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Aishagain

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Everything posted by Aishagain

  1. This is what I had assumed. It does not, however, explain what changed to drop our script-run from >99% to under 50% as it is now. Something MUST have changed to effect that...but what?
  2. Following on from the last three posts I just have this point to make; without ANY increase in script numbers my homestead's script-run percentage has dropped from a steady 95+% to a variable 45-60% in recent weeks. I don't recall just when this occurred now, it wasn't three or four weeks ago, it was longer, but the capacity of the simulator/server has obviously dropped considerably. This points (in my mind) to many more regions sharing the server memory capacity. The stats on my region look very similar to those posted by Thunder Rahja above, though our use of physics time is a little greater. The stats still show a large amount of spare time, though I suspect that does not mean much now. We do not use any pathfinding or animesh characters so it's not them hoovering up the script time. If that is not an indication of there being more regions per simulator/server, I don't know what is. It is not universal, since I have seen regions with over 90% script run despite there being a high number of script events and far less spare time. But something is causing it and I cannot see any other cause other than the increased density of regions.
  3. 'Twas ever thus, it is in the nature of the items. A given state (be it a script or an edited item) is not saved until the item is no longer associated with the account, either when it is removed or the account logs off correctly. I know next to nothing about SL, but that I DID know (gosh hark at the smart-ass).
  4. Just to say, still no release notes on the server software rolled to the RCs on Wednesday and the original post has not yet been updated with the version that was rolled to the RC channels. FWIW 19.04.09.526122 WAS the version rolled to Wirtz, but what is had in it or what it was intended to do, is anyone's guess.
  5. There is more than a hint of bad temper shown in this thread of late. It needs to stop. Yes, we are all fed up with the failure but being rude to one another will help no-one.
  6. Vot iss ziss "Maintenance Release", I zink ve shut know! Venn ziss voss released to ze Release Candidate Channels it voss not called ziss! Comm to zink off it it voss not called anyzink!
  7. Darn Whirly beat me too it. Again. Quick off the mark that Whirly!
  8. Reading the final comment on the JIRA, Henri Beauchamp makes a very cogent point that rather squashes the advent of EEP as the root cause of these disconnects! So just what is causing them remains a bit of a mystery! Henri's been around long enough that I tend to accept his analysis. One thing on your last post MBeatirix, the resolution date is out of sequence so I'd not have any faith in that anyway! But as ever the JIRA queen Whirly explains what the Lindenese really means. Now we must "wait and see" whether that "fix" is imported to Main Server, and whether it really helps. Interestingly, I've been TPing around a fair bit so far today without any disconnects or crashes... Yes, of course comments are now closed since LL have imported the issue, I should have noticed that, my mistake.
  9. To MBeatrix: Yes the final update to EEP was indeed very synchronous with the rise in disconnect/crash rate, but as you say, some previous versions of the EEP code were on the RC channels some two or three weeks previous. Indeed I have little doubt that EEP is possibly not the prime culprit but some of the changes needed to accommodate the new server code "might" be. That the changes to the sky Windlight was a major factor in my mind was that I suffered several disconnects while gliding and crossing sim boundaries. I has my viewer set up to accept the region windlights, my partner did NOT ( a legacy of much SL sailing) and did not crash or disconnect once during our flights. We both suffer occasional TP disconnects and that does not appear to be connected to EEP changes. As for my network, modem and computer: all have been checked out both by myself using the few tools at my disposal, and do not, I think, contribute to this issue. So far as the "resolution" of this issue according to the LL JIRA, I have not received a notification of that yet but it would be par for the course for certain areas of LL to limit discussion of a problem that they want to "go away". Perhaps we will see if the "fix" is promoted to Main Server this week. ETA: I just checked the JIRA and it is NOT resolved, status is still accepted and to me at least is open. BUG-226577 - TPs (Teleports) causing Grid Disconnects and grey screen QUITS
  10. It seems that there are many and varied attitudes here. Just for the record, Theresa, EEP changes are VERY possible causes of disconnects, since the mangled data that the viewer may receive on entering, either by direct crossing or TP, an EEP enabled region will most likely cause fatal errors in the loading process and subsequent disconnection or viewer shutdown (crash). The increased load on viewers/computers produced by animesh is a less likely but still plausible cause for crashes, though less so for disconnects, since the data is not mangled. I have encountered both and the issues with animesh enabled viewers suffered by some are quite real, though not as severe in most cases as those posted on this thread. The change of simulator OS "may" also be a contributory factor, but the timing of the growth of issues and the release of EEP do tie in much better, as to some extent does the advent of animesh-enabling code in viewers. I will be interested to see if the possible "fix" rolled out to the RC channels this past week mitigates the problems. On present evidence TP between Main Server and the RC channels still seem bugged, but TPs between RC channel regions seem less toxic than they were!
  11. There is a problem. Everyone is agreed on this (even Linden Lab). However something is far from clear and that is who is "crashing" and who is being "disconnected". Some clarity is needed here. If your viewer crashes, more often than not you'll see SL freeze, followed by "Programme not responding" or similar message and you manually quit the programme/viewer. You may find that the viewer suddenly closes and you "crash to desktop". There are other variants. But they are one thing and most likely are related to your connection or your machine. The other thing and this is what we are seeing FAR more of than usual, are disconnects, where your viewer shows a grey-scale picture and you are presented with the option to either read IMs or Quit. That is something that "can" imply connection issues, but far more often indicates a failure of the SL server-side data flow. In my case the issue is a sudden and large rise in the incidence of the latter and it would help to clarify some of the above complaints if posters could be a little clearer as to whether they are experiencing "crashes" or "disconnects". That the advent of animesh and EEP are implicated in this seem a no-brainer, but just HOW is not yet clear. As an aside, why on earth do we need EEP?
  12. I thought SL's server software was Linux-based and wasn't subject to the Windoze generation issue, but I am not certain of that. In any case, your logic regarding who made SL is flawed on that point, Windows did not make SL, LL compilers did. And LL is still the contractor and builder. Er, you mean that SL should be just one single simulator? I doubt that that would even be possible, and it certainly would not be desirable.
  13. Theresa Your point is? In this case the contractor was the original builder. As to the concept of simulators and crossings being fundamentally flawed...how? I cannot reconcile the process of making the data-transfer between two simulators work properly without losses or distortion and a fundamental flaw.
  14. The saddest aspect of this is that LL actually don't think this applies to them or SL or they assume there is, in their purview, an unending supply of new users. They seem unaware that serious issues with the "world" in SL haemorrhage valuable paying users from their base and that refusal to accept that fact has wounded them on several occasions. I hesitate to say that it would cause the death of SL but death by 1000 cuts is a distinct possibility!
  15. To Theresa and Animats I would say this: it is immaterial whether or not we rail at inaction by Linden Lab. It is also immaterial what we, as individuals think of LL. The ONLY material aspect of the current situation is that the issue is fixed, and fixed properly and quickly. Sticking-plaster solutions are in the medium and long-term useless since they will almost certainly come unstuck at a code-change in the near future. After years of enduring issue after issue that has plagued SL when a small, well-intentioned change in server code has caused significant negative effects, we are all too often in such a position as we find ourselves now. The problem is exacerbated by LL's high staff turnover resulting in the active server-code team being inexperienced and largely unaware of the unintended result of their work. LL's and many other contemporary companies' secrecy is a consequence of being unwilling to accept ownership of a system and its issues (another current example might be the Boeing Corporation's tardy acceptance of liability for an issue with their software and its operation). NO I am not suggesting that the two are of equal severity, simply they illustrate a mind-set. That we should calmly and resolutely keep reminding LL of their obligations is a given. That we should yell at them or each other is not.
  16. Alyona Believe me , you do NOT want to know what is inside Whirly's head. Besides she is needed whole to sort us other numpties out!
  17. Thanks Mazidox Will the OP be updated with the release notes for the actual server version number rolled now that all is apparently finished?
  18. Mazidox I am confused. According to the release notes of the code rolled to the RC channels Bluesteel and LeTigre last week (19.03.22.525531), UDP fetch was deprecated (sic) last week. So what is being deprecated this week?
  19. Theresa I have always had teleport screens enabled and this has made no difference to the frequency of TP disconnects Secondly the region border crossing disconnects are instantaneous, so having those screens disabled would be irrelevant. Whether or not the two have any common cause I do not know. I only know that something is broken and it needs to be fixed, and quickly. ETA: I should clarify that I HAVE tried TPing without the black screens but I find it most unappealing so I don't use it. It may be possible to do that via debug settings in the Linden viewer but I detest the UI among other things, so I only use it when absolutely necessary!
  20. MB, the current release LL viewer is not EEP able yet, the EEP viewer is still a project viewer so yes, it has the same issues as FS' current release. What bothers me even more is that some are saying the even when using the RC/Project viewer they are getting disconnects, so that would tie in with those getting disconnects even with the sky de-rendered. No, disconnects due to bad region hand-offs have been an issue in SL for quite some time now and I too suspect that is another issue that may or may not be connected. That this issue remains largely uncommented on by LL suggests they have not (yet) found the source of the issue and no info is forthcoming at time of writing about possible fixes being rolled out this week.
  21. Just a little additional info. As regard my forced quits during flying there is an important difference between my settings and those of my partner. I use whatever region windlight is set on that region, she does not and always has the same windlight set (this she uses because she sailed a lot). I believe that difference may well be crucial. While it is clear that Linden Lab ARE aware of this issue, there has been to date (no surprise) radio silence on the blogs and forums from them about this. I suppose they are a bit miffed that their latest "shiny" is causing so much trouble on the Grid. I don't suppose they tested the EEP code without EEP-enabled viewers. Moerover I wonder if you can even walk/fly across region borders on Aditi or Snack. Pity, it could have saved a lot of irritation and much frenzied speculation as to the cause.
  22. @Solar Legion EEP is now Grid wide as of last Tuesday's Main Server Rolls. And tonight I had one sim-crossing disconnect and one TP crash within a few minutes, with no other contra-indications, i.e. high ping or high packet-loss.
  23. I'm certainly not going to suggest a cause or solution for this issue but tonight while gliding I had an abrupt disconnect (to standard greyscale IM or quit screen) exactly as I crossed a sim border, having just previously crossed five or six without any drama. When I returned (relogged) to SL (at Home) I attempted to TP back to the airfield I had taken off from but crashed in TP (standard IM or quit screen again) though this time on relog I WAS back at the airfield! Notably my partner, who had been flying the glider had continued unaffected and landed unperturbed but puzzled as to where I had gone! We are both UK but with different ISPs. We both use FS 6.0.2, which as I understand it is contemporary with the LL default viewer code. As other posters have commented, I have not suffered TP crashes and disconnects like this for several years, especially since there were no other suggestions of connection issues, ie high ping or packet-loss.
  24. Israel wrote: "roll or no roll or some rolls?" answer, options 3 as Theresa was typing while I answered.
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