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Rolig Loon

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Everything posted by Rolig Loon

  1. You're likely to get all sorts of answers to this one, but my advice woiuld be to look first at SL's recommended specifications and be sure that you exceed them. SL is more demanding than many (most?) on-line games, so you will probably do best if you aim there first. In general, a desktop is likely to run SL better than a laptop, but very high end laptops can handle it well. Don't plan on using wireless if you want top performance with either, though. The most important system components to shop for are your graphics card and your monitor. Put your money into those (and be sure that you have a power supply and ventilation system to match).
  2. I agree about the wiki on this one, Innula. The description for llRotLookAt is hard to understand. How can a rotation be a target? Clearly "target" doesn't mean "the direction I want my object to face", because you'd use llSetRot for that. If it's "the direction that some target object is facing", then you'd need some way to identify the target object (Besides, you'd use llSetRot(llDetectedRot(0) or some such ...). I have avoided using llRotLookAt because I have never been able to figure it out. I suspect that it's useful, though.
  3. Perhaps obvious, but have you checked your e-mail spam filter? Your ISP may have changed settings on theirs.
  4. I'm afraid that Storm and Venus are right. If the shop owner hasn't been responsive up to now, there's not much else you can do except curse. Chalk it up to experience and move on. Unless the hair was unusually expensive, you're not out more than the price of a cup of coffee and maybe a donut.
  5. I know that LL is making moves in this direction but I, for one, don't welcome the blending of SL with Twitface. Yes, a lot of the fun in SL comes from sharing fun activities with friends, but the more people who enter SL thinking that it's supposed to be a 3D version of FB, the more inane SL gets. The real power of SL is the freedom you have to create, to shape the world around you. You're not just a passenger on this ship. You get to design your own cruise, decorate your cabin, make party favors and costumes for everyone else onboard, and run a concession in the gift shop. Facebook is a nice porthole to look through, I suppose --- I don't have any interest in FB myself --- but I think our experience here is cheapened by giving the impression that SL is just another FB app.
  6. Good luck. When you're manipulating a large coalesced object, make slow, careful movements and whatever you do, don't close the edit window. As soon as you close the edit window, the collection will stop being a single entity and you'll have to deal with each piece separately.
  7. Phoenix is certainly one excellent solution. You can use the Restore to Last Position option in inventory and put each item right back where it was. Other than that, you're faced with rezzzing each item individually and positioning it in the shop -- a real pain. If you're lucky, at least some items may have been returned as coalesced entities. If so, open your editor first (Ctrl - 3) and then rez the coalesced item so that you can pick up the entire collection and manipulate it into place.
  8. It's also a good idea to learn everything you can about lighting and using your camera controls. Having a good eye for photography in RL is a good prerequisite, but SL adds levels of complexity in those two areas, so you'll need to do your homework and then play around a lot to get comfortable with how photography works here. After all, you're competing with a lot of amateurs who have those tools.
  9. Dillon Levenque wrote: Edfred Jungsten wrote: With the basic viewer now being implemented, computer literacy seems like it isn't a requirement anymore. And yes I am talking abut Linden Public Lands specifically. That is where new residents spend their first initial experience in Second Life, where they orientate themselves to the world, where they make their first attempts at making friends, and where they spend time discovering their first purcheses / freebies. The public land experience is the gateway to whether Second Life is a win or a fail in ther minds. I see your point, but I'm still not sure that SL has to win or fail right there. When I arrived the only public land I knew about was Help Island, where my avatar rezzed (I gather it's different now). I spent a few hours at most looking there, going back to the internet to read tutorials, and getting at least a bit familiar. But as soon as I could I TP'd to the mainland and never looked back (as I recall there was a kind of test tp set up that you had to use before you could get off the island). I had the same experience, Dillon, and I agree that the initial impression at Help Island (or wherever) doesn't have to be a make-or-break one for SL. It clearly wasn't for you and me. However, I think we are seeing a shift in the type of resident that LL is trying to attract, especially now that they have introduced the Basic mode. I'm not sure that it amounts to "dumbing down" SL or conceding to computer illiteracy, although it feels that way at times. I think it's more like what happened when auto manufacturers started putting automatic transmissions in cars. All of a sudden, new drivers didn't need to mess with a clutch and shifting gears. It was a "dumbing down," yes, but it also meant that drivers didn't have to spend so much time focusing on how to drive and could pay more attention to where they were going, which was good thing. (The fact that drivers are distracted by many more things than a clutch is another matter.... :smileytongue: ) In theory, getting new SL residents past the initial stage and into exploring/experiencing SL should help them focus more on where they are going instead of how to get there. It's just-in-time learning. BTW, I'm not sure that I buy this line of argument wholeheartedly. I think that some new SL residents do seem too functionally iliterate to ever make it here, so the Help Island experience might be a useful way to filter them out. I've always felt uncomfortable with the way some college faculty view intro-level classes as a way to wash out the unworthy, though, so I'm not going very far down that road.
  10. Me too, and I didn't even have a hand in this thread. :smileytongue:
  11. Sion Pearl wrote: I tried it, and it doesn't work - SL tells me there's a syntax error in the line that goes: }while (--1); Yeah. Get rid of the curly bracket at the start of the line. It duplicates the one on the previous line. :smileywink: ETA: Ooops. Never mind. Misread the brackets. The error is here >>> it should be while (--i);
  12. Void Singer wrote: yup.... I had a feeling that it might go farther, and that it would be kept simple for OP (good things), so I didn't want to rush in before there was something to solid to build on. (I did that recently to Rolig, and I feel kinda bad about it, because it might leave the impression that I was trying to "one up" her) Nah. Don't give that a second thought, Void. I can have a thin skin sometimes, but not when I get a good constructive comment and certainly not when there's something cool to learn. I don't know whether it shows to anyone else, but my scripting feels like it's a lot tighter and cleaner as I have paid attention to your feedback and good examples. Keep 'em coming. (I hope nobody else ever feels that I'm trying to "one up" them either, BTW. I just love getting into the mix when we can get several solutions going for the same problem. )
  13. The one I have is by PantzerHamster Petshop, who sell it at Two Roses >> http://slurl.com/secondlife/Jorah/61/124/399. Here's the description .. Panorama RealView Backgrounds System with 48 scenes each! Currently we have 3 versions: - The Panorama RealView LandScapes System - The Panorama RealView CityScapes System - The Panorama RealView BeachScapes System All work alike and are totally compatible, meaning that if you use more then 1 of the systems, you only need to have one background and you can project all scenes on it, whether coming from the LandScapes, CityScapes or BeachScapes HUD.
  14. Unless I misremember, Void, that one of Chip's was for horizontal stripes, which are a LOT easier. I don't recall seeing one for vertical stripes. I wish I had. :smileyindifferent:
  15. I see nothing wrong with overwriting a variable, but then I'm not an IT pro. So long as you remember that it's been changed, I don't see anything to worry about. It saves memory too.
  16. Nice. :smileywink: I wouldn't have thought of using the channel parameter like that. That's a good compact way to handle the switch options. /me makes a mental note to save that one.
  17. thesandboss wrote: Thanks guys. I checked on the computers in the computer lab and sure enough their graphics was set to low. From what I'm gathering from the rest of the conversation is that the objects actually have the glow. I'm guessing I'm going to have to go in and change each specific objects properties so they don't do that. This sounds like a fun point and click project. That happens. People who work on computers with a low graphics setting overdo glow because they can't see it. It's like deaf people shouting because they can't hear themselves. Unless you really want the radioactive effect, you should never set glow higher than about 0.1.
  18. George Orellana wrote: It might be what she wants and it might not. If she is building something for a university I am assuming she wants to see what most people will see while building. I remember when I was a newbie and I built my first thing in SL I was happy about my first made thing, it all went crashing down when a friend told me she couldn't see anything all she saw was a very bright glowing object, that is the day I learned there were other graphics settings, lol. Yeah, that's true. In a great many cases, though, the truly annoying glow happens when some bozo has turned on glow at maximum strength and it cuts through any object that has a 32-bit texture on it. As you walk around, opaque textures block the glow. When there's an alpha-textured object between you and the glow, however, the ghastly radioactive aura hits you in the face again. It looks random, but it's really just a matter of which textures are in your line of sight. If that's the issue, the only way to beat it is to kill the glow as I recommended.
  19. Go to your Advanced (CTRL+Alt+D) menu and choose Debug Settings. From the pulldown menu, select RenderGlow and set it to FALSE. That will turn off all glow anywhere. It will only affect what you see in your own viewer, but that's what you want.
  20. Take a look at THIS JIRA REPORT. If the images there look like what you are seeing, it's a driver issue with your ATI graphics card. Download the latest Catalyst driver (11.2) and it should clear up.
  21. Cloey Langer wrote: i must maby explaine more the grey area will be a open hole so i see throw it Either one of Dilbert's suggestions will do that. If you create a texture with an alpha channel, there won't be a physical hole, but the piece will have a transparent spot that looks like a hole, which is just fine. It's the same thing as making a wall texture with an alpha window in it. If you really want a hole, though, make a sculpty that starts with a torus stitching type. It should be easy to flatten and stretch a simple torus to the shape you want.
  22. Geez, you guys have been busy while I was sleeping. :smileytongue: Sion, as you've discovered, there's nothing magical about standing that makes a pose stand work. You can trigger the poses any way you like. Darkie's got it working here. If you want to add dialogs, one of the best tutorials to get you up to speed is THIS ONE. I also recommend learning how to fly Void's Multipage Dialog system, which makes it easy to daisy chain one dialog into another and keep the buttons organized. @Darkie ... The line that says llSetObjectName("") is there to suppress the object's name in chat. You'll see that wherever there's a llSay it starts with /me to complete the process.
  23. It's also possible that you are buying boxed items and have been wearing the boxes instead of unpacking them. Find a nice sandbox or somewhere else where you are allowed to rez objects, drag your purchase from inventory to the ground, right click on it, and select OPEN. When you do that, the object's contents will be transferred or copied to folders in your inventory, ready to wear. Remember to take or delete the box when you are finished, instead of leaving it around. Oh .... To find a sandbox, use your Search function (upper right corner of the screen if you are using the V2 viewer) to look for the keyword "Sandbox". You'll find loads of them.
  24. It sounds as if something you did with the Debug Settings has screwed up your client, but I don't have a clue what it was. If it were my own machine, I'd be inclined to save the trouble of finding out by cleaning things out and reinstalling SL from scratch.
  25. I hate it when that happens. Usually it's when there's something else running on my computer, competing for the hard drive or for bandwidth. It will happen sometimes if Microsoft or my Anti-Virus routine starts downloading an upgrade, or when some program starts a scheduled scan. Sometimes, though, it happens for no discernible reason. Like most of the problems that people have with SL, it happens because something in or close to your own computer is competing for SL's attention, and SL is a real attention hog.
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