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Lucinda Bulloch

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Everything posted by Lucinda Bulloch

  1. Don't think you will have any luck with that, that team are separate from sl, Michael linden told me that when he became involved in a dispute with me and another creator in the Blake sea, he said that he had no say over the AR team, even though we were both ARing like mad, he told us to play nicely, lol, never heard a word from the AR team
  2. ty rolig, i have been having problems with my aircraft carrier, it has 4 gun positions ans a captains pos, but every now and then you sit on a gun pos instead of the captains, seemed to be random, had to keep reseting it, now i will do as you suggest with the all and see if it works, ty.
  3. Seems they are aiming for the mobile market, I think the human race is heading towards people having terminals instead of PC's, all tech is heading towards a centralized data base and only terminal access, that's the only way they can control the internet, they will say its a good thing because it cripple's most hackers and code writers, I think these terminals will lack the ability to program, only run apps created by approved people, big brother is coming if you like it or not, so I would just enjoy the internet while it last, in a few years it will be gone and the new system will be very one way, it to you and you will have little choice but watch, lol, think about it, what are these none playing people, see they are creating the role play for you, they will limit then what can be said and done, one day you will wake up and realize that all along you were farmed.
  4. Yes, with a combo of cast ray and setregionpos(small rezzable phantom sensor) I should not be hard to sense the path and into the next sim, would be nice if castray worked across boarders, then rezzable sensors would not be needed, but with a combo of the 2, you should be able to scan the whole grid for paths well ahead of the object.
  5. I have created some of my own so called path finding tools for things like my fighting dummies, I am making a drone and are making that grid wide, if the new instructions allow sim wide coords then it is not hard to convert them to grid coords, the problem I have found is parcels with no object entry or parcels just in the next sim with no parcel entry, this stops them dead, but it is not hard to convert sim coords to grid coords, all the vector math's works, so they don't have to be limited to less than 256, will be interesting to see, I made the fighting dummy 3 years ago and never updated its engine, in fact I have only needed to slow it down as the sl servers get better
  6. wow, i have not seen how far it works, only that i could rez things around the bigger things i made, they have to be able to step onto the ships, but would be interesting to know the limits, i to assumed it was related to size, but you are finding that it is more than that, great.
  7. Most my stuff rezzes things and since I been making things with the big prim sizes I have found that they can rez at greater distances, try it with one prim, my aircraft carrier prim is 30x30x10 with the 10 cut to 2m, it rezzes my 38m length destroyer 18 meters in the y -18 and the supply ships the other side, if it was limited to 10 then I would not be able to rez anything out side it, I was all ready to add rez prims on the sides , but was amazed when I found out I didn't need to, the rez distance must be related to the prim size. --||-
  8. It can be done, but you need a hud that mimics a menu, it is just a hud that can change shape and looks like a menu, you just send a string to it like you do a dialog, it rearranges the child prims to be buttons, you then have live contact with it and can even change the button text while displayed and the text, also you can close it, every person playing the game would need one, plus it can be regionsay so cover the whole region.
  9. You can rez further than 10 meters, if the rezzing prim is 30 meters in size then it can rez more than 10 meters from the center, my aircraft carrier has a 30X30 root prim and it can rez support ships 18 meters away
  10. Is the bullet a sculpt, if so then its the bullet not the script, that script rezzes a object with its x face in front, but if you bullet has been made with the y face in front then it will travel side ways, you can get round this by adding a prim, making that the root and with its x in the same direction as the bullet front, that what I do when ever I use sculpty bullets or weapons.
  11. Love, humbug, only for the weak and deluded.
  12. Below is code for a basic translator, you chat in channel 88 or any you choose, the sting is jumbled up to look like a foreign language and printed out in chat, anyone with the same icon will be able to translate it back, it will be said in owner say when translated so no one else can see it. The icon must be a char that is not likely to be typed by anyone else, it is don't as list's instead of strings so that you can replace single letters with more than one, or symbols, it is fun to play with. In a role play situation each group would speak their own race language so other races did not understand what you were saying example type /88hello ♦jbuuw will be printed out in chat. anyone in chat range with "♦" as there icon will pick it up and it will be translated and printed back in owner chat. list charsin = ["a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z"]; list charsout = ["e","k","i","p","b","r","v","j","d","q","o","u","g","t","w","a","s","h","f","n","c","x","m","z","l","y"]; integer channel = 88; string icon = "♦"; default { on_rez(integer p){llResetScript();} state_entry() { llSetMemoryLimit(0x6000); llListen(channel,"",llGetOwner(),""); llListen(0,"","",""); } listen(integer chan, string name, key id, string option) { integer x; integer y = llStringLength(option); string result; string a; integer ix; if(chan==channel) { for(x=0;x<y;x++) { a = llGetSubString(option,x,x); ix = llListFindList(charsin,[a]); if(ix!=-1)result+=llList2String(charsout,ix); else result += a; } llSay(0,icon+result); } else if((!chan)&&(llGetSubString(option,0,0)==icon)) { for(x=0;x<y;x++) { a = llGetSubString(option,x,x); ix = llListFindList(charsout,[a]); if(ix!=-1)result+=llList2String(charsin,ix); else result += a; } llOwnerSay(result); } } }
  13. Wow your honest, i think that the top of any forum are the flamers, and your right they would be boring with out it.
  14. Try this default{ state_entry() { llSetMemoryLimit(0x4000); llSetTimerEvent(15); } timer() { llSensor("","",AGENT,5,PI); } sensor(integer t) { //do sensor code llSetTimerEvent(5); } no_sensor(){llSetTimerEvent(15);}}
  15. That is what we all are really, but going there will upset to many, lol.
  16. Yes, i could be guilty of that and will try to moderate myself, but i will raise the issues that concern me from MSDCS's point of view and not my own and try to stay focused on that and not stray into the 100's of other post here.
  17. Yes I am, 2 years ago I came here, was the first time in my life I had been on a forum, I could see the opportunities, so I wanted to know how it all worked so choose to oppose views strongly held here, it created a huge response, 1000's of views and comments, I went over the top a bit and started to twist the words to activate certain groups, my words were to strong but it did bring a lot of people in that don't normally view this forum, but the elite bloggers here who you have pointed out grouped together and ask for me to be banned, for 3 days it went on, I ended up getting death treats and the lindens banned me from this forum for 2 years, now I realize that I must be more careful, if I am a flamer, troll or dramaqueen then all that shows I have a lot more to learn, but this is all about getting exposure of my products and the issues in sl relating to my products, as for myself I don't matter, I am not as my av appears, in fact I have lots and really role play with them all, this char is lucinda bulloch CEO of MSDCS and has never fought or been to a role play sim as a player.
  18. Yes, have to explored the role play sims, some like toxia take it very seriously and can say hateful things but as it is in context with the story it can get exciting, but they are friends when the DJ plays, other sims have other views, some it is warfare and diplomacy, they can't be friends and must role play all the time, they must kill on sight any of one group seen until peace is negotiated, but some do go to far. I think the ones that are very anti in these threads don't really see the others here to role play, they would be more suited to face book or another forum, if they explored more and were less static they would see the huge amount on offer here.
  19. What do you think I am? Am I here to promote myself? I think I could be, don't you agree?
  20. What one are you? What are the percentages needed to make a vibrant forum? Do you think this forum should just be a place to chat or discuss issues related to sl? What do you think the lindens want from this forum? The forums top flamer left because the lindens accused them of flaming, do you think that right? Should the lindens bend to what ever flamers, trolls or dramaqueens want? How much do you think the lindens value those that help? Or do you think that some helpers are here to promote themselves?
  21. Yes , if they know they are, for example, any role play needs a person that will play the negative part, the problem is when people don't know they are playing it, go to toxia, you will see negative drama as 2 groups that have story line dislike for each other play it out, it can be very good and entertaining, but when the dJ plays you all stop and dance, not walk of and sulk. Plus you are being selective so you support your view, you don't care if its right or wrong.
  22. MSDCS have made an adult attachment that has the genitals and a womb, fertility depends on your body health, you must have sex to conceive, the womb then grows according to your diet, then the attachment spawns a baby, you must feed and cuddle the baby, the baby spawns a crib that you can place it to sleep, when grown the mother must pick an av to become her child, then the meter stats grown in the baby are transferred to the (av)child's meter making them stats the new perm stats for that av, This way you can breed super men or freaks, the system has disease so you can also lose the baby, during testing this was found to have profound affects on the mother, so may make an option for magic cures, don't know still thinking about that one, the body role play system will be on sale when game 2 is released or there abouts.the baby can also be killed in combat battles, we have not tested that, don't have to it uses v2 engine that is out now in MSCB V2.0. the RP body sytem passes on STD's,
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