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ObviousAltIsObvious

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Everything posted by ObviousAltIsObvious

  1. open isn't available for attached objects, the only way to get to the contents is through the editor. even this will not work if the the contents are no copy.
  2. your script compiled and worked fine for me, no change when i switched to the firestorm beta to check. check if the script is running. it is common for scripts to end up as not running while you are debugging, and it is an easy thing to miss.
  3. i would first suspect new attachments or changes to settings on old ones. if a script is trying to do something with avatar physics, it could be fighting your vehicles. try a ride with a noob avatar and see if anything changes.
  4. llGiveInventory can't make folders, you need to send the items one at at a time. the second example script on the llGiveinventoryList page shows one way to deal with this. https://wiki.secondlife.com/wiki/LlGiveInventoryList#Examples
  5. if the contents are no copy, llGiveInventoryList will fail with a message like that. you have to use llGiveinventory instead.
  6. Amanda9166 wrote: So just back up like hell, from what you are saying... you got it!
  7. sometimes you have to recompile the script to fix them, and you can only do that if the script is mod, an unusual thing for bought items. yes it could happen again, I have had things like AOs break more than once with this. the best course is to not buy stuff that is no copy, and make a backup copy of scripted things before you wear them.
  8. that occasionally happens with teleports or region crossings, it sppears to be a server problem and there is no fix out yet. this is sometimes blamed on the llTeleportAgent function, but i don't think that is really the cause, it is just easier to trigger this glitch when there are many frequent teleports.
  9. yes this happens. most times it's a mistake and not malicious, but yeah there are some sleazy people out there too. it's best to get in the habit of using the editor to see if the object really has what's supposed to be for sale in it, and when the "Buy" dialog comes up, make sure the right items are there. you can't always tell ahead of time: if it is a scripted vendor (it uses "Pay" instead of "Buy"), the delivery might come from a different object. sometimes an inexperienced seller will set up a vendor to sell things that are no copy to them. after the first seller the item gone, but their vendor script wasn't set up to expect this. sometimes items are removed after copyright takedowns, this happens a lot in "freebies" or "full perms" shops. sometimes the sellers know that the stuff on the wall is ripped, sometimes they bought a big box of junk and have no clue where it came from. if there are 500 vendors on the wall and they look like they all came from different makers, the seller probably didn't check every single box to make sure the contents were good. sometimes the seller was so interested in making the box they they forgot to put stuff in it. derp happens.
  10. i don't really do anything special, just press the spacebar then enter. it's possible that something in your browser or OS settings could be stripping blanks. you could try adding a non-breaking space or other whitespace character instead. on Windows you would hold down the alt key and type 255 on the numpad. for other operating systems see http://en.wikipedia.org/wiki/Non-breaking_space#Keyboard_entry_methods
  11. viewer program folder, go down to skins/default (or skins/xxxxx if you are using another) and edit colors.xml editor highlights are HighlightParentColor and HighlightChildColor, defaults are the blue and yellow. i think these settings are ignored. inspect object is HighlightInspectColor, default is shocking pink. plain select (right click to get the pie or context menu) is EmphasisColor, this also changes the color for some UI text and outlines. this file uses an unusual kind of RGBA that LL likes, the numbers go from 0.0 to 1.0 instead of 0-255. take your decimal RGB numbers and divide by 255 to turn them into the SL format.
  12. i am able to get blank lines in profiles by using a line with only a space. this works for me both on the my.secondlife.com form and the legacy profile editor in viewers like Firestorm.
  13. steph Arnott wrote: You can set in preferences that render them as a grey form. Been that way as far as I know since I have been in SL I can only assume your viewer had that option. ADDED: You have to set the AVATAR IMPOSTERS to enable. this feature broke late last year when the "simple impostor" code came in with SL Viewer 3.6.7.281793 but it's not clear if it broke intentionally or not.
  14. yes, these items are well hidden by all the accessories out there. Phat Azz is at Luck Inc, http://maps.secondlife.com/secondlife/Luck%20Inc/37/132/23 walk straight through the front door, into the alcove between the lion statues, then look to your left. the Lolas shop is http://maps.secondlife.com/secondlife/Lolas/146/77/37
  15. there is a workaround for this but it's messy. it still might be good enough if you really need to keep pointed for screen shots or movies. you can make some changes to attentions.xml, see http://wiki.secondlife.com/wiki/Show_Look_At if you push the "focus" attention up to 9.0, and maybe also disable the "select" attention by setting its priority to 0.0 and then relog, then that focus will be sticky, other actions won't cancel it. this is not perfect, it might work too well for your needs. with those changes, once you alt-zoom, your avatar's head will only change with alt-zoom changes. you can always revert to the original attentions.xml numbers and relog to undo this.
  16. Sassy Romano wrote: You won't be able to mix and match if you also want to use physics for boobs and bum. The fitted mesh would bounce and keep poking through the standard mesh. avatar bodies without collision bone rigging don't use avatar physics anyway, so this is not an issue. simply don't wear avatar physics, as before.
  17. aw, that's a good thing for some of us! it lets us mix and match fitted mesh clothes with "plain old rigged" body parts, and only the invisible LL body has to suffer from the distortions.
  18. LaskyaClaren wrote: Ok, so, technically speaking . . . what's the relation of fitted (i.e., "liquid") mesh, to "rigged" mesh? Is the latter irrelevant to this new roll-out? Help a poor benighted Luddite understand what to look for . . . :-) it's the same thing. liquid mesh is an older unofficial version, without the jiggle and not using the newly added collision bones. the old liquid mesh clothes will keep working the same as before, but they won't take advantage of the new volumes until their makers rework them. "plain old" rigged mesh moves with the body and a few shape sliders, and doesn't try to include the shape's muscle and fat like liquid/fitted mesh.
  19. Sassy Romano wrote: Right, now search for "mesh shirt" and see what you get. You'll get anything with "shirt" and anything with "mesh". Search is so utterly crap that it's next to meaningless. Creators have had the tools to play with fitted mesh for ages, it's not a case of favouring some leading designers, that would be favouritism and LL never does that *coughs* (The Great BunnyGate Scandal). the search really is filtering it down to items that have both mesh and shirt in them, but it is useless because of unchecked keyword spamming. the results are slightly better with "mesh shirt" in quotes, that only pulls in the keyword spam with that phrase instead of the words in any order.
  20. first you need to buy a giant squeaky hammer toy. for the first few months we're going to hear "hurr durr you're sticking out of your clothes" because it's edgy and cool to stay 5 viewer versions behind. use the squeaky hammer to bonk them on the head until they upgrade.
  21. don't worry about the no scripts zone thing. scripts are always enabled in skyboxes. the no script flag only works up to 50 meters past the ground level. the script error box that appears with "broken mesh" pyramids is a viewer bug. real script errors have an icon that looks like a sheet of paper with a caution triangle.
  22. if you see yellow pyramids, ignore the box that says "script error", the pyramids really mean that mesh objects didn't download correctly to your viewer. sometimes all you have to do is wait. a relog to another region usually fixes this.
  23. that is still in Firestorm, but hidden. go to preferences, Move & View tab, Movement subtab. There are menus for single click on land and double click on land, you can set one of those to "move to clicked point" and get the autopilot back.
  24. it appears from your profile feed that adult access used to work for you, since you were able to take a snapshot in an adult region. right now LL is doing some database work. http://status.secondlifegrid.net/2014/02/08/post2184/ probably try a relog after they say that is done, and see if it works any better. if it is still broken after then, you willprobably need LL's help to fix it with a support ticket. you can expect them to ask for copies of your ID for any question about adult access, i'm under the impression that the support people aren't allowed to make too many judgement calls for these kinds pf problems.
  25. if you recently changed your SL password, that triggered an account refresh on Aditi. when that happens your Aditi inventory is replaced by a copy of your current Agni state, and your L$ balance is copied too. once a day a batch process runs on Aditi and tops off any accounts with low L$ balances. that should add L$5000 (i think that is the amount) for you very soon. in the future, you can send your Aditi L$ to an alt or friend for safekeeping when you plan on a password change. there was a problem with the Aditi login server last week, but i don't think that would have emptied your L$ balance.
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