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Aishagain

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Posts posted by Aishagain

  1. @Anthony Marques..Nal's advice is good as regards the viewers and there is nothing to add.

    However

    What is still unclear is the perennial issue of boy/skin/shape.  You say you had to buy a seperate body and skin, yes, but only if it was a mesh body.

    The default body is not visible since you must at all times wear a skin and that skin cannot be taken off, only replaced ( a skin will only offer you one option, to "wear" not "add").  The issue you appear to be having is most likely that your computer is not rezzing (resolving) the mesh body of your friend.  Does anyone else have the same issue when looking at your friend?  If not I would surmise that the issue is with your computer.

    WARNING (the next paragraph may cause your brain to boil)

    Once we get onto the topic of mesh bodies it all gets a liitle more complex.  Mesh Bodies are are in fact not bodies in any real sense; they are simply mesh objects (that happen to be body-shaped!).  I do not want to boggle your mind with more complications like Bakes on Mesh (BoM), whereby scripts in the mesh body show the base skin that your Linden body is wearing.  If at THAT point you wear an alpha (most mesh bodies come with their own full body alpha) it all goes red!  (See what I mean about complications).

    Just for completeness your base default body has four components that MUST be worn in order to rez, one skin, one shape, one brow/bald cap/hair and one lot of default eyes.

    If any of those are not worn you will not resolve and will remain a cloud, or if particles are off, a white egg, in the Linden viewer.

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  2. 2 minutes ago, Theresa Tennyson said:

    The only possible way to see an avatar with a cyclops head is if the BoM layers have loaded and the mesh hasn't. If it was the BoM layers not arriving like you're saying the mesh heads would be gray.

    Fairy Nuff. I was repeating something I'd  heard.  Your version makes more sense, though I still wonder what is causing the issue with avatars wearing evoX heads.

  3. Reading the heading post saddens me.

    For several reasons:

    15 hours ago, Signal Linden said:

    This is intended to strike a better balance between communicating meaningful changes and pushing paper around while allowing SL to share release contents more broadly.

    So Lindens regard this communication with their users as "pushing paper around"?  All this indicates to me is their misunderstanding of the value of communication.  Yes frequent blog posts will be good but bear in mind that replies are not allowed on the Linden blog posts.

    8 hours ago, Love Zhaoying said:

    For heaven's sake, if you were going to have a breakdown not knowing, wouldn't you find out someone who goes to the meetings and just ask them to give you a summary?

    Love, YOU may know who to ask but I'm willing to bet the majority do not.

    My takeaway from this is that the staff of Linden Lab that remain simply do not have the time to genuinely engage with their customers (there's that awkward word again) in any meaningful  way.

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  4. @Leo1452  I see from the spec above that the i7 chip is very slow at 1.3GHz, that looks odd to me but I am not familiar with Laptop specs.  The only number in your settings that jumps out at me is the draw distance of 200m.  I'd keep that low if you can say to around 64m max, that way there's less for the graphic chip to be drawing. 

    It's worth remembering that despite you having the viewer minimized, the viewer is still acting as though all the objects around it are in full view, so it's not as if it shuts down.

    As Odaks says despite you only using the installed antivirus and threat software from Windows (Windows Defender) you must still specifically "whitelist" the viewer components as advised in the FS Wiki she gave the link to:

     https://wiki.firestormviewer.org/antivirus_whitelisting

    If, having done the whitelisting as required this issue persists, I'd look at improving the cooling of your Laptop. There must be other wiser heads around here that can help you better.

  5. Last week and this, Sayrah Parx kept us informed of the likely changes to Second Life Server code.  Last week Lucia Nightfire published an insight to the Server Users Group's rather one-sided discussion of the apparent decision of Linden Lab to end the more-than-decade long tradition of posting Deploy Plans in this forum.

    I was left with the overwhelming impression that many, if not most, Lindens utterly fail to see the value of keeping the users (or customers, you choose) informed of the upcoming Deploys.  There are some who consider that a waste of their valuable time.  As a paying customer (yes I pay for my account(s) and so I AM a customer), I found the information valuable, not least if the test deploys to Aditi are flagged up.

    I cannot spare the time to attend SUG meetings and only a tiny fraction of the SL userbase could attend even if they wanted to.do so.

    Over the years and with varying degrees of snark I have questioned  The Lindens' motives.  This particular omission seems to me particularly wrong-headed. A company that cannot be bothered to keep the mass of its userbase informed is very out of touch, it seems to me.

    I wonder which particular focus/special interest group assists the Lindens in providing the mass of SL with the facilities and features that they want?

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  6. Hmm getting a "Server not Found" error on the link for the possible Wednesday roll, Sayrah, the other link is good. I think the link is too short.

    I can reach the second server code via the first one but the release notes are inconclusive saying "configuration changes for content updates" whatever that means!

    PS the links to that software version that you published last week are still good for it too.

  7. From my entirely unrepresentative experience, the slow loading of BoM layers, which I see a lot has become an increasing problem over the past few months.  The considerable improvement to the viewer  rendering pathway has made little or no impact on that.  We now get better FPS but avatars remain clouded and the non-standard UV of Lelutka evolution heads give cyclops backwards heads all for longer.

    It cannot be all down to poor Internet/computer, so I wonder if the CDN is up to the job?

  8. This issue is the result of a corrupted file within your settings.  I have only heard of the issue in Firestorm but the same issue is likely to occur in the  LL viewer's settings folder.

    Precisely WHICH file I cannot recall but there is an article giving procedure details in the FS wiki and the analogous process would apply for  the LL viewer.

    ETA: I think this is the link to the relevant part of the FS wiki:

    https://wiki.firestormviewer.org/fs_stored_passwords?s[]=fs&s[]=cannot&s[]=decode&s[]=credentials

    I see re-reading your post that you have done the first advice given regards the bin_conf.dat file so maybesome of the other suggestions may be relevant?

  9. Please, Linden Lab, can we have some information on the status of the Release Candidate channel rolls for today?

    @Monty Linden, can you help?

    Recent rolls to the RC Channel have been partial (Bluesteel only two weeks ago, with promotion of that to the whole RC Channel last week and to the rest of SL yesterday) and without any "official" acknowledgement in this forum.

    Were it not for folk like Sayrah and Logan we would not know unless we were at the relevant Server Usergroup meetings.

    PS: I only ping Monty since he is one of the few Lindens that participates regularly in these fora.

  10. @Sayrah Parx thanks Sayrah, I'll  be glad to check this one out just as soon as I can, my region seems to be taking a long time to restart. I'll be knocking on Support's door soon.

    ETA:  looks like the roll started late today, that's probably why. It was.

  11. @Jackson Redstar this issue has been lengthily debated in a couple of threads in these fora, both this one and the viewer forum.

    I'll put the links up shortly when I get on my PC since my 'phone won't let me post links.

    ETA now I'm on my PC, this:

    and this, though not necessarily related:

    and for good measure I raised a FS JIRA though the devs at FS seem unwilling to comment, so far:

    FIRE-32868

  12. The Server version recently promoted to the whole of the RC Channel:

    https://releasenotes.secondlife.com/simulator/2023-04-21.579747.html

    is only one of a raft of changes that LL intends to correct the issue with the status on avatars being incorrectly relayed to accounts as they log in.

    They appear to have corrected the bug whereby all online friends are flagged as offline if a friendship offer is accepted.

    It is a very partial solution to the overall issue of "agent presence" as they like to term the data.

    Qie Niangao quotes Rider Linden at the last  Server User Group:

    "[2023/05/02 12:04]  Rider Linden: So.  Kicking things off in Simulator news.  Today we just bounced the main channel, so nothing has changed there.
    [2023/05/02 12:06]  Rider Linden: Tomorrow morning we're going to be expanding the new simulator to the rest of the RC channels.  We'd hoped some of the changes there would have helped with the online friends issues, but it would seem that there are still some issues there.

    [The perennial interminable interchange about troublesome teleports and region crossing ensues, interminably.]"

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  13. Goodness this is an old serverside bug!  I had an instance of it just a day or two ago, my partner utterly vanished from one side of a pillar to the next.  It's some kind of communication fubar between the sim-server/region and the viewer, which just stops registering their presence in view.  You can chat with them, their avatar is locateable via the radar you can even TP to them, but you see neither them or their tag!  It has no correalation to the number of avatars on the region.

    More often than not TPing out from and back to that region refreshes their presence in your viewer but in extreme circumstances you may need to relog.  I recall that simply TPing within a region has no effect.

    I thought that had been worked out of the system but perhaps one of the recent code changes made to the server software has reverted it.

    • Like 1
  14. Topic>thread...yes I get it now. 

    As to why do I create the topics?

    Once upon a time a Linden would post the details of the week's upcoming roll plans, so that those interested would see what or if new code was coming to their neck of SL.  That was the "Deploy Plan for the week.....".  Most found that informative, even useful. If something went awry as an unforeseen result of the new code they might post a response to the topic and thus create a thread (you see  I do get it) or if they are troubled sufficiently and wise they might also create a JIRA entry to report it directly to LL.

    For some time those posts have either ceased or been greatly delayed, with no obvious reason given.  Mazidox or Maestro Linden, I forget which, even admitted they'd  been remiss and promised the situation would improve.  Unfortunately it has not.

    My reason for posting the topics was simply to disseminate the roll info as soon as I could in the absence of official word and Logan Elf, among others, added the info as soon as we, the users, found out.

    Apart from getting myself in a semantics tangle with one or two, I seem to have been elevated to the status of trolldom.

    That being so I cease forthwith and hope that the information finds its way into this forum by other means.

     

    • Like 1
  15. Strange, then that when I create the initial post I am told that I am creating a new Topic, not a new thread. Also any reply here is apparently a reply to the topic and not to the thread according to the header.  In my innocence I'd assumed that LL would know which was which.  Anyway I have quite lost the thread and so far as I am concerned the topic is now closed!

  16. Well, I've TP'd around a fair bit this UK afternoon and I have only seen 579248, so I guess the planned deploy to RC Channels was a very limited set of regions.  Two of the regions visited were definitely RC channel until very recently, so I think my guess is valid.

    I don't think the fact that my home was restarted twice yesterday is significant, it has occurred before, so it is no cause to get out my crash helment.

    ETA: Ahh Logan was adding info while I typed...presumably none of the places I go are Bluesteel!

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