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Qie Niangao

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Everything posted by Qie Niangao

  1. Just thinking out loud here, but: could use llRemoteLoadScriptPin to deliver both the intended payload script and a script that further distributes that payload to another target. Should be possible from within one target to figure out which would be the next target -- either in a flat sequence or a tree of self-spreading scripts. I think a single script could spread itself this way, using a start parameter to avoid doing it when merely reset. (Otherwise, a flat sequence would be just as slow as doing it from a central prim; slightly slower, in fact.)
  2. Apparently not. I tested this because I could imagine a mechanism that would make this happen, but the event didn't fire.
  3. irihapeti wrote: if have a good gfx card then max draw distance for static/still views renders faster after all resources have been downloaded and when cache is not full it renders faster bc it culls less. It culls less bc: is this previous known resource within the draw distance? If the answer is yes to everything then it dont need to cull the scene [...] Hmmm. Even in this static case, this would imply that it's cheaper to draw than to cull, which may be true but it's not intuitive to me. In fact, for modern Linden viewers (not sure if Firestorm has yet caught up with this part of the Interest List changes), there shouldn't be much to cull with the shorter draw distance unless the viewer previously had a longer draw distance for the same scene, or somehow otherwise contaminated its object data with lots of objects outside the current shorter draw distance. Unless I'm missing something.
  4. Actually, I was a little surprised myself. I'd known somehow that the next step was 1/2 sim, but I thought it would add the same cost as the first 1/2 sim ($125/mo), so it comes as a happy surprise that the next step is at the same rate as the full-sim. (Admittedly not quite enough of a "happy surprise" to get me to tier-up to it right away, but a boy can dream.)
  5. This is silly. Yeah, it's technically against the ToS to share IMs in-world or on other Linden properties such as these forums, but that's an obvious leaky bucket. Suppose you were IM'd something that needed the landowner's attention -- I dunno, infanticide or something. You gonna man-up and break the ToS and let the landowner know? Or just sit on your hands because: ToS, let the babies die? Or superficially sidestep the ToS and send the IM log in email or text message? (And if you would send the information by another medium, just what does that mean about the real value of that clause in the ToS?) Incidentally, the whole incident seems much ado about nothing. Getting bumped in an arrival area happens all the time. The only reason to make anything of such an event is to stir up drama. I don't want one penny of my tier money going to pay Lindens to adjudicate such nonsense.
  6. You know, I now have no idea what that checkbox is for. It's documented in viewer help on the wiki, but it really doesn't make any sense to me. Before, I thought it only controlled whether the parcel is shown in Search results for users with specific maturity content settings. For example, I thought, a parcel on a Moderate region could still be listed for a General-only Search as long as "Moderate Content" was not specified in this checkbox for the parcel. But now I doubt that's correct: with a General-only search, I don't think I'm seeing any results from Moderate-rated regions, regardless of how this checkbox is set. (Maybe I'm overlooking them, or doing it wrong?) I'm quite sure it does not affect preferred maturity ratings and parcel access, which is controlled by the region's maturity rating, not the parcel's.
  7. The next tier level after a full sim(region) of 64k .. is another full region (64k) and $195 p/mo. T But it's not. It's another half-sim, charged at the full-sim rate per square meter (so US$97.50 per half-sim, rather than the US$125.00 of just a single half-sim). See the Knowledge Base article: Any tier beyond the first full region is assigned in half-region increments at a rate of US$97.50 per half region. A higher level appears in your land use fees when you upgrade beyond a full region on the mainland. If you sell the land and move back to a tier of one full region or below, the system automatically tiers you down.
  8. Some of us are optimistic about the "experience tools" project, which seems to be advancing at an unknown, perhaps undetectable pace.
  9. Do you have any scripted objects on the parcel owned by the landowner? (On group-owned land, that would be an object deeded to group.) There's an LSL function that clears ban lists, as used by "security orbs" for example.
  10. The next step after a full Mainland sim is another half-sim, but charged at the full-sim rate per sq.m., so 1.5 sims (98,304 sq.m.) at US$ 292.50.
  11. In fact, the individual region maps are generated in two layers, one with basic terrain and the other with objects. An example of the terrain: Can you guess what the dirty adfarmers have done to that map?
  12. Oh yeah. I guess a Linden Home would be individually owned, so that would work. (Group land takes more work.) In the Linden viewer I'm using currently, it's under: World / My land holdings...
  13. Let us know how it goes. If the Lindens agree with you, then I'll be glad to remove that lettering -- and to AR every heartpox on the Map until they're all gone. I must confess, though, that I'm still pretty astonished that some folks dislike these things so much, but more than that, having dedicated a bunch of my SL history to battling adfarms, I'm just gobsmacked that these are being seen as remotely similar.
  14. Perrie Juran wrote: One issue that has been brought up but I haven't confirmed personally is that those signs are interfering with shadows on the ground for those who enable that function. I don't use shadows myself for lag reasons. Also I don't know much about how they work. For instance, at what height does an object cast a shadow on the ground? I have shadows enabled pretty much always, and as best I can tell, once I render something, it casts shadows, even from thousands of meters up -- and it does not cast shadows until I've rendered it. So, the higher up something is, the less likely it is that one has cammed up and rendered it, so the less likely it will cast shadows. I rarely see the heartpox shadows, for example, nor most of the others (which may be because I generally keep a short draw distance), But this is all anecdotal and unscientific, so an expert may correct this informal impression.
  15. I think we need more information from you about why a notebook computer is even a consideration. If you'll be using SL at home, by all means get a desktop and save yourself hundreds of dollars and years of aggravation. On the other hand, if you really need full-fledged SL on the road, then yeah, you're probably stuck having to pay all the extra money for the much shorter-lived laptop. ("Full-fledged" meaning more than you can get from Lumiya... and even then, there's SLGo, so you might still get by on the road without a notebook -- and one can pay for many months of SLGo with the savings of owning a desktop instead of a notebook.)
  16. Perrie Juran wrote: The Hearts are not the only thing, just the most ubiquitous and obvious. There are still many clubs and store with flat prims with their name on them set at about 300 meters in order to show up on the world map. I didn't realize folks had a problem with such signs. Coincidentally just this past week, I made the prim Map "sign" for Hotel Chelsea in Lanestris. (I'm just a neighbor and sometimes attend live music there.) Here's how it looks on the Map of that sim: I hadn't thought anyone would object -- in fact, I was feeling rather pleased with myself for the effect, at only 13 Land Impact. :smileyembarrassed: I'm not a huge fan of what the "heart pox" does to the map (although I have heard good things about that outfit from their tenants). It honestly never occurred to me to compare it to adfarming, so now I'm all befuddled.
  17. As I understand it, the code to disable installation on certain older OSs was contributed to the official viewer by the Firestorm team, so I'd be pretty surprised if Firestorm continued to install on systems that won't work for the Linden viewer going forward. Still, the advice to use a third-party viewer is good: there will be some TPV supporting any older OS until big parts of the viewer code becomes unsupportable on it.
  18. friend sell 2x crossfire ATI RADEON 4870 x2 gpu (2 x graphic card with dual gpu) I've read that Second Life makes no use of Crossfire (nor SLI). If that's true, then you'd only get about the same SL2 performance as with just one of those two cards, but with twice the heat, fan noise, and electricity use.
  19. Right, for newly abandoned land after a few days. There are probably still some parcels with the old settings for abandoned land (lacking auto-return and maybe even allowing public build), and LL will fix them with a support ticket. And I think freshly abandoned land spends a few days in a kind of limbo where objects on it are not returned, just in case the previous owner will decide they didn't really want to abandon the land after all. (The logic there has changed over time, so I'm not 100% sure of its current behaviour.) But yeah, I do think it gets set to no-build immediately, which won't stop all attacks, but is better than nothing. (Just in passing: This last griefer attack was vaguely useful in that it revealed beyond any doubt that the cluster of avatars at the Bitcoin scammer's parcel in Miramare are in fact bots, as they always seemed.)
  20. Why a tenant will want to do that? We can think of some reasons, I suppose, but whatever the reasons, they raise a different "why" question, too: Why do Mainland landlords rent land instead of tier? Of course they do so because that's where the demand is, so the question is really "Why do tenants want to rent land instead of tier?" Now, I know there are outfits that rent tier (or at least there were; I imagine some must still exist although the one who really introduced the practice has been out of the business for several years now). I get it that there's some economic incentive -- the cost of land parcels themselves -- that a Mainland landlord provides as a service to tenants. There's also the considerable complexity of land ownership in SL that tenants don't need to figure out. And some may be attracted to landlord-developed property (although, in fact, the vast majority of Mainland rentals are for bare land, and it takes quite special "development" to make land more valuable as a rental). But we know such land-renting advantages, such as they are, simply aren't enough to pull in as tenants folks willing to pay a substantial premium to own land themselves -- all the quarter-sim tier-payers, for example. For those specific people -- the ones who own middling amounts of Mainland -- what's the reason they want to pay tier to LL rather than paying substantially less to a private company for tier only? Is it irrational fear of losing the land if the company goes bust? (I say "irrational" because group-owned land can exist for months or even years after tier contributions have dropped to zero.) Or is the barrier the complexity of group-owned land, above and beyond individual land ownership? Or something else?
  21. (Some third-party viewers are able to block media URLs, stemming from a notorious SL alt-identifying scam that an ex-con was running for a while. Google "RedZone Second Life" if you have a few hours with absolutely nothing to do. If that's the kind of "block" meant here, I'm not sure why it wouldn't work -- and it might be worth investigating if it doesn't.)
  22. You mean rent it for L$1000 per week? If so, yeah, that's close to the going prices for Mainland sky-only rentals. In fact, you can probably get it a bit cheaper than L$1 / prim / week if the ground below is junky enough. If you mean buying a Mainland 4096 for L$1000, I'm not sure that was ever commonly possible. At the very bottom of the land market really poor land sold below L$0.5 / sq.m. but if you ever found a square 4096 at sale for less than L$0.25 / sq.m., it must have been extraordinarily good timing. In general, both rents and purchase prices have gone up slightly over the past year, but barely noticeably compared to historic prices.
  23. You're talking about Mainland here, because that's where the tier-free Premium "bonus" 512 applies. The way it works is that, once you abandon the Linden Home parcel, that bonus 512 is over and above whatever you pay tier for, so if you do go with the 2048 tier level, you can actually own 2048 + 512 = 2560 sq.m. of Mainland. (If you group-deed it, you get another 10% bonus, but that starts to get complicated. There are advantages, however, to group-owned land, once you're ready to take that step.) Now, if you really want to own just 2048 sq.m., that's tricky: there's no tier level corresponding to 1536 (to make 2048 when your free 512 is added). You can either pay the 2048 tier level and leave that bonus 512 unused, or you can mint a Premium alt, combine its bonus 512 with yours, plus one 1024 tier, to total 2048. If you do the math, those premium bonus 512s are in fact the cheapest way to own Mainland -- just keep adding them together -- if they're annual-plan memberships and if you offset the membership fee by the value of the weekly stipend. So as crazy as it sounds, the bonus 512s from four annual premium accounts is the cheapest way, net of stipend, to get that 2048.
  24. Thanks, Innula, for posting about that explanation. It's interesting and informative and some very welcome transparency.
  25. Commerce Linden is the recipient of payments to Marketplace merchants, but I believe that's also the account that gets payments by Marketplace merchants for things like enhanced listings. Once arranged, those would be recurring payments. Search doesn't find the OP as a merchant (but: alts, so who knows?). In any case, I would think the Description field of the Transaction History would shed some light. (I doubt it has anything to do with the L$299 purchase.)
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