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HunniHope

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    Little Pixie

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  1. If you rez the magika hud and inspect it and check it out with transparency enabled, you'll see that this is the method they use, the hud is only 88 prim in total, even with 400+ hair colors and extras, most of those prims are making up the buttons. This would be my preferred method if i could script
  2. try making your own LOD's and simple physics model. At a guess this may help but it is only a guess as you haven't shown your model or the tri-count
  3. on beta grid i upload and test on ground level. on main grid i upload and wear on my build floor which is at 2100m up. I haven't noticed much of a difference at all from one to the other.
  4. All Cathy is doing in that video is adding the normal and spec maps to the mesh itself and not to the BoM (system) layers themselves, which is what we can still do today, often through the use of appliers or body HUDs rather than directly editing the mesh itself, but it still only allows one set of materials per mesh face.
  5. yes they do. They have discord, and have had it for sometime, and approved creators can join & request a tag and that tag grants them access to download dev kits,
  6. make yourself a tattoo from the SL UV maps, then wear that tattoo inworld and you will be able to see how the lines stretch and flow on each body
  7. some bodies provide a mod version so you can make these edits yourself, and some bodies have options in the hud to glow, to change alpha modes, variable transparency and more. Not all, but some are now including one or more of these options. It all comes down to the maker of the body and what they decide to do.
  8. no you cant have folders in an object. You can drag a folder into it but only the folder contents will be moved/copied
  9. Best thing to do to get an answer is ask LL, either by ticket, or Live chat if premium
  10. There was a Jira filed on this a few years ago, raised it again at the Web UG in April, hopefully now we might see somethign done https://jira.secondlife.com/browse/BUG-226218
  11. in region details you are changing eep for the region itself not the parcel.. Parcels and regions can have different EEP settings, and what you see will depend on your own viewer settings as to whether you are set to see region, parcel, or personal. To change EEP for the parcel you can either right click it in inventory or you have to edit land info (parcel details) and drag it into the elevation level for environment. Both ways work, personally I always drag into the land info when in changing parcel EEP as i have different settings for different heights which are different from the main region EEP settings.
  12. read here and check that; A: You have set up the manager role correctly B; that your manager is looking in the right place to get to the store they can manage
  13. Looking forward to seeing Round 4 👍
  14. Hey Lucia, any chance you got some more recent data to toss our way and wet our whistle? Me likes the pwitty numbers 🥰
  15. That line 'tween torso and legs is a long standing issue. I remember seeing a Jira for this from Siddean Munro (Slink) dated back in 2008, and again around the time of BoM release. As you can see its never been resolved, and it only seems to affect the clothing layers. I cannot remember if it affects the jacket layer, but as jacket comes down to about the hips then it should cover that line. There is a similar issue at the ankles for pants and socks when making full leg tights/hose. The tattoo Layers are not affected by these glitches.
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