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Madelaine McMasters

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Everything posted by Madelaine McMasters

  1. Qwalyphi Korpov wrote: What does the LL do to deal with Intellectual Property(IP)/Copyright regarding these forums LSL Library? How does the LL deal with Intellectual Property(IP)/Copyright regarding contributions to the SL viewer? To use the forums and contribute code to the LSL library: Provide a birthdate to the SL registration process Provide an email address to the SL registration process Pick a unique account name Select a password Register on the forums using your unique account name and password Accept the forum Community Guidelines (which folds in the SL Terms of Service by reference) To contribute code to the SL viewer project: Complete, sign, date and convey via mail, fax or email a Contributors Agreement which includes Your full name Second Life Account Name (if applicable) Your E-Mail Address Your mailing address Your telephone number Facsimile information Employer name and supervisor name if you are employed as a software engineer or... (more stuff like that) The agreement states among other things that You assign to Linden Lab joint ownership of the contribution The Linden Lab may register a copyright in your contribution You represent and warrant that you are legally entitled to grant assignment of copyright and the various licenses... You represent and warrant that the contribution is your original work.... and more The complete (& more accurate) agreement terms can be seen here and includes a link to the agreement 'form': http://wiki.secondlife.com/wiki/Linden_Lab_Official:Contribution_Agreement Clearly the LL wants a great deal before they're willing to make use of a contribution. Meanwhile they provide you with the unique SL account name of the contributor. In both cases the LL does what it needs to do to protect itself. Nothing wrong with that. Well.... it does leave you without much assurance that you can safely make use of a contribution. What we do have (I think - no known examples) is a DCMA take down available. If a copyright holder discovers their work improperly posted in the LSL Library they could get it removed. Of course everyone is free to communicate with the anonymous forum contributors to obtain their signed and dated representations and warrants. In hunting around for the above I found an insight regarding the LL view of the ability of anonymous persons or virtual avatars to form contracts (enter into agreements.) http://wiki.secondlife.com/wiki/Linden_Lab_Official:Contribution_Agreement_FAQ I'll quote a relevant portion here. (Even though it's not allowed per the FAQ document itself. I've been assured here in the forums that even though the LL says you can't do something it's really okay to do it unless the LL also stops you from doing it. Although I've also seen it said that it's not okay to do something that the LL already told you not to do even if you also see other people doing that thing and not getting stopped by the LL... see?) Do I really have to provide all my real life identity information, and will that be made public? Yes, you must provide your real life identity. This agreement is a contract, and one cannot enter into a contract with an anonymous party or a virtual world avatar (at least not yet, and as enthusiastic as we are about the future of Virtual Reality, we're not ready to pioneer that aspect at this time). Your identity is handled as "personal information" in accordance with our Privacy Policy. So when your virtual world avatar agrees to the TOS you're doing the impossible. Amazing isn't it? It's also the case that minors generally can't enter into contracts, which makes you wonder how the teen grid legalities worked. That said, many online services are used by anonymous individuals, so there is probably some real legal value in having a TOS. Qwal, you've probably put more effort into understanding all this legal prose than those who wrote it!
  2. oberon Zuta wrote: Madelaine McMasters wrote: Oooh, oooh, oooh... I figured it out! That video was done in "Mouselook" mode. Enable DOF, then go into mouselook and cam around. The camera will focus on the center of the frame. If you hold down the "option"(Mac) or "alt"(PC?) key, the camera will no longer pan as you mouse around, but the camera will focus on whatever the cursor is over. If you let go of the "alt" key, you can then take a snapshot! hmmm maddy - sorry - yes thats great - but in mouslook i can't work - is not possible with the camera to pan around the object - only to pan around me. But in the videodescripten i read: 'It still needs a few bugs worked out (focus point tracking only works in flycam mode) but the effect looks great.' Fly Cam is the contrary of mouselock - isn't it? There are limitations in mouselook camera movement, as the only way to change the camera position is to change the avatar position, and that can be blocked by objects. I'll try to work on the script in my simple camera HUD later today.
  3. oberon Zuta wrote: Hello Community in this video in the first scene happens exactly what i search for! The sharpnes layer (focus point) changes without moving the camera from background to foreground. Is this called 'focus point tracking'? Oooh, oooh, oooh... I figured it out! That video was done in "Mouselook" mode. Enable DOF, then go into mouselook and cam around. The camera will focus on the center of the frame. If you hold down the "option"(Mac) or "alt"(PC?) key, the camera will no longer pan as you mouse around, but the camera will focus on whatever the cursor is over. If you let go of the "alt" key, you can then take a snapshot!
  4. Perriwen Ock wrote: That's the thing, we just had a comcast guy out here the other day and did excatly that. As for the speed test: Ping 55 Download 9.81 mbps Upload 5.26 mbps That all looks good enough for SL. Want me to scratch your head? You're probably getting tired!
  5. Dresden Ceriano wrote: Hippie Bowman wrote: At Breakfast this morning June 30th. Peace! You guys must wake up before the chickens... the sun isn't even out yet. ...Dres If you want chicken for breakfast, it's easier and more humane to dispatch them while they're sleeping.
  6. Theresa Tennyson wrote: Call your ISP and have them run diagnostics on your line/connection, especially your upload ability. The "Darn..." logout means there's been a prolonged break in the connection between your viewer and the servers. Most web applications need very little input from your computer but SL requires fairly regular updates of what you're doing sentfrom your viewer back to the servers and it will log out if it doesn't get those updates after a while. This is good advice. Several times over the years, usually in early Winter, I've had my connection degrade. SL was the first application to complain. In all cases, ISP diagnostics revealed a problem. In all cases the cause was baby field mice teething on the cable. ;-)
  7. Tabitha1991 wrote: Hi, I'm new in SL, using Firestorm 4.4.1 and a skin/shape a friend gave me. After one day I started to wonder why everyone said I look good, while I thought my avatar looks ugly. I thought they are making jokes, but after a while I realized they did not. So I asked them for a Screenshot and realized that they seem to see something different than I do. To the upper is what I see, at the bottom are Screenshots from my friends. What can be the reason for that? I only see the bottom face, when I go into body edit mode, when I leave the upper face appears again. Thanks, Tabitha Hi Tabitha, Welcome to the forums: Your friends are right, you've got a pretty avatar! Ask them what Windlight settings they're using and what their graphics settings are. That's the most likely cause for the differences we're seeing. If you are wearing a facelight, there's the potential that your local lights setting may be different than for those viewing you. If you have local lights turned off, you'll not see your own face illuminated by your facelight.
  8. Perriwen Ock wrote: So, within the last couple weeks or so, my SL experience has taken a turn for the worse. Three to six times a day, I will be on SL and out of nowhere get a 'Darn We seem to have lost the connection' message. What I have tried so far with no success: -Clearing the cache -Reinstalling the viewer -Trying other viewers -Lowering max bandiwth -Reseting the router -Restering the modem -Restarting the computer -Reinstalling Flash -Updating Java -Tweaking the Firewall All with no luck. HELP!!! Have you tested the health of your ISP connection with one of those bandwidth/ping test websites? I presume you're having no other web related problems? Few web applications are as finicky about the quality of their internet connection as SL viewers. Try running the tests to both the Austin, Tx area and to San Francisco. I think LL maintains server farms in both cities. Here's a link to one such service... http://www.speedtest.net You can pick a test destination from the map. I've little reason to believe this will help, but I just answered another question about DNS settings. Long ago, I switched to Google's DNS servers (8.8.8.8 and 8.8.4.4) and noticed an improvement web browser page loads (which can result in dozens of DNS lookups).
  9. Hippie Bowman wrote: Good morning all! Sunday breakfast today is hosted by Lily at Helping Haven! Breakfast starts at 8 AM SLT. Watch my feed for a location post! Peace! Hi Everybody. It's bath day...
  10. Ikonn Giano wrote: what is the 8.8.8.8 for and where do you set this? on the mac or in firestorm? Hiya, Ikonn: 8.8.8.8 is the IP address of one of Google's DNS (Domain Name System) servers. It is sometimes recommended to tell your computer to use Google's DNS servers because they are often (not always) faster than those provided by your internet service provider. DNS servers are those computers on the internet that convert human readable web addresses (like http://www.secondlife.com) into the cryptic nnn.nnn.nnn.nnn IP addresses that computers actually use to talk to each other. Your Mac must consult a DNS server at least once everytime it wants to locate another web server (after which, until the session closes, it will remember the IP address itself). Sometimes, if the DNS conversion takes too long, your connection to SL can act up. If you do wish to use one, or both of Googles servers (most computers allow you to specify a primary and secondary DNS server, just for redundancy, Googles other server is at 8.8.4.4), you enter them either in the "Network" section of "System Settings" on your Mac (if it is connected directly to your cable/DSL modem), or in the "Internet" tab of your Airport router's Control Panel (which you get via "Airport Utility"). If you have a non-Apple router, you'll have to consult the documentation for it to make a DNS change. Good luck!
  11. Trinity Yazimoto wrote: Czari Zenovka wrote: Trinity Yazimoto wrote: Czari Zenovka wrote: *Grabs Maddy away from Snugs and pulls her in for a group hug along with Trinity, Malanya, Perrie, and everyone who has been so helpful!* Maddy !!! see ! all these new pockets to put your hands inside hehhehehehheh.... Pockets? Is there something I need to know? Well yes, Czari... Maddy use to put her hands in everyone's pockets at Hippie's breakfast...:smileysurprised: This is why i usually never wear smth with pockets when i go there :smileyvery-happy: There's nothing interesting in my own pockets, where do you expect me to put my hands?
  12. oberon Zuta wrote: Madelaine McMasters wrote: I think I have a little script that puts up a two button HUD that remembers a camera position when one button is clicked, and can return to that camera position when the other button is clicked. That could probably be altered to move the camera focus back and forth. Unfortunately, the way camera focus is determined in SL is not as a distance from the camera, but as an absolute coordinate position on the sim. You'd have to work out the camera's position, then compute the coordinates of a point ahead of the camera by the focal distance you want. I've no idea how smoothly this would work, but it's worth a try. Hi Maddy i guess thats exactly what i search for! This isn't quite what you are searching for, but it might be a start. I don't get in-world often, but next time I do, I'll hunt for this HUD. Then comes the bigger task of changing the script so that it moves the focal point target of the camera without actually moving the camera. This will require computing coordinates along the light of sight of the camera. That requires more thinking than I'm able to afford at the moment!
  13. Did you click through "More" in the Notifications page? You see only 15 at a time and there may be unread comments on subsequent pages.
  14. Ela Talaj wrote: This is not entirely clear. An HUD can take camera controls but an HUD position in-world is the same as a position of the avatar it is attached to, so such an HUD would simply duplicate camera controls available in the viewer. What Oberon wants is a means of changing the focal position of the camera without alt-clicking on a focus target in the scene, because that also moves the target to the center of the screen, changing the composition. Unlike a RL camera, the SL camera does not have a manual focus ring that you set to 1M, 14M, etc. Instead, it's like a point and shoot camera with autofocus. You point at the thing you want to focus on and the camera does the rest. In those situations where you want to focus at a particular distance, not on a particular thing, you have to do a bit of a dance with a point-and-shoot camera. You find something at the focal distance you want and point the camera at it, then depress the shutter button half way. This tells the camera to execute the auto-focus function, then hold that position. You can then move the camera into a new position and retain the focus setting. You do this SL by alt-clicking on something at the focal distance you want, then moving the camera. Oberon doesn't want to do it this way, he wants to point the camera and lock it into place, then grab the focus ring and twist it until he likes what he sees. In RL, you just turn off the auto focus and grab the focus ring, setting the focus distance where you want it. There is no way to do that in the SL camera interface. The SL camera is always in auto-focus mode, setting focus only when you alt-click. At that instant two things happen. The camera sets the focal distance at whatever distance the lens is from the target object and the camera swings to center that target in the view. Oberon does not want this behavior because setting focus forces a change in camera position. I think a HUD could be scripted using llSetCameraParams that takes the camera's current position and the current focus target position and from those two sets of coordinates, computes a distance. Then, by pushing "In" and "Out" buttons on the HUD, new focus target coordinates could be computed that place the focus target closer or farther from the camera, on the camera's current line-of-sight. When driving the camera manually, you can only set focus on actual things, because you must have a target for the alt-click. A script would not have this constraint. It could compute any coordinate desired, including those corresponding to blank space. The logic of the script should be reasonably easy, the computation of the focus target coordinates will require some trigonometry.
  15. bluelacroix wrote: Well, I'm pretty sure it's just me. I don't know what i'm doing, and everything in SL is so difficult for me. I see such promise, but I'm just clueless when i try to do the most basic of things. Thank you all for your patience. i'll just fly up there and do the edit/move thing to get inside it. :catsad: ~Bleue SL gets the best of all of us at one time or another. There's a solution to your problem, we'll get to it. ;-)
  16. garey Solo wrote: could you tell me where the debug settings are please? On a Mac, hit Ctrl-Alt-D to bring up the viewer's "Advanced" menu, if you don't already see it. In that menu, you'll find "Show Debug Settings" near the bottom. Select that and a little window pops up, in which you type the name of the setting you wish to change. Start typing "allowmultipleviewers" until the auto-complete brings it up for you, then click "True". The SL and Firestorm viewers make this setting accessible in the Advance tab of the preference window, which you get from the "Me" or "Avatar" menu.
  17. bluelacroix wrote: Hi Theresa Tennyson! I tried your first suggestion, and the land says it is group owned, so those options are greyed out. I am renting land. I thought there was no such thing as actually owning land in SL. I checked on your second suggestion and you're right, I already have "Teleport to clicked point" set in my Preferences. Since I couldn't get into the skybox I IM'd both of the creators of the skybox, but they're off-line. Although I don't know the proper way to get into it, I did manage to get in. This is how I did it - I fly right underneath it, then I right-click it and Edit, then I move it down so I am inside it, then I go out of edit mode, and stop flying, and I land on the floor. :matte-motes-smile: Then back t oyour suggesstion: I double-click the floor, created a new LM, added it to favs, but even standing right there and clicking TP; I end up back on ground level. :matte-motes-crying: ~Bleue Bleue, I think you need to contact your landlord, not the creator of the skybox. Whoever you are renting space from has apparently set their sim teleport restrictions incorrectly. They won't keep many tenants if you all have to put up with this! Good luck!
  18. Theresa Tennyson wrote: If that DOESN'T work here's my favorite trick to get into seemingly inaccessible places. Go to the "Preferences" menu and then select "Move & View." There'll be a button with the tag "Double click on land:" next to it. Change that to "Teleport to clicked point." Then when you get up to skybox altitude you can just double click on the floor of the skybox and you'll end up where you clicked. ETA - I beileve Firestorm has double-click teleport already built into the "Bridge" so you may not have to go into Preferences to set it. Oooh, I use that trick to sneak into places most would never go, like the hidden spaces in structures. I'm as fond of nooks and crannies in SL as in RL.
  19. oberon Zuta wrote: Madelaine McMasters wrote: I don't know of a way to manually set the focal distance, other than alt-click. I don't think this would be needed except for either machinima, or for personal enjoyment when camming around SL. For a static image, you can always move the camera after focusing it. Hi Madelaine - thank you for your input - but see - if u work with the maximum focal length the littlest move with the hud is like a worldtravel ... and if u set u r cam properly and u r frame set well - maybe u think .. hmmm lets drive with the focus layer a bit. I dont talk about scheimpflug - only the focus distance. The most shot i did are coincidently. I try as much as i have the focus on a good part, then i make the shoot. But in our world is all calculated - and i guess even the focus distance. I miss a little wheel for dirving with the focus forward and back - i talk only about static pics - photography - not machimia. thanks - oberon I think I get it. In RL, you compose your photo in the viewfinder, then manually turn the focus ring to get the most pleasing overall look for the image. I don't know how to do this directly in SL. You could script a HUD that uses llSetCameraParams to move the focus spot back and forth from your current view. I think I have a little script that puts up a two button HUD that remembers a camera position when one button is clicked, and can return to that camera position when the other button is clicked. That could probably be altered to move the camera focus back and forth. Unfortunately, the way camera focus is determined in SL is not as a distance from the camera, but as an absolute coordinate position on the sim. You'd have to work out the camera's position, then compute the coordinates of a point ahead of the camera by the focal distance you want. I've no idea how smoothly this would work, but it's worth a try. I won't be in-world for a few hours, but I will go looking for that camera thingie and forward it to you. Oh, and call me Maddy, I can't spell Madelaine!
  20. Czari Zenovka wrote: ...EVGA nVidia GTX 660, 2GB, Superclocked by manufacturer Tigerdirect had a special until June 30 that took an immediate $30.00 off the regular price and offers a $10.00 rebate. After conferring with my mother, she said go for it. Thank you all again so very much for your input, suggestions, etc. I pulled ideas/suggestions from where to purchase to PC component specifics from this thread and the other two I began. Let the party begin!!! Just wait till you see me in-world, Czari. All the time effort and money will be... excuse me, Snugs is trying to drag me out of the room.
  21. Here's another way to shoot yourself up into the sky. First, get yourself flying, then open up the map window. You'll see your sim name next to the "Find" button. Click "Find" and you'll see that the "Teleport" button near the bottom of the window has activated. Now, enter the altitude you want into the third coordinate box next to the "Location" label. Click "Teleport" and you'll find yourself flying at the altitude you specified. If your draw distance is sufficient, you can then cam around to find anything on the sim at that altitude. If you know the X/Y coordinates of the place you want to visit, you can enter those as well. Good luck!
  22. In addition to Rolig's ideas for finding your way back to a home you've rented and forgot to landmark (I've done that!), you can try looking in your Teleport History. Click the "Places" tool and select the Teleport History tab. If a place name in the list doesn't jog your memory, start teleporting around until you find your house. If your viewer doesn't keep teleport history, you could log into your account on the web and look at your transaction history. Any rent payment you made will show there, along with the name of the landlord to whom you paid it. You can then IM the landlord and ask for a landmark. Good luck Shaydogz!
  23. Sorry I'm so late today, Hippie, I was out playing football with the fellas...
  24. 6-28-2013 Strong Rock Christian School CEO Patrick Stuart was struck by lightning during a football practice session, after banning female student Madison Baxter from play on the team. Stuart, who earlier explained that his decision was the result of prayer and that he was concerned that boys on the team would have impure thoughts, was rushed to an area hospital with 2nd degree burns to what students described as his "groinal region".
  25. oberon Zuta wrote: Hello and hi If i check depht of field then is important to bring the most important part of the image in the focus layer. It works automatically if i do alt+click on the subject i like to have sharp. But in same time if i cick on that subject it centers itself on the screen - if i drive around the focus keep itself even if is out of center. But if i like to refocus - afain is centered. I wist to drive softly the focus layer farward and backwards - does anybody have an idea how to make this? Thank u very much for each little help I'm not sure I understand what you want, Oberon. When I wish to compose a photo that has the focal point not in the center of the image, I first alt-click the thing I want in focus, then manually tilt/pan the camera with the hud or key equivalents. I use Firestorm, I don't know if my instructions will apply elsewhere. If you want a slow change in focal distance when you select a new focal point, you can change DOF Focus Transition Time in Preferences->Graphics->Depth of Field->DOF Focus Transition Time. I don't know of a way to manually set the focal distance, other than alt-click. I don't think this would be needed except for either machinima, or for personal enjoyment when camming around SL. For a static image, you can always move the camera after focusing it. Anybody out there know a way to manually focus the camera, other than by pointing at things?
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