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Faubio Alter

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Everything posted by Faubio Alter

  1. Hmmmm ......... Could you tell us more about how your bandwidth settings would effect some one else and cause them lag. The discussion so far has not been about creating lag with bandwidth, by-the-way. Streaming music comes through another channel not through the viewer. Perhaps what is happening when you reduce it to 50 kb/sec is your free up resources for the music to flow through your chips/sound card more efficiently creating a trade off of sorts, in effect using less band width by one component to free up more bandwidth for another.
  2. For what it's worth. I did as suggested in the video today and ran a little non scientific test. The results were very rapid loading of objects and textures for about five minutes followed by numerous and frequent crashes and DSN errors. I have not had problems with DSN errors in months, actually I believe over a year and only occasion crashes, normally.. I lowered the slider to half with the same results then dropped it to 100 kb/sec faster then my DSL service, there it stabilized with some increase in loading time without the crashes and DSN errors. (The trial took about 15 minutes.) On this PC, with this connection, increasing the slider to full is a bad idea.
  3. I checked it with the spelling faubio alter and it logon correctly. For four years I've been using caps.. LOL It's the little stuff that gets me. :-) Thank you both for your input.
  4. Logon in Viewer 2 In the viewer, not here online. When I created an alt a few weeks ago, it said, "case does matter" for the user name. the error was Faubio alter <<<<<< lower case a, it should have been Faubio Alter.
  5. On numerous occasions I have been able to logon with misspelled (Caps missing) user names while logging on with viewer 2. Yes I am certain.  Seems like a bug in the viewer. Suggestions?
  6. We all want better performance. Several here are saying that will not happen by applying the information in the video. If they are correct then the video is little more then misinformation impairing performance not improving it. If it is incorrect that information could impair 10,000's, if not 100,000's of users. If you would like to improve your computer performance go here: http://wiki.secondlife.com/wiki/Category:Improving_Performance Where you will also find other incomplete, vague, mis., dis., and convoluted information that in some cases will harm you not help you. This one for instance being absolute crap: http://wiki.secondlife.com/wiki/How_can_I_make_Second_Life_run_faster%3F Sometimes you have to get it right. ................................................................................. Read this ............... https://sites.google.com/site/powerlinks7/
  7. From http://en.wikipedia.org/wiki/Frames_per_second Frame rate, or frame frequency, is the frequency (rate) at which an imaging device produces unique consecutive images called frames. The term applies equally well to computer graphics, video cameras, film cameras, and motion capture systems. Frame rate is most often expressed in frames per second (FPS), (fps) and in progressive scan monitors as hertz (Hz). How many frames per second can the human eye see? If the image switches between black and white each frame, the image appears to flicker at frame rates slower than 30 frame/s (interlaced). Frame rates in video games Frame rates in video games refer to the speed at which the image is refreshed (typically in frames per second, or FPS). Many underlying processes, such as collision detection and network processing, run at different or inconsistent frequencies or in different physical components of a computer. FPS affect the experience in two ways: low FPS does not give the illusion of motion effectively and affects the user's capacity to interact with the game, while FPS that vary substantially from one second to the next depending on computational load produce uneven, “choppy” animation. A certain amount of discarded “headroom” frames are beneficial for the elimination of uneven (“choppy” or “jumpy”) output, and to prevent FPS from plummeting during the intense sequences when players need smooth feedback most.
  8. It performs visibility calculations on objects and land and transmits the data to the client. (This part creates the world in the appropriate locations with all its current content.) It transmits image data in a prioritized queue. (images sent FPS, frame1, frame2, frame3, etc..) ........................................................................... No where did I say the server rendered anything internally, yet it could. But it does send it as if it where rendered to the viewer where repetitive textures are added to appear on your monitor. Not all textures are stored client side. Ads fore instance are largely unique creations and stored server side and must be called from the server before being applied to the objects. "Yet it could" is a very important statement. The images are set to be viewed by the client with the exception of textures before they leave the server. If they were not they would arrive in a jumbled mess thus the FPS.
  9. If it were not handling graphical information then there would be no need to measure it in FPS. http://wiki.secondlife.com/wiki/Server_architecture#Simulator Simulator The primary SL server process. Each simulator process simulates one 256x256 meter region. There are about 31,000 regions in total currently. Each one has to be hosted on a server running copies of the Simulator program. there is one simulator per region, 4 or more sims per server, 8000 or so servers. As the viewer moves through the world it is handled off from one simulator to another. It handles storing object state, land parcel state, and terrain height-map state. It performs visibility calculations on objects and land and transmits the data to the client. It transmits image data in a prioritized queue. Physics simulation is handled with the Havok physics library. Chat and instant messages are processed here. Running at full tilt, a simulator will run at 45 frames/sec. If it can't keep up, it will attempt time dialation without reducing frame rate. Simulators communicate with one another using a circuit via UDP. A "circuit" is a UDP network connection. Circuits are maintained between adjacent simulators. Simulator vs. Viewer It helps to understand the division of labor between the simulator and the viewer, since the split in Second Life is very different than most other virtual environments: Simulator's job: Runs physics engine Collision detection keeps track of where everything is Sends locations of stuff to viewer Sends updates to viewers only when needed (only when collision occurs or other changes in direction, velocity etc.) Viewer's job: Handle locations of objects Gets velocities and other physics information, and does simple physics to keep track of what is moving where No collision detection
  10. the bandwidth setting only throttles when you go lower than your can take. That would be nice but "I don't think so".
  11. Graphics are also indicated in the 45 frames per second; graphics are also created in the server environment. 30 FPS are all that is needed to processes the images. The additional 15 FPS are the carrier for the information you have mentioned. If SIM FPS drop below 36 FPS graphics develop a jerky appearance and "all" other functions begin to lag with the exception of music that runs on a different pathway separate from graphics. I have no interest in voice but logic would suggest it runs on the music channel as well, maybe not.
  12. Bandwidth is determined by the ISP you use. You can not use more bandwidth then is being provided by them. If your purchasing 3 GBs of bandwidth increasing the slider much past this will do little and may in fact cause packet loss. Run it lower then the ISP speed provided and in some instances lag develops. Second life has a fixed frame rate of 45 FPS from the server system with rare occasional frame rate spikes. This is 15 frames per second more then is available on a standard television. FPS rates above 45 FPS can not be seen by the human eye. They make no appreciable visual difference to the users of Second Life. Increasing the numeric intervals on the bandwidth slider on viewer 2 too 100 (100, 200, 300) was a mistake. Change it back to the single unit (1,2,3,4,5,6,7,) system available on viewer 1 to accommodate packet loss problems..
  13. Yep, and it's still there (note dates). That must be a whopper of a spam program. LOL
  14. Is this the Sam2 your talking about? http://www.youtube.com/watch?v=ZfScJRmoQp8 This says ... http://download.cnet.com/SAM-Broadcaster/3000-2168_4-10194552.html?tag=mncol;1 that it is supported in these Windows OSs: Windows 98/Me/2000/XP/NT Both Windows Vista and Windows 7 have compatibility modes to run older software. See the "help and support" in these OSs for details about using compatibility mode. Also see: http://windows.microsoft.com/en-US/windows-vista/Make-older-programs-run-in-this-version-of-Windows ...................................................................................... I would suggest that you down load this software to the Windows 32 bit programs file if your using a 64 bit operating system.
  15. I'm sticking with this for now. It's simply a matter of what works and what doesn't. Yep. :-)
  16. I use FireFox. For three long years I put up with IE's crashes and other problems (including JAVA script errors) because my IP would not allow other browsers. As soon as they changed their requirements I went to FireFox and have been very happy with it ever since. I have had a few problems with FireFox but all of them were fixed by the FireFox people in a short period of time. I also use Window 7 an am very happy with it, so sometimes M$ gets it right but when they get it wrong they really get it wrong and seem incapable of fixing it. Go FireFox! LOL Message was edited by: Faubio.Alter ............... I am not affiliated with Microsoft or FireFox (Mozilla) in any way. I have use both software programs mentioned and have suggested FireFox as a solution to a scripting error problem. Apparently the suggestion worked.
  17. Is there a time limit to asking for help? Nope, just wondering if you found the answer. BTW, I did move to FireFox, temporarily, but the errors persist in IE7. But problem is gone in FireFox?
  18. Is this thread done? Please mark it with a correct answer if you would, if your problems been repaired.
  19. On the log in screen click Me >preferences > graphics then reduce your settings in graphics. Additional options are available if you click, advanced. Is your graphics card driver up to date? Nvidia: http://www.nvidia.com/Download/index.aspx?lang=en-us AMD: http://support.amd.com/us/gpudownload/Pages/index.aspx Intel: http://downloadcenter.intel.com/Default.aspx
  20. What ever the problem is, I'm sure that spam has already been reported. LOL BTW, it was still in my in-box this morning from here: http://blogs.secondlife.com/community/forums/sl_arts?view=overview
  21. Look for updates for Java or reinstall the copy of java you have.
  22. I'd put odd on the new mesh viewer taking center stage soon. http://blogs.secondlife.com/community/technology/blog/2010/10/13/mesh-import-open-beta-starts-today Message was edited by: Faubio.Alter ..............If you want speed and some bugs and awkward navigation choose viewer 2. If you want features and some bugs and a spell checker choose phoenix.
  23. Just wait 3-5 days. If it still is having problems after this time contact support. {Note: edit} http://secondlife.com/support/
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