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Rolig Loon

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Everything posted by Rolig Loon

  1. Have you tried logging in to a different location? Try a nice low-lag spot like Smith or Pooley. If you can log in there, then try to TP to someplace else.
  2. Thank you for posting the additional information about your system. I'm sorry that I didn't see it until just now. Your mention of "side-by-side configuration" is the key here. We've seen this same error a few times before, as you'll see if you dig through the forum archives, and it always seems to point to a damaged dll file on the OP's computer. I think you'll find the soluion in Karen's insightful response to a very similar thread earlier this summer >>> http://community.secondlife.com/t5/Technical/the-application-has-failed-to-start-because-its-side-by-side/qaq-p/1567179 . Give it a try and then please post back here to let us know how it worked.
  3. Gee, I thought I was the only one, Innula. I had my external editor cued up in Firestorm and finally shut the thing off because it was so annoying. I tend to create a script either entirely in world or (less often) entirely in an external editor. Hopping between the two makes a hash out of my work and is just frustrating. I do see value in a preprocessor, although I don't use one myself. I find it quite easy to simply cut and paste from my file of handy code snippets. My enthusiasm for the Firestorm upgrade was fired mostly by going down the long list of other features and bug repairs that it includes, all of which are going to take a while to explore.
  4. IMs expire after 31 days, but notecards do not, AFAIK. That means that theoretically your "in box" could slowly load up with notecards until it reaches the 25 cap, and they would never clear (unlike the IMs, which would gradually clear).
  5. The TP script, as Tabriz says earlier in this thread, is nothing fancier than WarpPos. Now that we have llSetRegionPos, I'd use that instead. And the format of the notecard is pretty simple. It's a comma delimited single line, read in the dataserver event. You can see the format in this bit of code in the listen event .... if (llList2String(tmp,0) == "whereto") { list addytmp = llCSV2List(addydata); //addydata is the line on the notecard dest = llList2String(addytmp,0); addy = llList2Key(addytmp,1); llRegionSayTo(addy,-666,"change"); llWhisper(startparam,"goto,"+dest); } addy is the UUID of the target prim and dest is the destination vector.
  6. Lovely, phaedra! Thanks for the heads up. There is a raft of cool stuff in that upgrade. /me runs off to install and start playing.......
  7. Here's Void's version, posted in the LSL wiki at http://wiki.secondlife.com/wiki/LlGetGMTclock //--// GMT function with local offsets in 12hr format //--// integer gIntMinute = 60; //-- 1 minute in secondsinteger gIntHour = 3600; //-- 1 hour in secondsinteger gInt12Hr = 43200; //-- 12hrs in secondsinteger gIntDay = 86400; //-- 1 day in seconds string fStrGMTwOffset( integer vIntLocalOffset ){ //-- get the correct time in seconds for the given offset integer vIntBaseTime = ((integer)llGetGMTclock() + gIntDay + vIntLocalOffset * gIntHour) % gIntDay; string vStrReturn; //-- store morning or night and reduce to 12hour format if needed if (vIntBaseTime < gInt12Hr){ vStrReturn = " AM"; }else{ vStrReturn = " PM"; vIntBaseTime = vIntBaseTime % gInt12Hr; } //-- get and format minutes integer vIntMinutes = (vIntBaseTime % gIntHour) / gIntMinute; vStrReturn = (string)vIntMinutes + vStrReturn; if (10 > vIntMinutes){ vStrReturn = "0" + vStrReturn; } //-- add in the correct hour, force 0 to 12 if (vIntBaseTime < gIntHour){ vStrReturn = "12:" + vStrReturn; }else{ vStrReturn = (string)(vIntBaseTime / gIntHour) + ":" + vStrReturn; } return vStrReturn;} default{ touch_start( integer vIntTouched ){ //-- '-5' is EST, no adjustment for DST llSay( 0, "The time is now " + fStrGMTwOffset( -5 ) ); }} All I did was put in the GMT -5 offset for EST.
  8. A possible way out is to use a function like this one StopAnims(){ list anims = llGetAnimationList(llAvatarOnSitTarget()); integer i = (anims !=[]); while (i) { llStopAnimation(llList2Key(anims, --i); }} It won't touch an animation that keeps being re-triggered by your AO, but it cleans out most background anims that you may have been unaware of.
  9. I have never thought of a good reason for using that option, but I know it was there for a long time. I guess it's not any more. When you think about it, a landmark is handy but it's hardly necessary. Unless a sim or parcel has been locked down to prohibit access, anyone can TP there by typing target information into their Map view or typing a SLURL into chat. A LM is just an electronic sticky note that saves you the trouble of typing that information in each time.
  10. Bummer, Charolotte. Guess it's time to ditch Marketplace and hit the in-world shops.
  11. Wolfen Greggan wrote: [ ... ] Could it have something to do with the upgrades the Lindens are doing? Your guess is as good as mine, but I wouldn't be too surprised. I have been having trouble with a couple of trusty movement scripts for the past few days and have just put it down to bad karma in the servers.
  12. How are your doors scripted? If you are using a script that handles rotation with llTargetOmega (like the Smooth Rotating Door script in the LSL wiki) or if you are using llSetKeyframedMotion to do it, the door only appears to move until the rotation is complete. All apparent rotation is in the client. The servers don't get the door out of the way while that's going on, so you'll bump into it if you try to walk through. If the sim is laggy, the servers may take longer than usual to do their part.
  13. Rolig Loon

    2 music feeds

    Check to be sure that you don't have a second program handling music. If you already have a streaming audio player queued up on your computer, you may be triggering it with the same pulse that turns on the stream in your viewer.
  14. Mine wasn't broken. :smileyhappy: Congratulations to you, though, Val.
  15. That's not at all uncommon. Some sims are just harder to restart than others. My own crashed 4 times in 2 hours while they were trying to restart it yesterday. In any case, we can't do a thing about it here. We're all SL residents like you. Lindens never come here. If you need to report a sim off line, file a support ticket at https://support.secondlife.com/create-case/ , using the category Land & Region >> Report and Offline Region. LL responds to those tickets quite rapidly.
  16. It could be either an invisiprim or a ghost prim, neither of which show up when you highlight transparent objects. You can still select an invisiprim with your edit tool, but you can't do a thing with a ghost prim except restart your sim to get rid of it.
  17. Thread continues at http://community.secondlife.com/t5/Technical/How-do-you-add-a-radio-stations/qaq-p/1597055#M24603
  18. Continued from http://community.secondlife.com/t5/Technical/How-do-I-add-a-radio-station/qaq-p/1595997
  19. Your radio should have come with an instruction notecard that explains exactly how to add stations. In most cases, it's a simple matter of creating a notecard on which you put the URL of the audio stream and then give it a title. The format of the card, though, depends on exactly how the creator scripted your radio. If you have lost your information notecard, you'll have to contact the creator for a replacement.
  20. Machinima is not inexpensive to make, so be prepared to invest in some software. Take a look at this old but still informative tutorial by Torley >>> http://wiki.secondlife.com/wiki/Movie_help and then check out the resources at http://wiki.secondlife.com/wiki/Machinima . If you have more specific questions about machinima, the best place to ask is in the Machinima forum.
  21. Do you mean the selection beam, that stream of particles that shoots out of your hand to whatever you are editing? It's been ages since I used the old 1.23 viewer, but I don't think we had the option of turning the beam off in that one. If you like V1 viewer architecture or have to use a V1 viewer because you are limited by your computer,. try Phoenix. I know you can turn off the selection beam in that viewer. Look in Preferences >> Phoenix >> Page 1 >> Avatar for Enable Selection Beam.
  22. Some issues you might encounter are due to “bad” gestures (for lack of a better term). In brief, one or more gestures may fail to load properly and cause the viewer to time out. Symptoms which may be the result of problem gestures include: You are unable to log in properly without having to clear cache fully before doing so. It should never be necessary to clear cache before logging in, so if you have to do this, something is wrong. Some find that if they don't clear cache each time, they get logged out within seconds of logging in, or perhaps they are ruthed or a cloud every time, or even that they crash shortly after log in.You are able to log in but find yourself under water (all you can see is a blue screen) at coordinates 10, 10, 10. If you log in to an all blue screen, check your location, see if you are near the SIM corner, at 10, 10, 10. If so, you almost certainly have a problem gesture.In some cases, you will see that there is an error in loading one or more gestures. If you do, make careful note of which ones, then find them and deactivate them - or better, delete them. Read a lot more at http://wiki.phoenixviewer.com/gesture_issues
  23. In some viewers, you can change a Preferences setting to make it so that when an object speaks, its name shows as (empty) or (no name), so that you are less likely to be fooled by a spoofing message. In Firestorm, for example, that option is in Preferences >> Chat >> Mark objects with (no name) when they speak to avoid spoofing. If I have that option enabled, I can tell the difference between a message that you send me and one that has been sent by an object named alexanderpampers. I can't be sure that this is the explanation for what you're seeing, but I suspect that it is similar. Of course, it could also simply mean that whoever scripted that message forgot to give it a name. In any case, it's a mild curiosity. If everything in SL worked that well, we'd be out of a job here in Answers. :smileytongue:
  24. Val is quite right. The world is full of sandboxes. Find a friendlier one and leave tthose bozos behind.
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