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Coby Foden

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Everything posted by Coby Foden

  1. arton Rotaru wrote: Yeah, this leaves it with hard edges on the bezel as well. Yes, with Crease Angle of 45 the bezel looks as if there was no thickness in at all. I tried again with Crease Angle of 75 (like Drongle suggested). Well, then there is thickness on the bezel but it lost its smooth circular look, the bezel looks like polygon, not a smooth circle - same with the edges of the round foot part of the glass. But all over elsewhere the glass looks smooth with no artefacts. [Edit] Like in earlier posts, Grease Angle corrected to Crease Angle :smileyvery-happy:
  2. Drongle McMahon wrote: Even if you check it, if you don't also change the spinner, you will not get generated normals. If you change it to 75.1 and then back to 75.0, you will get the generated normals and lose the artefact, even if you then uncheck the checkbox! Crazy or what? I will have to make a new jira! Indeed. I tested again with Crease Angle of 75 like you suggested. The glass indeed looks good without the artefacts. This surely is very confusing how it works. Ufff... [Edit] Corrected Grease Angle to Crease Angle (The correct term was staring at me, and I wrote wrong!) :matte-motes-agape:
  3. Ok, I did some more tests. I noticed that in the viewer mesh upload window there is a setting "Generate Normals" and beside it "Crease Angle". I checked selected "Generate Normals" - with the default Crease Angle of 75, I still got the faceted look. Then I experimented with different Crease Angle values. I got good result with Crease Angle = 45. Problem solved! :matte-motes-big-grin: I have never used Blender's "Auto Smooth". Maybe I might experiment with that one also. Thank you all for the hints about what to try out. [Edit] The glass with crease angle of 45 looks smooth also when Advanced Lighting Model is off. Naturally without the specular highlights. [Edit 2] Corrected Grease Angle to Crease Angle :matte-motes-bashful-cute: :smileytongue:
  4. I made some wine glasses: • Prim glass • Low poly mesh glass • High poly mesh glass I applied exactly the same materials to all of them in SL: • Bluish diffuse map with alpha • Blank (white) specular map In Second Life only the prim glass looks ok. Both of the mesh glasses have that strange checkerboard look. In Blender the mesh glasses look ok (the rendering on the right was done with Cycles). I wonder what's up with those mesh glasses in SL? I cannot get rid of the checkerboard effect on them. With opague diffuse texture they do look smooth and nice, but with glass texture not.
  5. Wow. Very beautifully decorated Val. :matte-motes-smile:
  6. Hmm.. I can see anti-aliasing in SL. It definitely appears to be real as it does its job in anti-aliasing jagged edges. Now you got me curious: How do you define the "real anti-aliasing" you are questioning about?
  7. Perrie Juran wrote: I don't believe I saw anything in the video that said we would get faster frame rates. I didn't see anything about it either, but at 2:06 minutes mark in the video I can clearly hear: "Frame rate optimizations" uttered. I guess that means faster frame rates. I hope it does.
  8. Trinity Yazimoto wrote: but in RL too, the new trend is to make butt implants for having a fat ass...:smileyvery-happy: In Brazil they even have "Miss BumBum Contest". Miss BumBum contest news "Miss BumBum has a huge following in Brazil and around the world. Winners become celebrities earning hundreds of thousands of pounds. This year's winner was Dai Macedo, 25, from the central state of Goias, who impressed judges with her 42in derrière." :smileysurprised:
  9. Ansiri wrote: Hi, here's a few pictures. Eh, still wondering how should post the pictures, as large or full size or what... did the full size now, hoping they're not too big. :smileysurprised: Beautiful shots Ansiri. This is my favourite; interesting composition and lighting. :matte-motes-smile:
  10. You succesfully performed two serious sins, which are very much disliked by many readers. See :smileysurprised: :smileyindifferent: :smileyfrustrated: CAPSLOCK and ! ! ! ! ! ! ! ! Please do check your capslock key - and don't sleep on any key to avoid the key repeating unnecessarily by this action. If you do this, we will surely love :heart: you again and pay more attention to your posts. Thank you very much. :matte-motes-smile: :smileywink:
  11. BLADEZRAVEN wrote: Hi i need advice from some ppl who have tried 6 or 7 or 8 different viewers, what do you think is the best one... The only real way to find out what is the best viewer for your computer and for your needs is to try various viewers by yourself. People use all kinds of computers; it is highly dependent on the computer which viewer runs the best in any one of them. So, it's impossible to give a general answer for the question "which viewer is the best?". For example telling you what is best for me would be of no real useful information for you. Your computer might run better some other viewer than my computer does.
  12. Phil Deakins wrote: PookeyBear wrote: 25 people in an area are going to use different viewers so 25 peope are going to see everyone differently :robotwink: In case it hasn't already been said, there are not 25 different viewers. LL makes the only viewers. All the others are LL viewers (the actual code written by LL) with some features added. I don't know how many of LL's viewers actually work now but probably only 2 or 3. I'm compelled to add my share of "splitting hairs" here. :smileytongue: different adj 1. partly or completely unlike 2. not identical or the same (I'm sure that you are aware of the definition of different...) Even though a TPV viewer will have some 90 per cent of Linden Lab code in it, and only 10 per cent of their own code, that added merged code will make the viewers different. They are partly unlike, they are not identical or the same. The user surely will see them as different viewers in functionality and usability. So, in this respect I see it all right to say that there are about twenty or so different viewers available. ... or if not, we need a loose definition for "different"...
  13. As you appear to be very keen on definitions you might want to read also: http://en.wikipedia.org/wiki/Virtual_world http://www.techopedia.com/definition/25604/virtual-world :matte-motes-big-grin: :smileywink:
  14. wizerdwolf wrote: Example Picks: http://d.facdn.net/art/wizerdwolf/1383266695.wizerdwolf_halp.png Hmm.. your above link gives me this error: 403 Forbidden nginx/1.4.2
  15. valerie Inshan wrote: I've decided to come back to a more mature look. :smileyhappy: Oh là là... :matte-motes-whistle: Qu’elle est belle! Stunning mature looks Val. :matte-motes-smile:
  16. Hippie Bowman wrote: Madelaine McMasters wrote: Once again, Cobey's been trying to erase evidence, Hippie. Here's the original image... LOL Maddy! Maddy wore that to breakfast Coby. I stuffed Sausage down her snorkel! HAHAH! Peace! :smileywink:
  17. 1. New professionally made avatar mesh by an expert who 'knows their stuff'. 2. More facial expressions and nice default subtle animations for them to make the avatars more lively. 3. Mesh deformer and materials also on system clothing. 4. A lot more regular communication by Linden Lab with residents. Don't hide yourselves! 5. A lot better new user experience and guidance is needed.
  18. KlistiesSeMio Ewinaga wrote: But I still don't like that giant v1 chat bar. I would always be walking (I'm a wsad walker) and suddenly I'd be typing wwwwwwwwwwwwwwwwwwwwwwwwww:matte-motes-mad: In Firestorm there is a setting to prevent that. Preferences, General --> Pressing letter keys: Affects movement (i.e. WASD) The setting is located in the upper right corner. After selecting that setting, pressing the letter keys do not start typing even if the chat bar is open.
  19. I saw two birds at Gilmour region. :cathappy:
  20. Firestorm What I like especially is that the buttons can be arranged either on the left edge, right edge or the bottom edge, or one can arrange the buttons on all those edges. And one can select what buttons to keep there. Very cool.
  21. KlistiesSeMio Ewinaga wrote: Why is it that everyone seems to like the old UI better? I prefer the V3 style UI. I like the small screen space saving customizeable buttons in it. :matte-motes-smile:
  22. Interesting pictures Hippie. Thanks for sharing. Val sure has made a great job in her place. Excellent!
  23. Wow. I like the new UI ideas presented in the video.
  24. I found this photo... :smileysurprised: :smileyvery-happy:
  25. Thanks Hippie and Sephina. :matte-motes-smile: Psst.. Sephina I'm there in the first image, sitting down at lower left. I had only the very simple freebie RP outfit on which was offered at the entrance, so I wanted to hide myself into the darkness in the snapshot. :smileyvery-happy:
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