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anna2358

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anna2358 last won the day on April 2 2018

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About anna2358

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  1. Don't save files on your computer, use Google Drive, then you know they will be safe, and no one else will ever read them...
  2. anna2358

    Good Books for modellers

    I came across these books by Witold Jaworski, and was seriously impressed with the detailed explanations he uses to show how to make High-Poly models of aircraft in Blender. Despite them not being books for Low-Poly game asset design, they are at least books, and can be used to learn these free programs. You can use these to go from 'never heard of 3D modelling' to relative adept, but not, of course, in a short time... nie czytasz polskiego?
  3. anna2358

    Why beginners don't learn the basics first?

    I have been thinking seriously about this manual business. Re-reading the comments here too, vital stuff. There are two kinds of Manual for a piece of software: 1) Reference Manual - takes each function or command and tells you every detail about what it does. It critically depends for understanding on you having agreed the context and vocabulary with the author. 2) Training Manual, or User Guide - demonstrates selected scenarios of use of the software assuming only common knowledge. A good User Guide will have multiple scenarios described for any complex software. It is a mistake to think that this is a read once and trash document, you often need to go back and look at the workflows again. In fact you could call this a Workflow Manual. This is the documentation that establishes the context and vocabulary to use the Reference Manual. For SL use of Blender (and Maya, 3DMax, ZBrush, Gimp, Photoshop, Meshroom...) we have (1), but we are mostly missing (2). So our problem is a missing context and vocabulary for SL workflows. In some ways the ubiquitous YouTube tutorial is ideal for (2), but in others it fails badly - we've been over all that in this discussion. I could envisage an online resource that wraps snippets of tutorial videos round with workflow text and diagrams - that would give the best of both worlds. So, Question: does there exist a technology for making such a resource? I can do it in HTML/CSS/PHP/JS, but it will take years.
  4. anna2358

    Firestorm cache on a solid state drive

    Like you give the minimum dab on left arrow and the vehicle turns 90 degrees left. Also when just flying (as an avatar, no vehicle, so no script) impossible to regulate how high a minimum dab up or down will take you. It could be my Arch Linux setup. But I have no idea where to start. Edit: I found one thing. Somehow, despite it being turned off in preferences, the viewer has Flight Assist turned on. Had to turn it on, save, turn it off, save. And now I can fly properly. Vehicles seem a little less violent too. Sorry for hijacking the discussion.
  5. anna2358

    Firestorm cache on a solid state drive

    Have you also noticed how hyper-sensitive Native Linux Firestorm64 is to arrow keys, compared with, say, Windows Firestorm64 under Wine? I mention this as I am struggling with trying to find a way of getting the responses to be the same. Driving SL land vehicles under Native Linux Firestorm64 is almost impossible due to the hyper-sensitivity, and there doesn't appear to be a control for it. I don't have any spinning drives at all now, just SSDs and cloud-backups...
  6. anna2358

    Why beginners don't learn the basics first?

    the other 30%(sic) is 'who to ask' (or what book to open). Edit: 2nd thought. I have a Certificate from Google as an Advanced Searcher. The course was all about how to ask the right question (unfortunately it didn't cover avoiding the paid-for answers). All of our wonderful technology for learning depends critically on how to ask. Just as you say, Wulfie.
  7. anna2358

    Why beginners don't learn the basics first?

    Yes, but retention is not skill. Skill involves discretionary use of retained knowledge. Which is probably why the 'Teach someone else' line is the 90%... This is kinda encouraging me to think if I should not write the manual I am missing, and as I learn more things add to it. This is a very encouraging discussion.
  8. anna2358

    Why beginners don't learn the basics first?

    It would indeed be wonderful if there was a set of such videos WITH accompanying reference texts. To have something on paper (or on a tablet/2nd monitor or Kindle/Nook) next to you while watching the video would be absolute learning heaven (for me). If someone starts such a project, I'll help.
  9. anna2358

    Why beginners don't learn the basics first?

    We still loves ya. Disagreeing isn't disliking. And I'm a ***** too.
  10. anna2358

    Why beginners don't learn the basics first?

    Because the Future is clear?
  11. anna2358

    Why beginners don't learn the basics first?

    That don't reference Blender 2.8. If you are starting out now, why would you bother learning 2.79?
  12. anna2358

    Why beginners don't learn the basics first?

    I don't sell anything. I don't consider anything that I have made to be worth the hassle of providing customer care. But my method starts in high-poly, then I make the low-poly derivative and bake the textures from the high-poly onto the low-polys. I'm always annoyed when I end up over 1Li per link. But this all takes a long time to learn. And because there is a lot of complexity in each step, and I do other things too, I need 'Reference Material' to go back to. That's why I favour written, rather than acted, Tutorials. It's very hard to find the bit you forgot from a more-character-than-fact video, or worse still 'stop-motion-video-with-no-explanation'. Who knows, I might set to and start to write some, if the bloody blender interface would stop changing...
  13. anna2358

    Why beginners don't learn the basics first?

    It's the modern way, I know. But it doesn't lead to good learning, just copying others. But I won't change Earth today, I know.
  14. anna2358

    Why beginners don't learn the basics first?

    Sorry, bit late to this discussion. One of the problems I have is that everyone assumes the Video (YouTube) is the best way to communicate 'howto'. And it isn't. The best way of all is to have a written and illustrated step by step documented guide. Video is full of the personality of the presenter (yes Andrew I mean you cobber!) and takes so bloody long to get anywhere, and then goes far too fast through the bit you don't get. Yes, you can rewind and replay, but it is just so terribly slow compared with re-reading the paragraph. If you want to see what I mean, search here for Aquila Kytori. Instant understanding. Is there even one good book on using blender to create game assets? Just one? Even a bad one then? I ain't found it yet. Ditch Youtube, write books.
  15. anna2358

    [SOLVED] Scripting vehicles. Keyboard sensitivity

    Rolig, this helps me a heap. At least now I have found the section of the script that might be relevant. I was never good at boolean algebra, it's too black and white for me I'll do some more debugging, and report back. ❤ EDIT: Thanks to the help I got here, I found where the control(...) event handler was (hidden in link #9, the pilot seat), and fixed it. Very many thanks to everyone.
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