Jump to content

Aishagain

Resident
  • Posts

    1,448
  • Joined

  • Last visited

Posts posted by Aishagain

  1. So the Url BUG was not fixed on the initially rolled software and Magnum  and Cake were rolled back.  The only way I found out about this is the post Whirly made in the thread on that issue:

    ""Just to note for those testing this, Magnum & Cake are being rolled back again.

    https://status.secondlifegrid.net/incidents/z6c6kk0h07hz""

    You have a QA process.  It does not need a whole RC channel to test the fix.  Are LL no longer competent to test their own software updates without messing up their users?

    Also, it would have been polite to post SOME explanation for the roll-back in here.

  2. OK for the second week running Magnum and Cake are being rolled a second time.  What broke this time?  Don't you guys have a beta testing grid to winkle these bugs out prior to perpetrating them on us?

    I know these are "Release Candidate" channels but the recent mess suggests your QA is distinctly below par.:(

  3. 23 hours ago, ChinRey said:

    It may well be and if so, it means LL is working on it so hopefully all the problems will be over soon. :)

    *sigh*  After all these years and folk still think "Workingonit" Linden actually does something.  I have lost count of the times when the Linden Lab way of "working on" a problem actually makes it worse.

  4.  

    On ‎08‎/‎06‎/‎2017 at 5:58 PM, arton Rotaru said:

    The change is the time of the deploy of BuleSteel, and LeTigre. Which were initially sheduled at 7:00 - 10:30 PDT, but changed to 17:00 - 20:30 PDT. Look I changed the font size as well.:)

    D'oh!  Me dim and cannot tell the time.  You are the font of all common sense, clearly

  5. This is fascinating.  Despite the persistent reports of related phenomena (Alwin we don't need your unhelpful sarcasm here), this issue, in various forms continues to plague SL.  SOME of the issues are almost certainly client-side and may be ISP issues.  Some are most definitely NOT.

    Following yesterday's Main Server Roll, performance on our homestead was distinctly better until the evening, when my partner and I both suffered silent disconnects simultaneously.  That was NOT ISP related,(we use different ISPs) and it had more in common with the sort of phenomenon we used to see at the time of the "Time-Warp" BUG a few years ago.  Now I noticed from the release notes that yesterday's roll was to introduce new "safeguards" against capability failure.  THAT causes me to wonder if it is related to the issue?

  6. Interestingly yes, I have noticed that rezzing is slow today especially for mesh objects.  I also noticed MP and other inworld HUD interactions to be slow so I assumed it was my ISP at first, but I have heard a lot of folk complaining in the past hour or so.  I wonder if it is connected with today's Main Server Roll (since most complaints were from folk on Main Server sims).

    Oh I love being a newbie again...to clarify this is an "Alt" and I've been in SL since 2008!

×
×
  • Create New...