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Void Singer

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Everything posted by Void Singer

  1. well, take and delete both suffer from that... in my experience that particular bug is mostly squashed (even though I keep seeing "fixes" for it in server releases, I haven't noticed it on the region I help manage)
  2. if it happened the moment you you clicked on the option then it's more likely to be a faulty driver than a bad card (it could still be).... make sure your drivers are up to date. if it happens again doing exactly the same thing file a bug report, if it happens again doing something else, it's probably the card, and peggy's suggestions apply
  3. my point is, I believe that the right hand listing is static, so they wouldn't add it there because then it would show to people that are not logged in. not showing a forum to people that aren't logged in prevents google indexing.
  4. I'd like to correct a misconception here: taking and deleting have exactly the same effect on inworld content... it ceases to exist inworld.
  5. I'll assume because it's invisible if you aren't logged in.
  6. devils advocate time: I sense more commercialization in our future
  7. actually IIRC the jira is moderated, by which ever linden happens to on that issue (they get spammed too), and in cases they have removed comments and revoked jira access for certain people.
  8. and here's a UUID for Chosen's prim allignment texture "11e68b89-6693-e3bf-35c9-876ae2a2e78b" and here's a sculpt LOD map texture, created by DanielFox Abernathy, UUID = "c595dad5-e439-fe75-1220-9dddf6cdf4b3" red dots are lowest LOD, grey are Mid, corners of the squares are the highest LOD
  9. are you sure you have all the possible solutions? I believe there should be at least 2, possibly 4
  10. I don't think that was the viewer... it looks like corruption of video memory
  11. in no particular order.... Ghost in the Shell Kurau Phantom Memory Claymore Elfen Lied Darker than Black and since we have anime lovers here, perhaps someone can identify these two characters....
  12. this can happen on region experiencing timewarp, and there's a rare bug that can cause it as a separate issue that has survived restarts in the past... best advice either way is request a restart, via live chat or ticket, and if that fails let put in a new request to have a tech look at the region.
  13. Innula Zenovka wrote: The only way I can think of to hide a spy script so it's not detectable by checking the ownership of objects on the land is to introduce it into a modifiable object belonging to the landowner, which is, unfortunately, quite simple.[...] I wouldn't call it simple.... the item either has to be given to the land owner first (although it can poison other objects from there, it would need a script pin for the target object), or placed by someone with edit permissions for that person (unlikely).
  14. this should play as many chained sounds as memory allows... float vFltSndLen = 9.0; //-- length of each sound file in sequence (last one can be any length)list vLstSndNms = ["a", "b", "c", "d"]; //-- names of all the sound files in orderinteger vIdxSndNum; //-- used to track which sound to playdefault{ state_entry(){ vFltSndLen *= 2.0; //-- double length now so the timer function is simpler llSetSoundQueueing( TRUE ); } touch_end( integer vIntTch ){ if (vIdxSndNum){ llSay( 0, "wait for it to finish" ); }else{ vIdxSnd = ([] != vLstSndNms); //-- same as (-llGetlistLength( vLstSndNms )) llPlaySound( llList2String( vLstSndNms, vIdxSnd ), 1.0 ); llResetTime(); llSetTimerEvent( 1.0 ); //-- pad the start time for the next sound } } timer(){ if (++vIdxSndNum){ llPlaySound( llList2String( vLstSndNms, vIdxSnd ), 1.0 ); llSetTimerEvent( vFltSndLen - (llGetAndResetTime() - vFltSndLen) ); //-- time will never be less than actual sound length thanks to time dilation //-- this ensures that we continually adjust to hit the realtime mark loading just after pad time //-- and shouldn't fail unless the average dilation was below ~0.6 }else{ llSetTimerEvent( 0.0 ); } }}
  15. the only mouth open animations possible are the ones that are built into SL.... IIRC you can't actually get the mouth to stay open, only repeatedly open and close.... unless one of the newer voice animations will let you do it... at that point it's just a matter of continually replaying the animation
  16. to clarify, sound queuing works on one clip at a time, so the third sound can't be queued until the first one is finished and the second one starts. you only actually get to queue one sound to play next, after the current one is finished.
  17. because I've been waiting for one longer than any of you.... back of the queue line jumpers! =D
  18. I think you missed the format... you have to name the achievement, and then what it takes to get it. The concept comes from various online games, where accomplishing a certain task earn you a title or such... Portal did it best first, with humorous names for special accomplishments in the game. Its used in both XBox and PSNetwork as well as a form of gamer prestige.
  19. Ceka Cianci wrote: [...] i believe avatars count as one prim when they are sitting on any other prims..[...] only for scripting purposes, no affect on parcel prim count
  20. heh I'm a power mouser... so alt(wheel button) and ctrl(thumb) are also mapped onto my mouse for SL (in addition to the right side = up). it's a habit I gained from playing FPS games... where turning accuracy is everything. normally I wouldn't map movement to the mouse, but it makes it nice in SL when I'm exploring I don't even need to touch the keyboard.
  21. there is also a scripted approach... but it's a bit convoluted. it requires at a minimum a scripted prim in each region you want to check, and a place to conglomerate the results... for instance I have live monitoring of the region I help manage, and it mails me a URL ever time it changes (about once a week on update tuesday) from that url I can check multiple region stats in near real time, including how many agents are on the region, and if I wanted to I could even tell who. A simplified version of it exists as a test script for Teacup on the wiki.
  22. that's another thing that it can help with... I was just giving one of the reasons to prefer notecard entry over Get Inventory Name
  23. the benefit of using a notecard over llGetInventoryName to build a list is that you can assign friendlier names to the animations within the notecard to use in menus. for some reason, certain animators still sell their animations no-mod (makes no sense to me, it only prevents renaming them)
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