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Sean Heavy

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About Sean Heavy

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  1. Warning: Seriously off topic. Sorry. Couldn't resist. I think the point was, even a Lada at a car show doesn't bother to have alloy wheels. Although, I think every car deserves to have alloys, even Ladas. This guy agrees :-) Surprisingly though, this Lada Limo only has steel wheels with hubcaps. To each his own.
  2. In order to apply a single arm texture (tattoo or other), you have to have a BoM Mesh Body that supports a left arm channel, (LEFT_ARM_BAKED). Most mesh bodies (in my experience but there are likely exceptions) do not have this support because it doesn't automatically show the full body texture if there is no left arm texture. So, almost every skin texture out there would cause your left arm to not have a skin texture (likely appear gray). There are ways around this issue if you do have a mesh body that supports the left arm channel, but most just don't want to deal with it at all; so, most me
  3. For reference, you can get a Blender file of RuthTooRC3 here: https://github.com/ocsean/RuthToo/tree/master/BlenderSource/BakesOnMesh Thanks, ~Sean
  4. I would love to have a bracelet for RuthTooRC3 (non-rigged is fine). I'll give it away as a group gift. RuthTooRC3 MarketPlace Examples of Bracelets that would be great! ~Sean
  5. I also get the correct Land Selection page when logged in as a non-premium alt. I'm on Chrome on MacOS Mojave.
  6. Your screenshot does not appear to be the same page as: https://secondlife.com/land/lindenhomes/member.php There are no "My Groups" on that page. Only info about Linden Homes. Unless perhaps it is different when you own a Linden Home.
  7. Screen shot of error while hovering over orange button.
  8. https://secondlife.com//land/lindenhomes/member.php The orange button on that page links to the wrong URL, on my Chrome browser anyway.
  9. https://secondlife.com//land/lindenhomes/member.php On that page on the orange button "Get Your Home Now". Also on the language drop down.
  10. Someone messed up the language selection drop down menu if not more. URL should be this: https://land.secondlife.com/en-us/lindenhomes/land-selection.php ...but it is leaving off the domain name part of it. ~Sean
  11. I would guess this should be reasonably easy to use photogrammetry to scan in a head shot. I would set up a camera on a tripod at head level. Then, I would have a helper to snap photos as I slowly spin around on a swiveling bar stool. Then do the same with the camera set higher on the tripod and pointing down toward your head. You should not have to be still since the software can handle shots from various angles. I believe the difficult part will be lighting. You don't want any reflections or shiny spots on your face or head because that often confuses the photogrammetry software. The backgro
  12. You can get UV Templates/Maps by Robin Wood here: https://www.robinwood.com/Catalog/Technical/SL-Tuts/SLPages/AVUVTemplates.html They will be the most basic of templates, but will get you started. You will likely have to make minor adjustments to your tattoos for each specific body (Legacy). You might be able to view the textures for free, without uploading them, using the Firestorm local textures feature shown here: https://sldesigner.wordpress.com/local-textures/ ~Sean Heavy
  13. I'm not sure if these are any better, but Roth2 heads are LL UV compatible. https://github.com/RuthAndRoth/Roth2/tree/master/Mesh ~Sean
  14. I have a youtube video that shows how to upload in world. It uploads a mesh avatar, but uploading clothes would about the same process. If you login to the beta/preview grid, all uploads are free. Details here: http://wiki.secondlife.com/wiki/Preview_Grid Unfortunately, all avatars, especially mesh avatars have different shapes and sizes. You would need to know which avatar your clothes are intended to fit. Then find an example of that avatar that you can download and use in your 3d software. Most are called "Dev Kits" (3d models), which are often very difficu
  15. If you login to the Beta/Preview grid, everything is free to upload, textures, mesh, animations, etc. (It actually uses L$'s, but LL gives you a bunch extra on the Preview grid and it doesn't affect your real L$s.) It's where I do almost all of my testing. Here is a link to the SL page about it: http://wiki.secondlife.com/wiki/Preview_Grid ~Sean Heavy
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