Kelli May Posted March 20, 2016 Share Posted March 20, 2016 KarenMichelle Lane wrote: Vulpinus wrote: Rhonda Huntress wrote: George Cloony's finest work was the sequel. ... you got me on that one. Unless you're referring to a rather fruity return, in which case, no bonus points yet. <film stuff> I think she mistook it (deliberately or otherwise) for a Killer Tomato. Link to comment Share on other sites More sharing options...
Rhonda Huntress Posted March 20, 2016 Share Posted March 20, 2016 Acutally I was thinking Return of the Killer Tomatoes. Here's a short clip with the very young Clooney. Link to comment Share on other sites More sharing options...
Madelaine McMasters Posted March 20, 2016 Share Posted March 20, 2016 Not even George Clooney can make a mullet look good. And if that movie is twice as good as the clip, it's half as good as the original. ;-). Link to comment Share on other sites More sharing options...
Lexbot Sinister Posted March 21, 2016 Share Posted March 21, 2016 Vulpinus wrote: Well, now you know. 70+ physical objects all colliding with each other like that can bring a sim to its knees easily. Hence you probably being thought of as a griefer. Lets not overdo it. 70+ physical objects won't bring a sim to it's knees, not unless it's already stumbling heavily. I have rezzed far more than 70 (around 1500) physical balls on a sim, while monitoring the simulators physics use. It didn't bring the sim to it's knees, but it did stumble for a few seconds, until most balls started to settle. I have done physical chains made of toruses, to see how long they would hold up before physics+ lag shook them apart. One should not however hog that much resources on a sim meant for sharing, and without a reason. Also rezzing a lot of physical objects at once without an explanation, looks like griefing. Link to comment Share on other sites More sharing options...
Madelaine McMasters Posted March 21, 2016 Share Posted March 21, 2016 Back when I had a 1/4 homestead island, I was able to rezz many hundreds of temp coconuts without bogging down the simulator. As you experienced, there was a spike during the initial dump, but that quickly dissipated as the coconuts dispersed and came to rest. During a friend's performance on a crowded sim, I dropped maybe 100 one prim (sculptie) potted plants without noticing a degradation in performance. I don't do these things often, and I ask before, but for one-off events the simulators seem to handle a lot. I've never tried the torus-chain. That sounds neat! Link to comment Share on other sites More sharing options...
Chaser Zaks Posted March 21, 2016 Share Posted March 21, 2016 caketile wrote: So I was rightfully banned from a sandbox for manually rezzing too many beach balls and even rezzing a cabin and filling that cabin with beachballs. (If you're wondering why I was doing this, I wasn't aware that beach-ball bombarding was banworthy at the time) ... Just wondering under which condition does beachball-bombardment fall under? Ah, I see you too are a fan of rezzing one too many beach balls. Link to comment Share on other sites More sharing options...
CheriColette Posted March 21, 2016 Share Posted March 21, 2016 What wrong with people...is SL taking itself too seriously now? Im glad you had a bit of fun Caketile. If the beachballs were a nuisance, surely a friendly warning would have been appropriate. A ban seems OTT! Link to comment Share on other sites More sharing options...
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