Cully Andel Posted May 24, 2020 Share Posted May 24, 2020 Over the last few weeks I've seen a major increase in lag - and I mean major. Half the time I visit a sim (with just 2-3 other people) and I just can't move. In 10 years I've never experienced this and SL is suddenly using a lot more resources on my laptop - 4 times as many. Anyone else experiencing this? Link to comment Share on other sites More sharing options...
Alwin Alcott Posted May 25, 2020 Share Posted May 25, 2020 if you want help with solving it, please paste the info from the "help"/about" menu here (viewer). 1 Link to comment Share on other sites More sharing options...
Odaks Posted May 25, 2020 Share Posted May 25, 2020 9 hours ago, Cully Andel said: Anyone else experiencing this? Odd niggles, now and again, but absolutely nothing as bad as you describe. I would highly suspect that something has hiccuped at your end, or on your internet connection. So, yes, as @Alwin Alcott suggests, lets see your Help - About [viewer name] data* copy/pasted in this thread, and see if any of the usual suspects show up. * Best obtained once you are logged-in. Link to comment Share on other sites More sharing options...
Cully Andel Posted May 28, 2020 Author Share Posted May 28, 2020 Cool VL Viewer v1.26.24.17, 64 bits, May 2 2020 10:44:15 Release Notes You are at 259923.9, 252095.8, 104.7 in Okemo Gorge located at sim10632.agni.lindenlab.com (216.82.52.194:13010) Second Life Server 2020-05-22T18:10:49.542737 Release Notes CPU: Intel(R) Core(TM) i5-8250U CPU @ 1.60GHz (1800 MHz) Memory: 8102MB OS version: Microsoft Windows 10 64 bits v10.0 (build 10586.836) Memory manager: OS native Graphics card vendor: Intel Graphics card: Intel(R) UHD Graphics 620 Windows graphics driver version: 26.20.0100.7323 OpenGL version: 4.2.0 - Build 26.20.100.7323 Detected VRAM: 4178MB J2C decoder: OpenJPEG: 1.4.0.635f Audio driver: FMOD Studio v2.01.00 Networking backend: libcurl/7.47.0 OpenSSL/1.0.2l zlib/1.2.8 Embedded browser: CEF3 plugin v74.1.19+gb62bacf+chromium-74.0.3729.157 Packets lost: 22/3621 (0.6%) Built with: MSVC v1916 Compiler-generated maths: SSE2. Compile flags used for this build: /O2 /Oi /MP /DNDEBUG /D_SECURE_SCL=0 /D_HAS_ITERATOR_DEBUGGING=0 /DWIN32 /D_WINDOWS /W3 /GR /EHsc /Oy- /GS /fp:fast /TP /W2 /Zc:forScope /Zc:wchar_t- /c /nologo /DLL_WINDOWS=1 /DUNICODE /D_UNICODE /DWINVER=0x0600 /D_WIN32_WINNT=0x0600 /DXML_STATIC /DBOOST_ALL_NO_LIB /DLL_LUA=1 /DLL_FMODSTUDIO=1 /DAPR_DECLARE_STATIC /DAPU_DECLARE_STATIC /DCURL_STATICLIB=1 /DLIB_NDOF=1 Link to comment Share on other sites More sharing options...
bigmoe Whitfield Posted May 28, 2020 Share Posted May 28, 2020 (edited) well from a few things I can see with the hardware, you are bottle necking, so you need to adjust the viewer for the hardware, lower draw distance, disable shadows, lower lod factor, mm quite a few things will help. I built mine just for SL, even being built for SL and having very little bottle neck, It still chokes in sims full of people. even with my settings cranked way way down. CPU: Intel(R) Core(TM) i7-5820K CPU @ 3.30GHz (3300 MHz) <-- it's at 4.5ghz on water, windows never detects it correctly Memory: 65447 MB <-- 64gb of ram. OS Version: Microsoft Windows 10 64-bit (Build 18363.836) Graphics Card Vendor: NVIDIA Corporation Graphics Card: GeForce GTX 980/PCIe/SSE2 <--- I have 2 of these in the system, stock clocks. These are my optimal settings for my hardware, I could turn a few things on, but I like my fps. Edited May 28, 2020 by bigmoe Whitfield added picture and info Link to comment Share on other sites More sharing options...
Cully Andel Posted May 29, 2020 Author Share Posted May 29, 2020 Thank you for replying. I have my DD at 32 or 64 depending on how laggy it is and I use Low graphics. I don't have all the features on either, just basic shaders, bump mapping, transparent water, and i think atmospheric shaders. Mesh objects are all on medium, particles 512, Post process quality i never touch so it won't be high and nor is Max complexity. Last night was a sim with 2 other people and only one was within 100m of me. Link to comment Share on other sites More sharing options...
Tonk Tomcat Posted May 29, 2020 Share Posted May 29, 2020 Most times you can't really do anything, because most creator sell their mesh items with absolutely zero game optimization in polygone and texture usage. So your computer has to render more polygones like in some recent computer games whilst you have to download gigabytes of textures at the same time. Link to comment Share on other sites More sharing options...
Gunner Grun Posted June 5, 2020 Share Posted June 5, 2020 Windows 10 had some updates lately that have been reeking havoc on peoples pc's might have something to do with SL running laggy. Link to comment Share on other sites More sharing options...
Lillith Hapmouche Posted June 5, 2020 Share Posted June 5, 2020 Thread created on May 25th, complaining about increased lag in the past few weeks. Windows May update rolling out since May 27... yeah, totally related. Link to comment Share on other sites More sharing options...
arabellajones Posted June 5, 2020 Share Posted June 5, 2020 There are some things in the Statistics window which can help distinguish between viewer, network, and server problems. Ctrl-Shift-1 to open the Window Scroll down to the Simulator section: Time Dilation is entirely simulator behaviour. Also Sim and Physics FPS numbers. I reckon that's a useful check. Dropping draw distance and the Avatar Complexity limits can certainly help if the viewer is overloading, and they may reduce load on the network. It's become less significant since content delivery moved from UDP to HTTP, Link to comment Share on other sites More sharing options...
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