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HunniHope

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Everything posted by HunniHope

  1. the shape slider will allow you to only go so far as the shape slider allows. Beyond that, how folk generally get taller or shorter avatars is through deformers, or through a mesh body itself which is scaled to be smaller or taller
  2. when providing info to tilia the verification is often instant, you wait a cpl of minutes and its all approved. If there is a problem it may take longer. If its been a few days just file a ticket and ask about it.
  3. marketplace orders where delivery fails are usually automatically refunded. Make sure you check your transactions carefully and see if there has been a refund.
  4. BoM & applier are 2 different things. BoM is just a system layer that you wear. An Applier is a scripted hud that applies a texture to a mesh body layer. Nearly all mesh bodies are made to use the Standard SL UV maps and you can download those from the SL wiki at http://wiki.secondlife.com/wiki/Clothing_Tutorials once you got the UV maps, load them up in the texture programme of choice and away you go. With system layers you can use the local texture option to test your texture looks ok before you upload.
  5. you'll have to ask the CSR's in their group for an invite
  6. This is incorrect. The new V5 auto-hide does work in stand alone objects, just like the previous versions, the CSR's for Maitreya have even been explaining to users in the discord chat how to do that. and it is even in their own written instructions about it being in a prim. Personally I have a pet hate from auto-hide scripts, and never include them, and only provide a system alpha now that BoM is becoming ever popular
  7. You don't need an item to be mod to add an auto-hide script, just stick the scripts in a normal prim and wear the prim when you wear the clothing.
  8. if the error is something along the lines of "Failed to Find in database " The check out this wiki link from FS https://wiki.firestormviewer.org/failed_to_find_in_database If the suggested fixes don't help, then be sure to try out the SL viewer and file a support ticket with them if the error persists.
  9. Hold shift & press ESC a few times to reset camera. I would suggest you join the FS support group and ask in that group for assistance regarding the viewer. you'll get the help a lot more instantly that waiting on a response in the forums and save yourself a lot of pointless time redownloading viewers. You can find the help groups in various languages by going to the Help menu at the top of your viewer and selecting "join Firestorm Support"
  10. I've had this "catch all" error on both FS current release & public beta, on uplifted regions and non-uplift, on both aditi and agni grids, for large and small file sizes. I have found that it always appears to be a temporary issue and that the upload goes through without issue on closing the uploader and starting again. It's been a message I been seeing for months on and off, couldn't tell you when it started, and I've never bothered reporting it because I cannot reliably repro it, and for the sake of a 30 second pause to have a good ol' gulp of coffee it's hardly seemed worth the hassle
  11. contact live chat (if premium) or file a ticket to report it
  12. step 1: learn blender. You can join the Blender Bender group in world, they have a blender course starting very soon. It wont teach you rigging to dev kits, it only dips its toes into blender rigging, but once you know your programme you will find it easier to do more step 2: save up to get Avastar step 3: build a portfolio. use FP meshes and texture them, of freely available kits like tonic or ebody or some of the furry kits, or even just standard SL body, and make mesh for those. when you have a portfolio and a store presence then you will be able to complete the application forms
  13. You can see the version number at the top of the viewer .. IF you enable it. This hasn't changed, and it's the same options we used to display the channel name, only now its the simulator version. Just right click the black bar and enable the option to show simulator version
  14. the act of linking an item to another as a demo is what designates the item as a demo, and as per the listing guidelines demo's must be linked to a main item. A Demo can not be a standalone listing. in each item listing there is this field for adding the demo item so create demo item listing, then create main item listings, and add the demo into that field for all related main items.
  15. what you probably have is just a head tattoo which is why the face is changing and not the body, this is not an uncommon practise with skin stores. But to get the body to change you will need to get the corresponding body skin to match the tone you have for the head
  16. you can do without sparkles it has a number of tools to help with animations, a few tools it has to help with rigging are now in the main avastar too. But dont jump in to getting avastar just yet, get blender installed and learn blender (2.79 for now and 2.8 as avasatr has not fully released an update for 2.8). Get familiar with blender, learn how to retopo the work you got done in MD and how to edit and build in blender, bake textures etc, all of which are blender tools, then when you got that down its time to bring in avastar,
  17. seriously, consider getting avastar if you are using blender, or mayastar is using maya. if you have never rigged anything before it will help, especially when it comes to trouble shooting. If you go with avastar they have a whole section of guides on their website specifically for rigging, they also have an inworld group, and a discord channel for support. You will likely also find that dev kits are provided to you as blend files set up with rigs ready to open and be used with avastar, or you'll have dae files which really do benefit from using the dev kit manager in avastar.
  18. this was filed as a jira a cpl months ago https://jira.secondlife.com/browse/BUG-228268 a change occurred between the last FS release and the version before, a change made by LL as this happens also on their viewer. You can delete the folder, but the folder comes back. The way around it for now is to hide empty system folders which is an option in your prefs.
  19. What Chic said is basically the essence of it, the alternate way is to select just the edgeloops around hems would be visable and then add solidify from the menu to just those loops and delete the joining ring of faces afterwards. Both need a little clean up afterwards, and personally i find it better to do just before export, after rigging.
  20. Join the Slink discord channel and there is a room for tips & tricks and you can find the video there
  21. I dont have a favorite, where I shop depends really on what sorta of style I'm looking for. Earthstones for somethign more boohoo and delicate, RealEvilz has a good collection, and so has Ysoral, both having delicate or realistic styles to something that really stands out.
  22. NVM .. read the post again and decided i need more coffee lol
  23. when you have made you clothign piece to fit the first body. you can either A: export as obj or dae (do not triangulate) or B: append it into new body. for type A, you would open new dev kit, import object, adjust the size, then rig it. for type B, instead of importing the clothign peice you can append, then adjust size and rig it. If you append a rigged peice then you have some cleanign up to do before you resize it and bind it to new armature. If however, for example, you are making for slink physique and want to resize to slink hourglass, then join the slink discord chat, yo
  24. "easy" is relative to your skill level and knowledge of the programme you are using. Personally I just import each clothing model to each dev kit and then use edit tools, proportional edit, sculpting etc to adjust to shape before rigging to the new kit.
  25. Blender is a popular programme to use for making mesh for SL, and it's free. If you have deep pockets you could look at Maya, but i think that has a cost of about 2k a year, its free for some students but the license for that prohibits commercial use, and its for educational purposes only, which basically rules out using it for SL. There is a group in SL called Blender Benders, they run courses from designed to take you from complete beginning leading you up to becoming a more advanced user. Courses are free but you might have to wait for the next start date. You can google all sort
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