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Everything posted by LaskyaClaren

  1. Meh -- I'm not PS expert, by any means! I think what you describe is more or less what's happening. It might indeed be possible to doctor the map in PS where that occurs -- dunno! Haven't tried it! Maybe I will now!
  2. Well, she is my older sister! I think she's "prettier" -- but I'm the one with style. But don't tell her I said so.
  3. Sometimes I get jagged or splattered edges on the blur -- I think it might have something to do with alpha layers, but I'm not certain either. Another problem is if you've got a scene with movement, of course. This one had some birds flying around, but they don't seem to have caused problems. I like it when it works: it's a very neat solution, and it gives one more control over it. On top of which, I occasionally crash when I turn DoF on in BD.
  4. Depth of field using a depth map as a mask. I've had mixed results with this, but it works well here I think.
  5. Yeah, all of those are definitely "you," despite some of the differences. The Freya head is really interesting, because it produces a kind of softer, feminized version of the other two. Still recognizably male, but with a nudge towards the feminine? I really like it. I met a guy in-world yesterday who was using the Freya for his male avatar -- he was having the same problem with the Catwa eye HUD I was, and having a hard time following the thread of the conversation in the group chat, so he contacted me to ask what I'd done. We talked about modifying the head for men (he didn't know you could edit the eyebrows). I think he was going for a much more obviously masculine look. It worked ok, but I think you're using the head better.
  6. When I first went "mesh" with my main, Scylla, about a year and a half ago, I think I had the conception that it should be possible to achieve a "look" that was recognizably like my old system avatar, but better -- more "realistic." I think a lot of us went into, or go into, mesh heads for the first time with that intention, because we become attached to how we look: it's part of our identity. A few people here have done that very well, most notably, I think, @GoSpeed Racer. I wasn't able to achieve that very exactly with Scylla, for a number of reasons, but I think I've managed it nearly as well as possible with Laskya, who's now wearing the Catwa Freya. I think this is what I had in mind by "the same, but better." It's by no means an exact replication, but it seems to me pretty darn close: she looks, to me, recognizably "the same person." So, here's a side-by-side comparison. For the purposes of the pic, I'm wearing the same (old) sculptie/flexie hair, and the same outfit. My apologies for the quality of the image: I don't seem to have kept many pics of Laskya, and this one has been grabbed off my old blog. ETA: I think I look older here. Which is entirely appropriate! You may now applaud.
  7. I can't for the life of me figure out what that black and white furry thing is, but your avatar is absolutely adorable. Nice pic!
  8. Hi. I'm Laskya, and I'm really not taking any of your bull**** So, "sis" finally let me drop a bit of money on some new mesh hardware. Gone is the old Logo head (which I quite liked) and Altamura body (which was glitchy, but I'm grateful for it). This is the Catwa Freya and Maitreya, with Deetalez skin. Believe it or not, I looked more judgy before I took some advice on shaping around the eyes and mouth. Oh, this is a raw shot, btw. Just cropped. I probably should have fixed a few clothing glitches, but meh . . . let Scylla labour over her pics. I'm far too busy considering whether I like you or not. (The answer is probably "not.") ETA: @Skell Dagger, I got some help figuring out why my eye HUD wasn't working from two of your colleagues, Kittia and Mejer (I think were their names?). Both were really sweet and helpful! You work with some nice people!
  9. Being a woman is actually pretty damned great, as I'm pretty sure you know most of the time. Being Rhonda is even cooler. Hugs.
  10. I don't seem to get out as often these days, but when I do, it's to screw around with Windlight and saturation at an art sim.
  11. Two alts. Alt 1: Male, whom I used almost purely as an ironic socket puppet (posing as a Gorean master) to post satirical/jokey threads here. Pretty much every thread he started eventually got nuked by mods, although 2 or 3 of the OPs were preserved on the old SLU forum. I suppose I could resurrect and use him as an "extra" in photos, but that would mean updating his look to mesh, and he doesn't really deserve it: he's (literally) kind of a Dick. Alt 2: A slightly dreary, overly-earnest would-be photographer who occasionally posts here, and whom I take in-world pretty frequently, because she whines if I don't. Technically, her account is older than mine, but we all know who the real sock puppet is. I don't own land, so I don't need tier, I couldn't RP my way out of a paper bag, and I don't do anything in-world that I wouldn't want associated with myself, so I don't really much need alts.
  12. Even alts get to have adventures, sometimes.
  13. Sheep. They probably seemed a good idea at the time.
  14. Dearest Sister Scyl . . . is this the kind of place you told me to avoid?
  15. Thanks for this! For facial expressions, I'm pretty much sold on Lelutka's Axis Hud, but that is two and a half times the price of the Happy Dispatch one. The Happy Dispatch body HUD looks nice though, and very affordable, so I think I'll give that a shot. And I'm tempted to try Animare, if only to compare it to the (also much pricier) AnyPose. Years ago I tried a stand-alone animation program that started with a "Q" -- maybe it was QAvimator? Dunno. I didn't stick with it very long, as animations weren't a priority for me in those days. I should definitely give this a shot, though, now.
  16. Mind if I ask what you're using? Scylla uses AnyPose, but I wouldn't mind trying something different . . .
  17. Try striking me, and it won't be the throat I go for. Unless they know how to make a beurre manie instead. Or of prims. https://secondlife.com/destination/clinamen You and the Dread Pirate Roberts. No no no. No. Just no. Is Post-Punk therefore "Post-Music"? Or red socks. Or green socks. OR PINK SOCKS. (But yes, black socks are best.)
  18. That seems possible, although I had a similar sense (albeit maybe less dramatically) in the other rooms and models I checked. My avi is about 1.78m, so roughly 5' 10" -- certainly not short by RL standards, but definitely on the low end of the scale in SL. I'll check out some of the models again when I have a chance.
  19. Well, yes. But the problem is easy to see. My sense is that the covenants for the Linden homes will enforce certain visual standards (in the way, I guess, that condo developments usually do), so you wouldn't want smaller scaled homes in the same region as these larger ones, or it might look odd. I doubt that LL wants to set aside regions specifically for smaller sized avis. I recall Penny saying like 6 years ago that more and more women (anyway) were choosing smaller avs. Maybe, but it's certainly still a pretty mixed bag.
  20. Well, here's a problem (from my perspective anyway) with the new Linden homes. They're very nicely built, look great, and are a lot of fun, but . . . completely out of scale with my avi (and that of my main, who is roughly the same height). That's my issue, and my fault, of course: I chose to use a "realistically" scaled and proportioned shape. And, of course, the same issues arise with commercially available homes (I checked out a few for comparison at the adjoining H&G showcase). Too bad, though: door handles at shoulder height is kind of a deal breaker for me.
  21. Ok, so . . . here's the final (for now) look I've come up with, using Altamura's "Juliet" full body mesh avatar. I'm pretty pleased with the result. I'd always wanted Laskya to look different from Scylla: a little sharper, a little darker, more "handsome" than beautiful or pretty, and with maybe a slight suggestion of a wicked sense of humour. (The actual sense of humour, unfortunately, they haven't yet invented an attachment for.) I think there's an obvious family resemblance to Scylla, but Laskya is (hopefully) sufficiently differentiated that she retains her own visual identity. This was taken at the DixMix Gallery, btw . . . I wish I'd remembered to grab the SLURL, as it's quite nice. Also, I'm using Orwar's "Sol" projector. I've built myself a very simple (HUDless) three point light attachment too, for which I might produce a simply set of instructions and give away for free if there is any interest.
  22. Everyone has always said that Scylla was the one with the good looks in our family . . . Well, ok. Mainly it was Scylla who said that . . . I decided to give the free "Juliet" mesh body and head from Altamura a try, and . . . wow. I really like it. It seems to be very responsive to sliders, and I like the overall look a lot. The HUD is a bit clunky (although maybe I'm just not used to it), but the alpha slices are much more fine and precise than on Scylla's Slink body. There are likely going to be some problems finding fitmesh clothes, but apparently standard Maitreya and Physique works not badly. This is a quick and dirty pic of my first edit on her shape, with [TheSkinnery] "Celine" skin. Much tweaking left to do, but I think this is going to work very well. I think I have a bit of a Charlotte Rampling thing happening here . . . Oh, and dearest Scylla? Pfffffffffft.
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