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Qie Niangao

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Everything posted by Qie Niangao

  1. Ah, thanks. (I actually looked at the wiki list of LSL functions before making that earlier post, to see if "(new)" still showed next to llSetRegionPos. It doesn't, but I'm kinda glad to know it is recent enough, because it still falls in my mental category of "young whippersnapper" functions.)
  2. But... I'm confused. Does it matter what's between the rezzer and the destination parcel? It shouldn't, not since llSetRegionPos, so if it does, that should be a trivial fix. As suggested it also would be smart for the remote to do its own rezzing, to allow destination parcel ownership, group, and permissions to be totally independent of the animation server.
  3. No, the point is that it was never a default at all. Whatever you were hearing wasn't built-in to Second Life, but played by a script. As Freya pointed out, it could theoretically have been generated by some weird viewer, but it's hardly surprising that this wasn't the case in practice. When you start hearing that sound again, you can figure out whether the script is in an attachment you're wearing or embedded in some prim in the scene (perhaps in the once very common "Splashable water" prim).
  4. Jinnywitha Cleanslate wrote: Im a little confused about something. We have Itans all over the Sim. Some are working on Parcels - others not. We've updated them, from the Master and done all the usual steps. And it's still problematic. We are just running a region restart again, to see if it helps. Itan Support told the Itan owner, that the Objects Entry tab, needed checking on the Everyone box - (in all parcels) in the About Land > Objects tab. And this is where I personally have a problem. I always thought the Objects Entry, was to stop other people's objects going onto the particular parcel that it was checked on, and so really can't see what effect it would have on the general Sim - where there isn't even an Itan on my land, and the one right next to my land is working just fine. Apart from that suggestion - that was really all they offered in the way of problem solving. Has anyone else enountered this problem with their Itan dance balls, and what did you do about it? What Sassy said is certainly correct, and it probably does explain the problem you're having, but I'm not quite sure. Have you already tried enabling Object Entry for Everyone, and still have problems? Also, just in passing, disabling Object Entry is rarely very useful for keeping other people's objects off your parcel. It kinda works, sometimes, to prevent accidental intrusions, and can be useful together with other unpleasant parcel settings very temporarily to combat certain specific griefer attacks. And for those few folks who are stuck with some weird situation that precludes using Auto Return, I guess it might be better than nothing. Generally, however, disabled object entry is a pretty sure sign of an owner who doesn't really understand parcel settings and is just picking something that sounds as if it would add to security. If you were absolutely forced to disable Object Entry for some weird reason, I think you might get the Intan balls to come over to your parcel if you set the parcel group to the same as that of the Intan rezzer and enable Object Entry for Group. [ETA: Of course, if you do that, and if you have auto-return enabled -- as almost everyone almost always should -- then all objects on the parcel must also be set to that same group, or they'll poof back to lost&found.]
  5. The latest (March 27, 2014) Freakonomics radio podcast is entitled "Why Everybody Who Doesn't Hate Bitcoin Loves It". The tagline goes: Thinking of Bitcoin as just a digital currency is like thinking about the Internet as just e-mail. Its potential is much more exciting than that. Pretty interesting, and includes some technical reasons that still motivate me to read and sometimes post to these threads, even though I think the specific instance of cryptocurrency called "Bitcoin" is very unlikely to ever have much significance, for a whole host of reasons. (There are also specific reasons why Bitcoin is mostly redundant in Second Life; in contrast, however, it seems that the L$ is uniquely attractive to certain Bitcoin traders, as we've discussed a bit "across the street.")
  6. Presumably not, so if that's really the URL, you're right. On the other hand, it could look like that URL and be a phishing site, which was sorta my point. (In fact, I might guess you were at ld.auctions.secondlife.com, not id.auctions.secondlife.com -- although it doesn't matter anyway, since it's on the secondlife.com domain... and for that matter id.etc may exist despite not being found with nslookup.) So... I haven't encountered that error message myself. I suppose the auction on which you wanted to bid might already be closed, making this moot. The auction site does always make me login again, despite being logged in on other tabs, and I've never known what that's about. It might pay to clear browser cache, close all browser windows and relaunch. Or maybe try on another browser or even a different machine, because you've otherwise covered all obvious bases, already having payment info linked to an unexpired credit card. [ETA: You could possibly try calling the billing support number about this, since it seems to be related to the account's payment info. Also... I'm quite sure that this was never necessary, but conceivably they could have changed it so you'd need to raise your permissible tier level to cover the land you might win. I *really* doubt it, though.]
  7. Scout Schwager wrote: Might as well live on Mainland That's why many of us do. In fact, for anything less than a full Homestead estate rental, you'll get to buy more view on Mainland for the same price. The obvious exception being if your tastes happen to match those of an estate designer -- which as you observed is an easier match for those whose tastes range toward the tropical sandy beach tiki bar aesthetic. Or steampunk.
  8. This doesn't sound familiar. Not to be a scaremonger, but: any chance you could be getting phished?
  9. i understand allot of forums use ip bans and this ruling would put the forum admins and owners in the firing line from those who have been adversely affected by forum bans It's still not clear to me the sort of "firing line" in which forums would find themselves. Somebody with an IP ban would sue them for... what? Are there non-frivolous damages that could be demonstrated to arise from a forum ban? Or is the idea that there's something criminal, maybe somehow a violation of a constitutionally protected right, or... ? (On the other hand, the ruling may have some good effect in the fight against copyright trolls, its actual subject. Even that, however, is far from certain, especially as it applies -- or doesn't -- beyond south Florida, or after appeal.)
  10. Before burrowing deep into this, could you try switching the touch_start() handlers to touch_end() instead? Call me superstitious, but I prefer to think of it as once bitten twice shy. (It may have nothing to do with the problem; I haven't actually looked at the scripts beyond noticing multiple states with and without touch_start events.)
  11. Practically nobody has ever been able to see MAINT issues. What we recently got was the ability to see new BUG issues, and even older ones but (as I understand it) only if those pre-existing ones have been released for public view by the original reporter. That's probably a sensible compromise, given that it would be pretty difficult to get consent from every commenter and, after all, the Lab owns the IP on everything posted to their site. I glanced at your bug earlier, before it got closed, and it was at that point marked as a probable duplicate of another (non-MAINT) bug report... oh, I see you've seen it, too, BUG-4596... I can see that the original reporter was April Heaney, so maybe she can be prevailed upon to release it for public view, if you want to contact her and ask.
  12. Cincia Singh wrote: Have you upgraded from your 14.4k modem yet? :smileywink: Modem !?! We dialed-up and whistled!
  13. First, try logging in to a different sim if you haven't already. Could be content on the sim (e.g., bad mesh) that's crashing the viewer. Second, try using a test avatar (Develop / Avatar / Character Tests / Test Male or Female) with nothing attached, again on the premise that it could be something evil in the scene, but this time something associated with your avatar. Third would be something failing in your hardware. If you have another machine, try running on it. Otherwise it's just a crap-shoot, guessing what might be wrong (although maybe start by checking temperatures for the CPU and GPU). Fourth, and by far the worst: something corrupted in your inventory. Try logging in with a different, alt account, and see if it has the same problem. If not, and if you've already tried a different sim and different avatar on the main account... it's not looking good for your inventory, and that would require Linden help to fix.
  14. Theresa Tennyson wrote: Before you sits a computer with a small, beige, green-screen monitor. A green-screen monitor?! You lucky bastards! When I was a lad, we dreamed of having green-screen monitors! We had to get by with a teletype and rolls of newsprint. Uphill both ways!
  15. [...] ive found the object still shows as clickable even though you cant see it.. so i have to get round that by moving it inside another object to hide it and stop it from becoming clickable.. If the objective is simply to make the prim unclickable, the usual simple way to do it is to switch the script to a state that has no handler for touch, touch_start, nor touch_end events. As to the problem with moving a single prim in a linkset, Cerise is quite correct that it's annoyingly difficult to get that to work on the root prim (i.e., link == 1), but the root prim would also usually* receive touch events from all the child prims, too, which would defeat the purpose here anyway. ____________ *Unless there are touch-handling scripts in all the child prims. See llPassTouches.
  16. Sudoquai Wonder wrote: Bitcoins can be accepted without Problems in Secondlife. You can even make a "Bitcoin accepted" Banner in front of your shop. Heh, yeah, I've seen some banners. But, accepting bitcoin in-world: Where? And then, how? Obviously anybody can do it through a website, and so through MoaP or llLoadURL, but how is it done for real in-world transactions? Or is it?
  17. Yeah, I did say First Land had its problems. And I'd forgotten it actually sold for L$1/sq.m. -- and just how hot the land market was back then: L$1/sq.m. was much like giving it away because any ol' chunk of landlocked Mainland would sell for at least ten times that. As much as that made it popular with land baron alts, it was also popular with new residents and drew many folks to Premium for the first time -- including many of my friends at the time, some of whom went on to get their own Estates. Again, that's much what Linden Homes were intended to do, too.
  18. Lots of possibilities. Maybe you changed a graphics setting at some point. Or it could be your network (try rebooting the router). Or it could be overheating; this recent thread describes a similar problem that (we think) was cured by cleaning out the graphics card's cooling.
  19. I'm sorry I couldn't return to this thread sooner, and that my earlier posting seems to have generated so much confusion. It's certainly true that the Linden Homes program is just one option for how to use that 512 sq.m. of free tier -- one that doesn't require paying any one-time purchase price for land, as one must to buy a 512 elsewhere on Mainland. It is not correct, however, that the system otherwise works the same as it always has. Long ago (until maybe 2008?) there was a different program called "First Land" that gave new Premium members free 512 sq.m. parcels in new continents. This was a fantastically popular program while it lasted (not that it didn't have problems of its own), so I was thinking that a friend who had been away from SL long enough might have fondly remembered First Land, and could be disappointed by the standard, free-tier-only bonus, and possibly less disappointed by the Linden Homes option.
  20. Excellent directions! And there is one skin tone that's closer, but to my eye they're still all red-shifted. I do also see there are other male skins at the fair, so maybe I'll find time to try again before the fair closes.
  21. Sudoquai Wonder wrote: Oh really Storm ? Seems there is now a open discussion about Bitcoin in the Forum and i am still waiting for the big crash of Bitcoin Bitcoins can be accepted without Problems in Secondlife. So there is now an other alternative Currency to Lindendollar. How? I keep asking this in all these threads, whenever this business of accepting bitcoin in-world comes up. I can't seem to get anybody to answer what they even mean by it, let alone how they've implemented it (if indeed they have). I mean, if you couldn't see source, would you trade bitcoins in-world? (And if so, umm... just a moment. ... Okay, over here is where bitcoin is accepted in-world. Yeah, that's the ticket!)
  22. Free from tiers, yes. It's possible, however, that your friend is thinking of the old "first land" program which actually awarded 512 sq.m. of land to a new premium account. That program is long gone, but instead there is the Linden Home program which allows premium members to use their 512 free tier to own one of several specific kinds of pre-built houses on Linden-designed sims.
  23. FWIW, you can download .bvh files of all the built-in animations, then re-upload them however you want. See this wiki page for the link. As you see there, avatar_stand.bvh is set to loop in the built-in animation "stand", but if you look at the .bvh, it is in fact a single frame, so can be re-uploaded unlooped, for L$10. Unfortunately, I couldn't get the result to do anything interesting, so.. dunno. YMMV, I guess.
  24. Right, because you're already a premium member and don't like Linden Homes (good taste, by the way; they're pretty outdated now), you should be looking for a different way to use that "bonus" 512 sq.m. of free tier. And that means buying yourself a Mainland parcel of 512 sq.m. or less*. The aforementioned "Buying Land" knowledge base article covers a lot of ground, so the Mainland section is a little light and hard to find. Basically, you have two choices: buy Mainland at auction directly from Linden Lab, or buy it from another user. All of Mainland is "pre-owned" at this point (and has been for years), so the auction parcels are just those that were abandoned by those previous owners, rather than being sold. Besides the auction page (which is uncharacteristically out-of-stock just at the moment), you can find land for sale by owners either by looking for appealing yellow spots on the in-world Map (zoomed-in with "Land Sale" enabled) or, more efficiently, using in-world Search, Land & Rentals tab, "View All Land & Rentals", selecting the desired area and price range for Type: Mainland. Most of Mainland can be had for cheap, compared to the recurring price of tier if one didn't have that free, Premium bonus 512. ___________ *In fact, you can go up to 560 sq.m. without paying any tier, using group-deeded land, but unless you find a parcel sized exactly 528, 544, or 560, we can leave that to "advanced topics."
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