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Rolig Loon

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Everything posted by Rolig Loon

  1. Option 4: You changed your skin or shape and can't figure out how to put the originals back on again. See http://community.secondlife.com/t5/English-Knowledge-Base/Controlling-your-avatar-s-appearance/ta-p/700709 BTW, your message has a title but almost no text (unless you count the orphaned letter "I"). Perhaps you were interrupted in mid thought?
  2. That's a good question. I ignore shadows myself because they create too much of a performance hit. Still, it would be a nice thing to know. Until you find out, though, there's a totally different solution --- a fake shadow. I've used this for sundials and a few other objects where I wanted a shadow that moves realistically as the SL sun moves across the sky >>> http://community.secondlife.com/t5/LSL-Library/Dynamic-but-simple-Shadow/m-p/730745#M45 .
  3. It's just a normal list..... list list_of_keys = [ "first key","second key","third key","and so on"];
  4. There is a very old JIRA on exactly this topic, bur it was resolved in 2008. According to the last comment in that JIRA, a Linden "ran a fix tool" on the person's inventory to cure it. I don't have a clue what that means, but if you are a Premium member you should probably contact Live Chat and ask them.
  5. No. There is no separate "Japanese Second Life". We are all together in one big virtual world. Many sims in Second Life are owned or managed by Japanese groups, but they all use the same resources that everyone else does. If you want to find your friend, you can click on the Search icon on your viewer's taskbar. It looks like a magnifying glass. Type your friend's name in the Search field and select "People". Then click to start the search. You should be able to see his profile there. From his profile, you can send him an Instant Message (IM) or --- if he is in world -- you can invite him to teleport to your location.
  6. Tudo o que você precisa saber é neste Knowledge Base artigo >>> http://community.secondlife.com/t5/Base-de-conhecimento/Vendendo-no-Marketplace/ta-p/1443511
  7. The owner of the shop can always resend it. He doesn't have to, however, and some don't choose to. You can file a support ticket at https://support.secondlife.com/create-case/ >> Marketplace >> Failed Marketplace Delivery
  8. That's very frustrating. Aside from doing the obvious things (check to be sure that you really are typing the correct ID and password -- watch capitalization, etc....), the only thing that comes quickly to my mind is to try using a different web browser. I don't understand why, but SL and Internet Explorer do not always play well together. Try using Firefox or Chrome.
  9. You just lost me with that one. The answer is the same, though. You can listen for a lot of messages in the same listen event, but you have to set appropriate filters so that you know which one is which. If you need to check whether the message is a key word in some list named "menu", you need to ask if (~llListFindList(menu, [msg])) // If TRUE then Yes, it is, so do something If you thoughtlessly used the same keyword in two lists, you'll need to do some other sort of filter (or change your lists)..... if ((~llListFindList(menu, [msg])) && (channel == gMnuChnl2) ) // msg is coming on a specific channel. Ignore the same word on a different channel.
  10. Oh, that's the highest elevation that you can rez an object. As far as I'm concerned, that is the end of interesting altitudes. AFAIK, though, we have always been able to fly higher than that.
  11. Yup. That's the thread from last year that I was remembering too, Marigold. I was just too lazy to go looking for it. I remember reading at least two others, one shortly after I entered SL in 2007 and the other maybe in 2009(?). I know I've seen the video you posted -- a great one, BTW! -- and have to guess that it was related somehow to the 2007 thread. Torley would know, I'm sure. I just know that I was intrigued at the time. I was a newbie, barely aware of flight feathers, so the idea of flying that high was mind boggling. Now, though? Eh. I can't do anything beyond 4096m, so higher realms have lost their appeal.
  12. If you click on the name of the object as it appears in your Chat History window, it should tell you exactly where the object is. Go to the spot and use your normal range of powers (CTRL+Alt+T to highlight transparent objects, or CTRL+Shift+Alt+N to engage beacons so you can select Scripted Objects, for example).
  13. Click on the name of the spammer in your Chat History window and select MUTE.
  14. Absolute height limit:2147483647 = 231 − 1 meters, which causes the altitude counter to roll over. Altitudes well below this cause graphics errors probably due to limited floating point number precision. Highest z-value of an SLurl, that will still teleport you to a positive altitude:2147483583This is lower than the Absolute height limit above probably because of precision issues. Any value higher than 2147483583 would be rounded up to something beyond 2147483647 and thus cause an overflow, while 2147483583 will still be rounded down to 2147483520. Highest altitude you can teleport to with an SLurl: 2147483520 meters Every once in a while, someone thinks that he is the first person to try for an altitude record in SL and embarks on a slow, steady climb to the stars. There's a thread in General Discussion (mid-2011) chronicling one such voyage, if you care to search for it. As far as I know, nobody has actually made it all the way to 2147483520m that way. Their avatars tend to fall apart before then, creating interesting visual effects. The low limit is harder to define, in a way, becasue it depends on where you are. An avatar cannot travel below the land surface, so basically the lowset elevation you can travel to is the lowest that you can terraform the land to. Most mainland can be raised/lowered by 4 meters (+/-). Some mainland cannot be terraformed, including: Bay City Regions, Blumfield, Boardman, Brown, De Haro, Nautilus City Regions, Nova Albion Regions, Shermerville Regions, and West Haven. A few, very old mainland Regions like Da Boom have a terraform range of 40 meters (+/-). Estate (private island) terraformability is settable to a maximum of 100 meters (+/-) by the estate owner or managers.
  15. And once you have rezzed the object, move it to the desired spot with llSetRegionPos. Unless you feel like chasing your building platform up to wherever you send it, I'd suggest scripting it to make that jump only after you have sat on it. That way, you will ride it up to its destination. You'll want to build that part of your script around a simple sit teleporter.
  16. You may have run into an old bug that affects Macs in SL. If you look at https://jira.secondlife.com/browse/VWR-28811, you'll see that I put a note in there over a month ago, wondering whether it's related to another problem >>> Microsoft Skydrive: Viewer crash on any file browser operation . I doubt that you are using SkyDrive, since that's a Windows application, but are you using a similar sort of product on your machine? If you are, try turning it off. If that works, please put a note in VWR-28811 to let developers know.
  17. This is a resident-to-resident Answer service. We are not Lindens and no Lindens ever come here. If you are a Premium member of SL, you can contact Live Chat. They will give you the same advice that we gave in your previous thread. Reboot your router.
  18. Yes, but did you download and install updated drivers as I suggested? When Linden Lab introduces a new upgrade, it is tuned to the current drivers that they assume people will have installed on their computers. If you haven't been updating drivers regularly, chances are good that you will have rendering issues.
  19. It is not easy to understand your question. If you are having trouble connecting with your PC to the same address that works for your iPhone, perhaps there is something wrong with your router. When was the last time you rebooted it?
  20. Wireless in SL is rarely a good idea. WiFi from your iPhone is a terrible idea. Use a direct cable connection to your router.
  21. Try using a different web browser. SL doesn't like Internet Explorer (or maybe IE doesn't like Second Life --- whatever). Firefox and Chrome work much better.
  22. Since you didn't say exactly what the problem is, it's hard to give a focused answer, but you'll find what you want here, among other great advice from the Phoenix/Firestorm support crew >>>> http://wiki.phoenixviewer.com/fs_media
  23. I hate it when that happens. Thanks, Dilbert.
  24. That's not quite the way a llDialog is going to have to work. If the listen event hears the prompt "Add" ( I assume it's coming on a chat channel that you have set previously), then... 1. it triggers the llDialog function, which ends its message on the channel you've called scriptc. 2. THEN the listen event captures the response from the llDialog. 3. and adds it to the access list. So, the event has to be triggered twice, on two different channels and with different messages. But that's not what you wrote. What you need is more like listen (integer channel, string name, key id, string msg){ if(msg == "Add") { llDialog( id, " \n Detected avatars ...", sensl, scriptc); } else if (!~llListFindList(sensl,[msg]) ) { access += [msg]; llOwnerSay( msg + " was added to the access list."); }} On a side note, I don't have a clue what you are doing between lines 24 and 30. You're getting values of name out of sensl that you just put there. I also don't know what you're testing in line 34. I assume that you do, though, and that's what counts. ETA: BTW, I'm also assuming that you have opened a llListen on both of the channels you're using, elsewhere in the script.
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