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RaptonX Zorger

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Everything posted by RaptonX Zorger

  1. I remember havign a month long proccess credit way back in the days, looks like I got another one of those. It is not much money so i am not too worried. I just think it is a little odd.
  2. I had to re add my paypal to payment info when I went to cash out today, I added and had to enter paypal login, it worked and all, I think, waiting for the credit to process, but why would it do that? Did they lose the info when they changed the system?
  3. I am trying to do an animation where some parts only rotate a degree or two, but in SL it either registers half of it or none of it, it is a loop. Is there a threshold that it has to reach before it even registers at all? I have used both avimator and quavimator, both have this issue, maybe a way around this Animations are around 60 frames in ellengthnd about 30 fps.
  4. I did notice on the rig itself there is also the skull, maybe in the future there could be a way to animate that as a joint, it would make jaws easy.
  5. I have so many forms and so many apperances, I lost track of them all, lol.
  6. Honestly, its a great technology, but not everyone can see it, and so far the choices of viewers to see it are limited. When there is a viewer that pretty much everyone can use and see meshes. I have no real problems with Kirsten's except the fact that the inventory pauses with each item selection, same issue with LL's viewer, oh and wearing aves makes the viewer sluggish.
  7. What I find a tad odd is the cost of a mesh that has the same number of triangles as a sculpt, one being an image for sculpt, the other exported as a dae, 10L vs 159L that both look pretty much the same. I know it is not the final cost, but still, eh. Though if I were making a model, a really complex model, I would be sure to finalize it before I upload it.
  8. Hehehe, you have quite a journey ahead of ya, there is a LOT of things out there. Some rather creative things, some incredibly weird.
  9. And that is why you lock your facebook account down, or make an alt, I would never mix up my SL one with my main.
  10. I have seen a few changes over the years , but one thing that has remained consistent is the ability to create your own ave as you want it and not have to be some kind of cookie cutter garbage, or anything for that matter, vehicles, pets, etc. How this is done has changed a bit, say when they introduced sculpts, or before I was even on they did not have the whole animation override going a long time ago (as someone told me), and in the future they will introduce meshes to the main grid. I seriously doubt Rod has plans to totally alter the way SL works. Some changes, probably, but probably nothing drastic, aside fixing the things that are really broken (being hopeful ) and maybe working out some of the bugs in viewer 2 (I want properties and profiles in seperate windows, all in one gets a little annoying, or make it an option). I'm pretty sure Rod is well aware that SL != The Sims and that making it like that would drive people away from SL more then the issues it already has.
  11. To make SL like a goal oriented game you would have to add a few things that allow it to be that way, something built in, and I don't think very many people would care to use it. Besides, we have enough scripted games of all sorts in SL anyway, though I will always prefer the whole building and ave making.
  12. Sounds much like that ban link thing, people abuse it and it affects the whole system, honestly I think its better that sim owners manage their bans not some system.
  13. Welcome to SL Rod, and good luck. Here is hoping for improvments in technology, and remember freedom of expression is what makes SL what it is.
  14. While we're at it, lets roll back the economy to when it was better.
  15. Nearly 5 years of SL I have seen the viewer change before, not this drastically, but still. I am on this viewer right now and well, its not as horrible as I keep seeing the comments say. Also, the sidebars tabs can be undocked and kept as windows which can be minimized. I would like them to be buttons on the bottom too, maybe in later versions, who knows. I would also like properties of objects and profiles of people in their own window. Cannot think of anything really critical, oh, and selecting items or folders in inventory, if I scroll down, sometimes it snaps right back up again, but that could be a setting I have not found.
  16. Yeah, you never know if "trowing" snowballs in a region with over 50 people will be "exiting".
  17. While viewer 2 has a lot of nice features, it has a lot of things that still need tweaking, they did separate the sidebar, and a few other things, if they allowed profiles and properties of items and scripts their own windows (better yet, allow the user to choose) it would be fine. I'm thinking by the time they actually put the old viewer code into obsolescence we'll be on 2.3, or something like that. Though I am pretty sure it is possible to make a third party viewer that looks and feels like the original.
  18. antialiasing is broken, jagged edges and other crap, if I enable the crappy anti aliesing the name vanishes on all aves. This is still beta as far as I am concerned. Heck, even the beta did not have that issue if I left it alone, and the edges were already smoothed.
  19. *reads a few entries above* You don't need to be a game designer or someone who is taking classes to be a good at it, just willing to learn and spend time playing around with it, at least as far as SL ave or structure making goes. There are more then enough tutorials and resources out there. Also, you can do most things in Blender that you could with Maya or any other application related, its just a little different. I mean, they have made animated short films in blender. I have not learned everything in it, but I learn new things everyday.
  20. I have not done basic prims builds since the creation of sculpts, this will be no different really, created a whole bunch of them in beta, even part of a rigged mesh, all done with blender which is free, people panic about everything.
  21. With the display names I do have some concern that if someone does decided to use an existing name of someone they don't like to cause trouble and a noob reports it as the display name, would that cause problems, or will you only accept official ARs by clicking said person or require a snapshot instead of just banning someone just on multiple phony ARs so that there is no probability for confusion? Granted this kind of abuse of the AR thing has existed already where you have a mass of griefers ARing one person. This really does not change a thing as I thin LL is anticipating people trying to impersonate others.
  22. Ok, rigged mehses are not hard at all, would be nice to make the body a little bigger via bone manipulation. Still, kinda cool to have a body made of moving texture. I do wonder though, vehicles, I know that you are limited in the number of prims for an object ot be physical, will there be a limitation in the complexity whether it can be a physical prim, would be kinda cool to have an airship or aircraft.
  23. I think I have figured out most of it so far, still have yet to figure out mapping of textures to a compound mesh, or rigged mesh aves. Really wanna play with bone scaling.
  24. Hmm, I wonder if there will be any bone mesh templates avalable for blender by then, or maybe I can use the one they already have avalable at domino designes.
  25. Its not like kids have not snuck into the grid before. If I find one out I report immediatly and they go poof. Though most of the places I go are island sims, I rarely touch the mainland.
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