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About HunniHope

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  1. You can see the version number at the top of the viewer .. IF you enable it. This hasn't changed, and it's the same options we used to display the channel name, only now its the simulator version. Just right click the black bar and enable the option to show simulator version
  2. the act of linking an item to another as a demo is what designates the item as a demo, and as per the listing guidelines demo's must be linked to a main item. A Demo can not be a standalone listing. in each item listing there is this field for adding the demo item so create demo item listing, then create main item listings, and add the demo into that field for all related main items.
  3. what you probably have is just a head tattoo which is why the face is changing and not the body, this is not an uncommon practise with skin stores. But to get the body to change you will need to get the corresponding body skin to match the tone you have for the head
  4. you can do without sparkles it has a number of tools to help with animations, a few tools it has to help with rigging are now in the main avastar too. But dont jump in to getting avastar just yet, get blender installed and learn blender (2.79 for now and 2.8 as avasatr has not fully released an update for 2.8). Get familiar with blender, learn how to retopo the work you got done in MD and how to edit and build in blender, bake textures etc, all of which are blender tools, then when you got that down its time to bring in avastar,
  5. seriously, consider getting avastar if you are using blender, or mayastar is using maya. if you have never rigged anything before it will help, especially when it comes to trouble shooting. If you go with avastar they have a whole section of guides on their website specifically for rigging, they also have an inworld group, and a discord channel for support. You will likely also find that dev kits are provided to you as blend files set up with rigs ready to open and be used with avastar, or you'll have dae files which really do benefit from using the dev kit manager in avastar.
  6. this was filed as a jira a cpl months ago https://jira.secondlife.com/browse/BUG-228268 a change occurred between the last FS release and the version before, a change made by LL as this happens also on their viewer. You can delete the folder, but the folder comes back. The way around it for now is to hide empty system folders which is an option in your prefs.
  7. What Chic said is basically the essence of it, the alternate way is to select just the edgeloops around hems would be visable and then add solidify from the menu to just those loops and delete the joining ring of faces afterwards. Both need a little clean up afterwards, and personally i find it better to do just before export, after rigging.
  8. Join the Slink discord channel and there is a room for tips & tricks and you can find the video there
  9. I dont have a favorite, where I shop depends really on what sorta of style I'm looking for. Earthstones for somethign more boohoo and delicate, RealEvilz has a good collection, and so has Ysoral, both having delicate or realistic styles to something that really stands out.
  10. NVM .. read the post again and decided i need more coffee lol
  11. when you have made you clothign piece to fit the first body. you can either A: export as obj or dae (do not triangulate) or B: append it into new body. for type A, you would open new dev kit, import object, adjust the size, then rig it. for type B, instead of importing the clothign peice you can append, then adjust size and rig it. If you append a rigged peice then you have some cleanign up to do before you resize it and bind it to new armature. If however, for example, you are making for slink physique and want to resize to slink hourglass, then join the slink discord chat, yo
  12. "easy" is relative to your skill level and knowledge of the programme you are using. Personally I just import each clothing model to each dev kit and then use edit tools, proportional edit, sculpting etc to adjust to shape before rigging to the new kit.
  13. Blender is a popular programme to use for making mesh for SL, and it's free. If you have deep pockets you could look at Maya, but i think that has a cost of about 2k a year, its free for some students but the license for that prohibits commercial use, and its for educational purposes only, which basically rules out using it for SL. There is a group in SL called Blender Benders, they run courses from designed to take you from complete beginning leading you up to becoming a more advanced user. Courses are free but you might have to wait for the next start date. You can google all sort
  14. The only way to do this is to share your SL login password, as the items in each Marketplace store have to come form the inventory of the marketplace store owner. You can however add managers though who can then edit listings etc. Just unlist anything you have listed, and/or delete the items from the Marketplace Listigns folder in the viewer (though the latter will prevent anyone claiming a redleivery of a previously purchased item through the MP). If you got nothing in the store, then nothing can be sold, no commission fee to pay on sales.
  15. already reported as a bug on the Jira https://jira.secondlife.com/browse/BUG-228845 (and yes, a bug, it started around about the 24th-ish of May, but i forgot to file it so it went in the week later)
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