Sorry, but your attempted criticism failed on this occasion. Do try again later Note: I say "they are there" but they haven't been there for a few weeks now, but if you need to clear your stomache anytime, do let me know and I'll put them back so you can visit again
  2. In that case, LL already operates with two types of money - L$ and US$. US$ can't be transfered but L$ can. This isn't a comment about cards. It's only a comment about someone suggesting two types of money.
  3. I'm curious as to why you want to have some bots rezzed that don't actually do anything? Are you wanting to sell the bots? You want to place a small store so what would it sell? It's obviously a business so have you considered doing it as everyone else does - by putting your own money into it?
  4. ArcaneMasterK3 wrote: Second Life should have 2 kinds of Linden one being transferrable and the other not. I'm curious as to what use non-transferable L$ would be. You couldn't buy anything with it. Or did you mean that it can't be cashed out?
  5. Penny Patton wrote: The only people hurt are those who rent out shop space for stores and malls. But that simply wasn't a sustainable business model so long as LL's goal is to draw in more users. The domino effect described only applies to those whose business model can only be described as "building on sand". Your "building on sand" comment is nonsense. The stores that have folded because of the marketplace didn't build on sand. They built on bedrock. Some time later, LL turned the bedrock into sand.
  6. There are too many posts in this thread to read through so, on the off-chance that it hasn't been said before... 1. Yes, it's perfectly ethical. Why wouldn't it be? 2. Yes, it's allowed by the ToS, and there's no reason why it shouldn't be. If you think differently, you'd need to show the part of the ToS that disallows it, instead of just fishing in the dark.
  7. Lucinda Bulloch wrote: 1. Before there was TV, people gathered together in places like pubs No no no no no. We gathered round the radio and listed to things like "Have A Go Joe" with Wilfred Pickles. Aaah... the goold old days
  8. Does honstry exist in SL? Yes it does. Unfortunately, there is some dishonesty as well.
  9. Oh, I don't think that my little observation is going to bog anything down here
  10. "Corporate culture"? What corportate culture? LL isn't big enough to have corporate culture. It's only big enough to have a 'relatively small business' culture.
  11. Thanks, Innula. I expected to find the method where it intuitively should be - in the MY FRIENDS tab of the floater that opens with the People sidebar button, but there's no way of doing it from there.
  12. Hippie Bowman wrote: Good morning all! Its May the 1st! Here is todays history. 1751 – The first cricket match is played in America. I think that should be the first international cricket match, and I think it was between America and Canada. Or could it be the first time that a cricket match was played in America. I would think that it was little early for the first international but I may wrong. What it wasn't was the first cricket match to be played
  13. I've been using LL's current V3 for a short time and I'm now looking at Friend permissions - edit my objects, map me, etc. - but I can't find any way to either grant or remove any of those permissions. How is it done?
  14. Qie! Welcome to the thread I was trying to clarify what I remembered of what you wrote - out of curiosity more than anything. And I managed it. Thank you for confirming what I've now understood.
  15. When setting a limit that's over 64k, I believe it quietly sets it to 64k. If I'd written that bit of the system, I'd have sent the owner "cheeky buggar" message and set it to only 4k, and laugh while I imagine them trying to figure out why they can't get rid of the stack-heap collisions
  16. I just wanted to say that I laughed at the reply to the 2 spam posts that were posted in this thread (and deleted a minute ago, along with the reply). I clicked to reply to the reply but the posts were gone. So to whoever it was who posted the reply... Too true! lol
  17. PeterCanessa Oh wrote: Yep, that's it. I knew you knew that really. Except. My llSetMemoryLimit(4096) Mono script will report as a 4k script, behave as a 4k script and be a 4k script only as long as it isn't at a party. As soon as it is it just says llSetMemoryLimit(65536), switches from llWhisper() to llShout() and goes wild. Shouldn't that be 65535? There are 65536 bytes in 64k but the numbering is 0-based
  18. lol. No I didn't know. I did know that a new thing that LL introduced a while back only showed the sum of maximums, and I thought that was rather useless. It was obvious that what Phoenix shows is also the sum of maximums. But when Qie said in a recent thread that customers can now see how much memory an object uses before buying, I thought it was something different that would actually show the correct value, which is why I started this thread. I wanted to know, and now I do - there is no way for a customer to know how much memory an object's scripts use before buying. Anyway, just for the sake of it, rather than for any practical value, I now have the memory limit of each of the 4 mono scripts in the object I'm working on set to a little above what they are actually using after initialising, and the object now shoes 75k instead of the sum of maximums (256k) that it showed previously.
  19. I was hoping that Qie was referring to another way than just the sum of max possible amounts. Unfortunately, most script memory useage is misleading but I'll set the memory required, if only to check that Phoenix reports it correctly, as it makes no difference to a script's actual useage. Thank you for your help, Jenni. It's appreciated.
  20. Ok. I think I have my answer (unless Qie was thinking of another method). The script memory information that Phoenix and Jenni's HUD return are the maximum that *might* be used by an object - the maximum that an object is able to use whether it gets close to using it or not. Pity.
  21. The problem with that is that you're saying there is no way of getting the more accurate script memory useage of an object unless the scripter has set the memory limit, and even then it would be set higher than is actually used. So you're saying that HUDs can't do it, but not in so many words. And yet Qie said it's possible, so my question about that type of HUD is still open. I see in my emails that Jenni has sent me her HUD so I'll be able to see for myself The reason I'm asking is because Phoenix reports one of my objects (one I'm currently working on) as using 192k of memory (3 mono scripts) and if people actually believe that, they will have been grossly misled because it actually uses less than a third of that. If the HUDs can't do any better, then it would be bad for people to think they can tell how much script memory an object uses before buying it, especially if they judge an object's impact by it.
  22. Thank you, Jenni. I'd appreciate a resend In the other thread, I'd already not accepted the HUD before you posted that you'd sent it, and I was too embarrassed to say so at the time. It was Qie who posted in that thread that we can see how much script memory an object uses before we buy it these days. But, if we can't get any more accurate than the sum of all maximums, we can't see how much memory an object uses at all. That's what I'm trying to find out - waht exactly these HUDs show.
  23. I'm not winding youup at all, Peter. If you read my first post again - slowly - you'll see what I'm wanting to know.
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