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Qie Niangao

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Everything posted by Qie Niangao

  1. Not sure what to test here. That station URL worked fine as parcel audio for me, running that same Linden viewer. I could try it on MoaP but it also works pasted into Chrome and Edge (Firefox not installed now) so I must be missing the point.
  2. Yeah. But I'm confused what real role Linden Lab / Second Life has in any of this, other than a little branding and a blog post. I mean, is the Lab vouching for the unique authenticity of Epik's Zenescope-linked NFTs? If not, then what value does LL add—and what liability does it incur? Seems much ado about multi-layer nothing.
  3. Besides the 10% tier bonus, group-deeded land also permits finer-grained control of permissions you can grant other group members to do stuff on the land. Much of the "Abilities" that can be set for different "Roles" of a group are about those land-related permissions. In practice, this can be useful for running a group-operated venue, or for renting out Mainland parcels, each with their own unique land ownership group, to give the tenants almost as much control of their rental as they can have on an Estate.
  4. Right, but it's really not the user's machine, either, nor the network connection. Texture downloads take longer the bigger the textures being downloaded, even for the fastest hardware on the fattest pipes. Yes, one big texture beats many little textures (especially after download, when rendering) but there's still a problem that many SL textures are way higher resolution than they'd be if designed by the Central Committee of SL Graphics Excellence, long may she wave. And in lieu of that Committee, the proposal is an economic incentive to only spend pixels where they matter. Would it work? Probably, but would it work well enough to justify all the development and drama? I'm dubious. But would it constrain creativity? Meh. Does Land Impact accounting constrain creativity? Sure does. And it's the nature of the medium now. If texture-upload economics were tweaked, it wouldn't affect the medium as much as the raised LI limits or last tier pricing change. But if it actually changed anything, I'd be interested to see how creative SL artists would take advantage of the proposed lower fees on very small textures. Wouldn't you?
  5. No, I think that's the same texture-picker, or at least I use local textures all the time for testing alpha masks to use in BoM. There are some other uses of textures that I'm not sure about, purely scripted applications such as particle systems for example. There may be a way to reference the un-uploaded local texture by its temporary UUID, hence making it available for script use, but I've never tried to figure that out. On the other hand, textures only ever referenced by UUID can be snuck into SL for free permanently through the web interface to Profiles, as long as it's okay to have it as a profile pic for a while. I guess that little loophole might close when the viewer loses web profiles altogether (which might also b0rk all the creepy greeting boards that ask to use your picture on a poster of most recent customers).
  6. If the fate of SL art truly depends on whether a texture upload costs a nickel or a quarter, it's doomed and best to put it out of its misery already. (Also, IMHO, SL art would be vastly improved if it weren't so focused on 2D textures anyway. Sure, there are accomplished SL image artists, but in general the genre so underappreciates the medium.) That said, I have no idea if the proposal would have the desired effect. Certainly there are plenty of occasions where a 1024x1024 image is simply needed, and certainly there are many more where it's a complete waste of download bandwidth (whatever it does to rendering, which seems much less a problem than everybody fusses about: un-downloaded textures render fast enough, but it's not very satisfying). Someone mentioned the beta grid being inaccessible for a long time, which was indeed annoying, but for the purposes of testing textures there's almost always an option of using local textures without any upload cost—nor delay: after it's incorporated in a practiced workflow, it's both faster and more convenient to use local session textures. I found this confusing. All SL textures are converted on upload to power-of-two resolutions, so a 1024x683 image will be stored at 1024x1024. I'm not sure now if the original aspect ratio is stored with the texture when the uploader performs the conversion; that might make this worth doing even though I'm skeptical that uploader scaling is as good as the several options offered by Gimp.
  7. One thing to try, if you haven't already, is to get yourself a copy of a known working auto-attach-rezzer (e.g., that free "Donut Plate" I tried to link in an earlier post*) and see if it works on the parcel. Another option would be to test using a copy of one of the ones that are NOT working on that current parcel, placed instead on another parcel that has the AVsitter Experience enabled and working (and allows Build with some reasonable auto-return). Or, if the product has a demo at the creator's store, maybe try at that location to make sure the items are working properly there. ______________________ * I see now that something ate my URI, so there's no way to see what I was rambling-on about. The "Donut Plate" is at http://maps.secondlife.com/secondlife/Bay City - Dennis/131/240/25 and there, as at all my locations, everything is free of charge. It also has a couple hundred prims to spare so for now I set a reasonable auto-return interval for short tests of other objects.
  8. Maybe if we could figure out the meaning of "profile link of the owner's name". I mean, whatever a profile link is, it's of the owner of what? of the script itself? We must be missing something.
  9. Yeah, I figured, but I think we're all totally at a loss as to what you did mean. Trying to unpack the original post: in what object would this script live, what would it take as input, and what would it generate as output?
  10. The furniture itself would contain [AV]prop (and for the usual attach-on-pose effect, the AVpos notecard would need to have PROP1 lines for the relevant poses); it's the attachable props inside the furniture that must contain the Experience-compiled [AV]object script.
  11. Do AVsitter auto-attachments work for you on other parcels? If not, do you by any chance have the AVsitter Experience blocked for your avatar, appearing in the list above?
  12. Yes of course; hence I noted that the [AV]object script "must have been compiled with the Experience" but there's no restriction on redistributing that pre-compiled script, and as a practical matter, every auto-attaching object comes with a redistributable copy of that pre-compiled script. [ETA: Technically, the script creator needn't be Code Violet, but it must have been compiled by somebody enrolled as a contributor to the "AVsitter" Experience in order to work with that Experience. So in theory, anyone could write a script and have Code Violet or another AVsitter developer compile it to that Experience. It's also worth noting that the exact same code can be used by anybody to compile scripts that auto-attach as part of their own Experience. That's not as handy in most use-cases because many folks have already enabled the AVsitter Experience for use elsewhere on the grid, but in settings that have their own Experiences anyway, it may be preferable to use a venue-specific Experience instead.]
  13. I'm not seeing any restriction on redistributing full perm* the Experience-enabled version of AVsitter, and certainly for your own use you are free to copy any AVsitter scripts that perform auto-attach from one product to another. There's only the one script, [AV]object that goes in the to-be-attached object itself, that must have been compiled with the Experience in order for auto-attach to work. A product creator, on the other hand, may well want to have the paid-for version, for the support and to support further development. (I have a copy myself, although I don't create products for sale.) [ETA: This in-world viewer URI links to a sample "Donut Plate" object that, on touch, rezzes an auto-attaching donut; the plate itself is free, too, as a simple example of using the AVsitter Experience.] _____________________ *It kinda must be distributed with both copy and transfer permissions, in order for it to be used inside props that are transferred to sitters on furniture that is itself transferred. I think there are "slam bit" tricks that a creator might use to give that prop more restrictive permissions once rezzed, but that's a very involved process and I don't recall seeing it being required for use of AVsitter.
  14. Meh. The GUI for Linux is a combination of stackexchange, askubuntu, and a sudo-run emacs browsing the system configuration directories. And it's all exactly as clumsy as Windows system administration—for example, try getting filesharing set up correctly and securely in either environment; then try again in a week to fix what you did wrong, and repeat until the next system update when it all may change but you'll only know when it breaks (if you're lucky), your machine is attacked, or you read all the security bulletins. (But you can't read all the security bulletins because there's not enough time in the day, never mind having time to do anything else.) Never scratch the surface. It's all dragons down there.
  15. If Patch is "VP of Product Operations" what does a "Head of Product" do? Something not involving operations?
  16. It's fine to use llAvatarOnSitTarget if a sit target was set for the scripted link (or llAvatarOnLinkSitTarget for a different link from the one that contains the script) but of course avatars can also sit on objects with no sit target set. Either way, they'll be included as links at the end of the object's linkset, so keys for every avatar seated on the object are available with llGetLinkKey() counting back from llGetNumberOfPrims() until you reach a link that's not an avatar—i.e., one that reports ZERO_VECTOR as llGetAgentSize(). (In passing, a user can generate touch-related events for click-to-sit objects using the right-click menu.)
  17. Ah, I understand now. Not sure this would be acceptable, but something that might "work" would be to abandon physics altogether and resort to a non-physical vehicle script instead. No idea if that's what the armored combat vehicles use, but they probably could get by without the intuitive responsiveness of physics—and back in pre-mesh days, could contain many more prims than the 32 limit of physical linksets.
  18. AVsitter is fine for this (although it's kinda script-heavy to be adding to an actual vehicle, which should have the absolute fewest scripts possible). But I think there may still be some confusion here. It doesn't matter where the animated avatar appears; all that matters is where the agent's "hitbox" ends up. So the animations should push the avatar far below the agent's origin, so when it appears down in the seat the agent is still far above and out of the way. Temporarily, in place of "drive" animations, groundsit anims should have much the same effect. Or, even more temporaily, the sitting position for a normal non-ground sit anim can be adjusted (as in AVpos) to perch on the roof of the car, just to make sure the problem really is collision with agent physics.
  19. As much as the current cache is "a nightmare raccoon infested trash fire that really needs pushing off a cliff and rebuilding from scratch"* apparently (according to yesterday's TPV meeting reported by Inara Pey) the new stuff isn't looking all that much better: ________________ *per Catznip dev @Coffee Pancake in the "Lag" thread.
  20. I suspect it's due to the 512KB bitrate, more than the total size of the file. I found a "512KB" version that plays but at 91.7 MB is even larger than other non-512KB MPEGs that failed. Also, after I tried to put together a little shared media script to play the version of the video that I said would play on MoaP and not parcel media, I couldn't replicate that at all: that larger mp4 wouldn't play on a shared media prim either, regardless how I tried, so I guess I just didn't test the version I thought I was testing. Sorry for that mistake. I notice that when I try to play the videos streaming from the archive.org page in my browser, the "512KB" version plays with video, the other ones seem to try and then revert to an audio stream. Then I downloaded to my desktop a big (164.1 MB) "HIRES MPEG4" and tried playing it directly from desktop to the browser (not streamed from the website, which already failed) and again it wouldn't work, although it played fine in the Windows "Films & TV" app. This suggests the limitation is inside the Chromium Embedded Framework rather than being specific to SL.
  21. Of the major brands of male mesh bodies, just one took BOM as an opportunity to remove alpha cuts. So few users went along that creators have all but stopped making clothes for it. It's a pity. Unless there's some major new development, I just don't see alpha cuts going anywhere, hideous kludge that they are. (Not sure I even saw the alpha cuts thread and have no clue about draw calls' effect on rendering lag, so maybe it's a moot point anyway.)
  23. Ha. Much to my surprise, you can add me to the list. Spouse and I got all new computer parts and I set them up at the same time, as close to identically as I could at the time; he got the i7 and my hand-me-down GTX 660, I got the i5 and a shiny new RTX 3060, both with identical M.2 SSDs. When I installed Win10 on each of them, mine got GPT, his got MBR. I have no idea why. So after my Win11 upgrade went without a hitch, I finally got round to his, very surprised to find that MBR-partitioned SSD. On the plus side, it was an easy fix in this case, following TechRepublic's instructions. That hasn't gotten me out of the woods yet, though, because it appears the old GTX 660 doesn't have a UEFI vBIOS, so whenever I try to turn off Compatibility Support Mode, the machine boots halfway then re-enables CSM and reboots itself. There is rumored to be a UEFI version of that manufacturer's vBIOS, but that's going to take more follow-through than I've been able to muster yet.
  24. One current hypothesis is that it was something much larger in scope than SL, possibly larger than AWS. (There were other threads yesterday besides that one; maybe they got merged, dunno.) [EDIT: Sorry, that link's the same as in @steeljane42's post above.] [EDIT 2: Here's another related thread, but in the Answers section.]
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