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Drakeo

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Everything posted by Drakeo

  1. If you do not understand pthread and fast math was part of the compiler moved into GLIBC no longer part of the compiler in clang or GCC. What are you missing. What don't you get
  2. Do you ever read the cmake or not. wake up.
  3. There is no reason why they say you need to recompile boost if 9.4.0 gcc or higher. # if (CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 10.0.0 ) # message( FATAL_ERROR "GCC greater 9.4.0 is not supported. Recompile boost for support of GCC 10.0.0 and up." ) # endif() gcc (GCC) 11.2.0 GLIBC 2.33 clang version 13.0.0 builds fine. hey what do I know. FS 6.5.2 dev builds is it stable that's Up to NickyD there biggest problems are building the libraries with default GLIBC settings. we need for the older GLIBC 2.23 to 2.28 "-g -fPIC -lm -pthread -fno-finite-math-only" this turns off the default fast math that causes issues with newer GLBC linux systems. I hope this helps the FS team. I am sure Henry knows it already?
  4. Please make sure if using 64 bit that you are using the debug FS wine set to true. unless NickyD updated to 64 bit voice. I haven't looked. they always stuffed the 32bit SLvoice.exe wine in it. so this means you must install wine 64 bit and 32 bit. So b4 you say they do not work in Linux viewers you may need to look around been maintaining Linux build since 2011 my voice works on 64 bit Linux. All distros that have wine 64 bit installed. For firestorm you need 32 and 64 bit. I created this 3p package build a long time ago. for 64 bit wine voice kokua borrowed it and made it work for them. I use it when building FS for my repo. I have no need for 32bit libraries so back in 2015 started using the wine64 bit build. you can find my builds of the FS and SL and Little-penguin viewers on my bit bucket. they are up to date with SL except for FS I only build it when they release. I do build it with some of my libraries and custom builds for modern cpus such as avx avx2 and avx-512 openjpeg 2.5.0 devel that I maintain fork of on the  github Since my GF has MS and hard to move hands voice is a big issue for me. I came to SL to work on the media and a 64 bit viewer. care less if any one uses them. But people do and they are stable. I recommended a collaboration of prebuilts for Linux on a thread that was closed then deleted. Do to what ever the dictators thinks was the reason. so I started it the prebuilts and the variables to build them to get along with newer glibc clang gcc etc. https://bitbucket.org/Drakeo/ I see FS has stuffed the SLvoice64 bit into the viewer/bin/ so that means they added an if statement I used a long time ago just took it out. new path and a new XML setting for voice how confusing. no one is using 32bit linux. Firestorm 6.5.2 (65510) Dec 27 2021 11:28:52 (64bit / AVX2) (Firestorm-Drakeo) with OpenSimulator support Release Notes You are at 184.8, 236.0, 89.6 in Missauke located at simhost-047862f33c79ca145.agni SLURL: http://maps.secondlife.com/secondlife/Missauke/185/236/90 (global coordinates 262,841.0, 254,444.0, 89.6) Second Life Server 2021-12-10.566713 Release Notes CPU: AMD Ryzen 7 3700X 8-Core Processor (2200 MHz) Memory: 32052 MB Concurrency: 16 OS Version: Linux 5.15.11 #1 SMP PREEMPT Wed Dec 22 12:04:03 CST 2021 x86_64 Graphics Card Vendor: NVIDIA Corporation Graphics Card: NVIDIA GeForce GTX 1080/PCIe/SSE2 Graphics Card Memory: 8192 MB OpenGL Version: 4.6.0 NVIDIA 495.44 RestrainedLove API: (disabled) libcurl Version: libcurl/7.54.1 OpenSSL/1.1.1l zlib/1.2.8 nghttp2/1.25.0 J2C Decoder Version: OpenJPEG: 2.3.1, Runtime: 2.3.1 Audio Driver Version: FMOD Studio 2.02.02 Dullahan: 1.12.2.202109282040 CEF: 91.1.23+g04c8d56+chromium-91.0.4472.164 Chromium: 91.0.4472.164 LibVLC Version: 2.2.3 Voice Server Version: Vivox 4.10.0000.32327 Settings mode: Firestorm Viewer Skin: Firestorm (Grey) Window size: 1920x1007 px Font Used: Deja Vu (96 dpi) Font Size Adjustment: 0 pt UI Scaling: 1 Draw distance: 128 m Bandwidth: 500 kbit/s LOD factor: 2 Render quality: High-Ultra (6/7) Advanced Lighting Model: Yes Texture memory: Dynamic (512 MB min / 10% Cache / 10% VRAM) Disk cache: Max size 9984.0 MB (7.8% used) Built with Clang version Clang 13.0.0 Packets Lost: 15/1,518 (1.0%) December 27 2021 10:24:10 SLT
  5. Unfortunately, you did not name your operating system . CoolVL has a long way to go understanding basic Linux and the /proc. Love his arrogant work. I see he has become more gentle. With the LL dev;s he is a brilliant man but for Linux pretty much lost in a spoon-fed operating system. Winks. I tested all the install from SL to FS to all of my own. The media worked in all. It seems as Oz Linden said to me when I was working on qtwebit. This is operator error your not smart enough to use your system with this application . He was right. And you are in that boat.
  6. Oh bet you never took the time to download the 35 gigs and build it. If I am wrong sorry I have been keeping that huge blob now since 2013. It is embedded chromium and the top-notch guy Callum Linden did great things with it. Fact not many want to mess with it in Mac and windows. I have! I stick to Linux. Mac and windows. Thank god the best dev Callum Linden does it. It is the base of the viewer media. It is wonderful. Much better than the old qtwebkit stuff. Callum you are the best.,
  7. I have a firestorm build that will use your avx-512 that your CPU uses. Look me up. Can build most viewers plus my own with the avx-512 calls.
  8. Stay away from any ?60 GPUs. For gaming . In SL it will run fine. The rtx60 NVIDIA GPUs are good for texture memory.. I love the rtx 3060. But the rtx80 GPUs have much faster bus speeds. Your I5 is a nice CPU. You will never use more than 1024 texture memory. Not your system. It is the application. But wait, there is a fork of the viewer for mesh optimized. This has nothing to do with mesh in world. Seems newer GPUs have this like your rtx 3060. I have been keeping up with this in the bitbucket building it. I have a fork of it been testing it. Mesh optimized is on GPU it is how we send triangles to the GPU so if we do some work before it gets to the new mesh optimized GPU it makes them supper fast takes the work off the CPU and utilizes the mesh optimized buffer. . https://bitbucket.org/lindenlab/viewer/src/DRTVWR-542-meshopt/ Here is the guy that stared it. https://github.com/zeux/meshoptimizer
  9. ryzen 7 3700x does very good blows away all my intel machines. Even with a gtx 1080. People forget SL really has no use for high texture memory. 512 1024 a second is plenty. This isn't a game that preloads into texture buffer for a set return. It is always changing, higher buffer not always good. So 2048 can really hurt you. I hope in the future the team tackle this problem till then. It is up to the CPU And system memory to clear the bus.
  10. NVIDIA gtx 1080 or higher. Stay away from AMD for this platform. The dev team has a hard time with AMD open source drivers so best to always use NVIDIA SL was built around it.
  11. Test these builds, but I doubt that it may help. Because this is a GPU issue. Not an OS issue. https://bitbucket.org/Drakeo/viewer/downloads/
  12. That is you GPU setting that is environmental setting just like Franks Elite the dude set it to his GPU and uses older firestorm that is way broke Franks Elite is all blue yours is orange. environment settings. See operator error just like Oz Linden told me not smart enough to use the viewer, I was hurt.
  13. I compiled the latest in Monterey. It builds it runs perfect. The SL code is perfect. It runs on my oldest to the newest. It is most likely Operator error . Oz Linden explained this to me a long time ago. Just not smart enough to use it. I was hurt.
  14. Looking at SL mac downloads . Seems No reason for the dev team to do anything. There are 10 times more Linux downloads for Firestorm and Kokua then any of the SL mac downloads SL should drop mac it is a loser with M1 Mac users should just leave like SL asked all the linux users. So please close this thread. Because macosx and the M1 cpu’s really do not play well. So why. Even have this thread about macosx.
  15. By the way I am creating a new build tool that could help many people you can find it here. every prebuilt may need a different variable for per GLBC GCC you want to contribute that would be nice. https://bitbucket.org/Drakeo/prebuilt-lib/src/master/ May be time for third party devs to get together on this it will save a so much time. Feel free to fork and send pull request. After I get Linux done will work on the Mac stuff then Windows stuff. Be nice if we had a central place to go to it would be nice. . fork it create a branch edit your logs.
  16. Number 9 was the last UNIX I dealt with. hey but Maw Bell was my account. Instead of being rude we could be talking about trying to get time on the main frame then 1978 babe all we had was cards and TAR so be nice. Put the links to your work here so we all can be come part of it FS does.
  17. Wow your smart any other slang you want to teach me. should I solder another evergreen 486 into my board or use a boot strap I am a huge fan so . Not here to be rude and you are rude and the fact is I am a huge FS fan. Going to fork it just like Emerald call it call it Phoenix . Fact is I am a huge fan. so get off me. I probably will fork it because LL will not add de render to objects and allow harassment. Next time you think some one owns something on the GPL you should learn what a boot strap is bare metal man. Last people rude enough to fork it I had to fix there builds for them in Inworldz they had no clue. Plock what ever lol stripped mono from it omg. No one cared when the Aurora project happen. just fork that to. stop being mean mygoditsfullofstars Love coming in here. look put you work on the bucket give me the link or be nice. I been herding this blob for over a decade. Use my tools or put your link to your work here. GPL right.
  18. You have no clue why it is there or you would never post it. LLError has nothing to do with LL_WARNS it is a tool the spam is good and is needed. It goes to /dev/null so wtf. in linux. Windows people. Fact is spam is not spam it is the feed back from the the code. Create the log see where the spam you wanted to make the log. Everything you see in console is what was written the code for you to see. I am just having fun. Fact is you have no clue how "printf" works. Hey thanks for the cool pics.
  19. run it from here. https://vcs.firestormviewer.org/phoenix-firestorm/commits Then post a jira OK build it then post it. WTF is bare metal ?
  20. Hey NickyD what ever your doing something right look at the donations love your work on the lab. I rarely take any one serious in here your just a cool peep up north unless you moved again. This issues is the Linux viewer i love poking at FS pie menu it is my fun thing to do. SDL DirectFB is the huge bridge to cross I can careless about dullahan actually. SDL2 will build with DirectFB here the issue. 2014 was the last updates ? We will have to start linking to the xorg. ? Xwayland ??? Wayaland . I see that Linden labs in the DRTVWR-543-maint is slowly removing the code. This will come back to haunt them when everyone is building on Arms CPU's. I started a build system for the DRTVWR-543 that should build in all Linux systems that are older . This will be moved up as the systems move forward. And again thank the world Class viewer team Firestorm for all the help they have given to Linden labs. With out the libraries for Linux we will be left behind. If I was you NickyD! And may be to late your Mole hill has become Mountain. See you all next week
  21. Son you have an issue your working in VM stop being a foolish one. Install it on the hard ware only do not test in virtual machine. If you do not know why. Then please stay away if your a dev. As you know I post my CEF3 builds and the scripts to build them ok. I am sure in 2015 I enlightened your team lead what to look for. And the same in 2017 and in 2013 when I was starting on CEF b4 CEF 3 and The FS team was brilliant in helping with the scripts and pushing the need Lib's . for old xorg stuff. fact is . For me to compile it in Linux. So all can use it took many days weeks and years to customize a Linux system in the old GLIBC and old GCC 5.5.0 So it can use vulkan and xwayland etc. I built a tool nothing more nothing less. and Virtualbox will break some libraries do to the cpu ID issue. VM machine will break pthread . Same reason why Chrome can run on old Redhat and run on new Redhat. Tools. Same reason why Mozilla Firefox runs on a 7 year old systems nothing hidden here https://bitbucket.org/Drakeo/build-cef/downloads/ built in GCC 5.50 here is the script I use. https://bitbucket.org/Drakeo/slackware64-14-2-cef/src/master/ future script build for the next 3 to 5 years. https://bitbucket.org/Drakeo/slackware64-15-0-cef/src/master/
  22. look tell you how lost people are. Not going to talk windows platform only a spoon fed humane in the ISA world would get lost doing that. Stupidity happens. I build the FS code all three platforms one a week. OK. S0 I am unable to reproduce using my build. If it was you and I would see it in the commits . Only ignorance of the program would lead to this. Only a smart percentage pushes stable even when your working on the masters edge. As far as your 99 gig. LOL you need to look at the simple log and see that you have an issue. not the software LL tested that dullahan over and over . I submitted my builds so they could see it on the bitbucket. UNABLE TO REPRODUCE This discussion is about GPU and dullahan. KISS works. FS team will fix it. because they got on the new simplified wagon. Up to FS to push 519. OK. get to work FS. Mine works it uses LL code. Where do you see me disabling this in The LL Linux viewer I maintain. Not good or bad for you. I want GPU acceleration when rendering the platform. Remember we all do not using a pie menu. Or legacy sever for profiles that should be taken down do to the SL experience is changed in a huge way. This is SL not FS. You want to be part of the community NickyD then get your profiles in order. Other wise we see ruth looking profiles from 2009 in https://my.secondlife.com/ That's where the platform went with hundreds of fine things. Your legacy path just ruins marketing and the experience of the client. Yes you can see your old ugly profile in web option. That is a joke and ruins the SL experience for me and many others. Ok See you all next week. right click your back click a circle click again click again. tsk. World class. Some time you have to find 2021 not 2009.
  23. Is what it is. not good not bad. just broken dullahan hey SL no longer supports Linux I see that is catching on. post a log wow. Time to say The program is broken because you are unable to watch twitch ? I am sure NickyD understands this tsk In 3 years they will be porting everything to ARM's cpu Linux. psst only a fool would count out Google. to bad for Mac users the platform gives has issues with mac's latest rules. You can see it in the commits. I build my own version. now go gather your debug on CEF.
  24. Think about striping your cef3-bin binaries before packing them or stripping them when building Dullahan. I mean your not building a debug build of CEF3 not really going to help you when using debug option when starting FS. 283 mb as a tarball and 1.2 gigs extracted. wow.
  25. I noticed this commit today. Linux; Disable GPU once more, as once again having it on causes issues on some systems. https://vcs.firestormviewer.org/phoenix-firestorm/changeset/cef73bce8f2469ee7ec9fc95970831be0e1a0ccc mPickedFiles.clear(); mCurVolume = 0.0; +#ifdef LL_LINUX + mDisableGPU = true; +#endif + mCEFLib = new dullahan(); setVolume(); Right now this saddens me. I am unable to reproduce these problems. I rather like having the use of my GPU for rendering media on webpages. This isn't a put down but a regression do to hardware and compliance. Is this a gamer program or not. Do you think Chrome or Chromium turn this off by default. So right now the FS team is building for older I mean way older CPU's That isn't as big of a deal. If the Firestorm users like me at times is being held back because people want to run hardware that isn't up to the programs standards. NickyD why not have two builds. At some point like me people will need to upgrade the hardware. But if your running a intel graphics like an i7 APU and the Linux users are penalized why not give the people the choice. Not that hard to rebuild the media plugin. Just a thought. I use the internal browser for all links.
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