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Hitomi Tiponi

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Blog Comments posted by Hitomi Tiponi

  1. 
    

    Hitomi, unfortunately this doesn't work for Mac users.  LL never quite got the render engine right on the Mac client, enabling both FBO and anti-aliasing on the 2.2 release client (and all versions prior) fills the screen with graphics artifacts and junk on the screen.

    Sorry - I should have clarified that this, and stuff like it, is what they needed to fix.  I'm not a Mac user but it does seem like there are a significant number on sl who are and deserve a decent service.

  2. 
    

    They are listed in priority.


    Group #1

    1. I want a spell checker

    2. I want to not have to click in the chat box to start typing after using the cursor in the inventory.

    3. The cache reloads every time I log on, stop this.

    4. Half the time my money does not show and requires a relog for it to appear.

     

    Group #2

    1. I want to adjust my bandwidth slider more accurately.

    2. The x,y,z, coordinated should be viewable by default

    3. Stop mini map rotation by default.

    4. I would like for all permission in the build HUD to be independent of each other.

    5. I would like to have the LM tab removed in the sidebar. I can get to LMs just fine from inventory.

    Group #1

    I think we'd all agree that a spell-checker should be standard on modern software.  Does your cache really reload - the cache contains low level indicators of the textures to fetch and on a fast system should only take 5 seconds to obtain all textures after logon (especially since using HTTP textures). The money loading one does seem to be an odd bug some experience at times.

    Group #2

    Is adjusting the bandwidth in 100 Kb chunks really not sufficient? If not you can set it manually using 'ThrottleBandwidthKBPS' in debug settings.  Two of the other things are down to personal preferences and only need setting once - Is an extra tab on the sidebar that you won't use (for places) really that annoying when a number of people find it quite useful?  Yes it would be nice to customise it - but I'd rather, like you, that they fixed the big things like antialiasing not working on Macs.

    I think there are a lot of features/bugs fixed that other people really care about as well in this release.

    Perfect - no, better - yes.

  3. If you are put off Viewer 2 by it's dark, screen-filling feel you might like to try the StarLight skin Viewer 2 (now in three coloured themes).  It uses lighter colours, transparent floaters, smaller camera and lots of extra features in the UI to make it much more than a normal re-skin - read more about it at the StarLight skin wiki page.600px-Original_Orange.png400px-Original_Orange.png

    800px-Original_Orange.png

    800px-Nostalgia_Blue.png

    Hopefully this may improve your Viewer 2 experience.

  4. A couple of issues that people have brought up:

    • Antialiasing - the fix is in the Viewer 2.2 release - you have to set "RenderUseFBO" in the Debug Settings to TRUE first, and then you should get access to the option if you can use it. I am getting a severe performance hit with antialiasing on Viewer 2.2. that I am not getting when using it on the 2.2 Beta - so if you are having trouble with it I suggest you use the near identical and seemingly stable Beta Viewer from the Downloads page.
    • Double Click Teleport - This is available and you need to set "DoubleClickteleport" to TRUE in the Debug Settings - not very user friendly or obvious is it.
  5. 
    

    Hey Torley, What about getting some privacy in-world? Prior to SL Viewer2 it was pretty easy to turn-off one's online/in-world status in the friends list (even toggle one's online/in-world status for individual friends in one's friends list) but in SL Viewer2 that functionality seems to be missing. What's up with that? I really miss that feature! Is there a way to regain that control in SLV2?

    Look under 'Notes and Privacy' tab in the appropriate Profile.

    P.S. I know I'm not Torley but hopefully that is helpful.

  6. Having  got that off my chest, I have to ask about this new "double click and be  there..."  What happened to old fashioned walking?
    What happens when you double click and wind up in some location where you don't belong or aren't welcome? 

    This was a feature requested by residents as they found it useful in some TPVs.

  7. 
    

    And don't get me started on performance, as any Viewer I've tried which was built upon a V1 codebase renders the scene noticeably faster than V2.  Viewer 2 hasn't left beta quality yet, and should NOT be in use as Second Life's default viewer.

     

    Have you actually tried Viewer 2.2.0 Beta?  Or are you an "I don't have to try it to know it is rubbish" guy?

    I download and run the daily development build each day and the difference in rendering speed and texture rezzing since 2.0 and even 2.1 is amazing, except on very low-end machines and a few that seem to have specific glitches they have yet to fix - it even looks decent on my 4-year old laptop.  Also the first time you run it, it is a bit slower as the caches fill as you might expect.

    Where Viewer 2 does still fail in comparison to the 1.** viewers is in overall performance when moving around where FPS is consistently lower and it is not as smooth - but at least now lockups are momentary rather than locking up for 10 seconds.  If this was 5 months ago I'd be agreeing with you, but not anymore.

  8. There was a question about the colours for Viewer 2.  These two alternative colour schemes are available in StarLight 2.2.1 (a special version for Viewer 2.2.0 Beta) - as well as a lot of viewer tweaks.  More on the StarLight page on the Second Life Wiki.

    A brighter orange: https://wiki.secondlife.com/w/images/8/89/Original_Orange.png

    A few blue touches from Viewer 1: https://wiki.secondlife.com/w/images/3/3e/Nostalgia_Blue.png

  9. I could comment on so many aspects of the post - but here is a fourth option:

    • Enable skinning as in Viewer 1.** - that way several different skins presenting simple or complicated preference options could be chosen - and the users will help you by wtiting them.  Many of the options that are already in the debug settings, but few people seem to know about, were discussed at the OH - providing them as options in an advanced skin would provide users with more choice at no extra effort to the Lab.  These skins can also be developed to give a viewer focus to different user communities while using the Viewer 2 code.
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