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elleevelyn

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Everything posted by elleevelyn

  1. yes the Belli public roads/spaces autoreturn is set to 1 minute. Which is pretty quick compared to mainland where is typically 5 minutes
  2. in Linden Viewer 7.1.2 look in folder Library \ Textures \ Materials
  3. if we on a vehicle then we can enter a parcel with Object Entry = Off. Should we get ejected by an orb then our vehicle is not returned by Object Entry being off. Our vehicle will stay on the parcel til Parcel auto-return kicks in Object Entry is provided to stop unattended objects from entering a parcel, like bullets, robocars, etc
  4. yes thats correct with menu: Show Banlines on Proximity we see the banline tape when we are within 16meters of the parcel boundary. This distance has always been the case since forever Linden have recent-ish added Show Banlines on Collision - means we don't see the banline tape til we crash into them. This option suits people who have neighbour parcels with access restricted there is no option Show Banlines within Draw Distance. This would suit travelers, has been asked for a number of times down the years, but Linden have not provided this yet nor has there been any firm Linden commitment to do so i just want to add on here about the ban box. When we talking about privacy for ourselves when we at home then the ban box is the best way to achieve this combined with Parcel Visibility. Is pre-emptive unlike an orb. Unwanted visitors are prevented from entering the ban box. And with parcel visibility when we are inside the ban box then anyone over the ban box can't see our avatar either
  5. the ban box for no access or group only access is upto 50 meters above the terrain. Other people, not the owner or not in group, can flyover the ban box without restriction we only see banline tape above 50 meters when we are explicitly on the parcel ban list
  6. this is true of many orbs which are focused only agent intruders a orb that returns the intruder's objects gives more flexibility in parcel settings. For example return all objects of agents not on orb whitelist
  7. language is important when providing these kinds of devices call it a raffle board into which users pay money, and it will get AR'ed even when people don't necessarily understand the distinction you trying to make call it a charity board. the language is then "please give to the charity" That the charity may then give a randomly selected non-transferable item (to all users) as a token of appreciation is legitimate when the board gives a randomly-selected transferable item then is a gacha - which is not permitted. Not permitted as when transferable the item can be sold to another person for L$ either on Marketplace or inworld gacha store
  8. is more tidy when the orb punts the vehicle back to the driver's Lost and Found also the basic algo is: - unsit detected agent - eject agent - find objects on parcel belonging to agent and return them am pretty sure the Belli orb is written this way
  9. it depends on how we want to work with precision if say we ok with floor two fractional digits precision then we can do something like below. to save upto 5 chars (incl. decimal point) - with 0.0 saving 7 chars we can change up the method to round or ceil by adding to the fractional part before converting to integer note: no matter the method, including just plain string cast, we do have to understand how casting to string and back can affect precision and factor this into our use case default { state_entry() { float rhs = 100; // two fractional digits. 1000 = three fractional digits, etc float f = 1234.98; integer i = (integer)(f * rhs); float u = (float)i / rhs; llOwnerSay(llList2CSV([".98 math", f, i , u])); // the above produces a similar result to llFloor // test this f = 1234.986; i = (integer)(f * rhs); u = (float)i / rhs; llOwnerSay(llList2CSV([".986 math", f, i , u])); f = 1234.986; i = llFloor(f * rhs); u = (float)i / rhs; llOwnerSay(llList2CSV([".986 floor", f, i , u])); } } ps edit: for completeness, we be saving "i" to linksetdata
  10. is best to file a Support ticket in these situations
  11. on this part LSL script data uses UTF-16 characters. llHTTP... uses UTF-8. Linkset data also uses UTF-8. The conversion is done automatically for us when we use 7-bit ASCII characters in our data then we get what you observing. 7-bit ASCII char = 2 bytes UTF-16 = 1 byte UTF-8
  12. is a interesting issue for Legal Linden to work out - the inconsistency between Adult policy and Belli Covenant am pretty sure the last thing Linden will do is change the technical application aspects of Belli, will be a nightmare for them if anything was to happen then most likely the adult policy be changed to something like "upto 15 second orb delay is a reasonable effort" would mean tho that if did have sex bed on M land then to be compliant with this rule then would also have to set the Belli orb to 15 seconds exactly. Not more than 15 seconds, booting every avatar not on the orb whitelist, and not set to Off
  13. it used to as Blondin said back then. Linden since updated the policy to: https://wiki.secondlife.com/wiki/Linden_Lab_Official:Adult_Content_FAQ the first rule orders banlines (group or parcel whitelist), and/or the orb set to instaboot anyone not on the orb whitelist and if we were to apply these rules rigorously then the Belli covenant re,. No banlines allowed and 15 second orb delay combined with sex beds could be considered in breach of the Official Adult Content policy Linden might have to rewrite the policy re. Belli, or go back to just the last rule (the Blondin rule)
  14. yes a little but significant piece of info info did get left out in the telling. Oz Linden did say that Opex costs would be marginally higher, however the margin was easily outweighed by the ongoing Capex cost of running their own server farm
  15. some of the built-in body ankle locks don't work as well as they might. The animation priority is not as high as it could/should be, and some have a really slow check timer cycle firing llStartAnimation("ankle lock) some have no check cycle at all just a onetime start animation when press the HUD button, which gets pushed to the background when another animation with same priority or higher starts based on my own personal experience I prefer an ankle lock that is scripted to auto-update itself to the front of the animation queue on a fairly fast cycle
  16. surfing one of the most relaxing experiences for me is paddling out beyond the wave formation point under a setting sun. Just sit the board and see the sunset across the sea and listen to the music. Some boards are made with sit up paddle animations, both forward and back when go slowly. Can go round in lazy circles. Is pretty cool
  17. i also add on here that Qie suggestion to toggle llVolumeDetect in the one state case is also a good thing to do as well as resize/move the prim even when we hide the collider prim inside another prim then move an avatar faster than 1/45 seconds then the avatar can go thru the outer prim even when is not phantom triggering the collision prim. Who avatar does that ? Anyone who does this kind of thing just because they can
  18. yes. Toggling one property would be less resource than changing two - size and position also setting the collider prim to 100% transparent and CLICK_ACTION_IGNORE is a onetime lifetime happening i have not been a fan of doing this myself but is certainly doable. I am more down the move/resize path as I prefer a object to not be in the same space when it doesn't serve a purpose for the space in the moment
  19. i was talking to my auntie yesterday, who is in the elder group which constant get scammer/phishing attempts on them. My aunt was telling about this email they got that day and showed it to me. Basically the pitch was: Get a awesome Dyson vacuum cleaner for special half price. as we/scammer have been able to secure a whole bunch of them. Please contact us to go on our Special Priority Customer List for only $3 as there is limited quantity. Hurry now !! my auntie goes: I was so tempted. I really really wanted it to be true, as I really really want a Dyson vacuum cleaner which I can't afford at full price. And I say well done auntie! you did great to resist. Then we have a sigh and a giggle because why can't these things be actually true even tho they never will be
  20. feet shapes are set in the body HUD. With Maitreya is on Hands/Feet tab - Foot Shape. Other body HUDs have similar capability if by weird you mean your feet over straighten or bend backwards when you dance/walk/run/fly then get and wear an Ankle Lock, which on-screen stops your feet from looking this kind of weird, particular when wearing high heels is heaps of ankle locks on marketplace at varying prices: keyword: ankle lock. suggest start with the free ones and work your way up. What you looking for is an Ankle Lock which works all the time you are wearing it. Some of the ankle locks offered don't do this, so work your way thru them til you find one that works for you best
  21. is a problem with this which I think on reflection, Linden would not want to open the door too sometimes people in their desire to obtain/own something they really really want, expose themselves in ways that would otherwise be unfathomable to them. Like give me your payment info and email address and I will give you this home you really really want. Really really wanting person logs in next day to their payment provider and zero money
  22. when we look at the two/three state frameworks then we can see that the collision_start event only fires one time, when the space is empty and 1st agent appears. Should other agents appear while the script is in active state then there is no collision_start in the two/three state frameworks therefore the answer to the question is yes, a onetime collision_start uses less resources than a repeating sensor to detect the 1st agent however if we use the one state framework then collision_start event will fire for all agents arriving after the 1st should we not shrink/move the collider prim to where it can't be collided with ps add. for sure is interesting to compare the impact of repeating collision vs sensor repeat, but is not germane to this particular use case
  23. yes Nautilus City. Is not bad bad there, bad bad being subject to if you live there or not is a few parcels owners there who aren't in the friendly neighbour space at this time. Like I saw this big white build where the owner appears to be miffed about copyright. Another person seems to have rezzed their whole inventory of junkyard objects in the sky above their parcel while they maybe deciding which they will use on the ground. By junkyard I mean quite well-made objects for a junkyard. A Llowhanging skybox where somebody seems to be trying to make a tiny dance club (not very successfully yet - maybe is a work in progress) it could also do with some TLC from LDPW. is few places where the terrain is sticking up thru the public pathways
  24. there is also Nautilus, and older like Shermville, Boardman, Brown and over by Linden Village by Kirby. Sure there are few exuberant neighbours but relatively small to the total number of parcels, where most people build their places with the theme and their neighbours in mind
  25. if anything is not going to happen then it will be this to be fair to Linden they have always tried to operate in good faith. Ages ago now Jack Linden (the then boss of mainland) was asked about changing the G rating of the regions spread across what are (in some areas) mainly M rated mainland/continents. He said thats not going to happen, people acquired these G rated parcels in good faith and have continued to pay in good faith, and as we/Linden provided them as G then it would be an act of bad faith on our/Linden part to change it up on them. And I think that Linden would see it as an act of bad faith to change up the existing classic mainland to a whole other covenant then Blue Linden got asked about the force march to Zindra, that some residents saw this as a act of bad faith. His response to that was if it is an act of bad faith then can put that one squarely on the US Congress. Linden must comply as a US company and best Linden can do is to make the change as fair as possible
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