Jump to content

Mellorious

Resident
  • Posts

    12
  • Joined

  • Last visited

Reputation

30 Excellent

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Ohhhh... Okay, I think I understand. It couldn't move on to what past touch_start because it can't be done until the loop is over. And it since it can't get a word in to change loop from true to false, the loop never ends. What a pain in the butt! But we keep on truckin'. I think texture animations are probably the way to go, seems simpler to just set a few properties than have to deal with loops and timers in that case. Thank you so much!
  2. I'm trying to make a little radio that opens a music stream as media, with a screen that flashed on the front when it's on, and turns off (removing the media and setting the screento black) and on again when clicked. The music and everything is working fine, and so is the screen flashing, but i can't seem to get anything to do with being touched to toggle it on and off to work. I'm more familiar with some basic lua and not lsl so maybe that's tripping me up; Where did I go wrong? string url = "http://185.33.21.112:80/80s_90s_128"; integer loop; integer face = 1; default { state_entry() { loop = 1; llSetPrimMediaParams(face, [ PRIM_MEDIA_HOME_URL, url, PRIM_MEDIA_CURRENT_URL, url, PRIM_MEDIA_AUTO_SCALE, FALSE, PRIM_MEDIA_AUTO_PLAY, TRUE, PRIM_MEDIA_PERMS_CONTROL, PRIM_MEDIA_PERM_NONE, PRIM_MEDIA_PERMS_INTERACT, PRIM_MEDIA_PERM_NONE ]); while (loop == 1) { llSetColor(<0,1,0>,face); llSleep(.5); llSetColor(<0,1,.9>,face); llSleep(.5); llSetColor(<1,.15,1>,face); llSleep(.5); llSetColor(<.95,.75,.18>,face); llSleep(.5); llSetColor(<.9,.23,.36>,face); llSleep(.5); llSetColor(<1,.15,1>,face); llSleep(.5); } } touch_start(integer num_detected) { if (loop == 1) { loop = 0; llClearPrimMedia(face); llSetColor(<0,0,0>,face); } else if (loop == 0) { loop = 1; llSetPrimMediaParams(face, [ PRIM_MEDIA_HOME_URL, url, PRIM_MEDIA_CURRENT_URL, url, PRIM_MEDIA_AUTO_SCALE, FALSE, PRIM_MEDIA_AUTO_PLAY, TRUE, PRIM_MEDIA_PERMS_CONTROL, PRIM_MEDIA_PERM_NONE, PRIM_MEDIA_PERMS_INTERACT, PRIM_MEDIA_PERM_NONE ]); } } }
  3. No, they didn't. No Devil/etc """skill gaming""" sims still exist just as much as they did before, and honestly they don't operate any differently on a fundamental level from the ones that were banned. It's legitimately nonsensical to go after creators' items first, it just funnels any of the problem gamblers that people keep talking about into the even worse option that LL themselves made and that they show no signs of getting rid of, and which is objectively more expensive to try at tbfh. If they cared about it from a gambling angle they'd be going about it differently, but they've gotten very quiet about the fact these sims still exist at all.
  4. What, so no fun allowed? This is incredibly dumb and nobody wanted this. Put it back. If it's really a regulatory thing and not you people being paranoid, which one then? It is beyond weird you made zero mention of which regulations and where that you're moving to comply with. I dealt with Blizzard enough to know what 'intentionally vague' really means - it means you don't want to directly tell us the reason you're actually doing it, which means it's profit-motivated and not regulatory at all. There would be no need to be unclear otherwise. EDIT: Moreover, there is a massive difference between creator's gatchas and billion dollar company's loot boxes morally and otherwise and we all know it.
  5. Yo! I'm a panro ace and genderqueer, and always down for making new friends!
  6. Wow, looking back at it, I got tons of things wrong!! I got everything fixed up now though.and the script works. Thanks!
  7. key uuid = "6f295d08-595b-87f6-b262-93c6d8ce981f"; default { listen(13, "Lantern w/on off touch script", uuid, "on") { if() llListen(13, "Lantern w/on off touch script", uuid, "on"); PRIM_POINT_LIGHT(TRUE, <1.0,1.0,0.6>, 0.5, 5.0, 1.0); state lighton; } } state lighton { listen(13, "Lantern w/on off touch script", uuid, "off") { if() llListen(13, "Lantern w/on off touch script", uuid, "off"); PRIM_POINT_LIGHT(TRUE, <1.0,1.0,0.6>, 0.5, 5.0, 1.0); state default; } } Expiramenting a bit, but it comes up with a syntax error right before the channel entry in the first "listen"?
  8. Just curious if to buy land in SL is like in real life, where there is a fee that may be less (in some instances) then renting?
  9. EDIT: Just realised this needed to go in scipting, not the library. Sorry! So, I'm starting to learn LSL, and am having trouble with llSetText of all things. I'm trying to display blue text above a cube. I can't get it to show in my viewer though! I even tried copy-pasting from the LSL wiki... this is what I cope/pasted into the cube: vector NAVY = <0, 0.122, 0.247>; vector BLUE = <0, 0.455, 0.851>; vector AQUA = <0.498, 0.859, 1 >; vector TEAL = <0.224, 0.8, 0.8 >; vector OLIVE = <0.239, 0.6, 0.439>; vector GREEN = <0.18, 0.8, 0.251>; vector LIME = <0.004, 1 , 0.439>; vector YELLOW = <1 , 0.863, 0 >; vector ORANGE = <1 , 0.522, 0.106>; vector RED = <1 , 0.255, 0.212>; vector MAROON = <0.522, 0.078, 0.294>; vector FUCHSIA = <0.941, 0.071, 0.745>; vector PURPLE = <0.694, 0.051, 0.788>; vector WHITE = <1 , 1 , 1 >; vector SILVER = <0.867, 0.867, 0.867>; vector GRAY = <0.667, 0.667, 0.667>; vector BLACK = <0.067, 0.067, 0.067>; string hoverText = "TEXT GOES HERE"; vector hoverColor = BLUE;// set predefined color or any RGB color vector in float form float hoverAlpha = 1.0; // Sets the text's transparency, 1.0 being opaque, while 0.0 would be transparent default { state_entry() { llSetText(hoverText, hoverColor, hoverAlpha); } } I use Firestorm-Beta 4.5.1.38838. Any idea what's up with this? Am I missing something? vector NAVY = <0, 0.122, 0.247>; vector BLUE = <0, 0.455, 0.851>; vector AQUA = <0.498, 0.859, 1 >; vector TEAL = <0.224, 0.8, 0.8 >; vector OLIVE = <0.239, 0.6, 0.439>; vector GREEN = <0.18, 0.8, 0.251>; vector LIME = <0.004, 1 , 0.439>; vector YELLOW = <1 , 0.863, 0 >; vector ORANGE = <1 , 0.522, 0.106>; vector RED = <1 , 0.255, 0.212>; vector MAROON = <0.522, 0.078, 0.294>; vector FUCHSIA = <0.941, 0.071, 0.745>; vector PURPLE = <0.694, 0.051, 0.788>; vector WHITE = <1 , 1 , 1 >; vector SILVER = <0.867, 0.867, 0.867>; vector GRAY = <0.667, 0.667, 0.667>; vector BLACK = <0.067, 0.067, 0.067>; string hoverText = "TEXT GOES HERE"; vector hoverColor = BLUE;// set predefined color or any RGB color vector in float form float hoverAlpha = 1.0; // Sets the text's transparency, 1.0 being opaque, while 0.0 would be transparent default { state_entry() { llSetText(hoverText, hoverColor, hoverAlpha); } }
  10. Everyone's argument aside, I'm going to attempt to attend. I'd love to see how the translation compares to some of the translated literature I've read translated from Japanese. Depending on how I like it, I might even go to the second one, based around Saadat Hansan Manto, and Indian/Pakistani writer.
  11. My info is as follows: Windows Vista x86 on a Gateway T-1631 Processer: AMD Turion 64 X2 Mobile Technology TL-60 2.00 GHz 3.00 GB ram 129 GB of 200 Free on the hard disk I have Norton Antivirus 360 on this comp. LL Viewer is on a flash drive, Firestorm is on the hard disk. I've already tried deleting my App Data SL and FS folders. **EDIT** Seems about right, my laptop won't allow access to SL. :( I'll have to look up my Desktop's specs to see if they'll work. Dang. Thanks, though!
×
×
  • Create New...