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Inara Pey

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About Inara Pey

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  1. Inara Pey

    Deploy Plans for the week of 2018-11-05

    There have been reports that some regions can initially come back on-line a little unstable, and so get a seond restart to settle things.
  2. Inara Pey

    Coming Soon!

    Possibly in a follow-on , assuming it wasn't a severe technical issue that prevented them this time around.
  3. Inara Pey

    Coming Soon!

    Stars have been tweaked - they now twinkle under ALM. Star maps were considered, but didn't make the cut.
  4. A small group of questions: Environmental Enhancement Project - star maps didn't make it into this cut for the project. Are they still under consideration for a future update? If so: Would the work be held over to some "future EEP updates" projects? Or Could then be folded into the broader rendering update work that is being done (and so possibly reach us sooner)? Animesh follow-up - Animesh is now close to full release, and there have been a number of requests for follow-on work. For example, inclusion of avatar shapes to allow more fully defined non-player characters (NPCs). Has any decision been made on whether there will be an Animesh follow-up project, and what might be in it? If so, is it liable to be something started in the near-term (e.g. as an actual follow-on to the current Animesh work), or is it something that will be put in the queue of projects and allowed to percolate its way to the top over time? Marketplace clean-up - how are plans developing for cleaning-up the Marketplace (removing "inactive" listing, etc.) progressing? Has a decision been made on the time frame for the first run of queries (e.g. merchants inactive in-world / on the MP for 10 years? 5 years? another measure?). Has the work started, or a start date looked at? If not already underway, will there be a commerce blog post to explain what's going on (and hopefully avoid panic)? Grid-wide experiences - what is the status with this? Still on course for 2018, or liable to slip into 2019? Linden Homes Refresh - again, any status update? Will there be an option for "water" homes (e.g. houseboats, etc.)? (Yes, I'm looking at the SSP regions ).
  5. Inara Pey

    Coming Soon!

    I was thinking along similar lines myself last need for the tools (sorry about typo in previous post), but got caught up in trying to figure out how to achieve something that doesn't over-complicated the UI. The nearest I got was adding I got was to add something like a "clock face" around the spherical positioner, and then use a "start" and "finish" selection on that to set a track. Problem with this is a) translating it to the timeline; b) and more critically, while it covers azimuth pretty well, it offers limitations on altitude for those who want really extreme motion (like a high parabolic arc for an object across a narrow azimuth) *unless* cases like that remain "freehand" on the positioner. Certainly the trackball should be kept, specifically to allow a range of motions, like the parabolic one described above. I'm tempted to ask about custom star fields (and motion!) for a future release, but I'd rather not have you chasing me around the grid with a bug swatter . Also, not actually sure how the "stars" are rendered for this to possible, even as an idea.
  6. Inara Pey

    Coming Soon!

    Not exactly. The day cycle is essentially a video time line which can be set to reflect a period of time up to 168 hours (7 days). "Static" sky assets can be created an placed along the desired time line to reflected desired changes to the time of day - Motion of the Sun / Moon across the sky, changes in the colour / type of cloud, visibility of stars.... These sky assets can be thought of as frames within the video. When played back, the day cycle will run through the created time line, and the frames that have been set-up, the EEP code transiting between the frames as smoothly as possible to give the effect of a changing day (or night) cycle. So for this gif, I created two static sky assets - one for Mars and one for Jupiter. I then alternated them along the time line, using the tools in the viewer UI to adjust the position of each image to create the sense of motion across the sky. On playback the EEP code does the rest: it tracks the motion of the images and handles the transitions between the different assets Mars - Jupiter - Mars - Jupiter - Mars, producing the effect seen in the gif. It sound complex, but it is actually pretty easy to set-up. My only critique of the tools is that the means of positioning the Sun and Moon textures. This is achieved using two trackball-like UI elements - one for the Sun (shown in the attached image) and one for the Moon texture. These offer full and free movement of the Sun and Moon textures around the sky (a basic set of movements are arrowed in the image). While this allows free movement, the toll actually makes it difficult to create the kind of linear movement made by the Sun and Moon is response to the Earth's rotation. This can result in a given Sun / Moon / planet texture wobbling its way across the sky. Sorry, Rider!
  7. Inara Pey

    Coming Soon!

    Yes... you can set motion using the day cycle option, and have textures used for the Sun or Moon blend as they move between day cycle frames - see the same gif of Mars transforming into Jupiter and back, above - zig-zag to also show movement across sky possible. Oblateness exaggerated by video recording.
  8. Summary of the initial meeting: https://modemworld.me/2018/09/13/sl-project-updates-37-2-concierge-and-land-user-group/
  9. Inara Pey

    No Rolls this week?

    " Linden Summer of Love Palooza Extravaganza Fête Conference " Right - that's set in stone for all future SL summits - henceforth to be known by the acronym LSLPEFC - but don't tell them - keep 'em guessing!
  10. I generally avoid spamming blog posts here. However, as this might be of interest for those who haven't watch all of the SL15B Meet the Lindens talks, I've produced a summary of all five sessions. Each session is summarised by: Key topics discussed (I've tried to avoid unnecessary repetition of subjects). Bullet-point summary of comments made on each topic, by session. Audio extracts of the comments. Timestamps cross-referenced to each session video, so people can hear questions and answers. The videos by SL4Live are also embedded for reference. Anyone interested in having a look can find the introduction here: SL15B: Meet the Lindens summaries with video + audio - all sections include a table of contents for easier access to specific subjects. I'm aware it's all a little late compared to SL15B, but it took a while to put everything together, so my apologies for that!
  11. Inara Pey

    Deploy Plans for the week of 2018-05-28

    AFAIK, improvements to management of the eject and ban lists - something long requested and the subject of multiple TPVD and WUG meetings, per my TPVD meeting updates: https://modemworld.me/tag/tpv-developer-meetings/
  12. Inara Pey

    Deploy Plans for the week of 2018-04-16

    "Messaging" is this case refers to region crossing messaging, not communications through channels like this forum thread, as per: [2018/04/24 12:02:34] Rider Linden: So, The internal fixes on the RCs from last week should be rolling to the main grid this week. Snack is getting a new roll that we hope will address some of the region crossing issues. (bold text mine for emphasis).
  13. Since January 2018, Linden Lab has unveiled a number of Sansar experiences - Aech's Garage Aech's Basement, The Intel CES Booth and the Intel 8th Generation Core tour. All of these point to a developing synergy between Linden Lab and industry clients - Warner Entertainment and Intel in these cases - which seems to focus on Sansar Studios as a design house. Could you provide more insight to how Linden Lab is working to promote Sansar for "business" style user cases - perhaps offer some insight into Sam Distaso's work as Sansar's Manager, Strategic Business Development? Is it fair to say the Sansar Studios presents Linden Lab with a possible revenue generator, providing expertise in the design and execution of tailored experiences to paying clients? Is this something the Lab is pursuing, or planning to pursue as Sansar matures?
  14. One of the potential key benefits of moving Second Life to a cloud infrastructure is the reduced cost in having to operate server hardware 24/7 in favour of an "on demand" scenario - regions are potentially only spun up when there is a demand for access. However, on demand comes at the cost of persistence. If a region isn't spun up, it will not be visible to neighbouring regions - something which could become a visual issue for Mainland areas and / or larger private estates of multiple regions (if the region isn't spun-up, it isn't seen), and you've previously suggested that some regions will remain always on. Can you give any clearer idea of how these two models - "on demand" and "always on" might operate together? Will region holders with private islands have the option to have there region run "on demand" and only spun-up when access is required, or opt to have their region(s) always on? Will you in fact offer a choice? If so, will it be based on a specific product type, or might users select product type (.i.e. Homestead / Full / something else) and then opt for the tier they would prefer ("always on" rate or "on demand rate")? (I'm also assuming here that Mainland will remain "always on" simply to offer the continuity of experience there.)
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