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Rolig Loon

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Everything posted by Rolig Loon

  1. That would be a very convenient option but sadly not one that's available to us. Not only are your items arranged randomly, the random order changes from one day to the next at times.
  2. Aha! Good to know. Thanks, Maddy. Everything I know about Macs, other than a two-year run-in with them back in the 90s, is second-hand, and my information was clearly incomplete or out of date.
  3. They're in World >>> Show More or you can still get to them with CTRL+ Shift + Alt + P
  4. I know this sounds silly, but are you sure that you are going to the right place? Why would there be a Linden Rental sign on your friend's skybox? If you want to provide extra information or need to clarify your question, click on the Options link in the upper right corner of your question and select EDIT. Please do not start a new thread. Doing that makes it hard for us to see what other people have already suggested, and it pushes other residents' questions off the page.
  5. If you are able to log in but find yourself under water (all you can see is a blue screen), check your location. See if you are near the SIM corner, at 10, 10, 10. If so, you almost certainly have a problem gesture. See http://wiki.phoenixviewer.com/gesture_issues for a full explanation and solution.
  6. Your hair base is the bald cap that you wear under your prim hair. Changing your hair base is one of many strategies that force the servers to render your avatar again. If you don't happen to be wearing a hair base, because you are wearing mesh hair with an alpha layer, for example, then don't worry about it. Use another method. The methods recommended at http://wiki.phoenixviewer.com/fs_bake_fail almost always solve a bake fail problem. If all else fails --- I wouldn't normally say this was necessary -- you can reinstall firestorm. If so, do a clean install. Here's how >>> http://wiki.phoenixviewer.com/fs_clean_reinstall
  7. Your viewer and SL's servers have temporarily lost the ability to talk to each other. Unless there's a problem with the servers (Always check http://status.secondlifegrid.net/ first), it's probably something on your end. So.... (1) Try shutting off your computer, unplugging the router and modem for a couple of minutes, and then plugging them back in and restarting. That simple step may clear up everything (2) Add Google's free public DNS servers to whatever your ISP assigns you as a default. Here's how >>> https://developers.google.com/speed/public-dns/docs/using (3) If things are STILL messed up, contact your ISP. Maybe they are working on their Internet connections. Mine go down for about 20 minutes once a month or so while they are vacuuming dust out of their servers, or whatever they do.
  8. Not due to SSA, but that's a risk with any computer that is not kept dust-free and cool inside. SL is a graphics-intensive program, so you can expect your graphics card to run hot normally. If you don't make a practice of opening the tower and blowing out the dust bunnies once a month, and checking your fans, you can be gradually making the heat worse and worse. If you're working on a laptop, buy yourself a tabletop support with a built-in fan to be sure that your machine is raised and gets a good air flow. Mine cost $22 through NewEgg. Cheap insurance.
  9. @Maddy -- Yes, that's what I meant. I'm not a Mac person, so sorry about the reference to an exe file. Still, assuming Esther is running the latest OS (Lion or Mountain Lion), she can adjust the security setttings in preferences, otherwise Lion won't allow SL (or any application other than the ones approved by Apple).As you said, she has to tick the box "authorize applications from anywhere". @Esther -- Now that we know it's voice that you're having trouble with, ... you may have a DNS-related problem. See the “Mac-specific” section of http://wiki.phoenixviewer.com/dns_fail for instructions and more explanation.
  10. Assuming you are running the latest OS (Lion or Mountain Lion), you have to adjust your security setttings in your preferences, otherwise Lion won't allow SL (or any application other than the ones approved by Apple).You have to tick the box "authorize applications from anywhere".
  11. Noooooooooo!! I didn't say (or didn't mean) to change the whole building to Physics Type NONE. After all, the OP is trying to avoid exactly that situation. I meant change just the one prim that the OP wants phantom. Just select that one prim (Edit Linked) and change its physics shape type. And yes, you're right, you can't do that to the root prim of a linkset, but I assumed the the liklihood of that specific prim being the root was pretty low.
  12. iCade gave a good explanation of how a rez box works. You still might think about linking the doors to your build, though. If the only thing that's holding you back is the phantom issue, just change your pesky prims to Physics Shape Type NONE (in the Features tab of your Build/Edit tool). That will tell the physics engine to ignore them, which is exactly what phantom does. It also has the advantage of dropping your L.I. by at least 0.5 for each prim. Now, if you had some other reason not to link the doors -- you're using a script that gets confused if the doors are linked -- then that's fine. If it's just the phantom, though, don't let that hold you back. (Incidentally, though, you really ought to find or write a door scrip that doesn't care whether the doors are linked.) ETA: BTW, if you put your phantom sensor prim on the floor, where people step on it, instead of putting it across the doorway, where they have to walk through it, you don't really need to make it phantom anyway. :smileywink:
  13. All you need to do in each of your llSetPos statements is remember to multiply the position by the door's local rotation (which, in the case of a one-prim door, is its global rotation). Take a look at http://community.secondlife.com/t5/LSL-Library/Linkable-Multiprim-Sliding-Door/m-p/722649#M36 , which deals with the slightly more complicated case of a multiprim sliding door.
  14. It all depends on the homeowner. Anyone who is mildly adept at building may well prefer to be able to terraform too. Many SL residents just like to be able to move into a finished place or, at most, be able to ask the landlord to do some custom terraforming at their request. You won't get any valuable statistical sampling by asking here in Answers, because that's not what this space is used for. Other than the regulars here, people come here to ask a question, not to answer one. Setting aside the question of what renters might prefer, however, a more important question is what is wise. I think you'd find that most landowners think that letting tenants terraform is very risky. It is very easy for terraforming to get out of hand -- especially in unskilled hands -- and create problems for other people on the sim. Or just YOU. I spent over an hour last Fall repairing the land surface in a rented parcel that was accidentally lifted 100m, burying all of the renter's belongings. Unless you really like doing that sort of triage, you may want to keep terraforming to yourself. Profit? I think most landowners expect to at least make ends meet, but whether to expect more than that is a personal matter. I doubt that you'll get much consensus. You might want to ask versions of these questions in the Land forums, where you are more likely to get the attention of a sampling of landowners.
  15. Did you remember to tell your Mac that it's OK to run SLPlugin.exe (the program that handles streaming media files) as well as your viewer? You need to go to Mac Preferences and tell it to make an exception for ANY non-Apple programs.
  16. Innula Zenovka wrote: In that case, as Rolig says, something like vector vel = llGetVel(); vector BoostedVel = <vel.x*2.0, vel.y*2.0, vel.z*1.01>; // or something llSetVelocity(BoostedVel,FALSE); should do it, I would think. That doubles the x and y velocities and gives the z one a slight boost. That would certainly work, although it has the disadvantage that it boosts the objct's velocity permanently, while llApplyImpulse just gives the object an instantaneous shove. If the OP wants to keep using llApplyImpulse, I think it should work to simply correct the current velocity for the object's own rotation and then apply the impulse. vector Vel = llGetVel()/llGetRot();Vel = <Vel.x * 2.0, Vel.y * 2.0, Vel.z * 1.05>;llApplyImpulse (Vel, TRUE);
  17. If your firewall has an exception for Firestorm, then you can see what an exception looks like. An exception for Singularity will have the path to your Singularity.exe file in it. One for the V3 viewer will have the path to your SecondLife.exe file. Follow the instructions at http://community.secondlife.com/t5/English-Knowledge-Base/Using-Second-Life-with-a-firewall/ta-p/1304539 for each of your installed Sl viewers, in each case setting the path to the appropriate viewer's exe file. You should do the same thing for your anti-virus programs. See http://wiki.phoenixviewer.com/antivirus_whitelisting ETA: If you haven't been able to connect even with the firewall disabled, though, that's not the problem. Take a look at http://wiki.phoenixviewer.com/login_fail , looking in particular at DNS issues and the possibility that you have accumulated notifications.
  18. That's why I said to use it as your starting point. If you want to make it bigger, multiply it by something bigger than 1.0. If you want to make any PART of it bigger than the others, multiplty that part by something even bigger. :smileyvery-happy:
  19. You have a weak or otherwise flaky Internet connection. For a start, get off wireless and reboot your router (just unplug it from the power for a few minutes).
  20. So use your original velocty as your starting point, since you already like that vector.
  21. That smoke texture is nothing very special. You could make one yourself in a minute with GIMP or Photoshop, or you could spend longer exploring freebie texture collections and find a load of them that are wandering around in SL. Here's a more diffuse smoke texture that I like to use >>> b4ba225c-373f-446d-9f7e-6cb7b5cf9b3d . It's also good for steam or fog. Whatever texture you use, you'll probably want to apply a dark color to it in your particle code so that the smoke is very black when it's emitted and becomes lighter as it ages and is more dispersed.
  22. Pick a vector. Any vector. The bigger the numbers in it, the bigger the impulse you'll get out of llApplyImpulse . There's no magic or high-order math involved. Just remember that a vector has three components <X, Y, Z>, so the relative sizes of the three numbers will determine the direction that the impulse is applied. If you want the object to lift a bit after it's been hit, just make the Z value a little bigger than the other two. BTW, llApplyImpulse only works in physical objects. At least while you are testing (and probably afterwards), it's wise to include a bit of code that either makes your object self destruct or return if it goes so fast that it disappears on you. Otherwise, you'll end up cluttering your neighbors' parcels with your garbage. it's probably easiest to just make your object temporary once it has been hit.
  23. The area under your house is not very big, so it should be extremely easy to retrieve something that's down there. 1. In the Build menu in your viewer .... Select Options >>> Select Only My Objects and Select By Surrounding and Show Hidden Selection . All three are important. 2. Open your Build/Edit tool (CTRL + 3) 3. Using your mouse, drag a selection rectangle in the area where you think the missing object is. If it's there, you will see it highlighted. If not, try another area.. 4. When you have located it, simply grab the blue arrow on top of it and gently pull it out of the floor. You may have to do a mild bit of camera work if the object you're looking for is very tiny and hard to see or if it is so big that you can't drag a selection rectangle around the whole thing. Still, recovering the item shouldn't take more than a minute, tops. Assuming that it's really there, of course. :smileywink:
  24. 1. Pick up all your stuff, one item at a time, and save it in Inventory 2. Stand in your Linden Home and open World >>> About Land 3. Click Abandon Land. 4. Apply for a new Linden Home. 5. When you get it, move in.
  25. I'm not sure what you consider "fair basic parts", but I assume that you are asking what you are allowed to use as a profile picture. The answer is "anything at all", provided that it is G-rated. That is, it must not have content that is sexually explicit, violent, or depicts nudity.
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