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Objects in Viewer are Choppier Than They (Should) Appear
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Question
Ariel Vuissent
I got a new computer recently, which runs SL much better than my old one (Yay!), but I have noticed something I saw less of on my old computer, oddly. (Or maybe I just expected it from the old one...) I have a decent draw distance - 400 or so, I think - and high graphics, but for some reason, if I'm not zoomed right on an object, it appears sort of deconstructed - angular and incomplete, sometimes missing pieces. It doesn't occur with all objects, and for some it occurs are further distances than others, but it occurs often enough to be distracting and rather annoying. I feel like I'm missing a setting; anyone know what it could be? Or if it's just a function of SL and how the objects were created, that's fine too, I'd just like to know if there's anything I can do to fix it.
Thanks!
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