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Rolig Loon

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Everything posted by Rolig Loon

  1. If you are using the curent V2 viewer, you may be in Basic mode, That's a stripped down mode, meant for very simple operations during your first day or so in SL. To see your Inventory and have the viewer's full functionality, log out of SL and then choose Advanced mode from the login screen.
  2. Anything that you build is yours, but you can't just leave it lying around unless it's on land that you own or rent (or unless you have a very kind friend). A sandbox is a public building area. You have temporary building rights, but anything left after a few hours will be returned automatically to your Lost & Found folder. The amount of time till autoreturn varies from one sandbox to another, so unless you know how long it is, it's a good idea to take working copies as you are developing something. When you're all done for the day, take everything back to your Inventory and file it where you'll find it next time. Then, next time just drag your saved work from Inventory and drop it on the ground to rez it and start where you left off.
  3. To get started in building, I'd recommend a trip to the Ivory Tower of Prims, at http://slurl.com/secondlife/Natoma/210/164/27 . Spend an afternoon working with their great tutorials to understand the basics. Then, consider taking free building classes at Builder's Brewery (http://slurl.com/secondlife/Builders%20Brewery/111/151/23) or NCI (http://slurl.com/secondlife/Fishermans%20Cove/37/232/25). You can also see a range of free classes in SL at any time by using your in-world Search (upper right corner of your screen in the V2 viewer .... lower toolbar in any other viewer) and looking for the Educational listings under the Events tab.
  4. It's usually smart to know the local rules, often included in the sim's covenant. As others have said, a sim owner can ban you for having red hair or looking cross-eyed, the same way you can toss someone out of your own house in RL. Still, most sim owners spell out the basics in a covenant. If you ever have doubts about whether something you are about to do is allowed, check there first. On a nude beach, I can think of a few things that might get you banned pretty fast...... :smileytongue:
  5. Try upgrading to the current Phoenix Release Candidate 1.5.2.1050. Previous versions did have some trouble with texture loading, but the new release seems much better so far.
  6. !. How to find out if a person has multiple avatars and the names, other than asking them? You don't. There's no way to tell, although there have been several very contraversial attempts to figure out by seeing if two or more avs are using the same IP address. That approach can yield a ton of false positives, for obvious reasons. (I still can't figure out why it's anyone's business whether I have an alt.) 2. How do you find anyone anywhere (even out of range) without having their permission? I know there are av finder gadgets, but what is the most effective one? You can't, unless the person is on your friends list and has checked the icon that allows you to track him/her. There would be too many possibilities for stalking if LL allowed you to find anyone anywhere. You can find out whether a person is on line -- a trivial exercise -- but not where the person is, thank goodness.
  7. Ah... That explains that one. In my tests, I was always sending complete sentences that ended with a period. Hence the %2E. Close, but no cigar. :smileysad:
  8. When you are planning to rez a coalesced object, ALWAYS open your editor (CTRL + 3) first. That way, when the object appears, you will be able to manipulate all of the objects together. If you don't open edit mode first, you may find that it's difficult to move some parts of the coalesced object that rez outside your parcel (which will annoy neighbors, at least) or underground or inside other objects (which will make them very hard to find).
  9. To fly, press the "Home" key. As Peewee says, it's much less likely to trigger other actions then the "F" key.
  10. I just checked your profile in world. Your name is ThommieRox Resident, you have been a SL resident for 104 days, and you are currently logged on. It looks as if you have figuired out the answer to your question. :smileywink:
  11. It sounds like you're asking about Display Names. To set your display name in the V2 viewer. Log into Second Life. Open the My Profile tab of the sidebar. Click the Profile button. Your profile opens. Click the Edit Profile button. Click Set Your Display Name to the right of Display Name. Enter your display name under New Display Name. Enter your display name again, under Type your new name again to confirm. Click Save. Check out THIS PAGE to learn more or THIS OTHER PAGE for answers to common questions about Display Names.
  12. Wierd! It worked fine on my sim earler this evening. Hmmmm... I wonder .... I was assuming that \n is the same thing as hitting the Enter key, which generates a hex 2E code. That may not be the case, in which case I have led you astray. For your application, you want to look for whatever the correct code is. I suggest that you send yourself a multiline message and run it through a short script that includes llOwnerSay( llEscapeURL(message)); to see what hex code really does appear at the end of a line. That's what you want to put in your script.
  13. Aha! That's what the cryptic comment meant. Of course! I have hit that button by mistake myself more than once. Nice catch, Innula.
  14. I don't understand what you mean by "stating go to envirment and select an editor", but I'll be glad to help figure out what wrong with your teleporter. Those are very simple devices. Please go to the LSL Scripting forum and repeat your question there. Paste a copy of your script in the post, if you can, so we can see what it looks like.
  15. Yes, you'll have to split your image into two textures, one to place on the upper body template to make the shirt (or upper jacket) layer and the other to put on the lower body template to make undewear (or the lower jacket layer). Getting textures to match across seams is one of the bigger challenges you'll face when you make clothing in SL. It's especially tricky if the seams are between different body sections. The top and lower body templates are not to the same scale, so you need to stretch your textures to align them. If you're doing everything in 2D, you'll have to do all your alignment work the hard way. Use the colored match lines on the templates to do the best you can for a first (trial) match. Upload your textures to SL, make new clothing, and wear them to see how well you did. Take good notes. Go back into Photoshop (or whatever) and make tiny adjustments with your favorite tools, then upload the "improved" textures and try again. And again. And again. It's slow work. If you are using Photoshop CS4 or CS5, or a real 3D modeling program, the job is easier because you can paint directly on the av body in your graphics program, make any adjustments, and upload a pretty clean version the first time. You can study Robin Wood's very nice tutorials to see how to do that.
  16. Randall Ahren wrote: With respect to the ugly way, I cannot get that to compile. I keep getting a syntax error. The problem seems to be at (string(idx)), but I am not sure, it could be a problem introduced earlier. What does the "%2E" indicate? "%2E" is the hexadecimal value of "\n" in UTF-8 byte form. If you're just trying to compile what I posted, it's just a snippet, so don't expect it to compile. (ETA: Hehe... And I put a typo in it when I typed freehand. Fixed now. Sorry. :smileytongue:) Here's a test script that works, using llSay instead of llMessageLinked just as a demo. // Test -- Send several lines of chat on channel 9. Script will combine them into a single string. // Touch to say them back out again.string longmsg;default{ state_entry() { longmsg = ""; llListen(9,"","",""); } listen(integer channel, string name, key id, string msg) { longmsg += msg; } touch_start(integer total_number) { longmsg = llEscapeURL(longmsg); while (llStringLength(longmsg)) { integer idx = llSubStringIndex(longmsg,"%2E"); // This the "\n" character llSay(0,llUnescapeURL(llGetSubString(longmsg,0,idx))); longmsg = llDeleteSubString(longmsg,0,idx+2); } }}
  17. I can't either. SLPPF is more of a pain to code because you need to deal with the color. If you don't care about color anyway, I can't see any good reason to use it instead of llSetLinkAlpha.
  18. I can't figure out exactly what you want to do, but let me take a guess. You have a prim that you'd like to have rotate around, say, its own Z axis, regardless of where that Z-axis points? Do this ... integer gON;default{ touch_start(integer num) { llTargetOmega(<0.0,0.0,90.0>*DEG_TO_RAD*(gON = !gON)*llGetRot(),0.1,0.01); }} Click the prim to make it start rotating, and click it again to stop it. While it's stopped, use your edit tool to point its Z-axis in another direction. Then click it again to start. The prim should still rotate around its Z-axis, but pointed toward that new direction. If that's not the motion that you meant, come back and we'll try again.
  19. Delivery can be slow, and it seems slower than usual this weekend for some people. If it hasn't arrived by torrow morning, copy all the purchase information from your Transactions log and put it into a politely-phrased IM or notecard to the merchant, requesting redelivery. Especially if the boots have copy perms, there should be no problem having a new pair delivered if you show that you paid for them.
  20. Mine was slow to respond last night. It took three or four minutes for the items I dropped in to appear, but they finally did. My guess is that the asset servers were lagging. Maybe the same thing is happening to you. If so, keep your fingers crossed and just wait. I don't know what else to suggest.
  21. Oh, great. I had the OP headed off to the Prince's grand ball and now you have her sliding on a shingle in cow poop. Way to shift an image, Peewee. :=P
  22. Do you think I should have pointed out that you can extend the life of a temporary object by sitting on it or attaching it? It only dies when you stand up or detach it. That's actually pretty nice. For example, if you wanted to ride to the ball in your one-time pumpkin carriage, or wear your one-time rented ball-gown..........
  23. Invite your friends and tell them to bring their friends. Be kind to them and maybe they'll come back with their friends. In SL or RL, nothing beats customer service and word of mouth. Nothing.
  24. Hey! The OP asked. I didn't say it was a great idea; I just said it was easy to do.
  25. The easiest way doesn't involve a script at all. Make your object temp on rez by checking the Temporary box in Edit. It will automatically vanish about a minute after it is rezzed. Remember to make the object no mod/ no copy to prevent the new owner from unchecking the box. :smileywink:
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