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Lexbot Sinister

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About Lexbot Sinister

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  1. When i discovered this, i was also quite upset. I don't see how it could be possibly legal to withdraw benefits that are already paid for, ahead of time. I frankly don't care about the technical aspect of it, even though i understand quite well all the "why's" and "but's" . It simply doesn't matter, if they are unable to solve it with a technical solution, then too bad, refunds are due for the time i can not use the service as paid for. I did also talk with support about it, and to boil down the conversation, no reasons were given, aside " it is how it is, live with it, whatever, are we done?" Of course this is very handy for LL, to make people wait to unsubscribe, with always the chance they will forget or otherwise be unable to unsubscribe, and then they automatically get billed for another period of time. I'm not buying the whole "but boohoo, what if peoples stuff gets returned?". Yes, what of it? Private landlords have been returning items after lease end since the beginning of SL landlords, and while some confused newbie gets upset, it's pretty simple to understand that the day you are no longer paying for a service, you get evicted. Whole sims have been returned that way, as well with sub-renters (rp sims etc) and it's up to the sub-renter to take their issues with the person they paid to. There is nothing in this practice that will somehow automagically prevent your items getting returned by LL, if the main landowner fails to pay for the subscription. Cancelled credit cards, someone dying etc should have the same result, with the exception that LL continues to try to bill the original owner. Group land will be left to squat, at least for a while, but getting items returned by LL if no one is paying for the land, is still inevitable. So it's not of any kind of protection for sub-renters from getting their items returned in the long run. LL doesn't contact sub-renters to tell them their main landlord has defaulted on payments. To me, this seems extremely backwards. Protect those that have land that is unpaid for, but penalize with withdrawn service, those that are still paying but have an end date? Odd way to prioritize... Imagine other way around though, renting from a private landlord, you tell them you will need to end your sim lease in two months. I would say, most will thank you for the heads up, being given some time to plan ahead. But imagine they did it the LL way. You tell them you will end the lease in two months time, everything is paid ahead, and they tell you to take your things immediately and leave. No money back. I know i'd be pretty livid.
  2. Is there more than a list of deities?
  3. I think the backdrop situation is getting increasingly depressing. For about three months in a row now, i've gone to every event more or less, hoping to buy some more sci-fi -ish looking additions to my build. With money in hand, please, sell me something. There are things that would have fit- except they are waaay too high in Li backdrops. It's so obvious that the creator is talented enough to make wonderful creations that would be a great addition to any sim, but, have decided to not bother. Or maybe the backdrops are just.... sets bought from a 3d website... Either way, the backdrops seem to increasingly push out anything more substantial out of events at least. There's fewer and fewer actual houses and environment pieces. The latest's i've seen, was a backdrop kitchen. Is that where we are going now? Because if that thing is 200 Li, a smaller plot is then filled, no house, no decor. It makes me really sad. There's no meaningful way to incorporate them in builds. This shift makes me spend less on SL.. i guess there's a good point in that in some way...
  4. Not really no, but if having to just stand around somewhere in SL while in IM's, does the sim owner prefer it to be on their sim, or somewhere else? For me, IC home rentals are a must. My character feels incomplete if they don't have a home, and i don't feel invested in the sim to the same extent. Also making a living space for the character is an exercise in fleshing the character out fully. Where does that couch come from, why was it selected ? Is it second hand, or bought in a soulless furniture store? Is my character tidy, messy, artistic, lazy etc... Of course, all that can be put together with a character description and biography, but SL is largely a visual medium and it feels good to be able to discover and express the roleplayed character with not only their clothes and actions, but also how they live. Whole biography can be wordless, stories and memories told with pictures, and trinkets, and even fallen over furniture. Sometimes i end up making objects my character needs or should have, and for me that is much more engaging than "making stuff to sell". I've tried to rp in places where my characters can't have an IC space to call their own, and it never really works out.
  5. The DCS meter is dead because the server end wasn't paid for. Thus, the meters don't work, no updates, nothing. Not quite sure which meter is the most used now though.
  6. See, i fully agree that it's scripting, and interactivity that make objects in SL interesting, but i also see more and more of the above. Lighthouses without a beacon, static pets to hold that are not animated (but still look just as good in a photo), cakes you can't have a slice of and lamps that don't even turn on and off. And this, not from any beginners but high-earning creators visible in many shopping events that draw crowds. It also seems that the buyers are so used to non-interactivity that they go for visuals, and interactivity is just an added bonus, not a salepoint.
  7. SL has a limited amount of users, with limited amount of L$- the money to be made is finite. Making a splendid house, or skirt won't make more users to join SL, or the average SL users pockets to grow deeper- all business are competing for the same money. So while one might argue that backdrops don't offer the exact same thing as full house builds, i feel that they are close enough that one cannibalizes upon the other. It's similar with the number of content creators, although there the number is more flexible depending on skills, and how much/little earnings is the threshold for giving up. Since the introduction of mesh in SL, creations have shifted very largely towards visuals, and further and further away from interactivity. New creators came in with already pre-existing 3d creation skills, and the learning curve for SL imports wasn't that steep. LSL coding however, is an in-house -special, so you can only learn it within SL. Interactive items that can't use a pre-exising posing system, were pushed out in favor of the much prettier, decorative mesh items. It's cheaper and less effort to make a static coffee maker, than one that actually fills up a coffee pot over time, and has movable parts and gives you a cup when done. So why bother with finding a scripter and all that fuss, when the item can compete on the marketplace with looks alone, and nobody that has joined past 2013 will ever know it didn't use to be that way? A creator with the skill of making environments, houses, roads etc, why would they want to spend the effort and time on making an environment, trying to keep the LI as low as possible, making sure all the physics are right, that doors etc work.... when they can just sell a backdrop to the same customer, getting paid roughly the same? And the customer might even no longer have an interest in curating an interactive space, paying for it to remain online, etc. When it's cheaper and convenient to just take snapshots in a booth. Times are changing and whatever flaots peoples boats. But from my perspective, SL isn't getting any more interesting from it.
  8. I hear a lot of people speaking about "sleeping" accounts and the money collected there, and the idea that this money could now be harvested. I don't see how this could work for already dormant accounts, as they will not accept Tilias ToS, logging in or otherwise. They can not be forced in under a ToS they did not accept. So i don't see how LL could drain the USD from old accounts, and that being legal. It will however deal with new accounts going stale, as long as they have accepted the Tilia ToS.
  9. 1. Gacha things are never fullperm, and nearly no fullperm objects can be resold as-is. That means you have to make substantial changes or/and additions to the objects yourself. Also when you re-sell pullperm objects, you have to abide by the ToS of the seller of the fullperm pack, which usually at minimum means you need to change permissions to copy/mod/no trans. Keep that in mind in your business model. 2. Things in your inventory need to have at minimum "trans" permissions in order to be sold or given away. If they are no trans, then it doesn't matter if you use them or not, you can't transfer them to another avatar. 3. That is a good idea! 4. Not sure what you mean with 1L1H.
  10. I think the first and foremost you need to figure out, is what you want to sell. Is it re-selling gacha items? What is your plan for profit, will you play gacha machines and hope for a rare that you can sell for more than you have spent? That is going to be a gamble and you can not count on breaking even. Are you going to buy fullperm packs, and re-sell those? Most of the time, the original creator doesn't permit that, at least not without you making some new textures and alterations. There are still "business in a box" pack circulating around, they are OLD and i would be very skeptical if you happen to find one somewhere. Don't fall for it. So then it comes down to, what is the skill you are offering? Being a merchant always comes down to having a marketable skill. Either it's being a great organizer, with a ton of knowledge how to market events etc, or it's an actual creative skill that you can apply to make things to sell. If you want to sell things, you need to figure out what you want to sell, and why people would want to buy it from you. Everything else is secondary, you need to figure out step one first.
  11. As far as i know, RLV is off bu default in Firestorm. One can not download Firestorm and then suddenly have a "surprise" without actually enabling the function first. Then there's the issue of not closing the program for an hour and a half, while things that the person doesn't want, are ongoing. If one doesn't realise that the avatar disappears from the sim/grid when logging off, then that person might not have the cognitive maturity to count as an individual above 18 years old. In other words, you can't force anyone to remain logged on.
  12. That would show up on your transaction history, on your dashboard. No matter if the transaction is of a monetary gift, paying an object, or using the marketplace. All L$ transactions and the use of pay/buy function will show up there.
  13. Again? Every time i start to rp, this happens. LE SIGH.
  14. In order for a listing to be removed, does the merchant both have to been missing for 5 years AND the product not sold in 2 years, or does it apply if either one or the other condition is met?
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