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RobotGirlOwnedAndControlled

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  1. Ah yes - it DOES work at your place!! I just visited and tried it. I hope you don't mind the intruder 😉
  2. I just tried it in the normal SL viewer too - it's not working there either - I get the same error.
  3. I get the error - Name not defined within scope - on the llGetNotecardLineSync line. Sanity check - sorry - I lost mine ages ago!!
  4. This function still won't compile for me... Am I being stupid - is there something I need to do to make it work? Firestorm is just throwing up an error every time I try to use it.
  5. Often when turning avatars into something else it is necessary to make them disappear. Putting them in certain poses, hiding them underground by repositioning animations, adding transparencies are all techniques I have used, but all have their drawbacks. I have seen some objects that make an avatar disappear without removing their clothing and attachments or putting them underground or in a certain pose. I think for example that Silenced and Void both use this technique in their latest products. But for the life of me I cannot figure out how to do it myself. I believe it is some secret hack and not a legitimate scripting function. Does anyone know the secret to do this and can enlighten me? Thank you so much! RobotGirl x
  6. This is probably a silly question but I'll ask anyway... Is it possible / does anyone know a way for a script or maybe RLV to change the user's view so it switches to wireframe view? I know this can be done by pressing CTRL SHIFT R but I would like to do it with a script. I'm assuming it's not possible as I can't find anything on it but I thought I would ask just in case some clever person here knows a special way... Thank you.
  7. Looks like this new function isn't working yet... my script won't recognise it. Maybe it will be out soon...
  8. AAHHAAA!!! Thanks Innula, I'll be experimenting with that. Although I don't think I'll need it now in this particular case, it may come in handy later.
  9. Yep - got that thanks. That will be fine - if I want to re-load it again I can.
  10. Thank you all so much for your help!! elleevelyn - I guessed the answer was something like that, thanks for confirming my (scant) understading. Qie and Tessa - now I'm facepalming - NO! I didn't know I could access the notecard directly using the UUID, although I should have realised as I do it regularly with textures and sounds. This DOES make things easier. I know nothing about experiences, having never needed to use them. But I do now have an external webserver set up - where I link object URLs to persistent IDs that each object maintains. I am using this for objects to communicate with each other across sims... so my giver object can just send the UUID of the relevant notecard to the receiver object and then the receiver can load it using this new llGetNotecardLineSync function. Will be experimenting with this now... Thank you all - this has been really helpful and I very much appreciate it.
  11. I am trying to send up to 10K characters between two objects in SL via HTTP. Using PUT or POST I can send any amount of data (in the body), limited only by the script memory. Data in a header is limited to 255 bytes. However it appears the most data I can RECEIVE either in http_response or http_request is 2048 bytes. Is this correct, or is there a way around this limitation? Currently I am looking at sending the data in batches to get around this limitation, but it would be great if I could do it all in one go. Having said all that - in this current format it takes 20 seconds for SL to load 150 lines from a notecard... and then just 3 seconds to send them via http! Also - I know that Mono uses 2 bytes per character. So 2048 bytes of data received would be 1024 characters. But I am receiving 2048 characters. Does LSL send characters in a different format to Mono, so that it only uses one byte per character? It seems so to me. Thank you in advance for any help.
  12. Thank you - yes I am asking for permissions in the attach event, just as illustrated above. It DOES work - except for that first keypress, which seems to allow a slight rotation.
  13. Yes - sorry I was unable to show the script before, but here is the relevant part: llRequestPermissions(llGetOwner(),PERMISSION_TAKE_CONTROLS); run_time_permissions(integer perm) { if(PERMISSION_TAKE_CONTROLS & perm) { llTakeControls(CONTROL_BACK | CONTROL_FWD | CONTROL_DOWN | CONTROL_UP | CONTROL_LEFT | CONTROL_RIGHT | CONTROL_ROT_LEFT | CONTROL_ROT_RIGHT, TRUE, FALSE); } }
  14. Hi, I am creating a packing crate which is worn and hides the avatar. It also needs to immobilise the avatar so it cannot move whilst wearing the crate. I have achieved this using the function llTakeControls and preventing any user input from being acted on. However there appears to be a glitch - when the item is first worn the avatar is able to rotate. This seems to just happen once and after that the avatar doesn't move again. Can anyone help with understanding the reason behind this and preventing it? Or is there a better way of achieving this immobilisation? Thank you
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