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Nyll Bergbahn

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Everything posted by Nyll Bergbahn

  1. Irene Muni wrote: Never stop learning in SL. Thanks, Nyll lol yes..I'm always learning new things too!
  2. Please refer to this thread http://blogs.secondlife.com/message/357879#357879 EDITED: You can eliminate the name of the object but not the price if a vendor. Appears as L$ in a grey circle. Nyll
  3. michaelmas Jenvieve wrote: Nyll Bergbahn wrote: michaelmas Jenvieve wrote: I have a few diff AO s on two diff avis , one i just bought, and none of them will work , although they used to .Any ideas? I'm sending you a link inworld to a very good free male AO (well my alt uses the free female version from the same creator and it's very good). See if it works. Don't be fooled by the free part...most creators would charge a few hundred lindens for an AO like this packed with over 20 animations and of course you can add more yourself from your existing huds or bought ones. Nyll Thanks so much!! I got it and it works. The other well rated free one I got didnt. You're very welcome and glad it's working for you. Nyll
  4. Yes, select World > Place Profile > About Land and click Abandon land. Be sure to remove all your items first before clicking that button. Then go your Dashboard and follow the Linden Home link to choose another. Remember not all types/themes may be available. You can if you wish check first with an alt to see what is available before abandoning. You can change your home up to 5 times in a 24-hour period. http://wiki.secondlife.com/wiki/Linden_Lab_Official:Linden_Home/FAQ Nyll
  5. michaelmas Jenvieve wrote: I have a few diff AO s on two diff avis , one i just bought, and none of them will work , although they used to .Any ideas? I'm sending you a link inworld to a very good free male AO (well my alt uses the free female version from the same creator and it's very good). See if it works. Don't be fooled by the free part...most creators would charge a few hundred lindens for an AO like this packed with over 20 animations and of course you can add more yourself from your existing huds or bought ones. Nyll
  6. Thanks Unklebob and Peewee! I must have come across them sometime in my travels but I just can't ever remember seeing or trying one. Thanks for a copy of the script Peewee! Nyll
  7. Friend came across a de-ruthing chair in a Zindra sim. Never having heard of such a thing, I went to have a look, blushing of course at the goings on around me. The floater above says "Sit on me to de-ruth" and inside is a script which reveals a clue to its intention It's called "Single Prim Zoom to Top". OK, I sat on it..had to see what it did! Selected sit and was zoomed up to 760m still in the chair then returned to earth within a second or so. Whether it works or not I haven't a clue as I wasn't ruthed to start with. Just wondering if anyone else knows anything. Nyll
  8. Irene Muni wrote: Nyll Bergbahn wrote: Yes, it kind of sneaked in and affects not just new accounts but also those outside the US who have been in SL years but did not previously set up Payment Info on File. I don't understand why the Paypal option was removed though so if anyone knows please comment. I'm not sure. But perhaps because a teenager can open a PayPal account? It's only a idea, I don't know. Could be. Thanks Irene Nyll
  9. LittleMe.Jewell wrote: I knew they were making some changes in the way payment info was going to be done with non-US folks, but didn't realize that it would also change how it flagged them as adult. Thanks for this info. You're welcome. Yes, it kind of sneaked in and affects not just new accounts but also those outside the US who have been in SL years but did not previously set up Payment Info on File. I don't understand why the Paypal option was removed though so if anyone knows please comment. Nyll
  10. All we can do here on SLA is to answer questions as put to us. We receive tons of questions on age verification and personally I can't see why suspicion should be raised in this particular thread with no grounds whatsoever to reply as some people have. Nyll
  11. Dahlea Milena wrote: Log into Secondlife.com, left side menu, account, age verification, complete & submit... if problems or errors, go to billing information & put paid information on file... once you've done one or both, log into your viewer & edit your preferences under general to allow you to access mature areas. If you update your age verification or PIOF while already logged in, may have to relog for it to take effect. For adult verification, adding Payment Info on File will work for US residents but for those outside that territory, it's necessary to actually buy Lindens with an accepted credit card (no Paypal option) and obtain Payment Info Used. The facility for Payment Info on File for new non-US residents ended a couple of months ago so its either age verification or buy Lindens via the Linden Exchange to add adult verification. Nyll
  12. First part is not uncommon and seems people manage to mute (block) themselves. You need to unblock yourself from the list and then you'll see your text again in local chat. What browser are you using and what settings have you enabled in Preferences > Setup? Nyll
  13. leliel Mirihi wrote: This can happen when the draw distance is too high, or when a large number of objects suddenly come into view when the pipeline is already using most of the memory. It is most likely the cause of the sudden drop in FPS as the viewer would be desperately trying to free up resources since you'd be spilling over into system ram. This theory is supported by the fact that frame rates actually improved when the texture memory slider was lowered to 64MB because when you go over the limit it would still be in vram. Since Zuriel is already running the graphics at low with the draw distance at 64m on a card that a few years ago could run on mid with windlight enabled I'd say it's time to upgrade. 128MB of vram is just not enough for sl these days when many sims are pushing 350MB+ worth of textures and avatars are hitting 20MB each. I understand. Thanks for the explanation. Nyll
  14. Zuriel Bedlam wrote: I found the texture memory bar and lowered it from 128 which is what it was set at down to 64. SL just seems choppy now but managable with typing and lag and my FPS handled at a constant 10-20 due to images loading. I'm including a look at my GL Tot to further find the cause as you requested. I am curious though, if LL will no longer support my CPU will it mean my machine is ready to go the way of the dinosaurs? Just wondering as my ability to get a new one is hindered at the moment and replacing it will take time. I've never seen textures exceed available texture memory before as shown in your GLTot and Memory Bound figures so I really don't know what's going on. Hope someone else can comment on that. The 96 MB is your 64MB + 50% which SL allows. You may as well up your slider to 128MB again I guess. Open Debug Settings in Advanced Menu (CTRL+ALT+D) and type in rendertextureMemoryMultiple (will autofill after rendertex) and see what the value is at. It should be 1.0. If set at less, change to 1.0, press Enter and exit. This setting may not hold after a relog by the way. Check and if it holds, good. Otherwise reset each time. If the multiple was 0.5 before, is performance better now at 1.0? How about if you increase to 2.0? Nyll
  15. Zuriel Bedlam wrote: I did the copy paste thing and suppose these are my specs, I'm at a loss because the problem has now returned and no offense but I'm not very computer literate. I just want an easy fix because I would like my SL to run like it once did and I need to know if I need to replace my graphics card to enjoy it once again or if there is something I'm not doing. Thank you. Thanks for posting the specs and I see the GPU is actually a 9600, a 2003 graphics card too. This has 128MB DDR memory compared to most modern cards which have 512MB/1GB with DDR3 or DDR5 memory. Updating your graphics card may not actually produce much benefit as the CPU will undoubtedly throttle it and you'll probably also have to upgrade your PSU (power unit) to handle an uprated GPU. Also, leliel says LL are dropping support for that CPU when mesh arrives. To return to your immediate problem though, there is little information on the Performance Meter saying 'too many images in memory'. What is your Texture Memory slider set at? It's under Preferences > Graphics > Hardware on the SL viewer, probably the same in Phoenix. _______________________________________________________________ The slider in Preferences > General > Hardware Options > Texture Memory (MB) can be now be set only for values within a range of memory that Second Life can properly support. At this time, the texture memory requirements of Second Life are almost always below 512 MB. (Technical Note: the viewer will actually allow itself to use 1.5 times the value set in this slider, in some cases.) In performance tests of the viewer, it can be counterproductive to allow textures to occupy too much memory, even when the GPU might support more. Too much allocated texture memory can cause memory to become occupied by unused textures, while other necessary textures have no memory left to use; this will routinely slow down the performance, or even crash, especially when some other large applications are running. Many residents who experience crashes have this value set at 512 MB, but find they can eliminate crashing by lowering the Texture Memory to a smaller value such as 256 MB. Likewise, be aware that setting the Texture Memory too small can cause very frequent texture swapping, making inworld texture loading very slow. To mitigate this problem on some systems, the slider can only be set as low as 64 MB. Thus the detected video memory in Second Life supports a range from 32-512 MB, or 64-512 MB, depending on your system. _______________________________________________________________ What is your GL Tot? CTRL+ALT+Q to access the Develop Menu. Activate Consoles > Texture Console. You'll see it top left. Nyll
  16. leliel Mirihi wrote: This I find very weird. VBO should be giving you a rather large boost in FPS since the render pipeline no longer has to upload geometry data to the GPU every frame. This makes me very curious to know what the viewer is doing that cause ATI cards to barf when Nvidia cards don't seem to have a problem with it. And LL will be dropping support for this CPU when mesh rolls out. Yes, it should give me a nice boost and usually does. I don't know what to make of the results. I re-tested in Smith (a low lag water Linden 90% water sim) yesterday under High and Ultra settings and got mixed results although with much closer figures, either showing a nice boost or similar figures on or off. With High I got a maximum of 100 FPS with VBO on and 101 FPS off. Below figures at High setting: Today, at an info hub, VBO behaved correctly producing an increase of about 12/15 FPS when on. At Paroo, a low lag Linden water sim, VBO on resulted in a drop of -7 FPS, around 85 FPS on to 92 FPS off At Dance Island, results were ambivalent, on and off both around the 40 FPS mark. At Casablanca Boulevard (a resource hogging sim although well managed and very stable), VBO on again produced an increase of 2/3 FPS, 25/26 FPS on to 23/24 FPS off. I suspect on balance when there are few textures, VBO on is ambivalent or worse for some peculiar reason but when in high textured sims, VBO on is better which is expected behaviour. Nyll
  17. Zuriel Bedlam wrote: When I say bare bones I am referring to only having a Windows OS and two other main programs being SecondLife and World of Warcraft, I have a virus program and thats about it on my computer. I have it simply to run SL and WoW and it was system cleaned before I got it and started doing nerdy things like saving pictures and whatnot. I have 2 gigs of ram A Raedeon 7700 graphics card AMD Athalon 3200+ Nice to see though I'm not the only one suffering in the FPS department, the truly frustrating thing is that no one has yet to give me a reason, a lead or even a hint on what to do to fix it and I am a five year SL players come next month. I've been here forever and no tricks I know is making this work better or resolving the issue so I can interact in world without fear of sitting still for ten minutes while my camera moves a half inch on the screen and nothing rezzes properly. Still searching for a nugget of advice that from what I can see at least one other person needs help with as well. Could you please clarify what graphics card you have. I never heard of a Radeon 7700 so I checked Google and it can't find one either. There is a Radeon 7500, Radeon 7000 or FireGL V7700. All are very old apart from the V7700 and if your card is a V7700, note SL does not support FireGL cards as performance is uncertain. Open SL to login screen > select Help > About Second Life and copy/paste the computer details into a reply here. What graphics card list were you referring to in your first post? If the one linked below, which card are you looking at as yours? Bear in mind that this list is years out of date and has little relevance to current viewers. http://wiki.secondlife.com/wiki/Typical_Frame_Rate_Performance_by_Graphics_Card/GPU On the subject of VBO, I ran some tests a couple of days ago in a Linden water sim and disabling this in Preferences actually reduced FPS by around 3 FPS. I re-ran the tests this morning in the exact same sim and disabling VBO resulted in an increase of 20 FPS. Teleporting to an infohub reversed that effect with VBO enabled giving an increase of 10 FPS but 15 minutes, the same setting showed a reduction of 5 FPS. The results are so unpredictable, it's difficult to make any recommendations one way or the other on VBO. I'll do some more tests over the next few weeks. I have a Radeon HD 5850. I used to disable VBO on an old ATI card I once had because that was the recommended solution for the onscreen artifacts created when enabled. Can't recall what enabling or disabling VBO did for FPS if anything at the time. The AMD 3200+ was released in 2003 so is probably struggling with Second Life which is very CPU intensive. You could install Open Hardware Monitor and see what your CPU is up to when running Second Life. The program will show GPU performance as well. http://openhardwaremonitor.org/ If you have Voice enabled and don't use it, switch it off. It has a noticeable effect on CPU performance. Also, play around with your Bandwith setting. There is a very good article on Bandwith here: http://joelfoner.com/2010/03/understanding-the-maximum-bandwidth-option-in-the-second-life-viewer/ Nyll
  18. Suella Ember wrote: I can confirm that CTRL+ALT+D does still work in Viewer 2.4 to show/hide the advanced menu.However, the 'togle full screen' option does not seem to be there. The important thing to remember though is the CTRL+ALT+F1 shortcut to toggle fullscreen. This still works in 2.4 Another cool shortcut to know is ALT+SHIFT+H to hide and show HUDS. Those two shortcuts will get you a wonderfully clear and immersive view, perfect in paticular for making videos ...oh yes, CTRL+ALT+D works in all viewers but the toggle menu item has gone. However, you're absolutely right....just tried CTRL+ALT+F1 and it works fine in 2.4 and Kirstens! NIce shortcut for HUDs..didn't know that one. Nyll
  19. bee Baroque wrote: advanced (ctrl+alt+d) - shortcuts - toggle fullscreen. shortcut... yeah right... http://wiki.secondlife.com/w/index.php?title=File:Viewer2Tips-Navigation-Shortcuts.png&filetimestamp=20100412172330 I know that appears in the Wiki but I thought toggle fullscreen was gone having been removed in one of the earlier viewer 2 versions. I'm using Kirstens S20(44) and the latest Second Life 2.4.0 (216989) and toggle fullscreen is not in the Advanced > Shortcuts menu or anywhere else that I can find. Nyll
  20. Changing avatar appearance, even gender, is simple in Second Life. You can choose avatars from the Clothing folder in Library or obtain replacements from various freebie shops or buy some classier ones if you have Lindens. Everything can be changed from shape, skin, hair, clothes etc. You can be whatever you wish and change as often as you wish. Here is a Wiki page on changing avatar appearance including videos. http://wiki.secondlife.com/wiki/How_do_I_change_my_avatar's_appearance%3F Nyll
  21. Kei Zero wrote: That is really strange. I just looked and mine actually shows the buttons to add cc or PayPal and I stepped someone else through theirs a few days ago using the PP option with no issues, so I *know* it's possible, but why not for you? Truly bizarre. Also, what's with the VAT ID? Maybe something about that is causing it to not give you the option to add the payment info? Edit: OI, they've done crazy things for non-US residents as far as billing info. Not sure if it would explain much for you, you may have already seen it. http://wiki.secondlife.com/wiki/Linden_Lab_Official:Local_Payments_FAQ#What_payment_methods_are_available.3F Thanks for that link Kei. I knew the system had changed but hadn't found where it was documented and didn't know that it only applied outside America. Nyll
  22. That's strange and yes, you're right. adding Payment Info used to very quick and simple. I just ran through buying Lindens with my alt and without actually buying Lindens which I don't want to do at the moment, I see this comment. Click on the Place Buy Order button to complete your order. Your payment method will be charged the actual cost to fulfill the order after applying any credits from your US$ account balance. A confirmation of this transaction will be sent to . This indicates that the USD balance is merely used first and after that your chosen payment method. I would suggest you phone Billing Support and ask them to sort it out. Nyll
  23. You should be able to add Payment Info by buying LIndens from the Lindex link on your Dashboard. It will eventually bring you to a page where you add credit card details to buy the Lindens. Reports posted here suggest there may be delays in the information actually appearing inworld. Nyll
  24. You're very welcome You're not the first to do that...quite a few others have done the same! Nyll
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